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Fix overread in projectile behavior and address broken stuns (#898)
* Fix overread in projectile behavior * Fix stuns * Correctly read in bitStream
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@@ -80,7 +80,7 @@ struct BehaviorContext
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uint32_t GetUniqueSkillId() const;
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void RegisterSyncBehavior(uint32_t syncId, Behavior* behavior, const BehaviorBranchContext& branchContext);
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void RegisterSyncBehavior(uint32_t syncId, Behavior* behavior, const BehaviorBranchContext& branchContext, bool ignoreInterrupts = false);
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void RegisterTimerBehavior(Behavior* behavior, const BehaviorBranchContext& branchContext, LWOOBJID second = LWOOBJID_EMPTY);
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