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use empty
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@ -324,7 +324,7 @@ namespace GMGreaterThanZeroCommands {
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}
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}
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void Spectate(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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void Spectate(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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if (args.length() <= 0) GameMessages::SendSlashCommandFeedbackText(entity, u"No player Given");
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if (args.empty()) GameMessages::SendSlashCommandFeedbackText(entity, u"No player Given");
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auto player = PlayerManager::GetPlayer(args);
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auto player = PlayerManager::GetPlayer(args);
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if (!player) GameMessages::SendSlashCommandFeedbackText(entity, u"Player not found");
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if (!player) GameMessages::SendSlashCommandFeedbackText(entity, u"Player not found");
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GameMessages::SendSlashCommandFeedbackText(entity, u"Spectating Player");
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GameMessages::SendSlashCommandFeedbackText(entity, u"Spectating Player");
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