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Quiet activity manager timer logs (#861)
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parent
63460ea00d
commit
2b9c014b86
@ -124,7 +124,7 @@ void ActivityManager::ActivityTimerStart(Entity* self, const std::string& timerN
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auto* timer = new ActivityTimer{ timerName, updateInterval, stopTime };
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auto* timer = new ActivityTimer{ timerName, updateInterval, stopTime };
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activeTimers.push_back(timer);
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activeTimers.push_back(timer);
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Game::logger->Log("ActivityManager", "Starting timer '%s', %f, %f", timerName.c_str(), updateInterval, stopTime);
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Game::logger->LogDebug("ActivityManager", "Starting timer '%s', %f, %f", timerName.c_str(), updateInterval, stopTime);
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self->AddTimer(GetPrefixedName(timer->name), timer->updateInterval);
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self->AddTimer(GetPrefixedName(timer->name), timer->updateInterval);
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}
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}
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@ -205,10 +205,10 @@ void ActivityManager::OnTimerDone(Entity* self, std::string timerName) {
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activeTimers.erase(std::remove(activeTimers.begin(), activeTimers.end(), timer),
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activeTimers.erase(std::remove(activeTimers.begin(), activeTimers.end(), timer),
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activeTimers.end());
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activeTimers.end());
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delete timer;
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delete timer;
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Game::logger->Log("ActivityManager", "Executing timer '%s'", activityTimerName.c_str());
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Game::logger->LogDebug("ActivityManager", "Executing timer '%s'", activityTimerName.c_str());
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OnActivityTimerDone(self, activityTimerName);
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OnActivityTimerDone(self, activityTimerName);
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} else {
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} else {
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Game::logger->Log("ActivityManager", "Updating timer '%s'", activityTimerName.c_str());
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Game::logger->LogDebug("ActivityManager", "Updating timer '%s'", activityTimerName.c_str());
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OnActivityTimerUpdate(self, timer->name, timer->stopTime - timer->runTime, timer->runTime);
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OnActivityTimerUpdate(self, timer->name, timer->stopTime - timer->runTime, timer->runTime);
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self->AddTimer(GetPrefixedName(timer->name), timer->updateInterval);
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self->AddTimer(GetPrefixedName(timer->name), timer->updateInterval);
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}
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}
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