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Merge pull request #388 from EmosewaMC/ApeQBFix
Changed Script Created for Apes on Crux Prime to allow for Anchor QuickBuilds
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2f2e670ef3
@ -681,7 +681,7 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
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else if (scriptName == "scripts\\02_server\\Enemy\\AM\\L_AM_DARKLING_DRAGON.lua")
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else if (scriptName == "scripts\\02_server\\Enemy\\AM\\L_AM_DARKLING_DRAGON.lua")
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script = new AmNamedDarklingDragon();
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script = new AmNamedDarklingDragon();
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else if (scriptName == "scripts\\02_server\\Enemy\\AM\\L_AM_DARKLING_APE.lua")
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else if (scriptName == "scripts\\02_server\\Enemy\\AM\\L_AM_DARKLING_APE.lua")
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script = new AmNamedDarklingDragon();
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script = new BaseEnemyApe();
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else if (scriptName == "scripts\\02_server\\Map\\AM\\L_BLUE_X.lua")
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else if (scriptName == "scripts\\02_server\\Map\\AM\\L_BLUE_X.lua")
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script = new AmBlueX();
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script = new AmBlueX();
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