fixe some spacey string

be smater about pausing
This commit is contained in:
Aaron Kimbre
2023-08-16 15:53:13 -05:00
parent 691a42ba20
commit 2bb39f4fa5
2 changed files with 9 additions and 7 deletions

View File

@@ -549,8 +549,11 @@ void Zone::LoadPath(std::istream& file) {
LDFBaseData* ldfConfig = nullptr;
if (path.pathType == PathType::Movement || path.pathType == PathType::Rail) {
// :+1:
waypoint.commands.push_back(WaypointCommand(WaypointCommandType::StringToWaypointCommandType(parameter), value));
// cause NetDevil puts spaces in things that don't need spaces
parameter.erase(std::remove_if(parameter.begin(), parameter.end(), isspace), parameter.end());
auto waypointCommand = WaypointCommandType::StringToWaypointCommandType(parameter);
if(waypointCommand != eWaypointCommandType::INVALID) waypoint.commands.push_back(WaypointCommand(waypointCommand, value));
else Game::logger->Log("Zone", "Tried to load invalid waypoint command '%s'", parameter.c_str());
} else {
ldfConfig = LDFBaseData::DataFromString(parameter + "=" + value);
if (ldfConfig) waypoint.config.push_back(ldfConfig);