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feat: Dragonmaw (#1562)
* rigid as heck * abstract physics creation to separate function * loading Update FvRacePillarDServer.cpp consolidate abcd pillar logic modularization Update SimplePhysicsComponent.cpp Update EntityManager.cpp Update MovingPlatformComponent.cpp still need another pass * geiser works * columns working finally * consolidate logic * constiness * Update PhantomPhysicsComponent.cpp * Update PhysicsComponent.cpp * revert testing code * add versions info --------- Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
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dScripts/ai/RACING/OBJECTS/FvRacePillarServer.h
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dScripts/ai/RACING/OBJECTS/FvRacePillarServer.h
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#ifndef FVRACEPILLARSERVER__H
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#define FVRACEPILLARSERVER__H
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#include "CppScripts.h"
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class FvRacePillarServer : public virtual CppScripts::Script {
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protected:
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// Plays an animation on all entities in a group with a specific LOT
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void PlayAnimation(const std::string animName, const std::string group, const LOT lot);
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};
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#endif // FVRACEPILLARSERVER__H
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