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feat(capture): record whole packets of an account, a character or everything on every server
Staff arm a packet capture on the dashboard; master passes MESSAGE_CAPTURE_CONTROL ARM to every world, auth and chat and arms its own. Each server's PacketCapture tap (dServer receive, and a send hook in RakPeer::Send so replica constructions are seen too) records into one preallocated chunk per server and ships sealed chunks through master on the main loop when capture_flush_bytes or capture_flush_interval_ms is reached; past capture_buffer_max_mb the oldest chunks are dropped and the dashboard records a gap. Nothing is armed: one flag check. - targets: an account (from its login; packets before the login are kept per connection and added once auth or the world knows whose they are), a character (from when it is picked), or everything; up to 8 at once (a bit each in the record mask) - worlds and auth record their clients' packets and the master link messages of a captured player (session keys by name, zone transfers by request, player added/removed, migration); chat finds the player in each packet; master records server traffic for everything - secrets are never recorded: structs that carry them (login request, login response user key, world validation session key, session key messages between servers) are read, blanked and written again before recording; auth keeps only the handshake and login - PacketDecoder: a registry by service and message id names every packet and decodes the registered structs; CaptureBundle is the file format (DLUBNDL1, metadata, records); CaptureTools orders records on one timeline, pulls movement out, makes bundles portable or anonymous and diffs replays - the dashboard keeps packet captures in message_capture_sessions (capture_kind 1) and their packets in a file under capture_dir, one write per batch; arming is audited - MESSAGE_CAPTURE_CONTROL/DATA only gain appended enum values and trailing fields Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -1,4 +1,5 @@
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#include "UserManager.h"
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#include "PacketCapture.h"
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#include "ChatServerLink.h"
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#include "ChatPackets.h"
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#include "DashboardNotify.h"
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@@ -123,8 +124,13 @@ UserManager::~UserManager() {
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User* UserManager::CreateUser(const SystemAddress& sysAddr, const std::string& username, const std::string& sessionKey) {
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User* user = new User(sysAddr, username, sessionKey);
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if (user && Game::server->IsConnected(sysAddr))
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if (user && Game::server->IsConnected(sysAddr)) {
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m_Users.insert(std::make_pair(sysAddr, user));
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PacketCapture::Bind(sysAddr, user->GetAccountID(), username);
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// In a zone the user comes with the character they play
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const auto* character = Game::server->GetZoneID() != 0 ? user->GetLastUsedChar() : nullptr;
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if (character) PacketCapture::BindCharacter(sysAddr, character->GetID());
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}
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else {
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if (user) {
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delete user;
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@@ -576,6 +582,7 @@ void UserManager::LoginCharacter(const SystemAddress& sysAddr, LWOOBJID playerID
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if (hasCharacter && character) {
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Database::Get()->UpdateLastLoggedInCharacter(playerID);
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PacketCapture::BindCharacter(sysAddr, playerID);
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uint32_t zoneID = character->GetZoneID();
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if (zoneID == LWOZONEID_INVALID) zoneID = 1000; //Send char to VE
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