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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-01-22 04:37:02 +00:00
cleanup and fixes
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9387a8e3d1
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@ -126,10 +126,10 @@ int main(int argc, char** argv) {
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bool web_server_enabled = Game::config->GetValue("web_server_enabled") == "1";
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auto chatwebapi = ChatWebAPI();
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ChatWebAPI chatwebapi;
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if (web_server_enabled) {
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LOG("Web server enabled, will process http requests.");
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chatwebapi = ChatWebAPI();
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}
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auto lastTime = std::chrono::high_resolution_clock::now();
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@ -111,9 +111,8 @@ ChatWebAPI::ChatWebAPI() {
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// make listen address
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std::string listen_ip = Game::config->GetValue("web_server_listen_ip");
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std::string listen_port = Game::config->GetValue("wed_server_listen_port");
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LOG_DEBUG("Starting web server on %s:%s", listen_ip.c_str(), listen_port.c_str());
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std::string listen_address = "http://" + listen_ip + ":" + listen_port;
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LOG_DEBUG("Starting web server on %s", listen_address.c_str());
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LOG("Starting web server on %s", listen_address.c_str());
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mg_mgr_init(&mgr); // Initialise event manager
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mg_http_listen(&mgr, listen_address.c_str(), HandleRequests, NULL); // Create HTTP listener
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}
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@ -6,7 +6,7 @@
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#include "Game.h"
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#include "dServer.h"
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#include <unordered_map>
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#include "nlohmann/json.hpp"
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#include "json.hpp"
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enum class eGameMasterLevel : uint8_t;
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