mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 21:47:24 +00:00
add movement ai skeleton
Zone loading code is tested to load and read the correct values using logs. other ldf data is unaffected as I walked around crux and dragons/apes can still spawn and be killed.
This commit is contained in:
parent
3a6313a3ba
commit
2b6f7c331c
59
dCommon/dEnums/eWaypointCommandType.h
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59
dCommon/dEnums/eWaypointCommandType.h
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@ -0,0 +1,59 @@
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#ifndef __EWAYPOINTCOMMANDTYPES__H__
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#define __EWAYPOINTCOMMANDTYPES__H__
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#include <cstdint>
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enum class eWaypointCommandType : uint32_t {
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INVALID,
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BOUNCE,
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STOP,
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GROUP_EMOTE,
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SET_VARIABLE,
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CAST_SKILL,
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EQUIP_INVENTORY,
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UNEQUIP_INVENTORY,
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DELAY,
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EMOTE,
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TELEPORT,
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PATH_SPEED,
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REMOVE_NPC,
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CHANGE_WAYPOINT,
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DELETE_SELF,
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KILL_SELF,
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SPAWN_OBJECT,
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PLAY_SOUND,
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};
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class WaypointCommandType {
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public:
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static eWaypointCommandType StringToWaypointCommandType(std::string commandString) {
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const std::map<std::string, eWaypointCommandType> WaypointCommandTypeMap = {
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{"bounce", eWaypointCommandType::BOUNCE},
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{"stop", eWaypointCommandType::STOP},
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{"groupemote", eWaypointCommandType::GROUP_EMOTE},
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{"setvar", eWaypointCommandType::SET_VARIABLE},
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{"castskill", eWaypointCommandType::CAST_SKILL},
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{"eqInvent", eWaypointCommandType::EQUIP_INVENTORY},
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{"unInvent", eWaypointCommandType::UNEQUIP_INVENTORY},
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{"delay", eWaypointCommandType::DELAY},
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{"femote", eWaypointCommandType::EMOTE},
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{"emote", eWaypointCommandType::EMOTE},
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{"teleport", eWaypointCommandType::TELEPORT},
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{"pathspeed", eWaypointCommandType::PATH_SPEED},
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{"removeNPC", eWaypointCommandType::REMOVE_NPC},
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{"changeWP", eWaypointCommandType::CHANGE_WAYPOINT},
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{"DeleteSelf", eWaypointCommandType::DELETE_SELF},
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{"killself", eWaypointCommandType::KILL_SELF},
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{"removeself", eWaypointCommandType::DELETE_SELF},
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{"spawnOBJ", eWaypointCommandType::SPAWN_OBJECT},
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{"playSound", eWaypointCommandType::PLAY_SOUND},
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};
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auto intermed = WaypointCommandTypeMap.find(commandString);
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return (intermed != WaypointCommandTypeMap.end()) ? intermed->second : eWaypointCommandType::INVALID;
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};
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};
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#endif //!__EWAYPOINTCOMMANDTYPES__H__
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@ -15,8 +15,9 @@
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#include "PlayerManager.h"
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#include "PlayerManager.h"
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#include "Game.h"
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#include "Game.h"
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#include "EntityManager.h"
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#include "EntityManager.h"
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#include "MovementAIComponent.h"
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TriggerComponent::TriggerComponent(Entity* parent, const std::string triggerInfo): Component(parent) {
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TriggerComponent::TriggerComponent(Entity* parent, const std::string triggerInfo) : Component(parent) {
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m_Parent = parent;
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m_Parent = parent;
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m_Trigger = nullptr;
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m_Trigger = nullptr;
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@ -68,7 +69,9 @@ void TriggerComponent::HandleTriggerCommand(LUTriggers::Command* command, Entity
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case eTriggerCommandType::RESET_REBUILD:
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case eTriggerCommandType::RESET_REBUILD:
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HandleResetRebuild(targetEntity, command->args);
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HandleResetRebuild(targetEntity, command->args);
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break;
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break;
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case eTriggerCommandType::SET_PATH: break;
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case eTriggerCommandType::SET_PATH:
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HandleSetPath(targetEntity, argArray);
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break;
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case eTriggerCommandType::SET_PICK_TYPE: break;
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case eTriggerCommandType::SET_PICK_TYPE: break;
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case eTriggerCommandType::MOVE_OBJECT:
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case eTriggerCommandType::MOVE_OBJECT:
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HandleMoveObject(targetEntity, argArray);
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HandleMoveObject(targetEntity, argArray);
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@ -99,11 +102,21 @@ void TriggerComponent::HandleTriggerCommand(LUTriggers::Command* command, Entity
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break;
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break;
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case eTriggerCommandType::SET_BOUNCER_STATE: break;
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case eTriggerCommandType::SET_BOUNCER_STATE: break;
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case eTriggerCommandType::BOUNCE_ALL_ON_BOUNCER: break;
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case eTriggerCommandType::BOUNCE_ALL_ON_BOUNCER: break;
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case eTriggerCommandType::TURN_AROUND_ON_PATH: break;
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case eTriggerCommandType::TURN_AROUND_ON_PATH:
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case eTriggerCommandType::GO_FORWARD_ON_PATH: break;
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HandleTurnAroundOnPath(targetEntity);
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case eTriggerCommandType::GO_BACKWARD_ON_PATH: break;
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break;
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case eTriggerCommandType::STOP_PATHING: break;
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case eTriggerCommandType::GO_FORWARD_ON_PATH:
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case eTriggerCommandType::START_PATHING: break;
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HandleGoForwardOnPath(targetEntity);
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break;
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case eTriggerCommandType::GO_BACKWARD_ON_PATH:
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HandleGoBackwardOnPath(targetEntity);
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break;
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case eTriggerCommandType::STOP_PATHING:
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HandleStopPathing(targetEntity);
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break;
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case eTriggerCommandType::START_PATHING:
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HandleStartPathing(targetEntity);
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break;
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case eTriggerCommandType::LOCK_OR_UNLOCK_CONTROLS: break;
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case eTriggerCommandType::LOCK_OR_UNLOCK_CONTROLS: break;
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case eTriggerCommandType::PLAY_EFFECT:
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case eTriggerCommandType::PLAY_EFFECT:
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HandlePlayEffect(targetEntity, argArray);
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HandlePlayEffect(targetEntity, argArray);
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@ -164,8 +177,7 @@ std::vector<Entity*> TriggerComponent::GatherTargets(LUTriggers::Command* comman
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std::vector<Entity*> entities = {};
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std::vector<Entity*> entities = {};
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if (command->target == "self") entities.push_back(m_Parent);
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if (command->target == "self") entities.push_back(m_Parent);
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else if (command->target == "zone") { /*TODO*/ }
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else if (command->target == "zone") { /*TODO*/ } else if (command->target == "target" && optionalTarget) entities.push_back(optionalTarget);
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else if (command->target == "target" && optionalTarget) entities.push_back(optionalTarget);
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else if (command->target == "targetTeam" && optionalTarget) {
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else if (command->target == "targetTeam" && optionalTarget) {
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auto* team = TeamManager::Instance()->GetTeam(optionalTarget->GetObjectID());
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auto* team = TeamManager::Instance()->GetTeam(optionalTarget->GetObjectID());
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for (const auto memberId : team->members) {
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for (const auto memberId : team->members) {
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@ -186,12 +198,12 @@ void TriggerComponent::HandleFireEvent(Entity* targetEntity, std::string args) {
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targetEntity->GetScript()->OnFireEventServerSide(targetEntity, m_Parent, args, 0, 0, 0);
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targetEntity->GetScript()->OnFireEventServerSide(targetEntity, m_Parent, args, 0, 0, 0);
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}
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}
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void TriggerComponent::HandleDestroyObject(Entity* targetEntity, std::string args){
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void TriggerComponent::HandleDestroyObject(Entity* targetEntity, std::string args) {
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const eKillType killType = GeneralUtils::TryParse<eKillType>(args).value_or(eKillType::VIOLENT);
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const eKillType killType = GeneralUtils::TryParse<eKillType>(args).value_or(eKillType::VIOLENT);
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targetEntity->Smash(m_Parent->GetObjectID(), killType);
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targetEntity->Smash(m_Parent->GetObjectID(), killType);
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}
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}
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void TriggerComponent::HandleToggleTrigger(Entity* targetEntity, std::string args){
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void TriggerComponent::HandleToggleTrigger(Entity* targetEntity, std::string args) {
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auto* triggerComponent = targetEntity->GetComponent<TriggerComponent>();
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auto* triggerComponent = targetEntity->GetComponent<TriggerComponent>();
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if (!triggerComponent) {
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if (!triggerComponent) {
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LOG_DEBUG("Trigger component not found!");
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LOG_DEBUG("Trigger component not found!");
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@ -200,7 +212,7 @@ void TriggerComponent::HandleToggleTrigger(Entity* targetEntity, std::string arg
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triggerComponent->SetTriggerEnabled(args == "1");
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triggerComponent->SetTriggerEnabled(args == "1");
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}
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}
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void TriggerComponent::HandleResetRebuild(Entity* targetEntity, std::string args){
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void TriggerComponent::HandleResetRebuild(Entity* targetEntity, std::string args) {
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auto* quickBuildComponent = targetEntity->GetComponent<QuickBuildComponent>();
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auto* quickBuildComponent = targetEntity->GetComponent<QuickBuildComponent>();
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if (!quickBuildComponent) {
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if (!quickBuildComponent) {
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LOG_DEBUG("Rebuild component not found!");
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LOG_DEBUG("Rebuild component not found!");
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@ -209,7 +221,7 @@ void TriggerComponent::HandleResetRebuild(Entity* targetEntity, std::string args
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quickBuildComponent->ResetQuickBuild(args == "1");
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quickBuildComponent->ResetQuickBuild(args == "1");
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}
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}
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void TriggerComponent::HandleMoveObject(Entity* targetEntity, std::vector<std::string> argArray){
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void TriggerComponent::HandleMoveObject(Entity* targetEntity, std::vector<std::string> argArray) {
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if (argArray.size() <= 2) return;
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if (argArray.size() <= 2) return;
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NiPoint3 position = targetEntity->GetPosition();
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NiPoint3 position = targetEntity->GetPosition();
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@ -219,7 +231,7 @@ void TriggerComponent::HandleMoveObject(Entity* targetEntity, std::vector<std::s
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targetEntity->SetPosition(position);
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targetEntity->SetPosition(position);
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}
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}
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void TriggerComponent::HandleRotateObject(Entity* targetEntity, std::vector<std::string> argArray){
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void TriggerComponent::HandleRotateObject(Entity* targetEntity, std::vector<std::string> argArray) {
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if (argArray.size() <= 2) return;
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if (argArray.size() <= 2) return;
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const NiPoint3 vector = GeneralUtils::TryParse<NiPoint3>(argArray).value_or(NiPoint3Constant::ZERO);
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const NiPoint3 vector = GeneralUtils::TryParse<NiPoint3>(argArray).value_or(NiPoint3Constant::ZERO);
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@ -228,7 +240,7 @@ void TriggerComponent::HandleRotateObject(Entity* targetEntity, std::vector<std:
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targetEntity->SetRotation(rotation);
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targetEntity->SetRotation(rotation);
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}
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}
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void TriggerComponent::HandlePushObject(Entity* targetEntity, std::vector<std::string> argArray){
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void TriggerComponent::HandlePushObject(Entity* targetEntity, std::vector<std::string> argArray) {
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if (argArray.size() < 3) return;
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if (argArray.size() < 3) return;
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auto* phantomPhysicsComponent = m_Parent->GetComponent<PhantomPhysicsComponent>();
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auto* phantomPhysicsComponent = m_Parent->GetComponent<PhantomPhysicsComponent>();
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@ -246,7 +258,7 @@ void TriggerComponent::HandlePushObject(Entity* targetEntity, std::vector<std::s
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}
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}
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void TriggerComponent::HandleRepelObject(Entity* targetEntity, std::string args){
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void TriggerComponent::HandleRepelObject(Entity* targetEntity, std::string args) {
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auto* phantomPhysicsComponent = m_Parent->GetComponent<PhantomPhysicsComponent>();
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auto* phantomPhysicsComponent = m_Parent->GetComponent<PhantomPhysicsComponent>();
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if (!phantomPhysicsComponent) {
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if (!phantomPhysicsComponent) {
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LOG_DEBUG("Phantom Physics component not found!");
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LOG_DEBUG("Phantom Physics component not found!");
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@ -270,7 +282,7 @@ void TriggerComponent::HandleRepelObject(Entity* targetEntity, std::string args)
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Game::entityManager->SerializeEntity(m_Parent);
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Game::entityManager->SerializeEntity(m_Parent);
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}
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}
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void TriggerComponent::HandleSetTimer(Entity* targetEntity, std::vector<std::string> argArray){
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void TriggerComponent::HandleSetTimer(Entity* targetEntity, std::vector<std::string> argArray) {
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if (argArray.size() != 2) {
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if (argArray.size() != 2) {
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LOG_DEBUG("Not enough variables!");
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LOG_DEBUG("Not enough variables!");
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return;
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return;
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@ -279,7 +291,7 @@ void TriggerComponent::HandleSetTimer(Entity* targetEntity, std::vector<std::str
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m_Parent->AddTimer(argArray.at(0), time);
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m_Parent->AddTimer(argArray.at(0), time);
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}
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}
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void TriggerComponent::HandleCancelTimer(Entity* targetEntity, std::string args){
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void TriggerComponent::HandleCancelTimer(Entity* targetEntity, std::string args) {
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m_Parent->CancelTimer(args);
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m_Parent->CancelTimer(args);
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}
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}
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@ -327,7 +339,7 @@ void TriggerComponent::HandleUpdateMission(Entity* targetEntity, std::vector<std
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// then we need a good way to convert this from a string to that enum
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// then we need a good way to convert this from a string to that enum
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if (argArray.at(0) != "exploretask") return;
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if (argArray.at(0) != "exploretask") return;
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MissionComponent* missionComponent = targetEntity->GetComponent<MissionComponent>();
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MissionComponent* missionComponent = targetEntity->GetComponent<MissionComponent>();
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if (!missionComponent){
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if (!missionComponent) {
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LOG_DEBUG("Mission component not found!");
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LOG_DEBUG("Mission component not found!");
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return;
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return;
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}
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}
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@ -348,7 +360,7 @@ void TriggerComponent::HandlePlayEffect(Entity* targetEntity, std::vector<std::s
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GameMessages::SendPlayFXEffect(targetEntity, effectID.value(), effectType, argArray.at(0), LWOOBJID_EMPTY, priority);
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GameMessages::SendPlayFXEffect(targetEntity, effectID.value(), effectType, argArray.at(0), LWOOBJID_EMPTY, priority);
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}
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}
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void TriggerComponent::HandleCastSkill(Entity* targetEntity, std::string args){
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void TriggerComponent::HandleCastSkill(Entity* targetEntity, std::string args) {
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auto* skillComponent = targetEntity->GetComponent<SkillComponent>();
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auto* skillComponent = targetEntity->GetComponent<SkillComponent>();
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if (!skillComponent) {
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if (!skillComponent) {
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LOG_DEBUG("Skill component not found!");
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LOG_DEBUG("Skill component not found!");
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@ -402,25 +414,25 @@ void TriggerComponent::HandleSetPhysicsVolumeStatus(Entity* targetEntity, std::s
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Game::entityManager->SerializeEntity(targetEntity);
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Game::entityManager->SerializeEntity(targetEntity);
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}
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}
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void TriggerComponent::HandleActivateSpawnerNetwork(std::string args){
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void TriggerComponent::HandleActivateSpawnerNetwork(std::string args) {
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for (auto* spawner : Game::zoneManager->GetSpawnersByName(args)) {
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for (auto* spawner : Game::zoneManager->GetSpawnersByName(args)) {
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if (spawner) spawner->Activate();
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if (spawner) spawner->Activate();
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}
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}
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}
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}
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void TriggerComponent::HandleDeactivateSpawnerNetwork(std::string args){
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void TriggerComponent::HandleDeactivateSpawnerNetwork(std::string args) {
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for (auto* spawner : Game::zoneManager->GetSpawnersByName(args)) {
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for (auto* spawner : Game::zoneManager->GetSpawnersByName(args)) {
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if (spawner) spawner->Deactivate();
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if (spawner) spawner->Deactivate();
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}
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}
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}
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}
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void TriggerComponent::HandleResetSpawnerNetwork(std::string args){
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void TriggerComponent::HandleResetSpawnerNetwork(std::string args) {
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for (auto* spawner : Game::zoneManager->GetSpawnersByName(args)) {
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for (auto* spawner : Game::zoneManager->GetSpawnersByName(args)) {
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if (spawner) spawner->Reset();
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if (spawner) spawner->Reset();
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}
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}
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}
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}
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void TriggerComponent::HandleDestroySpawnerNetworkObjects(std::string args){
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void TriggerComponent::HandleDestroySpawnerNetworkObjects(std::string args) {
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for (auto* spawner : Game::zoneManager->GetSpawnersByName(args)) {
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for (auto* spawner : Game::zoneManager->GetSpawnersByName(args)) {
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if (spawner) spawner->DestroyAllEntities();
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if (spawner) spawner->DestroyAllEntities();
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}
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}
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@ -429,9 +441,50 @@ void TriggerComponent::HandleDestroySpawnerNetworkObjects(std::string args){
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void TriggerComponent::HandleActivatePhysics(Entity* targetEntity, std::string args) {
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void TriggerComponent::HandleActivatePhysics(Entity* targetEntity, std::string args) {
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if (args == "true") {
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if (args == "true") {
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// TODO add physics entity if there isn't one
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// TODO add physics entity if there isn't one
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} else if (args == "false"){
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} else if (args == "false") {
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// TODO remove Phsyics entity if there is one
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// TODO remove Phsyics entity if there is one
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} else {
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} else {
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LOG_DEBUG("Invalid argument for ActivatePhysics Trigger: %s", args.c_str());
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LOG_DEBUG("Invalid argument for ActivatePhysics Trigger: %s", args.c_str());
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}
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}
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}
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}
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void TriggerComponent::HandleSetPath(Entity* targetEntity, std::vector<std::string> argArray) {
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auto* movementAIComponent = targetEntity->GetComponent<MovementAIComponent>();
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if (!movementAIComponent) return;
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// movementAIComponent->SetupPath(argArray.at(0));
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if (argArray.size() >= 2) {
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auto index = GeneralUtils::TryParse<int32_t>(argArray.at(1));
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if (!index) return;
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// movementAIComponent->SetPathStartingWaypointIndex(index.value());
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}
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if (argArray.size() >= 3 && argArray.at(2) == "1") {
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// movementAIComponent->ReversePath();
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}
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}
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void TriggerComponent::HandleTurnAroundOnPath(Entity* targetEntity) {
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auto* movementAIComponent = targetEntity->GetComponent<MovementAIComponent>();
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// if (movementAIComponent) movementAIComponent->ReversePath();
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}
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void TriggerComponent::HandleGoForwardOnPath(Entity* targetEntity) {
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auto* movementAIComponent = targetEntity->GetComponent<MovementAIComponent>();
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if (!movementAIComponent) return;
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// if (movementAIComponent->GetIsInReverse()) movementAIComponent->ReversePath();
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}
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void TriggerComponent::HandleGoBackwardOnPath(Entity* targetEntity) {
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auto* movementAIComponent = targetEntity->GetComponent<MovementAIComponent>();
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if (!movementAIComponent) return;
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// if (!movementAIComponent->GetIsInReverse()) movementAIComponent->ReversePath();
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}
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void TriggerComponent::HandleStopPathing(Entity* targetEntity) {
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||||||
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auto* movementAIComponent = targetEntity->GetComponent<MovementAIComponent>();
|
||||||
|
// if (movementAIComponent) movementAIComponent->Pause();
|
||||||
|
}
|
||||||
|
|
||||||
|
void TriggerComponent::HandleStartPathing(Entity* targetEntity) {
|
||||||
|
auto* movementAIComponent = targetEntity->GetComponent<MovementAIComponent>();
|
||||||
|
// if (movementAIComponent) movementAIComponent->Resume();
|
||||||
|
}
|
||||||
|
@ -44,6 +44,12 @@ private:
|
|||||||
void HandleResetSpawnerNetwork(std::string args);
|
void HandleResetSpawnerNetwork(std::string args);
|
||||||
void HandleDestroySpawnerNetworkObjects(std::string args);
|
void HandleDestroySpawnerNetworkObjects(std::string args);
|
||||||
void HandleActivatePhysics(Entity* targetEntity, std::string args);
|
void HandleActivatePhysics(Entity* targetEntity, std::string args);
|
||||||
|
void HandleTurnAroundOnPath(Entity* targetEntity);
|
||||||
|
void HandleGoForwardOnPath(Entity* targetEntity);
|
||||||
|
void HandleGoBackwardOnPath(Entity* targetEntity);
|
||||||
|
void HandleStopPathing(Entity* targetEntity);
|
||||||
|
void HandleStartPathing(Entity* targetEntity);
|
||||||
|
void HandleSetPath(Entity* targetEntity, std::vector<std::string> argArray);
|
||||||
|
|
||||||
LUTriggers::Trigger* m_Trigger;
|
LUTriggers::Trigger* m_Trigger;
|
||||||
};
|
};
|
||||||
|
@ -17,6 +17,7 @@
|
|||||||
|
|
||||||
#include "eTriggerCommandType.h"
|
#include "eTriggerCommandType.h"
|
||||||
#include "eTriggerEventType.h"
|
#include "eTriggerEventType.h"
|
||||||
|
#include "eWaypointCommandType.h"
|
||||||
#include "dNavMesh.h"
|
#include "dNavMesh.h"
|
||||||
|
|
||||||
Zone::Zone(const LWOMAPID& mapID, const LWOINSTANCEID& instanceID, const LWOCLONEID& cloneID) :
|
Zone::Zone(const LWOMAPID& mapID, const LWOINSTANCEID& instanceID, const LWOCLONEID& cloneID) :
|
||||||
@ -452,15 +453,23 @@ void Zone::LoadPath(std::istream& file) {
|
|||||||
std::string value;
|
std::string value;
|
||||||
BinaryIO::ReadString<uint8_t>(file, value, BinaryIO::ReadType::WideString);
|
BinaryIO::ReadString<uint8_t>(file, value, BinaryIO::ReadType::WideString);
|
||||||
|
|
||||||
LDFBaseData* ldfConfig = nullptr;
|
|
||||||
if (path.pathType == PathType::Movement || path.pathType == PathType::Rail) {
|
if (path.pathType == PathType::Movement || path.pathType == PathType::Rail) {
|
||||||
ldfConfig = LDFBaseData::DataFromString(parameter + "=0:" + value);
|
// cause NetDevil puts spaces in things that don't need spaces
|
||||||
|
parameter.erase(std::remove_if(parameter.begin(), parameter.end(), ::isspace), parameter.end());
|
||||||
|
auto waypointCommand = WaypointCommandType::StringToWaypointCommandType(parameter);
|
||||||
|
if (waypointCommand == eWaypointCommandType::DELAY) value.erase(std::remove_if(value.begin(), value.end(), ::isspace), value.end());
|
||||||
|
if (waypointCommand != eWaypointCommandType::INVALID) {
|
||||||
|
auto& command = waypoint.commands.emplace_back();
|
||||||
|
command.command = waypointCommand;
|
||||||
|
command.data = value;
|
||||||
|
} else LOG("Tried to load invalid waypoint command '%s'", parameter.c_str());
|
||||||
} else {
|
} else {
|
||||||
ldfConfig = LDFBaseData::DataFromString(parameter + "=" + value);
|
waypoint.config.emplace_back(LDFBaseData::DataFromString(parameter + "=" + value));
|
||||||
}
|
}
|
||||||
if (ldfConfig) waypoint.config.push_back(ldfConfig);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// We verify the waypoint heights against the navmesh because in many movement paths,
|
// We verify the waypoint heights against the navmesh because in many movement paths,
|
||||||
// the waypoint is located near 0 height,
|
// the waypoint is located near 0 height,
|
||||||
if (path.pathType == PathType::Movement) {
|
if (path.pathType == PathType::Movement) {
|
||||||
|
@ -13,6 +13,14 @@ namespace LUTriggers {
|
|||||||
|
|
||||||
class Level;
|
class Level;
|
||||||
|
|
||||||
|
enum class eWaypointCommandType : uint32_t;
|
||||||
|
|
||||||
|
struct WaypointCommand {
|
||||||
|
eWaypointCommandType command;
|
||||||
|
std::string data;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
struct SceneRef {
|
struct SceneRef {
|
||||||
std::string filename;
|
std::string filename;
|
||||||
uint32_t id;
|
uint32_t id;
|
||||||
@ -69,6 +77,7 @@ struct PathWaypoint {
|
|||||||
RacingPathWaypoint racing;
|
RacingPathWaypoint racing;
|
||||||
float speed;
|
float speed;
|
||||||
std::vector<LDFBaseData*> config;
|
std::vector<LDFBaseData*> config;
|
||||||
|
std::vector<WaypointCommand> commands;
|
||||||
};
|
};
|
||||||
|
|
||||||
enum class PathType : uint32_t {
|
enum class PathType : uint32_t {
|
||||||
|
Loading…
Reference in New Issue
Block a user