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isPlayer changes
Changed isPlayer to check for whether the entity has a character instead of checking system address of entity.
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@ -1739,7 +1739,7 @@ void Entity::CancelAllTimers() {
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}
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}
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bool Entity::IsPlayer() const {
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bool Entity::IsPlayer() const {
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return m_TemplateID == 1 && GetSystemAddress() != UNASSIGNED_SYSTEM_ADDRESS;
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return m_TemplateID == 1 && GetCharacter() != nullptr;
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}
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}
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void Entity::TriggerEvent(std::string eventID, Entity* optionalTarget) {
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void Entity::TriggerEvent(std::string eventID, Entity* optionalTarget) {
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