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add some notes and remove some logs
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@@ -1118,6 +1118,8 @@ void HandlePacket(Packet* packet) {
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GeneralUtils::SetBit(blueprintID, eObjectBits::CHARACTER);
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GeneralUtils::SetBit(blueprintID, eObjectBits::PERSISTENT);
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// Workaround for not having a UGC server to get model LXFML onto the client so it
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// can generate the physics and nif for the object.
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::BLUEPRINT_SAVE_RESPONSE);
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bitStream.Write<LWOOBJID>(LWOOBJID_EMPTY); //always zero so that a check on the client passes
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