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fix: trigger commands can target the zone
Trigger commands with target="zone" gathered no targets, so they never ran. Forbidden Valley uses it for two ActivateSpawnerNetwork commands (qb1 on interact, qb2 on activation) in nd_forbidden_valley.lutriggers, and the winter large property uses it too. The zone is now the zone control object, the same entity scripts treat as the zone. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -180,7 +180,9 @@ std::vector<Entity*> TriggerComponent::GatherTargets(LUTriggers::Command* comman
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if (command->target == "self") entities.push_back(m_Parent);
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if (command->target == "self") entities.push_back(m_Parent);
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else if (command->target == "zone") {
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else if (command->target == "zone") {
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/*TODO*/
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// The zone itself is represented by the zone control object.
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auto* const zoneControl = Game::zoneManager->GetZoneControlObject();
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if (zoneControl) entities.push_back(zoneControl);
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} else if (command->target == "target" && optionalTarget) {
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} else if (command->target == "target" && optionalTarget) {
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entities.push_back(optionalTarget);
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entities.push_back(optionalTarget);
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} else if (command->target == "targetTeam" && optionalTarget) {
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} else if (command->target == "targetTeam" && optionalTarget) {
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