Serialize ape when changing armor value

This commit is contained in:
EmosewaMC 2022-04-28 00:13:57 -07:00
parent 16b108f69c
commit 2f598dad09

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@ -49,7 +49,7 @@ void BaseEnemyApe::OnTimerDone(Entity *self, std::string timerName) {
if (destroyableComponent != nullptr) { if (destroyableComponent != nullptr) {
destroyableComponent->SetArmor(destroyableComponent->GetMaxArmor() / timesStunned); destroyableComponent->SetArmor(destroyableComponent->GetMaxArmor() / timesStunned);
} }
EntityManager::Instance()->SerializeEntity(self);
self->SetVar<uint32_t>(u"timesStunned", timesStunned + 1); self->SetVar<uint32_t>(u"timesStunned", timesStunned + 1);
StunApe(self, false); StunApe(self, false);