mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-06-22 14:44:22 +00:00
feat: implement ronin script
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@@ -521,6 +521,10 @@ void BaseCombatAIComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsI
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void BaseCombatAIComponent::SetAiState(AiState newState) {
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if (newState == this->m_State) return;
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GameMessages::NotifyCombatAIStateChange stateMsg;
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stateMsg.prevState = this->m_State;
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stateMsg.newState = newState;
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m_Parent->HandleMsg(stateMsg);
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this->m_State = newState;
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m_DirtyStateOrTarget = true;
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Game::entityManager->SerializeEntity(m_Parent);
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@@ -16,7 +16,7 @@ ScriptComponent::ScriptComponent(Entity* parent, const int32_t componentID, cons
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m_ScriptName = scriptName;
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SetScript(scriptName);
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RegisterMsg(&ScriptComponent::OnGetObjectReportInfo);
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Component::RegisterMsg(&ScriptComponent::OnGetObjectReportInfo);
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}
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void ScriptComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
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@@ -8,6 +8,9 @@
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#include "CppScripts.h"
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#include "Component.h"
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#include "GameMessages.h"
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#include <functional>
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#include <map>
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#include <string>
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#include "eReplicaComponentType.h"
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@@ -42,9 +45,20 @@ public:
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* @param scriptName the name of the script to find
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*/
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void SetScript(const std::string& scriptName);
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bool OnGetObjectReportInfo(GameMessages::GetObjectReportInfo& reportInfo);
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// Registers a message from a script to be listened for on the parent object
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template<typename ScriptClass, typename DerivedMsgType>
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void RegisterMsg(ScriptClass* scriptThis, bool (ScriptClass::*scriptHandler)(Entity&, DerivedMsgType&)) {
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const auto boundMsg = std::bind(scriptHandler, scriptThis, std::placeholders::_1, std::placeholders::_2);
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const auto castWrapper = [this, boundMsg](GameMessages::GameMsg& msg) {
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return boundMsg(*m_Parent, static_cast<DerivedMsgType&>(msg));
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};
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DerivedMsgType msg;
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m_Parent->RegisterMsg(msg.msgId, castWrapper);
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}
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private:
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/**
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@@ -63,6 +77,8 @@ private:
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bool m_Client;
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std::string m_ScriptName;
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std::map<MessageType::Game, std::function<bool(Entity&, GameMessages::GameMsg&)>> m_MsgHandlers;
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};
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#endif // SCRIPTCOMPONENT_H
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@@ -45,6 +45,7 @@ enum class BehaviorSlot : int32_t;
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enum class eVendorTransactionResult : uint32_t;
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enum class eReponseMoveItemBetweenInventoryTypeCode : int32_t;
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enum class eMissionState : int;
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enum class AiState : uint32_t;
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enum class eCameraTargetCyclingMode : int32_t {
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ALLOW_CYCLE_TEAMMATES,
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@@ -971,5 +972,12 @@ namespace GameMessages {
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LWOOBJID objectID{};
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LOT lot{};
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};
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struct NotifyCombatAIStateChange : public GameMsg {
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NotifyCombatAIStateChange() : GameMsg(MessageType::Game::NOTIFY_COMBAT_AI_STATE_CHANGE) {}
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AiState newState;
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AiState prevState;
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};
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};
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#endif // GAMEMESSAGES_H
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