feat: Dragonmaw (#1562)

* rigid as heck

* abstract physics creation to separate function

* loading

Update FvRacePillarDServer.cpp

consolidate abcd pillar logic

modularization

Update SimplePhysicsComponent.cpp

Update EntityManager.cpp

Update MovingPlatformComponent.cpp

still need another pass

* geiser works

* columns working finally

* consolidate logic

* constiness

* Update PhantomPhysicsComponent.cpp

* Update PhysicsComponent.cpp

* revert testing code

* add versions info

---------

Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
This commit is contained in:
David Markowitz
2024-05-10 07:22:26 -07:00
committed by GitHub
parent 07cb19cc30
commit 2ca61c3e57
29 changed files with 611 additions and 214 deletions

View File

@@ -47,7 +47,7 @@ PhantomPhysicsComponent::PhantomPhysicsComponent(Entity* parent) : PhysicsCompon
m_Direction = NiPoint3(); // * m_DirectionalMultiplier
if (m_Parent->GetVar<bool>(u"create_physics")) {
CreatePhysics();
m_dpEntity = CreatePhysicsLnv(m_Scale, ComponentType);
}
if (m_Parent->GetVar<bool>(u"respawnVol")) {
@@ -89,105 +89,9 @@ PhantomPhysicsComponent::PhantomPhysicsComponent(Entity* parent) : PhysicsCompon
m_RespawnRot = m_Rotation;
}
/*
for (LDFBaseData* data : settings) {
if (data) {
if (data->GetKey() == u"create_physics") {
if (bool(std::stoi(data->GetValueAsString()))) {
CreatePhysics(settings);
}
}
if (data->GetKey() == u"respawnVol") {
if (bool(std::stoi(data->GetValueAsString()))) {
m_IsRespawnVolume = true;
}
}
if (m_IsRespawnVolume) {
if (data->GetKey() == u"rspPos") {
//Joy, we get to split strings!
std::stringstream test(data->GetValueAsString());
std::string segment;
std::vector<std::string> seglist;
while (std::getline(test, segment, '\x1f')) {
seglist.push_back(segment);
}
m_RespawnPos = NiPoint3(std::stof(seglist[0]), std::stof(seglist[1]), std::stof(seglist[2]));
}
if (data->GetKey() == u"rspRot") {
//Joy, we get to split strings!
std::stringstream test(data->GetValueAsString());
std::string segment;
std::vector<std::string> seglist;
while (std::getline(test, segment, '\x1f')) {
seglist.push_back(segment);
}
m_RespawnRot = NiQuaternion(std::stof(seglist[0]), std::stof(seglist[1]), std::stof(seglist[2]), std::stof(seglist[3]));
}
}
if (m_Parent->GetLOT() == 4945) // HF - RespawnPoints
{
m_IsRespawnVolume = true;
m_RespawnPos = m_Position;
m_RespawnRot = m_Rotation;
}
}
}
*/
if (!m_HasCreatedPhysics) {
CDComponentsRegistryTable* compRegistryTable = CDClientManager::GetTable<CDComponentsRegistryTable>();
auto componentID = compRegistryTable->GetByIDAndType(m_Parent->GetLOT(), eReplicaComponentType::PHANTOM_PHYSICS);
CDPhysicsComponentTable* physComp = CDClientManager::GetTable<CDPhysicsComponentTable>();
if (physComp == nullptr) return;
auto* info = physComp->GetByID(componentID);
if (info == nullptr || info->physicsAsset == "" || info->physicsAsset == "NO_PHYSICS") return;
//temp test
if (info->physicsAsset == "miscellaneous\\misc_phys_10x1x5.hkx") {
m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 10.0f, 5.0f, 1.0f);
} else if (info->physicsAsset == "miscellaneous\\misc_phys_640x640.hkx") {
// TODO Fix physics simulation to do simulation at high velocities due to bullet through paper problem...
m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 1638.4f, 13.521004f * 2.0f, 1638.4f);
// Move this down by 13.521004 units so it is still effectively at the same height as before
m_Position = m_Position - NiPoint3Constant::UNIT_Y * 13.521004f;
} else if (info->physicsAsset == "env\\trigger_wall_tall.hkx") {
m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 10.0f, 25.0f, 1.0f);
} else if (info->physicsAsset == "env\\env_gen_placeholderphysics.hkx") {
m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 20.0f, 20.0f, 20.0f);
} else if (info->physicsAsset == "env\\POI_trigger_wall.hkx") {
m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 1.0f, 12.5f, 20.0f); // Not sure what the real size is
} else if (info->physicsAsset == "env\\NG_NinjaGo\\env_ng_gen_gate_chamber_puzzle_ceiling_tile_falling_phantom.hkx") {
m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 18.0f, 5.0f, 15.0f);
m_Position += m_Rotation.GetForwardVector() * 7.5f;
} else if (info->physicsAsset == "env\\NG_NinjaGo\\ng_flamejet_brick_phantom.HKX") {
m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 1.0f, 1.0f, 12.0f);
m_Position += m_Rotation.GetForwardVector() * 6.0f;
} else if (info->physicsAsset == "env\\Ring_Trigger.hkx") {
m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 6.0f, 6.0f, 6.0f);
} else if (info->physicsAsset == "env\\vfx_propertyImaginationBall.hkx") {
m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 4.5f);
} else if (info->physicsAsset == "env\\env_won_fv_gas-blocking-volume.hkx") {
m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 390.496826f, 111.467964f, 600.821534f, true);
m_Position.y -= (111.467964f * m_Scale) / 2;
} else {
// LOG_DEBUG("This one is supposed to have %s", info->physicsAsset.c_str());
//add fallback cube:
m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 2.0f, 2.0f, 2.0f);
}
if (!m_dpEntity) {
m_dpEntity = CreatePhysicsEntity(ComponentType);
if (!m_dpEntity) return;
m_dpEntity->SetScale(m_Scale);
m_dpEntity->SetRotation(m_Rotation);
m_dpEntity->SetPosition(m_Position);
@@ -201,69 +105,6 @@ PhantomPhysicsComponent::~PhantomPhysicsComponent() {
}
}
void PhantomPhysicsComponent::CreatePhysics() {
unsigned char alpha;
unsigned char red;
unsigned char green;
unsigned char blue;
int type = -1;
float x = 0.0f;
float y = 0.0f;
float z = 0.0f;
float width = 0.0f; //aka "radius"
float height = 0.0f;
if (m_Parent->HasVar(u"primitiveModelType")) {
type = m_Parent->GetVar<int32_t>(u"primitiveModelType");
x = m_Parent->GetVar<float>(u"primitiveModelValueX");
y = m_Parent->GetVar<float>(u"primitiveModelValueY");
z = m_Parent->GetVar<float>(u"primitiveModelValueZ");
} else {
CDComponentsRegistryTable* compRegistryTable = CDClientManager::GetTable<CDComponentsRegistryTable>();
auto componentID = compRegistryTable->GetByIDAndType(m_Parent->GetLOT(), eReplicaComponentType::PHANTOM_PHYSICS);
CDPhysicsComponentTable* physComp = CDClientManager::GetTable<CDPhysicsComponentTable>();
if (physComp == nullptr) return;
auto info = physComp->GetByID(componentID);
if (info == nullptr) return;
type = info->pcShapeType;
width = info->playerRadius;
height = info->playerHeight;
}
switch (type) {
case 1: { //Make a new box shape
NiPoint3 boxSize(x, y, z);
if (x == 0.0f) {
//LU has some weird values, so I think it's best to scale them down a bit
if (height < 0.5f) height = 2.0f;
if (width < 0.5f) width = 2.0f;
//Scale them:
width = width * m_Scale;
height = height * m_Scale;
boxSize = NiPoint3(width, height, width);
}
m_dpEntity = new dpEntity(m_Parent->GetObjectID(), boxSize);
break;
}
}
if (!m_dpEntity) return;
m_dpEntity->SetPosition({ m_Position.x, m_Position.y - (height / 2), m_Position.z });
dpWorld::AddEntity(m_dpEntity);
m_HasCreatedPhysics = true;
}
void PhantomPhysicsComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
PhysicsComponent::Serialize(outBitStream, bIsInitialUpdate);
@@ -308,8 +149,9 @@ void ApplyCollisionEffect(const LWOOBJID& target, const ePhysicsEffectType effec
controllablePhysicsComponent->SetGravityScale(effectScale);
GameMessages::SendSetGravityScale(target, effectScale, targetEntity->GetSystemAddress());
}
break;
}
// The other types are not handled by the server
case ePhysicsEffectType::ATTRACT:
case ePhysicsEffectType::FRICTION:
case ePhysicsEffectType::PUSH:
@@ -317,6 +159,7 @@ void ApplyCollisionEffect(const LWOOBJID& target, const ePhysicsEffectType effec
default:
break;
}
// The other types are not handled by the server and are here to handle all cases of the enum.
}
void PhantomPhysicsComponent::Update(float deltaTime) {
@@ -356,24 +199,12 @@ void PhantomPhysicsComponent::SetDirection(const NiPoint3& pos) {
m_IsDirectional = true;
}
void PhantomPhysicsComponent::SpawnVertices() {
if (!m_dpEntity) return;
LOG("%llu", m_Parent->GetObjectID());
auto box = static_cast<dpShapeBox*>(m_dpEntity->GetShape());
for (auto vert : box->GetVertices()) {
LOG("%f, %f, %f", vert.x, vert.y, vert.z);
EntityInfo info;
info.lot = 33;
info.pos = vert;
info.spawner = nullptr;
info.spawnerID = m_Parent->GetObjectID();
info.spawnerNodeID = 0;
Entity* newEntity = Game::entityManager->CreateEntity(info, nullptr);
Game::entityManager->ConstructEntity(newEntity);
void PhantomPhysicsComponent::SpawnVertices() const {
if (!m_dpEntity) {
LOG("No dpEntity to spawn vertices for %llu:%i", m_Parent->GetObjectID(), m_Parent->GetLOT());
return;
}
PhysicsComponent::SpawnVertices(m_dpEntity);
}
void PhantomPhysicsComponent::SetDirectionalMultiplier(float mul) {