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fix: faction changes not allowing updated targets (#1437)
* fix faction change issue fixes an issue where enemies who would have their faction changed would not change aggro targets. Tested that stromling mechs and ronin/horsemen in forbidden valley still aggro on spawn as expected. * use erase remove if
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@@ -293,7 +293,7 @@ public:
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/*
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* Collision
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*/
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std::vector<LWOOBJID>& GetTargetsInPhantom();
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std::vector<LWOOBJID> GetTargetsInPhantom();
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Entity* GetScheduledKiller() { return m_ScheduleKiller; }
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