mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-09-06 07:18:42 +00:00
Consolidate serviceID enums into one enum (#1855)
* merge ServerType and ServiceID enums * rename eConnectionType to ServiceType in preparation for enum unification * unify ServiceID and ServiceType enums * shrink ServiceType to an 8-bit integer * fix linux compilation error and update gamemsg test * return to uint16_t * Update dNet/AuthPackets.cpp Use cast instead of padding Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com> * Add default case to MasterServer.cpp * move ref back to type * Another formatting fix * Fix comment to be more accurate --------- Co-authored-by: jadebenn <9892985+jadebenn@users.noreply.github.com> Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
This commit is contained in:
@@ -902,7 +902,7 @@ void Entity::SetGMLevel(eGameMasterLevel value) {
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// Update the chat server of our GM Level
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{
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GMLEVEL_UPDATE);
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BitStreamUtils::WriteHeader(bitStream, ServiceType::CHAT, MessageType::Chat::GMLEVEL_UPDATE);
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bitStream.Write(m_ObjectID);
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bitStream.Write(m_GMLevel);
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@@ -25,7 +25,7 @@
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#include "eGameMasterLevel.h"
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#include "eCharacterCreationResponse.h"
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#include "eRenameResponse.h"
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#include "eConnectionType.h"
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#include "ServiceType.h"
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#include "MessageType/Chat.h"
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#include "BitStreamUtils.h"
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#include "CheatDetection.h"
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@@ -217,7 +217,7 @@ void UserManager::RequestCharacterList(const SystemAddress& sysAddr) {
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}
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RakNet::BitStream bitStream;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::CHARACTER_LIST_RESPONSE);
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BitStreamUtils::WriteHeader(bitStream, ServiceType::CLIENT, MessageType::Client::CHARACTER_LIST_RESPONSE);
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std::vector<Character*> characters = u->GetCharacters();
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bitStream.Write<uint8_t>(characters.size());
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@@ -427,7 +427,7 @@ void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet)
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Database::Get()->DeleteCharacter(charID);
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::UNEXPECTED_DISCONNECT);
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BitStreamUtils::WriteHeader(bitStream, ServiceType::CHAT, MessageType::Chat::UNEXPECTED_DISCONNECT);
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bitStream.Write(objectID);
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Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
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@@ -16,7 +16,7 @@
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#include "QuickBuildComponent.h"
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#include "eReplicaComponentType.h"
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#include "TeamManager.h"
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#include "eConnectionType.h"
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#include "ServiceType.h"
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BehaviorSyncEntry::BehaviorSyncEntry() {
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}
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@@ -212,7 +212,7 @@ void BehaviorContext::UpdatePlayerSyncs(float deltaTime) {
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echo.sBitStream.assign(reinterpret_cast<char*>(bitStream.GetData()), bitStream.GetNumberOfBytesUsed());
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RakNet::BitStream message;
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BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, MessageType::Client::GAME_MSG);
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BitStreamUtils::WriteHeader(message, ServiceType::CLIENT, MessageType::Client::GAME_MSG);
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message.Write(this->originator);
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echo.Serialize(message);
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@@ -285,7 +285,7 @@ bool BehaviorContext::CalculateUpdate(const float deltaTime) {
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// Write message
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RakNet::BitStream message;
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BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, MessageType::Client::GAME_MSG);
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BitStreamUtils::WriteHeader(message, ServiceType::CLIENT, MessageType::Client::GAME_MSG);
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message.Write(this->originator);
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echo.Serialize(message);
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@@ -20,7 +20,7 @@
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#include "Loot.h"
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#include "eMissionTaskType.h"
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#include "eMatchUpdate.h"
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#include "eConnectionType.h"
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#include "ServiceType.h"
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#include "MessageType/Chat.h"
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#include "CDCurrencyTableTable.h"
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@@ -512,7 +512,7 @@ void ActivityInstance::StartZone() {
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// only make a team if we have more than one participant
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if (participants.size() > 1) {
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::CREATE_TEAM);
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BitStreamUtils::WriteHeader(bitStream, ServiceType::CHAT, MessageType::Chat::CREATE_TEAM);
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bitStream.Write(leader->GetObjectID());
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bitStream.Write(m_Participants.size());
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@@ -17,7 +17,7 @@
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#include "dServer.h"
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#include "BitStreamUtils.h"
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#include "eObjectWorldState.h"
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#include "eConnectionType.h"
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#include "ServiceType.h"
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#include "MessageType/Master.h"
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RocketLaunchpadControlComponent::RocketLaunchpadControlComponent(Entity* parent, int rocketId) : Component(parent) {
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@@ -137,7 +137,7 @@ LWOCLONEID RocketLaunchpadControlComponent::GetSelectedCloneId(LWOOBJID player)
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void RocketLaunchpadControlComponent::TellMasterToPrepZone(int zoneID) {
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::PREP_ZONE);
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BitStreamUtils::WriteHeader(bitStream, ServiceType::MASTER, MessageType::Master::PREP_ZONE);
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bitStream.Write(zoneID);
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Game::server->SendToMaster(bitStream);
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}
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@@ -23,7 +23,7 @@
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#include "DoClientProjectileImpact.h"
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#include "CDClientManager.h"
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#include "CDSkillBehaviorTable.h"
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#include "eConnectionType.h"
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#include "ServiceType.h"
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#include "MessageType/Client.h"
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ProjectileSyncEntry::ProjectileSyncEntry() {
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@@ -326,7 +326,7 @@ SkillExecutionResult SkillComponent::CalculateBehavior(
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// Write message
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RakNet::BitStream message;
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BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, MessageType::Client::GAME_MSG);
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BitStreamUtils::WriteHeader(message, ServiceType::CLIENT, MessageType::Client::GAME_MSG);
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message.Write(this->m_Parent->GetObjectID());
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start.Serialize(message);
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@@ -457,7 +457,7 @@ void SkillComponent::SyncProjectileCalculation(const ProjectileSyncEntry& entry)
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RakNet::BitStream message;
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BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, MessageType::Client::GAME_MSG);
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BitStreamUtils::WriteHeader(message, ServiceType::CLIENT, MessageType::Client::GAME_MSG);
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message.Write(this->m_Parent->GetObjectID());
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projectileImpact.Serialize(message);
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@@ -32,7 +32,7 @@
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#include "EchoSyncSkill.h"
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#include "eMissionTaskType.h"
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#include "eReplicaComponentType.h"
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#include "eConnectionType.h"
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#include "ServiceType.h"
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#include "MessageType/Game.h"
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#include "ePlayerFlag.h"
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#include "dConfig.h"
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@@ -353,7 +353,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
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if (success) {
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//Broadcast our startSkill:
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RakNet::BitStream bitStreamLocal;
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BitStreamUtils::WriteHeader(bitStreamLocal, eConnectionType::CLIENT, MessageType::Client::GAME_MSG);
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BitStreamUtils::WriteHeader(bitStreamLocal, ServiceType::CLIENT, MessageType::Client::GAME_MSG);
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bitStreamLocal.Write(entity->GetObjectID());
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EchoStartSkill echoStartSkill;
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@@ -375,7 +375,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
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case MessageType::Game::SYNC_SKILL: {
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RakNet::BitStream bitStreamLocal;
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BitStreamUtils::WriteHeader(bitStreamLocal, eConnectionType::CLIENT, MessageType::Client::GAME_MSG);
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BitStreamUtils::WriteHeader(bitStreamLocal, ServiceType::CLIENT, MessageType::Client::GAME_MSG);
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bitStreamLocal.Write(entity->GetObjectID());
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SyncSkill sync = SyncSkill(inStream); // inStream replaced &bitStream
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@@ -40,7 +40,7 @@
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#include "eQuickBuildFailReason.h"
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#include "eControlScheme.h"
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#include "eStateChangeType.h"
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#include "eConnectionType.h"
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#include "ServiceType.h"
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#include "ePlayerFlag.h"
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#include <sstream>
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@@ -2208,7 +2208,7 @@ void GameMessages::HandleUnUseModel(RakNet::BitStream& inStream, Entity* entity,
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if (unknown) {
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::BLUEPRINT_SAVE_RESPONSE);
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BitStreamUtils::WriteHeader(bitStream, ServiceType::CLIENT, MessageType::Client::BLUEPRINT_SAVE_RESPONSE);
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bitStream.Write<LWOOBJID>(LWOOBJID_EMPTY); //always zero so that a check on the client passes
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bitStream.Write(eBlueprintSaveResponseType::PlacementFailed); // Sending a non-zero error code here prevents the client from deleting its in progress build for some reason?
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bitStream.Write<uint32_t>(0);
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@@ -2460,7 +2460,7 @@ void GameMessages::HandleBBBLoadItemRequest(RakNet::BitStream& inStream, Entity*
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void GameMessages::SendBlueprintLoadItemResponse(const SystemAddress& sysAddr, bool success, LWOOBJID oldItemId, LWOOBJID newItemId) {
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::BLUEPRINT_LOAD_RESPONSE_ITEMID);
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BitStreamUtils::WriteHeader(bitStream, ServiceType::CLIENT, MessageType::Client::BLUEPRINT_LOAD_RESPONSE_ITEMID);
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bitStream.Write<uint8_t>(success);
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bitStream.Write<LWOOBJID>(oldItemId);
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bitStream.Write<LWOOBJID>(newItemId);
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@@ -2652,7 +2652,7 @@ void GameMessages::HandleBBBSaveRequest(RakNet::BitStream& inStream, Entity* ent
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uint32_t sd0Size{};
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for (const auto& chunk : newSd0) sd0Size += chunk.size();
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::BLUEPRINT_SAVE_RESPONSE);
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BitStreamUtils::WriteHeader(bitStream, ServiceType::CLIENT, MessageType::Client::BLUEPRINT_SAVE_RESPONSE);
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bitStream.Write(localId);
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bitStream.Write(eBlueprintSaveResponseType::EverythingWorked);
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bitStream.Write<uint32_t>(1);
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@@ -25,7 +25,7 @@
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#include "WorldConfig.h"
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#include "eMissionTaskType.h"
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#include "eReplicaComponentType.h"
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#include "eConnectionType.h"
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#include "ServiceType.h"
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#include "User.h"
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#include "StringifiedEnum.h"
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@@ -109,7 +109,7 @@ namespace Mail {
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Entity* player = nullptr;
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MailLUBitStream() = default;
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MailLUBitStream(eMessageID _messageID) : LUBitStream(eConnectionType::CLIENT, MessageType::Client::MAIL), messageID{_messageID} {};
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MailLUBitStream(eMessageID _messageID) : LUBitStream(ServiceType::CLIENT, MessageType::Client::MAIL), messageID{_messageID} {};
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virtual void Serialize(RakNet::BitStream& bitStream) const override;
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virtual bool Deserialize(RakNet::BitStream& bitStream) override;
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@@ -153,7 +153,7 @@ void SlashCommandHandler::SendAnnouncement(const std::string& title, const std::
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//Notify chat about it
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GM_ANNOUNCE);
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BitStreamUtils::WriteHeader(bitStream, ServiceType::CHAT, MessageType::Chat::GM_ANNOUNCE);
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bitStream.Write<uint32_t>(title.size());
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for (auto character : title) {
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@@ -507,7 +507,7 @@ namespace DEVGMCommands {
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void ShutdownUniverse(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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//Tell the master server that we're going to be shutting down whole "universe":
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::SHUTDOWN_UNIVERSE);
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BitStreamUtils::WriteHeader(bitStream, ServiceType::MASTER, MessageType::Master::SHUTDOWN_UNIVERSE);
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Game::server->SendToMaster(bitStream);
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ChatPackets::SendSystemMessage(sysAddr, u"Sent universe shutdown notification to master.");
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@@ -197,7 +197,7 @@ namespace GMGreaterThanZeroCommands {
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//Notify chat about it
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GM_MUTE);
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BitStreamUtils::WriteHeader(bitStream, ServiceType::CHAT, MessageType::Chat::GM_MUTE);
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bitStream.Write(characterId);
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bitStream.Write(expire);
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