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Start of property entrance component rewrite
This is very WIP
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@@ -18,7 +18,7 @@ class Item;
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class NiQuaternion;
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class User;
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class Leaderboard;
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class PropertySelectQueryProperty;
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class PropertyData;
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class TradeItem;
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enum class eAnimationFlags : uint32_t;
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@@ -335,7 +335,7 @@ namespace GameMessages {
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void SendPropertyEntranceBegin(LWOOBJID objectId, const SystemAddress& sysAddr);
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void SendPropertySelectQuery(LWOOBJID objectId, int32_t navOffset, bool thereAreMore, int32_t cloneId, bool hasFeaturedProperty, bool wasFriends, const std::vector<PropertySelectQueryProperty>& entries, const SystemAddress& sysAddr);
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void SendPropertySelectQuery(LWOOBJID objectId, int32_t navOffset, bool thereAreMore, int32_t cloneId, bool hasFeaturedProperty, bool wasFriends, const std::vector<PropertyData>& entries, const SystemAddress& sysAddr);
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void SendNotifyObject(LWOOBJID objectId, LWOOBJID objIDSender, std::u16string name, const SystemAddress& sysAddr, int param1 = 0, int param2 = 0);
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