feat: Dragonmaw (#1562)

* rigid as heck

* abstract physics creation to separate function

* loading

Update FvRacePillarDServer.cpp

consolidate abcd pillar logic

modularization

Update SimplePhysicsComponent.cpp

Update EntityManager.cpp

Update MovingPlatformComponent.cpp

still need another pass

* geiser works

* columns working finally

* consolidate logic

* constiness

* Update PhantomPhysicsComponent.cpp

* Update PhysicsComponent.cpp

* revert testing code

* add versions info

---------

Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
This commit is contained in:
David Markowitz
2024-05-10 07:22:26 -07:00
committed by GitHub
parent 07cb19cc30
commit 2ca61c3e57
29 changed files with 611 additions and 214 deletions

View File

@@ -0,0 +1,15 @@
#include "FvRacePillarServer.h"
#include "Game.h"
#include "EntityManager.h"
#include "RenderComponent.h"
void FvRacePillarServer::PlayAnimation(const std::string animName, const std::string group, const LOT lot) {
const auto entities = Game::entityManager->GetEntitiesInGroup(group);
for (const auto& entity : entities) {
if (!entity || entity->GetLOT() != lot) continue;
auto* renderComponent = entity->GetComponent<RenderComponent>();
if (!renderComponent) continue;
renderComponent->PlayAnimation(entity, animName);
}
}