Fix up ZLib a little more and remove more configuration into CMakeLists

This commit is contained in:
Jettford
2024-12-05 19:45:21 +00:00
parent 32f11c3d91
commit 31c45a1f54
4 changed files with 30 additions and 34 deletions

View File

@@ -4,8 +4,6 @@
#include "Game.h"
#include "Logger.h"
#include "zlib.h"
AssetManager::AssetManager(const std::filesystem::path& path) {
if (!std::filesystem::is_directory(path)) {
throw std::runtime_error("Attempted to load asset bundle (" + path.string() + ") however it is not a valid directory.");