mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-11 18:08:05 +00:00
Merge branch 'main' into fix/cmake-libs-2
This commit is contained in:
@@ -1,3 +1,3 @@
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set(DSCRIPTS_SOURCES_02_SERVER_DLU
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"DLUVanityNPC.cpp"
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"DLUVanityTeleportingObject.cpp"
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PARENT_SCOPE)
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@@ -1,24 +1,21 @@
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#include "DLUVanityNPC.h"
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#include "DLUVanityTeleportingObject.h"
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#include "GameMessages.h"
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#include "dServer.h"
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#include "VanityUtilities.h"
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#include "RenderComponent.h"
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void DLUVanityNPC::OnStartup(Entity* self) {
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m_NPC = VanityUtilities::GetNPC("averysumner - Destroyer of Worlds");
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void DLUVanityTeleportingObject::OnStartup(Entity* self) {
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if (!self->HasVar(u"npcName")) return;
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if (m_NPC == nullptr) {
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return;
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}
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m_Object = VanityUtilities::GetObject(self->GetVarAsString(u"npcName"));
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if (!m_Object) return;
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if (self->HasVar(u"teleportInterval")) m_TeleportInterval = self->GetVar<float>(u"teleportInterval");
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if (self->GetVar<bool>(u"teleport")) {
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self->AddTimer("setupTeleport", 15.0f);
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}
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self->AddTimer("setupTeleport", m_TeleportInterval);
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}
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void DLUVanityNPC::OnTimerDone(Entity* self, std::string timerName) {
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void DLUVanityTeleportingObject::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "setupTeleport") {
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RenderComponent::PlayAnimation(self, u"interact");
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GameMessages::SendPlayFXEffect(self->GetObjectID(), 6478, u"teleportBeam", "teleportBeam");
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GameMessages::SendPlayFXEffect(self->GetObjectID(), 6478, u"teleportRings", "teleportRings");
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@@ -28,13 +25,14 @@ void DLUVanityNPC::OnTimerDone(Entity* self, std::string timerName) {
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GameMessages::SendStopFXEffect(self, true, "teleportBeam");
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GameMessages::SendStopFXEffect(self, true, "teleportRings");
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} else if (timerName == "teleport") {
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std::vector<VanityNPCLocation>& locations = m_NPC->m_Locations[Game::server->GetZoneID()];
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std::vector<VanityObjectLocation>& locations = m_Object->m_Locations[Game::server->GetZoneID()];
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selectLocation:
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VanityNPCLocation& newLocation = locations[GeneralUtils::GenerateRandomNumber<size_t>(0, locations.size() - 1)];
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VanityObjectLocation& newLocation = locations[GeneralUtils::GenerateRandomNumber<size_t>(0, locations.size() - 1)];
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// try to get not the same position, but if we get the same one twice, it's fine
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if (self->GetPosition() == newLocation.m_Position) {
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goto selectLocation; // cry about it
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VanityObjectLocation& newLocation = locations[GeneralUtils::GenerateRandomNumber<size_t>(0, locations.size() - 1)];
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}
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self->SetPosition(newLocation.m_Position);
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@@ -42,6 +40,6 @@ void DLUVanityNPC::OnTimerDone(Entity* self, std::string timerName) {
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GameMessages::SendPlayFXEffect(self->GetObjectID(), 6478, u"teleportBeam", "teleportBeam");
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GameMessages::SendPlayFXEffect(self->GetObjectID(), 6478, u"teleportRings", "teleportRings");
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self->AddTimer("stopFX", 2.0f);
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self->AddTimer("setupTeleport", 15.0f);
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self->AddTimer("setupTeleport", m_TeleportInterval);
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}
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}
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@@ -1,13 +1,14 @@
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#pragma once
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#include "CppScripts.h"
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class VanityNPC;
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class DLUVanityNPC : public CppScripts::Script
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class VanityObject;
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class DLUVanityTeleportingObject : public CppScripts::Script
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{
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public:
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void OnStartup(Entity* self) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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private:
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VanityNPC* m_NPC;
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VanityObject* m_Object;
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float m_TeleportInterval = 15.0f;
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};
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@@ -85,7 +85,7 @@ void BossSpiderQueenEnemyServer::WithdrawSpider(Entity* self, const bool withdra
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"SetColGroup", 10, 0, 0, "", UNASSIGNED_SYSTEM_ADDRESS);
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//First rotate for anim
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NiQuaternion rot = NiQuaternion::IDENTITY;
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NiQuaternion rot = NiQuaternionConstant::IDENTITY;
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controllable->SetStatic(false);
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@@ -179,7 +179,7 @@ void BossSpiderQueenEnemyServer::SpiderWaveManager(Entity* self) {
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std::vector<LWOOBJID> spiderEggs{};
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auto spooders = Game::entityManager->GetEntitiesInGroup("EGG");
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auto spooders = Game::entityManager->GetEntitiesInGroup("SpiderEggs");
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for (auto spodder : spooders) {
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spiderEggs.push_back(spodder->GetObjectID());
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}
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@@ -402,7 +402,7 @@ void BossSpiderQueenEnemyServer::OnTimerDone(Entity* self, const std::string tim
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const auto withdrawn = self->GetBoolean(u"isWithdrawn");
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if (!withdrawn) return;
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NiQuaternion rot = NiQuaternion::IDENTITY;
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NiQuaternion rot = NiQuaternionConstant::IDENTITY;
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//First rotate for anim
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controllable->SetStatic(false);
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@@ -597,12 +597,12 @@ void BossSpiderQueenEnemyServer::OnUpdate(Entity* self) {
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if (!isWithdrawn) return;
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if (controllable->GetRotation() == NiQuaternion::IDENTITY) {
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if (controllable->GetRotation() == NiQuaternionConstant::IDENTITY) {
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return;
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}
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controllable->SetStatic(false);
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controllable->SetRotation(NiQuaternion::IDENTITY);
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controllable->SetRotation(NiQuaternionConstant::IDENTITY);
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controllable->SetStatic(true);
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Game::entityManager->SerializeEntity(self);
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@@ -13,7 +13,7 @@ void AgLaserSensorServer::OnStartup(Entity* self) {
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phantomPhysicsComponent->SetPhysicsEffectActive(true);
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phantomPhysicsComponent->SetEffectType(ePhysicsEffectType::REPULSE);
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phantomPhysicsComponent->SetDirectionalMultiplier(repelForce);
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phantomPhysicsComponent->SetDirection(NiPoint3::UNIT_Y);
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phantomPhysicsComponent->SetDirection(NiPoint3Constant::UNIT_Y);
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}
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@@ -1,6 +1,7 @@
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#include "NpcCowboyServer.h"
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#include "eMissionState.h"
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#include "InventoryComponent.h"
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#include "dZoneManager.h"
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void NpcCowboyServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
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if (missionID != 1880) {
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@@ -23,4 +24,17 @@ void NpcCowboyServer::OnMissionDialogueOK(Entity* self, Entity* target, int miss
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} else if (missionState == eMissionState::READY_TO_COMPLETE || missionState == eMissionState::COMPLETE_READY_TO_COMPLETE) {
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inventoryComponent->RemoveItem(14378, 1);
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}
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// Next up hide or show the samples based on the mission state
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int32_t visible = 1;
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if (missionState == eMissionState::READY_TO_COMPLETE || missionState == eMissionState::COMPLETE_READY_TO_COMPLETE) {
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visible = 0;
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}
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auto spawners = Game::zoneManager->GetSpawnersByName("PlungerGunTargets");
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for (auto* spawner : spawners) {
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for (const auto entity : spawner->GetSpawnedObjectIDs())
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GameMessages::SendNotifyClientObject(entity, u"SetVisibility", visible, 0,
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target->GetObjectID(), "", target->GetSystemAddress());
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}
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}
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@@ -1,9 +1,10 @@
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#include "NpcWispServer.h"
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#include "InventoryComponent.h"
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#include "EntityManager.h"
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#include "dZoneManager.h"
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#include "Entity.h"
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#include "GameMessages.h"
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#include "eMissionState.h"
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#include "Spawner.h"
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void NpcWispServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
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if (missionID != 1849 && missionID != 1883)
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@@ -25,7 +26,7 @@ void NpcWispServer::OnMissionDialogueOK(Entity* self, Entity* target, int missio
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}
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// Next up hide or show the samples based on the mission state
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auto visible = 1;
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int32_t visible = 1;
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if (missionState == eMissionState::READY_TO_COMPLETE || missionState == eMissionState::COMPLETE_READY_TO_COMPLETE) {
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visible = 0;
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}
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@@ -35,9 +36,10 @@ void NpcWispServer::OnMissionDialogueOK(Entity* self, Entity* target, int missio
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: std::vector<std::string>{ "MaelstromSamples", "MaelstromSamples2ndary1", "MaelstromSamples2ndary2" };
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for (const auto& group : groups) {
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auto samples = Game::entityManager->GetEntitiesInGroup(group);
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for (auto* sample : samples) {
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GameMessages::SendNotifyClientObject(sample->GetObjectID(), u"SetVisibility", visible, 0,
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auto spawners = Game::zoneManager->GetSpawnersByName(group);
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for (const auto* spawner : spawners) {
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for (const auto objId : spawner->GetSpawnedObjectIDs())
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GameMessages::SendNotifyClientObject(objId, u"SetVisibility", visible, 0,
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target->GetObjectID(), "", target->GetSystemAddress());
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}
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}
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@@ -66,7 +66,7 @@ void AmDrawBridge::OnTimerDone(Entity* self, std::string timerName) {
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return;
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}
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simplePhysicsComponent->SetAngularVelocity(NiPoint3::ZERO);
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simplePhysicsComponent->SetAngularVelocity(NiPoint3Constant::ZERO);
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Game::entityManager->SerializeEntity(bridge);
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}
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@@ -12,16 +12,12 @@ void AmDropshipComputer::OnStartup(Entity* self) {
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void AmDropshipComputer::OnUse(Entity* self, Entity* user) {
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auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
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if (quickBuildComponent == nullptr || quickBuildComponent->GetState() != eQuickBuildState::COMPLETED) {
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return;
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}
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if (!quickBuildComponent || quickBuildComponent->GetState() != eQuickBuildState::COMPLETED) return;
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auto* missionComponent = user->GetComponent<MissionComponent>();
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auto* inventoryComponent = user->GetComponent<InventoryComponent>();
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if (missionComponent == nullptr || inventoryComponent == nullptr) {
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return;
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}
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if (!missionComponent || !inventoryComponent) return;
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if (inventoryComponent->GetLotCount(m_NexusTalonDataCard) != 0 || missionComponent->GetMission(979)->GetMissionState() == eMissionState::COMPLETE) {
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return;
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@@ -33,14 +29,12 @@ void AmDropshipComputer::OnUse(Entity* self, Entity* user) {
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void AmDropshipComputer::OnDie(Entity* self, Entity* killer) {
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const auto myGroup = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"spawner_name"));
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int32_t pipeNum = 0;
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if (!GeneralUtils::TryParse<int32_t>(myGroup.substr(10, 1), pipeNum)) {
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return;
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}
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const auto pipeNum = GeneralUtils::TryParse<int32_t>(myGroup.substr(10, 1));
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if (!pipeNum) return;
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const auto pipeGroup = myGroup.substr(0, 10);
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const auto nextPipeNum = pipeNum + 1;
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const auto nextPipeNum = pipeNum.value() + 1;
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const auto samePipeSpawners = Game::zoneManager->GetSpawnersByName(myGroup);
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@@ -70,11 +64,9 @@ void AmDropshipComputer::OnDie(Entity* self, Entity* killer) {
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}
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void AmDropshipComputer::OnTimerDone(Entity* self, std::string timerName) {
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auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
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const auto* const quickBuildComponent = self->GetComponent<QuickBuildComponent>();
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if (quickBuildComponent == nullptr) {
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return;
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}
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if (!quickBuildComponent) return;
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if (timerName == "reset" && quickBuildComponent->GetState() == eQuickBuildState::OPEN) {
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self->Smash(self->GetObjectID(), eKillType::SILENT);
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@@ -144,13 +144,10 @@ void AmSkullkinTower::OnChildRemoved(Entity* self, Entity* child) {
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);
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for (const auto& mission : missions) {
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int32_t missionID = 0;
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const auto missionID = GeneralUtils::TryParse<int32_t>(mission);
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if (!missionID) continue;
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if (!GeneralUtils::TryParse(mission, missionID)) {
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continue;
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}
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missionIDs.push_back(missionID);
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missionIDs.push_back(missionID.value());
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}
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}
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@@ -12,12 +12,9 @@ void AmTemplateSkillVolume::OnSkillEventFired(Entity* self, Entity* caster, cons
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const auto missionIDs = GeneralUtils::SplitString(missionIDsVariable, '_');
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for (const auto& missionIDStr : missionIDs) {
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int32_t missionID = 0;
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const auto missionID = GeneralUtils::TryParse<uint32_t>(missionIDStr);
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if (!missionID) continue;
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if (!GeneralUtils::TryParse(missionIDStr, missionID)) {
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continue;
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}
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missionComponent->ForceProgressTaskType(missionID, 1, 1, false);
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missionComponent->ForceProgressTaskType(missionID.value(), 1, 1, false);
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}
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}
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@@ -15,7 +15,9 @@ set(DSCRIPTS_SOURCES_02_SERVER_MAP_AM
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"AmSkullkinDrillStand.cpp"
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"AmSkullkinTower.cpp"
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"AmBlueX.cpp"
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"AmTeapotServer.cpp")
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"AmTeapotServer.cpp"
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"WanderingVendor.cpp"
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)
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add_library(dScriptsServerMapAM OBJECT ${DSCRIPTS_SOURCES_02_SERVER_MAP_AM})
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target_include_directories(dScriptsServerMapAM PUBLIC ".")
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33
dScripts/02_server/Map/AM/WanderingVendor.cpp
Normal file
33
dScripts/02_server/Map/AM/WanderingVendor.cpp
Normal file
@@ -0,0 +1,33 @@
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#include "WanderingVendor.h"
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#include "MovementAIComponent.h"
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#include "ProximityMonitorComponent.h"
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void WanderingVendor::OnStartup(Entity* self) {
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auto movementAIComponent = self->GetComponent<MovementAIComponent>();
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if (!movementAIComponent) return;
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// movementAIComponent->Resume();
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self->SetProximityRadius(10, "playermonitor");
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}
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void WanderingVendor::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) {
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if (status == "ENTER" && entering->IsPlayer()) {
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auto movementAIComponent = self->GetComponent<MovementAIComponent>();
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if (!movementAIComponent) return;
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// movementAIComponent->Pause();
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self->CancelTimer("startWalking");
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} else if (status == "LEAVE") {
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auto* proximityMonitorComponent = self->GetComponent<ProximityMonitorComponent>();
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if (!proximityMonitorComponent) self->AddComponent<ProximityMonitorComponent>();
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const auto proxObjs = proximityMonitorComponent->GetProximityObjects("playermonitor");
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if (proxObjs.empty()) self->AddTimer("startWalking", 1.5);
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}
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}
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void WanderingVendor::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "startWalking") {
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auto movementAIComponent = self->GetComponent<MovementAIComponent>();
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if (!movementAIComponent) return;
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// movementAIComponent->Resume();
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}
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}
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13
dScripts/02_server/Map/AM/WanderingVendor.h
Normal file
13
dScripts/02_server/Map/AM/WanderingVendor.h
Normal file
@@ -0,0 +1,13 @@
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#ifndef __WANDERINGVENDOR__H__
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#define __WANDERINGVENDOR__H__
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#include "CppScripts.h"
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class WanderingVendor : public CppScripts::Script {
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public:
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void OnStartup(Entity* self) override;
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void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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};
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#endif //!__WANDERINGVENDOR__H__
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@@ -81,7 +81,7 @@ void MastTeleport::OnTimerDone(Entity* self, std::string timerName) {
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GameMessages::SendOrientToAngle(playerId, true, rads, player->GetSystemAddress());
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GameMessages::SendTeleport(playerId, position, NiQuaternion::IDENTITY, player->GetSystemAddress());
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GameMessages::SendTeleport(playerId, position, NiQuaternionConstant::IDENTITY, player->GetSystemAddress());
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GameMessages::SendSetStunned(playerId, eStateChangeType::POP, player->GetSystemAddress(),
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LWOOBJID_EMPTY, true, true, true, true, true, true, true
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@@ -107,7 +107,7 @@ void PetDigServer::HandleXBuildDig(const Entity* self, Entity* owner, Entity* pe
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return;
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auto* playerEntity = Game::entityManager->GetEntity(playerID);
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if (!playerEntity || !playerEntity->GetParentUser() || !playerEntity->GetParentUser()->GetLastUsedChar())
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if (!playerEntity || !playerEntity->GetCharacter())
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return;
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auto* player = playerEntity->GetCharacter();
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|
@@ -17,12 +17,12 @@ void QbEnemyStunner::OnQuickBuildComplete(Entity* self, Entity* target) {
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if (!skillComponent) return;
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// Get the skill IDs of this object.
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CDObjectSkillsTable* skillsTable = CDClientManager::Instance().GetTable<CDObjectSkillsTable>();
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CDObjectSkillsTable* skillsTable = CDClientManager::GetTable<CDObjectSkillsTable>();
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auto skills = skillsTable->Query([=](CDObjectSkills entry) {return (entry.objectTemplate == self->GetLOT()); });
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std::map<uint32_t, uint32_t> skillBehaviorMap;
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// For each skill, cast it with the associated behavior ID.
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for (auto skill : skills) {
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CDSkillBehaviorTable* skillBehaviorTable = CDClientManager::Instance().GetTable<CDSkillBehaviorTable>();
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CDSkillBehaviorTable* skillBehaviorTable = CDClientManager::GetTable<CDSkillBehaviorTable>();
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CDSkillBehavior behaviorData = skillBehaviorTable->GetSkillByID(skill.skillID);
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skillBehaviorMap.insert(std::make_pair(skill.skillID, behaviorData.behaviorID));
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|
@@ -40,6 +40,6 @@ void PetFromDigServer::OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, eP
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return;
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// TODO: Remove custom group?
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// Command the pet to the player as it may otherwise go to its spawn point which is non existant
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// petComponent->Command(NiPoint3::ZERO, LWOOBJID_EMPTY, 6, 202, true);
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// petComponent->Command(NiPoint3Constant::ZERO, LWOOBJID_EMPTY, 6, 202, true);
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}
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}
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|
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