mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-13 02:48:19 +00:00
Merge branch 'main' into fix/cmake-libs-2
This commit is contained in:
@@ -66,7 +66,7 @@ void AmDrawBridge::OnTimerDone(Entity* self, std::string timerName) {
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return;
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}
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simplePhysicsComponent->SetAngularVelocity(NiPoint3::ZERO);
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simplePhysicsComponent->SetAngularVelocity(NiPoint3Constant::ZERO);
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Game::entityManager->SerializeEntity(bridge);
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}
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@@ -12,16 +12,12 @@ void AmDropshipComputer::OnStartup(Entity* self) {
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void AmDropshipComputer::OnUse(Entity* self, Entity* user) {
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auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
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if (quickBuildComponent == nullptr || quickBuildComponent->GetState() != eQuickBuildState::COMPLETED) {
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return;
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}
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if (!quickBuildComponent || quickBuildComponent->GetState() != eQuickBuildState::COMPLETED) return;
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auto* missionComponent = user->GetComponent<MissionComponent>();
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auto* inventoryComponent = user->GetComponent<InventoryComponent>();
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if (missionComponent == nullptr || inventoryComponent == nullptr) {
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return;
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}
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if (!missionComponent || !inventoryComponent) return;
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if (inventoryComponent->GetLotCount(m_NexusTalonDataCard) != 0 || missionComponent->GetMission(979)->GetMissionState() == eMissionState::COMPLETE) {
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return;
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@@ -33,14 +29,12 @@ void AmDropshipComputer::OnUse(Entity* self, Entity* user) {
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void AmDropshipComputer::OnDie(Entity* self, Entity* killer) {
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const auto myGroup = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"spawner_name"));
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int32_t pipeNum = 0;
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if (!GeneralUtils::TryParse<int32_t>(myGroup.substr(10, 1), pipeNum)) {
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return;
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}
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const auto pipeNum = GeneralUtils::TryParse<int32_t>(myGroup.substr(10, 1));
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if (!pipeNum) return;
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const auto pipeGroup = myGroup.substr(0, 10);
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const auto nextPipeNum = pipeNum + 1;
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const auto nextPipeNum = pipeNum.value() + 1;
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const auto samePipeSpawners = Game::zoneManager->GetSpawnersByName(myGroup);
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@@ -70,11 +64,9 @@ void AmDropshipComputer::OnDie(Entity* self, Entity* killer) {
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}
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void AmDropshipComputer::OnTimerDone(Entity* self, std::string timerName) {
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auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
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const auto* const quickBuildComponent = self->GetComponent<QuickBuildComponent>();
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if (quickBuildComponent == nullptr) {
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return;
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}
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if (!quickBuildComponent) return;
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if (timerName == "reset" && quickBuildComponent->GetState() == eQuickBuildState::OPEN) {
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self->Smash(self->GetObjectID(), eKillType::SILENT);
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@@ -144,13 +144,10 @@ void AmSkullkinTower::OnChildRemoved(Entity* self, Entity* child) {
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);
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for (const auto& mission : missions) {
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int32_t missionID = 0;
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const auto missionID = GeneralUtils::TryParse<int32_t>(mission);
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if (!missionID) continue;
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if (!GeneralUtils::TryParse(mission, missionID)) {
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continue;
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}
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missionIDs.push_back(missionID);
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missionIDs.push_back(missionID.value());
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}
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}
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@@ -12,12 +12,9 @@ void AmTemplateSkillVolume::OnSkillEventFired(Entity* self, Entity* caster, cons
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const auto missionIDs = GeneralUtils::SplitString(missionIDsVariable, '_');
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for (const auto& missionIDStr : missionIDs) {
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int32_t missionID = 0;
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const auto missionID = GeneralUtils::TryParse<uint32_t>(missionIDStr);
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if (!missionID) continue;
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if (!GeneralUtils::TryParse(missionIDStr, missionID)) {
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continue;
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}
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missionComponent->ForceProgressTaskType(missionID, 1, 1, false);
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missionComponent->ForceProgressTaskType(missionID.value(), 1, 1, false);
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}
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}
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@@ -15,7 +15,9 @@ set(DSCRIPTS_SOURCES_02_SERVER_MAP_AM
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"AmSkullkinDrillStand.cpp"
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"AmSkullkinTower.cpp"
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"AmBlueX.cpp"
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"AmTeapotServer.cpp")
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"AmTeapotServer.cpp"
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"WanderingVendor.cpp"
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)
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add_library(dScriptsServerMapAM OBJECT ${DSCRIPTS_SOURCES_02_SERVER_MAP_AM})
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target_include_directories(dScriptsServerMapAM PUBLIC ".")
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33
dScripts/02_server/Map/AM/WanderingVendor.cpp
Normal file
33
dScripts/02_server/Map/AM/WanderingVendor.cpp
Normal file
@@ -0,0 +1,33 @@
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#include "WanderingVendor.h"
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#include "MovementAIComponent.h"
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#include "ProximityMonitorComponent.h"
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void WanderingVendor::OnStartup(Entity* self) {
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auto movementAIComponent = self->GetComponent<MovementAIComponent>();
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if (!movementAIComponent) return;
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// movementAIComponent->Resume();
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self->SetProximityRadius(10, "playermonitor");
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}
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void WanderingVendor::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) {
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if (status == "ENTER" && entering->IsPlayer()) {
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auto movementAIComponent = self->GetComponent<MovementAIComponent>();
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if (!movementAIComponent) return;
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// movementAIComponent->Pause();
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self->CancelTimer("startWalking");
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} else if (status == "LEAVE") {
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auto* proximityMonitorComponent = self->GetComponent<ProximityMonitorComponent>();
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if (!proximityMonitorComponent) self->AddComponent<ProximityMonitorComponent>();
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const auto proxObjs = proximityMonitorComponent->GetProximityObjects("playermonitor");
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if (proxObjs.empty()) self->AddTimer("startWalking", 1.5);
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}
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}
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void WanderingVendor::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "startWalking") {
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auto movementAIComponent = self->GetComponent<MovementAIComponent>();
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if (!movementAIComponent) return;
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// movementAIComponent->Resume();
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}
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}
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13
dScripts/02_server/Map/AM/WanderingVendor.h
Normal file
13
dScripts/02_server/Map/AM/WanderingVendor.h
Normal file
@@ -0,0 +1,13 @@
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#ifndef __WANDERINGVENDOR__H__
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#define __WANDERINGVENDOR__H__
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#include "CppScripts.h"
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class WanderingVendor : public CppScripts::Script {
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public:
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void OnStartup(Entity* self) override;
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void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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};
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#endif //!__WANDERINGVENDOR__H__
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