mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-25 06:53:35 +00:00
pet following and flag behavior improvements
This commit is contained in:
parent
b8449a167d
commit
2d3e03a2a8
@ -339,7 +339,7 @@ void PetComponent::OnUse(Entity* originator) {
|
|||||||
GameMessages::SendNotifyPetTamingPuzzleSelected(originator->GetObjectID(), bricks, originator->GetSystemAddress());
|
GameMessages::SendNotifyPetTamingPuzzleSelected(originator->GetObjectID(), bricks, originator->GetSystemAddress());
|
||||||
|
|
||||||
m_Tamer = originator->GetObjectID();
|
m_Tamer = originator->GetObjectID();
|
||||||
SetFlag(UNKNOWN1, UNKNOWN4); //SetStatus(5);
|
SetFlag(IDLE, UNKNOWN4); //SetStatus(5);
|
||||||
|
|
||||||
currentActivities.insert_or_assign(m_Tamer, m_Parent->GetObjectID());
|
currentActivities.insert_or_assign(m_Tamer, m_Parent->GetObjectID());
|
||||||
|
|
||||||
@ -386,15 +386,15 @@ void PetComponent::Update(float deltaTime) {
|
|||||||
LOG_DEBUG("Has NOT_WAITING flag!");
|
LOG_DEBUG("Has NOT_WAITING flag!");
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case UNKNOWN1:
|
case IDLE:
|
||||||
LOG_DEBUG("Has UNKNOWN1 flag!");
|
LOG_DEBUG("Has IDLE flag!");
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
LOG_DEBUG("Triggered default case!");
|
LOG_DEBUG("Triggered default case!");
|
||||||
}*/
|
}*/
|
||||||
|
|
||||||
//if (HasFlag(SPAWNING)) OnSpawn();
|
if (HasFlag(SPAWNING)) OnSpawn();
|
||||||
|
|
||||||
// Handle pet AI states
|
// Handle pet AI states
|
||||||
switch (m_State) {
|
switch (m_State) {
|
||||||
@ -403,7 +403,7 @@ void PetComponent::Update(float deltaTime) {
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case PetAiState::follow:
|
case PetAiState::follow:
|
||||||
OnFollow();
|
OnFollow(deltaTime);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case PetAiState::goToObj:
|
case PetAiState::goToObj:
|
||||||
@ -427,30 +427,6 @@ void PetComponent::Update(float deltaTime) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
auto destination = owner->GetPosition();
|
|
||||||
NiPoint3 position = m_MovementAI->GetParent()->GetPosition();
|
|
||||||
|
|
||||||
float distanceToOwner = Vector3::DistanceSquared(position, destination);
|
|
||||||
if (distanceToOwner > 50 * 50 || m_TimerAway > 5) {
|
|
||||||
m_MovementAI->Warp(destination);
|
|
||||||
|
|
||||||
m_Timer = 1;
|
|
||||||
m_TimerAway = 0;
|
|
||||||
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (distanceToOwner > 15 * 15 || std::abs(destination.y - position.y) >= 3) {
|
|
||||||
m_TimerAway += deltaTime;
|
|
||||||
} else {
|
|
||||||
m_TimerAway = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (m_Timer > 0) {
|
|
||||||
m_Timer -= deltaTime;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
SwitchComponent* closestSwitch = SwitchComponent::GetClosestSwitch(position);
|
SwitchComponent* closestSwitch = SwitchComponent::GetClosestSwitch(position);
|
||||||
|
|
||||||
float haltDistance = 5;
|
float haltDistance = 5;
|
||||||
@ -627,7 +603,7 @@ void PetComponent::NotifyTamingBuildSuccess(NiPoint3 position) {
|
|||||||
missionComponent->Progress(eMissionTaskType::PET_TAMING, m_Parent->GetLOT());
|
missionComponent->Progress(eMissionTaskType::PET_TAMING, m_Parent->GetLOT());
|
||||||
}
|
}
|
||||||
|
|
||||||
SetOnlyFlag(UNKNOWN1); // SetStatus(1);
|
SetOnlyFlag(IDLE); // SetStatus(1);
|
||||||
|
|
||||||
auto* characterComponent = tamer->GetComponent<CharacterComponent>();
|
auto* characterComponent = tamer->GetComponent<CharacterComponent>();
|
||||||
if (characterComponent != nullptr) {
|
if (characterComponent != nullptr) {
|
||||||
@ -856,7 +832,7 @@ void PetComponent::OnSpawn() {
|
|||||||
m_Parent->SetOwnerOverride(m_Owner);
|
m_Parent->SetOwnerOverride(m_Owner);
|
||||||
m_MovementAI->SetMaxSpeed(m_PetInfo.sprintSpeed);
|
m_MovementAI->SetMaxSpeed(m_PetInfo.sprintSpeed);
|
||||||
m_MovementAI->SetHaltDistance(m_FollowRadius);
|
m_MovementAI->SetHaltDistance(m_FollowRadius);
|
||||||
//SetOnlyFlag(UNKNOWN1); //SetStatus(PetFlag::NONE);
|
//SetOnlyFlag(IDLE); //SetStatus(PetFlag::NONE);
|
||||||
SetPetAiState(PetAiState::follow);
|
SetPetAiState(PetAiState::follow);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
@ -864,14 +840,15 @@ void PetComponent::OnSpawn() {
|
|||||||
SetPetAiState(PetAiState::idle);
|
SetPetAiState(PetAiState::idle);
|
||||||
}
|
}
|
||||||
|
|
||||||
SetFlag(UNKNOWN1); //IDLE?
|
SetFlag(IDLE);
|
||||||
UnsetFlag(SPAWNING);
|
UnsetFlag(SPAWNING);
|
||||||
Game::entityManager->SerializeEntity(m_Parent);
|
Game::entityManager->SerializeEntity(m_Parent);
|
||||||
}
|
}
|
||||||
|
|
||||||
void PetComponent::OnFollow() {
|
void PetComponent::OnFollow(const float& deltaTime) {
|
||||||
Entity* owner = GetOwner();
|
Entity* owner = GetOwner();
|
||||||
if (!owner) return;
|
if (!owner) return;
|
||||||
|
|
||||||
const NiPoint3 ownerPos = owner->GetPosition();
|
const NiPoint3 ownerPos = owner->GetPosition();
|
||||||
|
|
||||||
// Find interactions
|
// Find interactions
|
||||||
@ -904,14 +881,28 @@ void PetComponent::OnFollow() {
|
|||||||
|
|
||||||
// Handle actual following logic
|
// Handle actual following logic
|
||||||
const NiPoint3 currentPos = m_MovementAI->GetParent()->GetPosition();
|
const NiPoint3 currentPos = m_MovementAI->GetParent()->GetPosition();
|
||||||
|
const float distanceToOwner = Vector3::DistanceSquared(currentPos, ownerPos);
|
||||||
|
|
||||||
// If the player's position is within range, stop moving
|
// If the player's position is within range, stop moving
|
||||||
if (Vector3::DistanceSquared(currentPos, ownerPos) <= m_FollowRadius * m_FollowRadius) {
|
if (distanceToOwner <= m_FollowRadius * m_FollowRadius) {
|
||||||
m_MovementAI->Stop();
|
m_MovementAI->Stop();
|
||||||
}
|
}
|
||||||
else { // Chase the player's new position
|
else { // Chase the player's new position
|
||||||
m_MovementAI->SetDestination(ownerPos);
|
m_MovementAI->SetDestination(ownerPos);
|
||||||
LOG_DEBUG("New pet destination: %f %f %f", ownerPos.x, ownerPos.y, ownerPos.z);
|
//LOG_DEBUG("New pet destination: %f %f %f", ownerPos.x, ownerPos.y, ownerPos.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Teleporting logic
|
||||||
|
if (distanceToOwner > 50 * 50 || m_TimerAway > 5) {
|
||||||
|
m_MovementAI->Warp(ownerPos);
|
||||||
|
|
||||||
|
m_Timer = 1;
|
||||||
|
m_TimerAway = 0;
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else if (distanceToOwner > 15 * 15 || std::abs(ownerPos.y - currentPos.y) >= 3) {
|
||||||
|
m_TimerAway += deltaTime;
|
||||||
}
|
}
|
||||||
|
|
||||||
m_Timer += 0.5f;
|
m_Timer += 0.5f;
|
||||||
@ -962,7 +953,7 @@ void PetComponent::StartInteract(const NiPoint3 position, const PetInteractType
|
|||||||
Game::entityManager->SerializeEntity(m_Parent);
|
Game::entityManager->SerializeEntity(m_Parent);
|
||||||
}
|
}
|
||||||
|
|
||||||
void PetComponent::StopInteract() {
|
void PetComponent::StopInteract(bool bDontSerialize) {
|
||||||
Entity* owner = GetOwner();
|
Entity* owner = GetOwner();
|
||||||
if (!owner) return;
|
if (!owner) return;
|
||||||
|
|
||||||
@ -972,14 +963,17 @@ void PetComponent::StopInteract() {
|
|||||||
SetInteractType(PetInteractType::none);
|
SetInteractType(PetInteractType::none);
|
||||||
SetAbility(petAbility);
|
SetAbility(petAbility);
|
||||||
SetPetAiState(PetAiState::follow);
|
SetPetAiState(PetAiState::follow);
|
||||||
SetOnlyFlag(UNKNOWN1); //SetStatus(PetFlag::NONE);
|
SetOnlyFlag(IDLE); //SetStatus(PetFlag::NONE);
|
||||||
SetIsReadyToInteract(false);
|
SetIsReadyToInteract(false);
|
||||||
SetIsHandlingInteraction(false); // Needed?
|
SetIsHandlingInteraction(false); // Needed?
|
||||||
m_MovementAI->SetMaxSpeed(m_PetInfo.sprintSpeed);
|
m_MovementAI->SetMaxSpeed(m_PetInfo.sprintSpeed);
|
||||||
m_MovementAI->SetHaltDistance(m_FollowRadius);
|
m_MovementAI->SetHaltDistance(m_FollowRadius);
|
||||||
LOG_DEBUG("Stopping interaction!");
|
LOG_DEBUG("Stopping interaction!");
|
||||||
|
|
||||||
|
if (!bDontSerialize) {
|
||||||
Game::entityManager->SerializeEntity(m_Parent);
|
Game::entityManager->SerializeEntity(m_Parent);
|
||||||
|
}
|
||||||
|
|
||||||
GameMessages::SendShowPetActionButton(m_Owner, petAbility, false, owner->GetSystemAddress()); // Needed?
|
GameMessages::SendShowPetActionButton(m_Owner, petAbility, false, owner->GetSystemAddress()); // Needed?
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1002,7 +996,8 @@ void PetComponent::SetupInteractTreasureDig() {
|
|||||||
auto petAbility = ePetAbilityType::DigAtPosition;
|
auto petAbility = ePetAbilityType::DigAtPosition;
|
||||||
|
|
||||||
SetAbility(petAbility);
|
SetAbility(petAbility);
|
||||||
SetFlag(NOT_WAITING); //SetStatus(PetFlag::NOT_WAITING); // TODO: Double-check this is the right flag being set
|
UnsetFlag(IDLE);
|
||||||
|
SetFlag(UNKNOWN256, NOT_WAITING); //SetStatus(PetFlag::NOT_WAITING); // TODO: Double-check this is the right flag being set
|
||||||
LOG_DEBUG("m_Flags = %d", m_Flags);
|
LOG_DEBUG("m_Flags = %d", m_Flags);
|
||||||
Game::entityManager->SerializeEntity(m_Parent); // TODO: Double-check pet packet captures
|
Game::entityManager->SerializeEntity(m_Parent); // TODO: Double-check pet packet captures
|
||||||
|
|
||||||
@ -1033,7 +1028,9 @@ void PetComponent::StartInteractTreasureDig() {
|
|||||||
Game::entityManager->SerializeEntity(user);
|
Game::entityManager->SerializeEntity(user);
|
||||||
|
|
||||||
SetIsHandlingInteraction(true);
|
SetIsHandlingInteraction(true);
|
||||||
UnsetFlag(NOT_WAITING); // TODO: FIND THE CORRECT STATUS TO USE HERE
|
UnsetFlag(UNKNOWN256, NOT_WAITING); // TODO: FIND THE CORRECT STATUS TO USE HERE
|
||||||
|
SetFlag(IDLE);
|
||||||
|
LOG_DEBUG("StartInteractTreasureDig() m_Flags = %d", m_Flags);
|
||||||
Game::entityManager->SerializeEntity(m_Parent);
|
Game::entityManager->SerializeEntity(m_Parent);
|
||||||
|
|
||||||
Command(NiPoint3::ZERO, LWOOBJID_EMPTY, 1, PetEmote::DigTreasure, true); // Plays 'dig' animation
|
Command(NiPoint3::ZERO, LWOOBJID_EMPTY, 1, PetEmote::DigTreasure, true); // Plays 'dig' animation
|
||||||
@ -1051,7 +1048,7 @@ void PetComponent::HandleInteractTreasureDig() {
|
|||||||
GameMessages::SendHelp(m_Owner, eHelpType::PR_DIG_TUTORIAL_03, owner->GetSystemAddress());
|
GameMessages::SendHelp(m_Owner, eHelpType::PR_DIG_TUTORIAL_03, owner->GetSystemAddress());
|
||||||
|
|
||||||
LOG_DEBUG("Pet dig completed!");
|
LOG_DEBUG("Pet dig completed!");
|
||||||
StopInteract(); //TODO: This may not be totally consistent with live behavior, where the pet seems to stay near the dig and not immediately follow
|
StopInteract(true); //TODO: This may not be totally consistent with live behavior, where the pet seems to stay near the dig and not immediately follow
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -35,7 +35,7 @@ enum PetInteractType : uint8_t {
|
|||||||
*/
|
*/
|
||||||
enum PetFlag : uint32_t {
|
enum PetFlag : uint32_t {
|
||||||
NONE,
|
NONE,
|
||||||
UNKNOWN1 = 1 << 0, //0x01 - Seems to be "idle," which the game doesn't differentiate from "follow"
|
IDLE = 1 << 0, //0x01 - Seems to be "idle," which the game doesn't differentiate from "follow"
|
||||||
UNKNOWN4 = 1 << 2, //0x04 - FOLLOWING(?)
|
UNKNOWN4 = 1 << 2, //0x04 - FOLLOWING(?)
|
||||||
BEING_TAMED = 1 << 4, //0x10,
|
BEING_TAMED = 1 << 4, //0x10,
|
||||||
NOT_WAITING = 1 << 5, //0x20,
|
NOT_WAITING = 1 << 5, //0x20,
|
||||||
@ -197,7 +197,7 @@ public:
|
|||||||
/**
|
/**
|
||||||
* Continues a step in the follow state, making sure that the entity is around its start position
|
* Continues a step in the follow state, making sure that the entity is around its start position
|
||||||
*/
|
*/
|
||||||
void OnFollow();
|
void OnFollow(const float& deltaTime);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Continues a step in the interact state, handling the pet's interaction with an entity
|
* Continues a step in the interact state, handling the pet's interaction with an entity
|
||||||
@ -211,8 +211,9 @@ public:
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Stop a pet interaction with an object
|
* Stop a pet interaction with an object
|
||||||
|
* @param bDontSerialize optional parameter, set to true to not serialize afterwards
|
||||||
*/
|
*/
|
||||||
void StopInteract();
|
void StopInteract(bool bDontSerialize = false);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Set the type of interaction the pet is executing
|
* Set the type of interaction the pet is executing
|
||||||
|
Loading…
Reference in New Issue
Block a user