feat: implement ronin script

This commit is contained in:
David Markowitz
2026-06-21 20:57:09 -07:00
parent 5fa158298b
commit 30479a0ef0
11 changed files with 112 additions and 2 deletions

View File

@@ -45,6 +45,7 @@ enum class BehaviorSlot : int32_t;
enum class eVendorTransactionResult : uint32_t;
enum class eReponseMoveItemBetweenInventoryTypeCode : int32_t;
enum class eMissionState : int;
enum class AiState : uint32_t;
enum class eCameraTargetCyclingMode : int32_t {
ALLOW_CYCLE_TEAMMATES,
@@ -971,5 +972,12 @@ namespace GameMessages {
LWOOBJID objectID{};
LOT lot{};
};
struct NotifyCombatAIStateChange : public GameMsg {
NotifyCombatAIStateChange() : GameMsg(MessageType::Game::NOTIFY_COMBAT_AI_STATE_CHANGE) {}
AiState newState;
AiState prevState;
};
};
#endif // GAMEMESSAGES_H