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Character fixes - get it compiling again
- Pass componentID to activity component constructor - use int componentid so -1 can denote no component
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@@ -107,7 +107,7 @@ class RacingControlComponent : public ScriptedActivityComponent {
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public:
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inline static const eReplicaComponentType ComponentType = eReplicaComponentType::RACING_CONTROL;
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RacingControlComponent(Entity* parentEntity);
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RacingControlComponent(Entity* parentEntity, int32_t componentId);
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~RacingControlComponent();
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void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
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