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https://github.com/DarkflameUniverse/DarkflameServer.git
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feat: Dragonmaw (#1562)
* rigid as heck * abstract physics creation to separate function * loading Update FvRacePillarDServer.cpp consolidate abcd pillar logic modularization Update SimplePhysicsComponent.cpp Update EntityManager.cpp Update MovingPlatformComponent.cpp still need another pass * geiser works * columns working finally * consolidate logic * constiness * Update PhantomPhysicsComponent.cpp * Update PhysicsComponent.cpp * revert testing code * add versions info --------- Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
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@@ -1840,6 +1840,12 @@ const NiPoint3& Entity::GetPosition() const {
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return vehicel->GetPosition();
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}
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auto* rigidBodyPhantomPhysicsComponent = GetComponent<RigidbodyPhantomPhysicsComponent>();
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if (rigidBodyPhantomPhysicsComponent != nullptr) {
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return rigidBodyPhantomPhysicsComponent->GetPosition();
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}
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return NiPoint3Constant::ZERO;
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}
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@@ -1868,6 +1874,12 @@ const NiQuaternion& Entity::GetRotation() const {
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return vehicel->GetRotation();
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}
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auto* rigidBodyPhantomPhysicsComponent = GetComponent<RigidbodyPhantomPhysicsComponent>();
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if (rigidBodyPhantomPhysicsComponent != nullptr) {
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return rigidBodyPhantomPhysicsComponent->GetRotation();
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}
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return NiQuaternionConstant::IDENTITY;
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}
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@@ -1896,6 +1908,12 @@ void Entity::SetPosition(const NiPoint3& position) {
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vehicel->SetPosition(position);
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}
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auto* rigidBodyPhantomPhysicsComponent = GetComponent<RigidbodyPhantomPhysicsComponent>();
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if (rigidBodyPhantomPhysicsComponent != nullptr) {
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rigidBodyPhantomPhysicsComponent->SetPosition(position);
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}
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Game::entityManager->SerializeEntity(this);
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}
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@@ -1924,6 +1942,12 @@ void Entity::SetRotation(const NiQuaternion& rotation) {
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vehicel->SetRotation(rotation);
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}
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auto* rigidBodyPhantomPhysicsComponent = GetComponent<RigidbodyPhantomPhysicsComponent>();
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if (rigidBodyPhantomPhysicsComponent != nullptr) {
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rigidBodyPhantomPhysicsComponent->SetRotation(rotation);
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}
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Game::entityManager->SerializeEntity(this);
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}
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