mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-14 20:28:21 +00:00
fixe some spacey string
be smater about pausing
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parent
691a42ba20
commit
2bb39f4fa5
@ -11,16 +11,15 @@
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#include "DestroyableComponent.h"
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#include "DestroyableComponent.h"
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void MovementAIComponent::HandleWaypointArrived(uint32_t commandIndex) {
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void MovementAIComponent::HandleWaypointArrived(uint32_t commandIndex) {
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Pause();
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if (!m_Path){
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if (!m_Path){
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Resume();
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if(IsPaused()) Resume();
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return;
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return;
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}
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}
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if (commandIndex >= m_Path->pathWaypoints.at(m_CurrentPathWaypointIndex).commands.size()){
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if (commandIndex >= m_Path->pathWaypoints.at(m_CurrentPathWaypointIndex).commands.size()){
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Resume();
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if(IsPaused()) Resume();
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return;
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return;
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}
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}
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if(!IsPaused()) Pause();
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const auto& data = m_Path->pathWaypoints.at(m_CurrentPathWaypointIndex).commands.at(commandIndex).data;
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const auto& data = m_Path->pathWaypoints.at(m_CurrentPathWaypointIndex).commands.at(commandIndex).data;
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const auto& command = m_Path->pathWaypoints.at(m_CurrentPathWaypointIndex).commands.at(commandIndex).command;
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const auto& command = m_Path->pathWaypoints.at(m_CurrentPathWaypointIndex).commands.at(commandIndex).command;
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float delay = 0.0f;
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float delay = 0.0f;
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@ -150,7 +149,7 @@ void MovementAIComponent::HandleWaypointCommandUnequipInventory(const std::strin
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float MovementAIComponent::HandleWaypointCommandDelay(const std::string& data) {
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float MovementAIComponent::HandleWaypointCommandDelay(const std::string& data) {
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float delay = 0.0f;
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float delay = 0.0f;
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std::string delayString = data;
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std::string delayString = data;
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std::remove_if(delayString.begin(), delayString.end(), ::isspace);
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delayString.erase(std::remove_if(delayString.begin(), delayString.end(), isspace), delayString.end());
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GeneralUtils::TryParse<float>(delayString, delay);
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GeneralUtils::TryParse<float>(delayString, delay);
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return delay;
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return delay;
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}
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}
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@ -549,8 +549,11 @@ void Zone::LoadPath(std::istream& file) {
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LDFBaseData* ldfConfig = nullptr;
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LDFBaseData* ldfConfig = nullptr;
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if (path.pathType == PathType::Movement || path.pathType == PathType::Rail) {
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if (path.pathType == PathType::Movement || path.pathType == PathType::Rail) {
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// :+1:
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// cause NetDevil puts spaces in things that don't need spaces
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waypoint.commands.push_back(WaypointCommand(WaypointCommandType::StringToWaypointCommandType(parameter), value));
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parameter.erase(std::remove_if(parameter.begin(), parameter.end(), isspace), parameter.end());
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auto waypointCommand = WaypointCommandType::StringToWaypointCommandType(parameter);
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if(waypointCommand != eWaypointCommandType::INVALID) waypoint.commands.push_back(WaypointCommand(waypointCommand, value));
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else Game::logger->Log("Zone", "Tried to load invalid waypoint command '%s'", parameter.c_str());
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} else {
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} else {
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ldfConfig = LDFBaseData::DataFromString(parameter + "=" + value);
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ldfConfig = LDFBaseData::DataFromString(parameter + "=" + value);
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if (ldfConfig) waypoint.config.push_back(ldfConfig);
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if (ldfConfig) waypoint.config.push_back(ldfConfig);
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