mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 17:54:01 +00:00
Merge pull request #719 from DarkflameUniverse/unix-line-endings
Unix line endings
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
#include "AirMovementBehavior.h"
|
||||
#include "AirMovementBehavior.h"
|
||||
#include "BehaviorBranchContext.h"
|
||||
#include "BehaviorContext.h"
|
||||
#include "EntityManager.h"
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#pragma once
|
||||
#pragma once
|
||||
#include "Behavior.h"
|
||||
|
||||
class AirMovementBehavior final : public Behavior
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#include "AndBehavior.h"
|
||||
#include "AndBehavior.h"
|
||||
#include "BehaviorBranchContext.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#include "AreaOfEffectBehavior.h"
|
||||
#include "AreaOfEffectBehavior.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#pragma once
|
||||
#pragma once
|
||||
#include "Behavior.h"
|
||||
|
||||
class AreaOfEffectBehavior final : public Behavior
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#include "AttackDelayBehavior.h"
|
||||
#include "AttackDelayBehavior.h"
|
||||
#include "BehaviorBranchContext.h"
|
||||
#include "BehaviorContext.h"
|
||||
#include "Game.h"
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#pragma once
|
||||
#pragma once
|
||||
#include "Behavior.h"
|
||||
|
||||
class AttackDelayBehavior final : public Behavior
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#include "BasicAttackBehavior.h"
|
||||
#include "BasicAttackBehavior.h"
|
||||
#include "BehaviorBranchContext.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#pragma once
|
||||
#pragma once
|
||||
#include "Behavior.h"
|
||||
|
||||
class BasicAttackBehavior final : public Behavior
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#include <sstream>
|
||||
#include <sstream>
|
||||
#include <algorithm>
|
||||
|
||||
#include "Behavior.h"
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#include <map>
|
||||
#include <string>
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#include "BehaviorBranchContext.h"
|
||||
#include "BehaviorBranchContext.h"
|
||||
|
||||
|
||||
BehaviorBranchContext::BehaviorBranchContext() {
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#include "dCommonVars.h"
|
||||
#include "NiPoint3.h"
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#include "BehaviorContext.h"
|
||||
#include "BehaviorContext.h"
|
||||
#include "Behavior.h"
|
||||
#include "BehaviorBranchContext.h"
|
||||
#include "EntityManager.h"
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#include "RakPeerInterface.h"
|
||||
#include "dCommonVars.h"
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#ifndef BEHAVIORSLOT_H
|
||||
#define BEHAVIORSLOT_H
|
||||
|
@@ -1 +1 @@
|
||||
#include "BehaviorTemplates.h"
|
||||
#include "BehaviorTemplates.h"
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
enum class BehaviorTemplates : unsigned int {
|
||||
BEHAVIOR_EMPTY, // Not a real behavior, indicates invalid behaviors
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#include "BlockBehavior.h"
|
||||
#include "BlockBehavior.h"
|
||||
|
||||
#include "BehaviorContext.h"
|
||||
#include "BehaviorBranchContext.h"
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#pragma once
|
||||
#pragma once
|
||||
#include "Behavior.h"
|
||||
|
||||
class BlockBehavior final : public Behavior
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#include "BuffBehavior.h"
|
||||
#include "BuffBehavior.h"
|
||||
|
||||
#include "BehaviorContext.h"
|
||||
#include "BehaviorBranchContext.h"
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#pragma once
|
||||
#pragma once
|
||||
#include "Behavior.h"
|
||||
|
||||
class BuffBehavior final : public Behavior
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#include "ChainBehavior.h"
|
||||
#include "ChainBehavior.h"
|
||||
#include "BehaviorBranchContext.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#include "Behavior.h"
|
||||
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#include "ChargeUpBehavior.h"
|
||||
#include "ChargeUpBehavior.h"
|
||||
#include "BehaviorBranchContext.h"
|
||||
#include "BehaviorContext.h"
|
||||
#include "dLogger.h"
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#pragma once
|
||||
#pragma once
|
||||
#include "Behavior.h"
|
||||
|
||||
class ChargeUpBehavior final : public Behavior
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#include "ClearTargetBehavior.h"
|
||||
#include "ClearTargetBehavior.h"
|
||||
#include "BehaviorBranchContext.h"
|
||||
#include "BehaviorContext.h"
|
||||
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#pragma once
|
||||
#pragma once
|
||||
#include "Behavior.h"
|
||||
|
||||
class ClearTargetBehavior final : public Behavior
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#include "DamageAbsorptionBehavior.h"
|
||||
#include "DamageAbsorptionBehavior.h"
|
||||
|
||||
#include "BehaviorBranchContext.h"
|
||||
#include "BehaviorContext.h"
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#pragma once
|
||||
#pragma once
|
||||
#include "Behavior.h"
|
||||
|
||||
class DamageAbsorptionBehavior final : public Behavior
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#include "DurationBehavior.h"
|
||||
#include "DurationBehavior.h"
|
||||
#include "BehaviorBranchContext.h"
|
||||
#include "BehaviorContext.h"
|
||||
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#pragma once
|
||||
#pragma once
|
||||
#include "Behavior.h"
|
||||
|
||||
class DurationBehavior final : public Behavior
|
||||
|
@@ -1,2 +1,2 @@
|
||||
#include "EmptyBehavior.h"
|
||||
#include "EmptyBehavior.h"
|
||||
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#include "Behavior.h"
|
||||
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#include "EndBehavior.h"
|
||||
#include "EndBehavior.h"
|
||||
|
||||
#include "BehaviorContext.h"
|
||||
#include "BehaviorBranchContext.h"
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#pragma once
|
||||
#pragma once
|
||||
#include "Behavior.h"
|
||||
|
||||
class EndBehavior final : public Behavior
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#include "ForceMovementBehavior.h"
|
||||
#include "ForceMovementBehavior.h"
|
||||
#include "BehaviorBranchContext.h"
|
||||
#include "BehaviorContext.h"
|
||||
#include "ControllablePhysicsComponent.h"
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#pragma once
|
||||
#pragma once
|
||||
#include "Behavior.h"
|
||||
|
||||
class ForceMovementBehavior final : public Behavior
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#include "HealBehavior.h"
|
||||
#include "HealBehavior.h"
|
||||
#include "BehaviorBranchContext.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#pragma once
|
||||
#pragma once
|
||||
#include "Behavior.h"
|
||||
|
||||
class HealBehavior final : public Behavior
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#include "ImaginationBehavior.h"
|
||||
#include "ImaginationBehavior.h"
|
||||
#include "BehaviorBranchContext.h"
|
||||
#include "DestroyableComponent.h"
|
||||
#include "dpWorld.h"
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#pragma once
|
||||
#pragma once
|
||||
#include "Behavior.h"
|
||||
|
||||
class ImaginationBehavior final : public Behavior
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#include "ImmunityBehavior.h"
|
||||
#include "ImmunityBehavior.h"
|
||||
|
||||
#include "BehaviorBranchContext.h"
|
||||
#include "BehaviorContext.h"
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#pragma once
|
||||
#pragma once
|
||||
#include "Behavior.h"
|
||||
|
||||
class ImmunityBehavior final : public Behavior
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#include "InterruptBehavior.h"
|
||||
#include "InterruptBehavior.h"
|
||||
#include "BehaviorBranchContext.h"
|
||||
#include "BehaviorContext.h"
|
||||
#include "Game.h"
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#pragma once
|
||||
#pragma once
|
||||
#include "Behavior.h"
|
||||
|
||||
class InterruptBehavior final : public Behavior
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#define _USE_MATH_DEFINES
|
||||
#define _USE_MATH_DEFINES
|
||||
#include <cmath>
|
||||
#include "KnockbackBehavior.h"
|
||||
#include "BehaviorBranchContext.h"
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#pragma once
|
||||
#pragma once
|
||||
#include "Behavior.h"
|
||||
|
||||
class KnockbackBehavior final : public Behavior
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#include "MovementSwitchBehavior.h"
|
||||
#include "MovementSwitchBehavior.h"
|
||||
#include "BehaviorBranchContext.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#pragma once
|
||||
#pragma once
|
||||
#include "Behavior.h"
|
||||
|
||||
class MovementSwitchBehavior final : public Behavior
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#include "NpcCombatSkillBehavior.h"
|
||||
#include "NpcCombatSkillBehavior.h"
|
||||
#include "BehaviorBranchContext.h"
|
||||
#include "BehaviorContext.h"
|
||||
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#pragma once
|
||||
#pragma once
|
||||
#include "Behavior.h"
|
||||
|
||||
class NpcCombatSkillBehavior final : public Behavior
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#include "PlayEffectBehavior.h"
|
||||
#include "PlayEffectBehavior.h"
|
||||
|
||||
#include "BehaviorContext.h"
|
||||
#include "BehaviorBranchContext.h"
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#pragma once
|
||||
#pragma once
|
||||
#include "Behavior.h"
|
||||
|
||||
class PlayEffectBehavior final : public Behavior
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#include "ProjectileAttackBehavior.h"
|
||||
#include "ProjectileAttackBehavior.h"
|
||||
#include "BehaviorBranchContext.h"
|
||||
#include "BehaviorContext.h"
|
||||
#include "EntityManager.h"
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#pragma once
|
||||
#pragma once
|
||||
#include "Behavior.h"
|
||||
#include "NiPoint3.h"
|
||||
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#include "PullToPointBehavior.h"
|
||||
#include "PullToPointBehavior.h"
|
||||
|
||||
#include "BehaviorContext.h"
|
||||
#include "BehaviorBranchContext.h"
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#pragma once
|
||||
#pragma once
|
||||
#include "Behavior.h"
|
||||
|
||||
class PullToPointBehavior final : public Behavior
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#include "RepairBehavior.h"
|
||||
#include "RepairBehavior.h"
|
||||
#include "BehaviorBranchContext.h"
|
||||
#include "DestroyableComponent.h"
|
||||
#include "dpWorld.h"
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#pragma once
|
||||
#pragma once
|
||||
#include "Behavior.h"
|
||||
|
||||
class RepairBehavior final : public Behavior
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#include "SkillCastFailedBehavior.h"
|
||||
#include "SkillCastFailedBehavior.h"
|
||||
|
||||
#include "BehaviorContext.h"
|
||||
#include "BehaviorBranchContext.h"
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#pragma once
|
||||
#pragma once
|
||||
#include "Behavior.h"
|
||||
|
||||
class SkillCastFailedBehavior final : public Behavior
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#include "SpawnBehavior.h"
|
||||
#include "SpawnBehavior.h"
|
||||
|
||||
#include "BehaviorContext.h"
|
||||
#include "BehaviorBranchContext.h"
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#pragma once
|
||||
#pragma once
|
||||
#include "Behavior.h"
|
||||
|
||||
class SpawnBehavior final : public Behavior
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#include "SpawnQuickbuildBehavior.h"
|
||||
#include "SpawnQuickbuildBehavior.h"
|
||||
|
||||
#include "BehaviorBranchContext.h"
|
||||
#include "BehaviorContext.h"
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#pragma once
|
||||
#pragma once
|
||||
#include "Behavior.h"
|
||||
|
||||
class SpawnQuickbuildBehavior final : public Behavior
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#include "StartBehavior.h"
|
||||
#include "StartBehavior.h"
|
||||
#include "BehaviorBranchContext.h"
|
||||
|
||||
void StartBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) {
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#pragma once
|
||||
#pragma once
|
||||
#include "Behavior.h"
|
||||
|
||||
class StartBehavior final : public Behavior
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#include "StunBehavior.h"
|
||||
#include "StunBehavior.h"
|
||||
|
||||
#include "BaseCombatAIComponent.h"
|
||||
#include "BehaviorBranchContext.h"
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#pragma once
|
||||
#pragma once
|
||||
#include "Behavior.h"
|
||||
|
||||
class StunBehavior final : public Behavior
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#include "SwitchBehavior.h"
|
||||
#include "SwitchBehavior.h"
|
||||
#include "BehaviorBranchContext.h"
|
||||
#include "EntityManager.h"
|
||||
#include "dLogger.h"
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#pragma once
|
||||
#pragma once
|
||||
#include "Behavior.h"
|
||||
|
||||
class SwitchBehavior final : public Behavior
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#include "SwitchMultipleBehavior.h"
|
||||
#include "SwitchMultipleBehavior.h"
|
||||
|
||||
#include <sstream>
|
||||
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#pragma once
|
||||
#pragma once
|
||||
#include "Behavior.h"
|
||||
|
||||
#include <vector>
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#include "TacArcBehavior.h"
|
||||
#include "TacArcBehavior.h"
|
||||
#include "BehaviorBranchContext.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#pragma once
|
||||
#pragma once
|
||||
#include "Behavior.h"
|
||||
#include "dCommonVars.h"
|
||||
#include "NiPoint3.h"
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#include "TargetCasterBehavior.h"
|
||||
#include "TargetCasterBehavior.h"
|
||||
#include "BehaviorBranchContext.h"
|
||||
#include "BehaviorContext.h"
|
||||
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#pragma once
|
||||
#pragma once
|
||||
#include "Behavior.h"
|
||||
|
||||
class TargetCasterBehavior final : public Behavior
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#include "VerifyBehavior.h"
|
||||
#include "VerifyBehavior.h"
|
||||
#include "BehaviorBranchContext.h"
|
||||
#include "EntityManager.h"
|
||||
#include "NiPoint3.h"
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#pragma once
|
||||
#pragma once
|
||||
#include "Behavior.h"
|
||||
|
||||
class VerifyBehavior final : public Behavior
|
||||
|
Reference in New Issue
Block a user