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Merge branch 'main' into fix/cmake-libs-2
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@@ -7,10 +7,8 @@
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void FvBrickPuzzleServer::OnStartup(Entity* self) {
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const auto myGroup = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"spawner_name"));
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int32_t pipeNum = 0;
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if (!GeneralUtils::TryParse<int32_t>(myGroup.substr(10, 1), pipeNum)) {
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return;
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}
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const auto pipeNum = GeneralUtils::TryParse<int32_t>(myGroup.substr(10, 1));
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if (!pipeNum) return;
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if (pipeNum != 1) {
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self->AddTimer("reset", 30);
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@@ -20,14 +18,12 @@ void FvBrickPuzzleServer::OnStartup(Entity* self) {
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void FvBrickPuzzleServer::OnDie(Entity* self, Entity* killer) {
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const auto myGroup = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"spawner_name"));
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int32_t pipeNum = 0;
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if (!GeneralUtils::TryParse<int32_t>(myGroup.substr(10, 1), pipeNum)) {
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return;
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}
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const auto pipeNum = GeneralUtils::TryParse<int32_t>(myGroup.substr(10, 1));
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if (!pipeNum) return;
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const auto pipeGroup = myGroup.substr(0, 10);
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const auto nextPipeNum = pipeNum + 1;
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const auto nextPipeNum = pipeNum.value() + 1;
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const auto samePipeSpawners = Game::zoneManager->GetSpawnersByName(myGroup);
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@@ -37,7 +33,7 @@ void FvBrickPuzzleServer::OnDie(Entity* self, Entity* killer) {
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samePipeSpawners[0]->Deactivate();
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}
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if (killer != nullptr && killer->IsPlayer()) {
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if (killer && killer->IsPlayer()) {
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const auto nextPipe = pipeGroup + std::to_string(nextPipeNum);
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const auto nextPipeSpawners = Game::zoneManager->GetSpawnersByName(nextPipe);
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