Start of property entrance component rewrite

This is very WIP
This commit is contained in:
Jett
2023-10-27 02:17:10 +01:00
parent e4cae35edb
commit 2b1ae4c577
8 changed files with 269 additions and 318 deletions

View File

@@ -18,7 +18,7 @@ class Item;
class NiQuaternion;
class User;
class Leaderboard;
class PropertySelectQueryProperty;
class PropertyData;
class TradeItem;
enum class eAnimationFlags : uint32_t;
@@ -335,7 +335,7 @@ namespace GameMessages {
void SendPropertyEntranceBegin(LWOOBJID objectId, const SystemAddress& sysAddr);
void SendPropertySelectQuery(LWOOBJID objectId, int32_t navOffset, bool thereAreMore, int32_t cloneId, bool hasFeaturedProperty, bool wasFriends, const std::vector<PropertySelectQueryProperty>& entries, const SystemAddress& sysAddr);
void SendPropertySelectQuery(LWOOBJID objectId, int32_t navOffset, bool thereAreMore, int32_t cloneId, bool hasFeaturedProperty, bool wasFriends, const std::vector<PropertyData>& entries, const SystemAddress& sysAddr);
void SendNotifyObject(LWOOBJID objectId, LWOOBJID objIDSender, std::u16string name, const SystemAddress& sysAddr, int param1 = 0, int param2 = 0);