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Character fixes - get it compiling again
- Pass componentID to activity component constructor - use int componentid so -1 can denote no component
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@@ -9,7 +9,7 @@ class Entity;
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class RacingComponent : public RacingControlComponent {
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public:
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inline static const eReplicaComponentType ComponentType = eReplicaComponentType::RACING_CONTROL;
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RacingComponent(Entity* parent);
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RacingComponent(Entity* parent, int32_t componentId);
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};
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