fixe some spacey string

be smater about pausing
This commit is contained in:
Aaron Kimbre
2023-08-16 15:53:13 -05:00
parent 691a42ba20
commit 2bb39f4fa5
2 changed files with 9 additions and 7 deletions

View File

@@ -11,16 +11,15 @@
#include "DestroyableComponent.h"
void MovementAIComponent::HandleWaypointArrived(uint32_t commandIndex) {
Pause();
if (!m_Path){
Resume();
if(IsPaused()) Resume();
return;
}
if (commandIndex >= m_Path->pathWaypoints.at(m_CurrentPathWaypointIndex).commands.size()){
Resume();
if(IsPaused()) Resume();
return;
}
if(!IsPaused()) Pause();
const auto& data = m_Path->pathWaypoints.at(m_CurrentPathWaypointIndex).commands.at(commandIndex).data;
const auto& command = m_Path->pathWaypoints.at(m_CurrentPathWaypointIndex).commands.at(commandIndex).command;
float delay = 0.0f;
@@ -150,7 +149,7 @@ void MovementAIComponent::HandleWaypointCommandUnequipInventory(const std::strin
float MovementAIComponent::HandleWaypointCommandDelay(const std::string& data) {
float delay = 0.0f;
std::string delayString = data;
std::remove_if(delayString.begin(), delayString.end(), ::isspace);
delayString.erase(std::remove_if(delayString.begin(), delayString.end(), isspace), delayString.end());
GeneralUtils::TryParse<float>(delayString, delay);
return delay;
}