chore: Remove news in Behavior members (#1504)

* Remove news in behavior members

Tested that GrowingFlowers still have their SkillEvent fired with the correct parameters, gftikitorch works, sharks eating stinky fish still work

* explicitly default move assignment and copy operators/constructors

---------

Co-authored-by: jadebenn <jadebenn@users.noreply.github.com>
This commit is contained in:
David Markowitz
2024-03-24 19:43:01 -07:00
committed by GitHub
parent 3a4e554da9
commit 3262bc3a86
3 changed files with 29 additions and 36 deletions

View File

@@ -41,9 +41,9 @@ public:
uint32_t m_behaviorId;
BehaviorTemplates m_templateId;
uint32_t m_effectId;
std::string* m_effectHandle = nullptr;
std::unordered_map<std::string, std::string>* m_effectNames = nullptr;
std::string* m_effectType = nullptr;
std::string m_effectHandle;
std::unordered_map<std::string, std::string> m_effectNames;
std::string m_effectType;
/*
* Behavior parameters
@@ -88,5 +88,11 @@ public:
*/
explicit Behavior(uint32_t behaviorId);
virtual ~Behavior();
virtual ~Behavior() = default;
Behavior(const Behavior& other) = default;
Behavior(Behavior&& other) = default;
Behavior& operator=(const Behavior& other) = default;
Behavior& operator=(Behavior&& other) = default;
};