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feat(capture): record whole packets of an account, a character or everything on every server
Staff arm a packet capture on the dashboard; master passes MESSAGE_CAPTURE_CONTROL ARM to every world, auth and chat and arms its own. Each server's PacketCapture tap (dServer receive, and a send hook in RakPeer::Send so replica constructions are seen too) records into one preallocated chunk per server and ships sealed chunks through master on the main loop when capture_flush_bytes or capture_flush_interval_ms is reached; past capture_buffer_max_mb the oldest chunks are dropped and the dashboard records a gap. Nothing is armed: one flag check. - targets: an account (from its login; packets before the login are kept per connection and added once auth or the world knows whose they are), a character (from when it is picked), or everything; up to 8 at once (a bit each in the record mask) - worlds and auth record their clients' packets and the master link messages of a captured player (session keys by name, zone transfers by request, player added/removed, migration); chat finds the player in each packet; master records server traffic for everything - secrets are never recorded: structs that carry them (login request, login response user key, world validation session key, session key messages between servers) are read, blanked and written again before recording; auth keeps only the handshake and login - PacketDecoder: a registry by service and message id names every packet and decodes the registered structs; CaptureBundle is the file format (DLUBNDL1, metadata, records); CaptureTools orders records on one timeline, pulls movement out, makes bundles portable or anonymous and diffs replays - the dashboard keeps packet captures in message_capture_sessions (capture_kind 1) and their packets in a file under capture_dir, one write per batch; arming is audited - MESSAGE_CAPTURE_CONTROL/DATA only gain appended enum values and trailing fields Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -12,6 +12,8 @@
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#include "DashboardRoutes.h"
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#include "Game.h"
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#include "InspectorFormat.h"
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#include "CaptureReplay.h"
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#include <filesystem>
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#include "Logger.h"
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#include "master/MessageCapture.h"
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#include "MessageType/Master.h"
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@@ -152,7 +154,9 @@ namespace {
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{"toClient", session.toClient},
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{"only", InspectorFormat::MessageNames(InspectorFormat::ParseIds(session.onlyMessages))},
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{"skip", InspectorFormat::MessageNames(InspectorFormat::ParseIds(session.skipMessages))},
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{"lastSeq", session.messageCount}
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{"lastSeq", session.messageCount},
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{"kind", session.kind},
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{"target", session.target}
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};
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}
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@@ -263,6 +267,7 @@ namespace {
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}
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const char* StateOf(const Session& session) {
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if (session.kind == 1) return CaptureReplay::IsRunning(session.id) ? "capturing" : "ended";
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const auto* capture = Live(session.id);
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return capture ? StateName(capture->state) : "ended";
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}
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@@ -278,7 +283,8 @@ namespace {
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const auto maxMb = Setting("inspector_max_mb", DEFAULT_MAX_MB);
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run->Log("inspector_session_days = " + (days > 0 ? std::to_string(days) : "0 (no age limit)"));
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run->Log("inspector_max_mb = " + (maxMb > 0 ? std::to_string(maxMb) : "0 (no size limit)"));
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const bool queued = Background::Run("message_capture_pruning", [days, maxMb](GameDatabase& db) -> nlohmann::json {
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const auto folder = CaptureReplay::Folder();
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const bool queued = Background::Run("message_capture_pruning", [days, maxMb, folder](GameDatabase& db) -> nlohmann::json {
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std::vector<InspectorFormat::StoredSession> stored;
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uint64_t total = 0;
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for (uint32_t offset = 0;; offset += 1000) {
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@@ -295,6 +301,9 @@ namespace {
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const auto it = std::ranges::find(stored, id, &InspectorFormat::StoredSession::id);
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if (it != stored.end()) freed += it->bytes;
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db.DeleteMessageCaptureSession(id);
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// A packet capture's packets are in its file (nothing there for a game message capture)
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std::error_code ec;
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std::filesystem::remove(folder / (std::to_string(id) + ".bundle"), ec);
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}
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return { {"sessions", stored.size()}, {"deleted", expired.size()}, {"total", total}, {"freed", freed} };
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}, [run](nlohmann::json result, const std::string& error) {
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@@ -360,6 +369,7 @@ namespace Inspector {
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LOG("Couldn't read unfinished message captures: %s", e.what());
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}
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for (auto& session : unfinished) {
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if (session.kind != 0) continue; // packet captures: CaptureReplay
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const bool taken = std::ranges::any_of(g_Captures, [&](const auto& entry) { return entry.second.session.characterId == session.characterId; });
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if (session.endsAt > now && session.id <= UINT32_MAX && g_Captures.size() < MAX_RUNNING && !taken) {
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Capture capture;
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@@ -659,7 +669,12 @@ namespace Inspector {
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if (const auto* capture = Live(session->id); capture && capture->state != eState::ENDED) {
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return JsonError(reply, eHTTPStatusCode::CONFLICT, "Stop the capture before deleting it");
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}
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if (session->kind == 1 && CaptureReplay::IsRunning(session->id)) return JsonError(reply, eHTTPStatusCode::CONFLICT, "Stop the capture before deleting it");
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Database::Get()->DeleteMessageCaptureSession(session->id);
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if (session->kind == 1) {
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std::error_code ec;
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std::filesystem::remove(CaptureReplay::FileOf(session->id), ec);
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}
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g_Captures.erase(static_cast<uint32_t>(session->id));
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const auto reason = body->value("reason", std::string{});
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Audit(context, "delete_message_capture", "Deleted the saved game messages of " + Describe(*session) + (reason.empty() ? "" : ": " + reason),
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