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Fix up ZLib a little more and remove more configuration into CMakeLists
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@@ -4,8 +4,6 @@
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#include "Game.h"
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#include "Logger.h"
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#include "zlib.h"
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AssetManager::AssetManager(const std::filesystem::path& path) {
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if (!std::filesystem::is_directory(path)) {
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throw std::runtime_error("Attempted to load asset bundle (" + path.string() + ") however it is not a valid directory.");
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