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https://github.com/DarkflameUniverse/DarkflameServer.git
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Consolidate serviceID enums into one enum (#1855)
* merge ServerType and ServiceID enums * rename eConnectionType to ServiceType in preparation for enum unification * unify ServiceID and ServiceType enums * shrink ServiceType to an 8-bit integer * fix linux compilation error and update gamemsg test * return to uint16_t * Update dNet/AuthPackets.cpp Use cast instead of padding Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com> * Add default case to MasterServer.cpp * move ref back to type * Another formatting fix * Fix comment to be more accurate --------- Co-authored-by: jadebenn <9892985+jadebenn@users.noreply.github.com> Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
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@@ -13,7 +13,7 @@
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#include "Diagnostics.h"
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#include "AssetManager.h"
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#include "BinaryPathFinder.h"
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#include "eConnectionType.h"
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#include "ServiceType.h"
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#include "PlayerContainer.h"
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#include "ChatPacketHandler.h"
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#include "MessageType/Chat.h"
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@@ -123,7 +123,7 @@ int main(int argc, char** argv) {
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const auto externalIPString = Game::config->GetValue("external_ip");
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if (!externalIPString.empty()) ourIP = externalIPString;
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Game::server = new dServer(ourIP, ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Chat, Game::config, &Game::lastSignal, masterPassword);
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Game::server = new dServer(ourIP, ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServiceType::CHAT, Game::config, &Game::lastSignal, masterPassword);
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const bool dontGenerateDCF = GeneralUtils::TryParse<bool>(Game::config->GetValue("dont_generate_dcf")).value_or(false);
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Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", dontGenerateDCF);
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@@ -218,11 +218,11 @@ void HandlePacket(Packet* packet) {
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CINSTREAM;
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inStream.SetReadOffset(BYTES_TO_BITS(1));
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eConnectionType connection;
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MessageType::Chat chatMessageID;
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ServiceType connection;
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inStream.Read(connection);
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if (connection != eConnectionType::CHAT) return;
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if (connection != ServiceType::CHAT) return;
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MessageType::Chat chatMessageID;
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inStream.Read(chatMessageID);
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// Our packing byte wasnt there? Probably a false packet
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