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Fix overread in projectile behavior and address broken stuns (#898)
* Fix overread in projectile behavior * Fix stuns * Correctly read in bitStream
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@@ -13,7 +13,7 @@ void AttackDelayBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bi
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};
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for (auto i = 0u; i < this->m_numIntervals; ++i) {
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context->RegisterSyncBehavior(handle, this, branch);
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context->RegisterSyncBehavior(handle, this, branch, m_ignoreInterrupts);
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}
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}
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