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add some notes and remove some logs
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@@ -2611,7 +2611,6 @@ void GameMessages::HandleBBBSaveRequest(RakNet::BitStream& inStream, Entity* ent
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// Uncompress the data and normalize the position
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const auto asStr = sd0.GetAsStringUncompressed();
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const auto [newLxfml, newCenter] = Lxfml::NormalizePosition(asStr);
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auto [x, y, z] = newCenter;
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// Recompress the data and save to the database
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sd0.FromData(reinterpret_cast<const uint8_t*>(newLxfml.data()), newLxfml.size());
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