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feat: implement ronin script
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@@ -521,6 +521,10 @@ void BaseCombatAIComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsI
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void BaseCombatAIComponent::SetAiState(AiState newState) {
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if (newState == this->m_State) return;
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GameMessages::NotifyCombatAIStateChange stateMsg;
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stateMsg.prevState = this->m_State;
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stateMsg.newState = newState;
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m_Parent->HandleMsg(stateMsg);
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this->m_State = newState;
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m_DirtyStateOrTarget = true;
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Game::entityManager->SerializeEntity(m_Parent);
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