Fix overread in projectile behavior and address broken stuns (#898)

* Fix overread in projectile behavior

* Fix stuns

* Correctly read in bitStream
This commit is contained in:
David Markowitz
2022-12-19 12:52:00 -08:00
committed by GitHub
parent d69f733772
commit 2fdcf62ec6
5 changed files with 9 additions and 4 deletions

View File

@@ -80,7 +80,7 @@ struct BehaviorContext
uint32_t GetUniqueSkillId() const;
void RegisterSyncBehavior(uint32_t syncId, Behavior* behavior, const BehaviorBranchContext& branchContext);
void RegisterSyncBehavior(uint32_t syncId, Behavior* behavior, const BehaviorBranchContext& branchContext, bool ignoreInterrupts = false);
void RegisterTimerBehavior(Behavior* behavior, const BehaviorBranchContext& branchContext, LWOOBJID second = LWOOBJID_EMPTY);