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Serialize ape when changing armor value
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@ -49,7 +49,7 @@ void BaseEnemyApe::OnTimerDone(Entity *self, std::string timerName) {
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if (destroyableComponent != nullptr) {
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if (destroyableComponent != nullptr) {
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destroyableComponent->SetArmor(destroyableComponent->GetMaxArmor() / timesStunned);
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destroyableComponent->SetArmor(destroyableComponent->GetMaxArmor() / timesStunned);
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}
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}
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EntityManager::Instance()->SerializeEntity(self);
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self->SetVar<uint32_t>(u"timesStunned", timesStunned + 1);
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self->SetVar<uint32_t>(u"timesStunned", timesStunned + 1);
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StunApe(self, false);
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StunApe(self, false);
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