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Character fixes - get it compiling again
- Pass componentID to activity component constructor - use int componentid so -1 can denote no component
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@@ -1,5 +1,5 @@
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#include "RacingComponent.h"
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RacingComponent::RacingComponent(Entity* parent) : RacingControlComponent(parent) {
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RacingComponent::RacingComponent(Entity* parent, int32_t componentId) : RacingControlComponent(parent, componentId) {
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}
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