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Merge branch 'main' into fix/cmake-libs-2
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@@ -22,6 +22,7 @@ add_library(dScriptsZone OBJECT ${DSCRIPTS_SOURCES_ZONE})
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target_include_directories(dScriptsZone PUBLIC "."
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"AG"
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"LUPs"
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"LUPs/RobotCity_Intro"
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"PROPERTY"
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"PROPERTY/FV"
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"PROPERTY/GF"
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@@ -1,3 +1,11 @@
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set(DSCRIPTS_SOURCES_ZONE_LUPS
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set(DSCRIPTS_SOURCES_ZONE_LUPS
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"WblGenericZone.cpp"
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PARENT_SCOPE)
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)
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add_subdirectory(RobotCity_Intro)
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foreach(file ${DSCRIPTS_SOURCES_ZONE_LUPS_ROBOTCITYINTRO})
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set(DSCRIPTS_SOURCES_ZONE_LUPS ${DSCRIPTS_SOURCES_ZONE_LUPS} "RobotCity_Intro/${file}")
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endforeach()
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set(DSCRIPTS_SOURCES_ZONE_LUPS ${DSCRIPTS_SOURCES_ZONE_LUPS} PARENT_SCOPE)
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3
dScripts/zone/LUPs/RobotCity_Intro/CMakeLists.txt
Normal file
3
dScripts/zone/LUPs/RobotCity_Intro/CMakeLists.txt
Normal file
@@ -0,0 +1,3 @@
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set(DSCRIPTS_SOURCES_ZONE_LUPS_ROBOTCITYINTRO
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"WblRobotCitizen.cpp"
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PARENT_SCOPE)
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24
dScripts/zone/LUPs/RobotCity_Intro/WblRobotCitizen.cpp
Normal file
24
dScripts/zone/LUPs/RobotCity_Intro/WblRobotCitizen.cpp
Normal file
@@ -0,0 +1,24 @@
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#include "WblRobotCitizen.h"
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#include "MovementAIComponent.h"
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#include "RenderComponent.h"
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void WblRobotCitizen::OnStartup(Entity* self) {
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auto movementAIComponent = self->GetComponent<MovementAIComponent>();
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if (!movementAIComponent) return;
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// movementAIComponent->Resume();
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}
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void WblRobotCitizen::OnUse(Entity* self, Entity* user) {
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// auto movementAIComponent = self->GetComponent<MovementAIComponent>();
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// if (!movementAIComponent) movementAIComponent->Pause();
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auto face = NiQuaternion::LookAt(self->GetPosition(), user->GetPosition());
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self->SetRotation(face);
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auto timer = RenderComponent::PlayAnimation(self, "wave");
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self->AddTimer("animation time", timer);
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}
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void WblRobotCitizen::OnTimerDone(Entity* self, std::string timerName) {
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auto movementAIComponent = self->GetComponent<MovementAIComponent>();
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if (!movementAIComponent) return;
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// movementAIComponent->Resume();
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}
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13
dScripts/zone/LUPs/RobotCity_Intro/WblRobotCitizen.h
Normal file
13
dScripts/zone/LUPs/RobotCity_Intro/WblRobotCitizen.h
Normal file
@@ -0,0 +1,13 @@
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#ifndef __WBLROBOTCITIZEN__H__
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#define __WBLROBOTCITIZEN__H__
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#include "CppScripts.h"
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class WblRobotCitizen : public CppScripts::Script {
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public:
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void OnStartup(Entity* self) override;
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void OnUse(Entity* self, Entity* user) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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};
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#endif //!__WBLROBOTCITIZEN__H__
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