mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-14 04:08:20 +00:00
Merge branch 'main' into guild_temp
This commit is contained in:
commit
2a34cff008
@ -1,37 +0,0 @@
|
||||
---
|
||||
BraceWrapping:
|
||||
AfterCaseLabel: false
|
||||
AfterClass: false
|
||||
AfterControlStatement: false
|
||||
AfterEnum: false
|
||||
AfterFunction: false
|
||||
AfterNamespace: false
|
||||
AfterObjCDeclaration: false
|
||||
AfterStruct: false
|
||||
AfterUnion: false
|
||||
AfterExternBlock: false
|
||||
BeforeCatch: false
|
||||
BeforeElse: false
|
||||
IndentBraces: false
|
||||
SplitEmptyFunction: false
|
||||
SplitEmptyRecord: false
|
||||
SplitEmptyNamespace: false
|
||||
BeforeLambdaBody: false
|
||||
BeforeWhile: false
|
||||
BreakBeforeBraces: Attach
|
||||
ColumnLimit: 0
|
||||
IndentWidth: 4
|
||||
IndentCaseLabels: true
|
||||
IncludeBlocks: Regroup
|
||||
IncludeCategories:
|
||||
- Regex: '<[[:alnum:].]+\.h>'
|
||||
Priority: 1
|
||||
- Regex: '<[[:alnum:].]+>'
|
||||
Priority: 2
|
||||
- Regex: '.*/.*'
|
||||
Priority: 3
|
||||
- Regex: '.*'
|
||||
Priority: 4
|
||||
DerivePointerAlignment: false
|
||||
PointerAlignment: Left
|
||||
...
|
17
.clang-tidy
17
.clang-tidy
@ -1,17 +0,0 @@
|
||||
Checks: '-*,readability-*,performance-*,modernize-*,-modernize-use-trailing-return-type,bugprone-*'
|
||||
WarningsAsErrors: true
|
||||
HeaderFilterRegex: ''
|
||||
FormatStyle: none
|
||||
CheckOptions:
|
||||
- key: readability-identifier-naming.ClassCase
|
||||
value: CamelCase
|
||||
- key: readability-identifier-naming.ClassMethodCase
|
||||
value: CamelCase
|
||||
- key: readability-identifier-naming.ClassMemberPrefix
|
||||
value: m_
|
||||
- key: readability-identifier-naming.ClassMemberCase
|
||||
value: CamelCase
|
||||
- key: readability-identifier-naming.ClassConstantCase
|
||||
value: UPPER_CASE
|
||||
- key: readability-identifier-naming.FunctionCase
|
||||
value: CamelCase
|
@ -6,3 +6,6 @@
|
||||
|
||||
# convert to unix line endings
|
||||
72477e01e2711e0f61cdb192ee266e5e21b8846f
|
||||
|
||||
# enum cleanup
|
||||
faf42d2f8cf432df2993b031f079b0b8c6d7dbe7
|
||||
|
26
.github/workflows/build-and-test.yml
vendored
26
.github/workflows/build-and-test.yml
vendored
@ -36,22 +36,16 @@ jobs:
|
||||
testPreset: "ci-${{matrix.os}}"
|
||||
- name: artifacts
|
||||
uses: actions/upload-artifact@v3
|
||||
if: ${{ github.ref == 'ref/head/main' }}
|
||||
with:
|
||||
name: build-${{matrix.os}}
|
||||
path: |
|
||||
build
|
||||
!build/tests
|
||||
!build/Testing
|
||||
!build/CMakeFiles
|
||||
!build/DartConfiguration.tcl
|
||||
!build/CTestTestfile.cmake
|
||||
!build/CMakeCache.txt
|
||||
!build/build.ninja
|
||||
!build/_deps
|
||||
!build/cmake_install.cmake
|
||||
!build/*.a
|
||||
!build/*.lib
|
||||
!build/*.dir
|
||||
!build/*.vcxproj
|
||||
!build/*.vcxproj.filters
|
||||
build/*Server*
|
||||
build/*.ini
|
||||
build/*.so
|
||||
build/*.dll
|
||||
build/vanity/
|
||||
build/navmeshes/
|
||||
build/migrations/
|
||||
build/*.dcf
|
||||
!build/*.pdb
|
||||
!build/d*/
|
||||
|
6
.gitmodules
vendored
6
.gitmodules
vendored
@ -14,12 +14,6 @@
|
||||
path = thirdparty/mariadb-connector-cpp
|
||||
url = https://github.com/mariadb-corporation/mariadb-connector-cpp.git
|
||||
ignore = dirty
|
||||
[submodule "thirdparty/docker-utils"]
|
||||
path = thirdparty/docker-utils
|
||||
url = https://github.com/lcdr/utils.git
|
||||
[submodule "thirdparty/LUnpack"]
|
||||
path = thirdparty/LUnpack
|
||||
url = https://github.com/Xiphoseer/LUnpack.git
|
||||
[submodule "thirdparty/AccountManager"]
|
||||
path = thirdparty/AccountManager
|
||||
url = https://github.com/DarkflameUniverse/AccountManager
|
||||
|
@ -89,34 +89,78 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
|
||||
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
|
||||
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
|
||||
|
||||
# Create a /res directory
|
||||
make_directory(${CMAKE_BINARY_DIR}/res)
|
||||
# Create a /resServer directory
|
||||
make_directory(${CMAKE_BINARY_DIR}/resServer)
|
||||
|
||||
# Create a /logs directory
|
||||
make_directory(${CMAKE_BINARY_DIR}/logs)
|
||||
|
||||
# Copy resource files on first build
|
||||
set(RESOURCE_FILES "sharedconfig.ini" "authconfig.ini" "chatconfig.ini" "worldconfig.ini" "masterconfig.ini" "blacklist.dcf")
|
||||
foreach(resource_file ${RESOURCE_FILES})
|
||||
if (NOT EXISTS ${PROJECT_BINARY_DIR}/${resource_file})
|
||||
message(STATUS "Checking resource file integrity")
|
||||
foreach (resource_file ${RESOURCE_FILES})
|
||||
set(file_size 0)
|
||||
if (EXISTS ${PROJECT_BINARY_DIR}/${resource_file})
|
||||
file(SIZE ${PROJECT_BINARY_DIR}/${resource_file} file_size)
|
||||
endif()
|
||||
if (${file_size} EQUAL 0)
|
||||
configure_file(
|
||||
${CMAKE_SOURCE_DIR}/resources/${resource_file} ${PROJECT_BINARY_DIR}/${resource_file}
|
||||
COPYONLY
|
||||
)
|
||||
message("Moved ${resource_file} to project binary directory")
|
||||
message(STATUS "Moved " ${resource_file} " to project binary directory")
|
||||
elseif (resource_file MATCHES ".ini")
|
||||
message(STATUS "Checking " ${resource_file} " for missing config options")
|
||||
file(READ ${PROJECT_BINARY_DIR}/${resource_file} current_file_contents)
|
||||
string(REPLACE "\\\n" "" current_file_contents ${current_file_contents})
|
||||
string(REPLACE "\n" ";" current_file_contents ${current_file_contents})
|
||||
set(parsed_current_file_contents "")
|
||||
# Remove comment lines so they do not interfere with the variable parsing
|
||||
foreach (line ${current_file_contents})
|
||||
string(FIND ${line} "#" is_comment)
|
||||
if (NOT ${is_comment} EQUAL 0)
|
||||
string(APPEND parsed_current_file_contents ${line})
|
||||
endif()
|
||||
endforeach()
|
||||
file(READ ${CMAKE_SOURCE_DIR}/resources/${resource_file} depot_file_contents)
|
||||
string(REPLACE "\\\n" "" depot_file_contents ${depot_file_contents})
|
||||
string(REPLACE "\n" ";" depot_file_contents ${depot_file_contents})
|
||||
set(line_to_add "")
|
||||
foreach (line ${depot_file_contents})
|
||||
string(FIND ${line} "#" is_comment)
|
||||
if (NOT ${is_comment} EQUAL 0)
|
||||
string(REPLACE "=" ";" line_split ${line})
|
||||
list(GET line_split 0 variable_name)
|
||||
if (NOT ${parsed_current_file_contents} MATCHES ${variable_name})
|
||||
message(STATUS "Adding missing config option " ${variable_name} " to " ${resource_file})
|
||||
set(line_to_add ${line_to_add} ${line})
|
||||
foreach (line_to_append ${line_to_add})
|
||||
file(APPEND ${PROJECT_BINARY_DIR}/${resource_file} "\n" ${line_to_append})
|
||||
endforeach()
|
||||
file(APPEND ${PROJECT_BINARY_DIR}/${resource_file} "\n")
|
||||
endif()
|
||||
set(line_to_add "")
|
||||
else()
|
||||
set(line_to_add ${line_to_add} ${line})
|
||||
endif()
|
||||
endforeach()
|
||||
endif()
|
||||
endforeach()
|
||||
message(STATUS "Resource file integrity check complete")
|
||||
|
||||
# if navmeshes directory does not exist, create it
|
||||
if (NOT EXISTS ${PROJECT_BINARY_DIR}/navmeshes)
|
||||
file(MAKE_DIRECTORY ${PROJECT_BINARY_DIR}/navmeshes)
|
||||
endif()
|
||||
|
||||
# Copy navmesh data on first build and extract it
|
||||
if (NOT EXISTS ${PROJECT_BINARY_DIR}/navmeshes/)
|
||||
configure_file(
|
||||
configure_file(
|
||||
${CMAKE_SOURCE_DIR}/resources/navmeshes.zip ${PROJECT_BINARY_DIR}/navmeshes.zip
|
||||
COPYONLY
|
||||
)
|
||||
)
|
||||
|
||||
file(ARCHIVE_EXTRACT INPUT ${PROJECT_BINARY_DIR}/navmeshes.zip)
|
||||
file(REMOVE ${PROJECT_BINARY_DIR}/navmeshes.zip)
|
||||
endif()
|
||||
file(ARCHIVE_EXTRACT INPUT ${PROJECT_BINARY_DIR}/navmeshes.zip DESTINATION ${PROJECT_BINARY_DIR}/navmeshes)
|
||||
file(REMOVE ${PROJECT_BINARY_DIR}/navmeshes.zip)
|
||||
|
||||
# Copy vanity files on first build
|
||||
set(VANITY_FILES "CREDITS.md" "INFO.md" "TESTAMENT.md" "NPC.xml")
|
||||
@ -163,6 +207,7 @@ set(INCLUDED_DIRECTORIES
|
||||
"dGame/dMission"
|
||||
"dGame/dEntity"
|
||||
"dGame/dPropertyBehaviors"
|
||||
"dGame/dPropertyBehaviors/ControlBehaviorMessages"
|
||||
"dGame/dUtilities"
|
||||
"dPhysics"
|
||||
"dNavigation"
|
||||
@ -176,6 +221,7 @@ set(INCLUDED_DIRECTORIES
|
||||
"dScripts/ai"
|
||||
"dScripts/client"
|
||||
"dScripts/EquipmentScripts"
|
||||
"dScripts/EquipmentTriggers"
|
||||
"dScripts/zone"
|
||||
"dScripts/02_server/DLU"
|
||||
"dScripts/02_server/Enemy"
|
||||
|
@ -23,10 +23,7 @@
|
||||
"name": "ci-macos-11",
|
||||
"displayName": "CI configure step for MacOS",
|
||||
"description": "Same as default, Used in GitHub actions workflow",
|
||||
"inherits": "default",
|
||||
"cacheVariables": {
|
||||
"OPENSSL_ROOT_DIR": "/usr/local/opt/openssl@3/"
|
||||
}
|
||||
"inherits": "default"
|
||||
},
|
||||
{
|
||||
"name": "ci-windows-2022",
|
||||
|
@ -1,22 +1,22 @@
|
||||
PROJECT_VERSION_MAJOR=1
|
||||
PROJECT_VERSION_MINOR=0
|
||||
PROJECT_VERSION_PATCH=4
|
||||
PROJECT_VERSION_MINOR=1
|
||||
PROJECT_VERSION_PATCH=1
|
||||
# LICENSE
|
||||
LICENSE=AGPL-3.0
|
||||
# The network version.
|
||||
# 171023 - Darkflame Universe client
|
||||
# 171022 - Unmodded client
|
||||
NET_VERSION=171022
|
||||
# Debugging
|
||||
__dynamic=1
|
||||
# Set __dynamic to 1 to enable the -rdynamic flag for the linker, yielding some symbols in crashlogs.
|
||||
# __ggdb=1
|
||||
__dynamic=1
|
||||
# Set __ggdb to 1 to enable the -ggdb flag for the linker, including more debug info.
|
||||
# __include_backtrace__=1
|
||||
# __ggdb=1
|
||||
# Set __include_backtrace__ to 1 to includes the backtrace library for better crashlogs.
|
||||
# __compile_backtrace__=1
|
||||
# __include_backtrace__=1
|
||||
# Set __compile_backtrace__ to 1 to compile the backtrace library instead of using system libraries.
|
||||
__maria_db_connector_compile_jobs__=1
|
||||
# __compile_backtrace__=1
|
||||
# Set to the number of jobs (make -j equivalent) to compile the mariadbconn files with.
|
||||
__enable_testing__=1
|
||||
__maria_db_connector_compile_jobs__=1
|
||||
# When set to 1 and uncommented, compiling and linking testing folders and libraries will be done.
|
||||
__enable_testing__=1
|
||||
# The path to OpenSSL. Change this if your OpenSSL install path is different than the default.
|
||||
OPENSSL_ROOT_DIR=/usr/local/opt/openssl@3/
|
||||
# Uncomment the below line to cache the entire CDClient into memory
|
||||
# CDCLIENT_CACHE_ALL=1
|
||||
|
@ -4,7 +4,7 @@
|
||||
|
||||
- [Docker](https://docs.docker.com/get-docker/) (Docker Desktop or on Linux normal Docker)
|
||||
- [Docker Compose](https://docs.docker.com/compose/install/) (Included in Docker Desktop)
|
||||
- LEGO® Universe packed Client. Check the main [README](./README.md) for details on this.
|
||||
- LEGO® Universe Client. Check the main [README](./README.md) for details on this.
|
||||
|
||||
## Run server inside Docker
|
||||
|
||||
|
@ -25,7 +25,7 @@
|
||||
11. Once the command has completed (you can see you path again and can enter commands), close the window.
|
||||
12. Inside the downloaded folder, copy `.env.example` and name the copy `.env`
|
||||
13. Open `.env` with Notepad by right-clicking it and selecting _Open With_ -> _More apps_ -> _Notepad_.
|
||||
14. Change the text after `CLIENT_PATH=` to the location of your client. The folder you are pointing to must contain a folder called `client` which should contain the client files.
|
||||
14. Change the text after `CLIENT_PATH=` to the location of your client. This folder must contain either a folder `client` or `legouniverse.exe`.
|
||||
> If you need the extra performance, place the client files in `\\wsl$\<your linux OS>\...` to avoid working across file systems, see [Docker Best Practices](https://docs.docker.com/desktop/windows/wsl/#best-practices) and [WSL documentation](https://docs.microsoft.com/en-us/windows/wsl/filesystems#file-storage-and-performance-across-file-systems).
|
||||
|
||||
15. Optionally, you can change the number after `BUILD_THREADS=` to the number of cores / threads your processor has. If your computer crashes while building, you can try to reduce this value.
|
||||
|
635
README.md
635
README.md
@ -18,210 +18,192 @@ Darkflame Universe is licensed under AGPLv3, please read [LICENSE](LICENSE). Som
|
||||
Throughout the entire build and setup process a level of familiarity with the command line and preferably a Unix-like development environment is greatly advantageous.
|
||||
|
||||
### Hosting a server
|
||||
We do not recommend hosting public servers. DLU is intended for small scale deployment, for example within a group of friends. It has not been tested for large scale deployment which comes with additional security risks.
|
||||
We do not recommend hosting public servers. Darkflame Universe is intended for small scale deployment, for example within a group of friends. It has not been tested for large scale deployment which comes with additional security risks.
|
||||
|
||||
### Supply of resource files
|
||||
Darkflame Universe is a server emulator and does not distribute any LEGO® Universe files. A separate game client is required to setup this server emulator and play the game, which we cannot supply. Users are strongly suggested to refer to the safe checksums listed in the resources tab below when checking if a client will work.
|
||||
Darkflame Universe is a server emulator and does not distribute any LEGO® Universe files. A separate game client is required to setup this server emulator and play the game, which we cannot supply. Users are strongly suggested to refer to the safe checksums listed [here](#verifying-your-client-files) to see if a client will work.
|
||||
|
||||
## Build
|
||||
Development of the latest iteration of Darkflame Universe has been done primarily in a Unix-like environment and is where it has been tested and designed for deployment. It is therefore highly recommended that Darkflame Universe be built and deployed using a Unix-like environment for the most streamlined experience.
|
||||
## Steps to setup server
|
||||
* [Clone this repository](#clone-the-repository)
|
||||
* [Install dependencies](#install-dependencies)
|
||||
* [Database setup](#database-setup)
|
||||
* [Build the server](#build-the-server)
|
||||
* [Configuring your server](#configuring-your-server)
|
||||
* [Required Configuration](#required-configuration)
|
||||
* [Optional Configuration](#optional-configuration)
|
||||
* [Verify your setup](#verify-your-setup)
|
||||
* [Running the server](#running-the-server)
|
||||
* [User Guide](#user-guide)
|
||||
|
||||
### Prerequisites
|
||||
#### Clone the repository
|
||||
## Clone the repository
|
||||
If you are on Windows, you will need to download and install git from [here](https://git-scm.com/download/win)
|
||||
|
||||
Then run the following command
|
||||
```bash
|
||||
git clone --recursive https://github.com/DarkflameUniverse/DarkflameServer
|
||||
```
|
||||
#### Python
|
||||
|
||||
Some tools utilized to streamline the setup process require Python 3, make sure you have it installed.
|
||||
## Install dependencies
|
||||
|
||||
### Windows packages
|
||||
Ensure that you have either the [MSVC C++ compiler](https://visualstudio.microsoft.com/vs/features/cplusplus/) (recommended) or the [Clang compiler](https://github.com/llvm/llvm-project/releases/) installed.
|
||||
You'll also need to download and install [CMake](https://cmake.org/download/) (version <font size="4">**CMake version 3.18**</font> or later!).
|
||||
|
||||
### Choosing the right version for your client
|
||||
DLU clients identify themselves using a higher version number than the regular live clients out there.
|
||||
This was done make sure that older and incomplete clients wouldn't produce false positive bug reports for us, and because we made bug fixes and new content for the client.
|
||||
### MacOS packages
|
||||
Ensure you have [brew](https://brew.sh) installed.
|
||||
You will need to install the following packages
|
||||
```bash
|
||||
brew install cmake gcc mariadb openssl zlib
|
||||
```
|
||||
|
||||
If you're using a DLU client you'll have to go into the "CMakeVariables.txt" file and change the NET_VERSION variable to 171023 to match the modified client's version number.
|
||||
### Linux packages
|
||||
Make sure packages like `gcc`, and `zlib` are installed. Depending on the distribution, these packages might already be installed. Note that on systems like Ubuntu, you will need the `zlib1g-dev` package so that the header files are available. `libssl-dev` will also be required as well as `openssl`. You will also need a MySQL database solution to use. We recommend using `mariadb-server`.
|
||||
|
||||
### Enabling testing
|
||||
While it is highly recommended to enable testing, if you would like to save compilation time, you'll want to comment out the enable_testing variable in CMakeVariables.txt.
|
||||
It is recommended that after building and if testing is enabled, to run `ctest` and make sure all the tests pass.
|
||||
For Ubuntu, you would run the following commands. On other systems, the package install command will differ.
|
||||
|
||||
### Using Docker
|
||||
Refer to [Docker.md](/Docker.md).
|
||||
```bash
|
||||
sudo apt update && sudo apt upgrade
|
||||
|
||||
For Windows, refer to [Docker_Windows.md](/Docker_Windows.md).
|
||||
# Install packages
|
||||
sudo apt install build-essential gcc zlib1g-dev libssl-dev openssl mariadb-server cmake
|
||||
```
|
||||
|
||||
### Linux builds
|
||||
Make sure packages like `gcc`, `cmake`, and `zlib` are installed. Depending on the distribution, these packages might already be installed. Note that on systems like Ubuntu, you will need the `zlib1g-dev` package so that the header files are available. `libssl-dev` will also be required as well as `openssl`.
|
||||
#### Required CMake version
|
||||
This project uses <font size="4">**CMake version 3.18**</font> or higher and as such you will need to ensure you have this version installed.
|
||||
You can check your CMake version by using the following command in a terminal.
|
||||
```bash
|
||||
cmake --version
|
||||
```
|
||||
|
||||
CMake must be version 3.14 or higher!
|
||||
If you are going to be using an Ubuntu environment to run the server, you may need to get a more recent version of `cmake` than the packages available may provide.
|
||||
|
||||
#### Build the repository
|
||||
The general approach to do so would be to obtain a copy of the signing key and then add the CMake repository to your apt.
|
||||
You can do so with the following commands.
|
||||
|
||||
[Source of the below commands](https://askubuntu.com/questions/355565/how-do-i-install-the-latest-version-of-cmake-from-the-command-line)
|
||||
|
||||
```bash
|
||||
# Remove the old version of CMake
|
||||
sudo apt purge --auto-remove cmake
|
||||
|
||||
# Prepare for installation
|
||||
sudo apt update && sudo apt install -y software-properties-common lsb-release && sudo apt clean all
|
||||
|
||||
# Obtain a copy of the signing key
|
||||
wget -O - https://apt.kitware.com/keys/kitware-archive-latest.asc 2>/dev/null | gpg --dearmor - | sudo tee /etc/apt/trusted.gpg.d/kitware.gpg >/dev/null
|
||||
|
||||
# Add the repository to your sources list.
|
||||
sudo apt-add-repository "deb https://apt.kitware.com/ubuntu/ $(lsb_release -cs) main"
|
||||
|
||||
# Next you'll want to ensure that Kitware's keyring stays up to date
|
||||
sudo apt update
|
||||
sudo apt install kitware-archive-keyring
|
||||
sudo rm /etc/apt/trusted.gpg.d/kitware.gpg
|
||||
|
||||
# If sudo apt update above returned an error, copy the public key at the end of the error message and run the following command
|
||||
# if the error message was "The following signatures couldn't be verified because the public key is not available: NO_PUBKEY 6AF7F09730B3F0A4"
|
||||
# then the below command would be "sudo apt-key adv --keyserver keyserver.ubuntu.com --recv-keys 6AF7F09730B3F0A4"
|
||||
sudo apt-key adv --keyserver keyserver.ubuntu.com --recv-keys <TheCopiedPublicKey>
|
||||
|
||||
# Finally update and install
|
||||
sudo apt update
|
||||
sudo apt install cmake
|
||||
```
|
||||
|
||||
## Database setup
|
||||
First you'll need to start MariaDB.
|
||||
|
||||
For Windows the service is always running by default.
|
||||
|
||||
For MacOS, run the following command
|
||||
```bash
|
||||
brew services start mariadb
|
||||
```
|
||||
|
||||
For Linux, run the following command
|
||||
```bash
|
||||
sudo systemctl start mysql
|
||||
# If systemctl is not a known command on your distribution, try the following instead
|
||||
sudo service mysql start
|
||||
```
|
||||
|
||||
<font size="4">**You will need to run this command every time you restart your environment**</font>
|
||||
|
||||
If you are using Linux and `systemctl` and want the MariaDB instance to start on startup, run the following command
|
||||
```bash
|
||||
sudo systemctl enable --now mysql
|
||||
```
|
||||
|
||||
Once MariaDB is started, you'll need to create a user and an empty database for Darkflame Universe to use.
|
||||
|
||||
First, login to the MariaDB instance.
|
||||
|
||||
To do this on Ubuntu/Linux, MacOS, or another Unix like operating system, run the following command in a terminal
|
||||
```bash
|
||||
# Logs you into the MariaDB instance as root
|
||||
sudo mysql
|
||||
```
|
||||
|
||||
For Windows, run the following command in the `Command Prompt (MariaDB xx.xx)` terminal
|
||||
```bash
|
||||
# Logs you into the mysql instance
|
||||
mysql -u root -p
|
||||
# You will then be prompted for the password you set for root during installation of MariaDB
|
||||
```
|
||||
|
||||
Now that you are logged in, run the following commands.
|
||||
|
||||
```bash
|
||||
# Creates a user for this computer which uses a password and grant said user all privileges.
|
||||
# Change mydarkflameuser to a custom username and password to a custom password.
|
||||
GRANT ALL ON *.* TO 'mydarkflameuser'@'localhost' IDENTIFIED BY 'password' WITH GRANT OPTION;
|
||||
FLUSH PRIVILEGES;
|
||||
|
||||
# Then create a database for Darkflame Universe to use.
|
||||
CREATE DATABASE darkflame;
|
||||
```
|
||||
|
||||
## Build the server
|
||||
You can either run `build.sh` when in the root folder of the repository:
|
||||
|
||||
```bash
|
||||
./build.sh
|
||||
```
|
||||
|
||||
Or manually run the commands used in `build.sh`:
|
||||
Or manually run the commands used in [build.sh](build.sh).
|
||||
|
||||
If you would like to build the server faster, append `-j<number>` where number is the number of simultaneous compile jobs to run at once. It is recommended that you have this number always be 1 less than your core count to prevent slowdowns. The command would look like this if you would build with 4 jobs at once:
|
||||
```bash
|
||||
# Create the build directory, preserving it if it already exists
|
||||
mkdir -p build
|
||||
cd build
|
||||
|
||||
# Run CMake to generate make files
|
||||
cmake ..
|
||||
|
||||
# To build utilizing multiple cores, append `-j` and the amount of cores to utilize, for example `cmake --build . --config Release -j8'
|
||||
cmake --build . --config Release
|
||||
./build.sh -j4
|
||||
```
|
||||
### Notes
|
||||
Depending on your operating system, you may need to adjust some pre-processor defines in [CMakeVariables.txt](./CMakeVariables.txt) before building:
|
||||
* If you are on MacOS, ensure OPENSSL_ROOT_DIR is pointing to the openssl root directory.
|
||||
* If you are using a Darkflame Universe client, ensure `client_net_version` in `build/sharedconfig.ini` is changed to 171023.
|
||||
|
||||
### MacOS builds
|
||||
Ensure `cmake`, `zlib` and `open ssl` are installed as well as a compiler (e.g `clang` or `gcc`).
|
||||
## Configuring your server
|
||||
This server has a few steps that need to be taken to configure the server for your use case.
|
||||
|
||||
In the repository root folder run the following. Ensure -DOPENSSL_ROOT_DIR=/path/to/openssl points to your openssl install location
|
||||
```bash
|
||||
# Create the build directory, preserving it if it already exists
|
||||
mkdir -p build
|
||||
cd build
|
||||
### Required Configuration
|
||||
Darkflame Universe can run with either a packed or an unpacked client.
|
||||
Navigate to `build/sharedconfig.ini` and fill in the following fields:
|
||||
* `mysql_host` (This is the IP address or hostname of your MariaDB server. This is highly likely `localhost`)
|
||||
* If you setup your MariaDB instance on a port other than 3306, which can be done on a Windows install, you will need to make this value `tcp://localhost:portNum` where portNum is replaced with the port you chose to run MariaDB on.
|
||||
* `mysql_database` (This is the database you created for the server)
|
||||
* `mysql_username` (This is the user you created for the server)
|
||||
* `mysql_password` (This is the password for the user you created for the server)
|
||||
* `client_location` (This is the location of the client files. This should be the folder path of a packed or unpacked client)
|
||||
* Ideally the path to the client should not contain any spaces.
|
||||
|
||||
# Run CMake to generate build files
|
||||
cmake .. -DOPENSSL_ROOT_DIR=/path/to/openssl
|
||||
|
||||
# Get cmake to build the project. If make files are being used then using make and appending `-j` and the amount of cores to utilize may be preferable, for example `make -j8`
|
||||
cmake --build . --config Release
|
||||
```
|
||||
|
||||
### Windows builds (native)
|
||||
Ensure that you have either the [MSVC](https://visualstudio.microsoft.com/vs/) or the [Clang](https://github.com/llvm/llvm-project/releases/) (recommended) compiler installed. You will also need to install [CMake](https://cmake.org/download/). Currently on native Windows the server will only work in Release mode.
|
||||
|
||||
#### Build the repository
|
||||
```batch
|
||||
:: Create the build directory
|
||||
mkdir build
|
||||
cd build
|
||||
|
||||
:: Run CMake to generate make files
|
||||
cmake ..
|
||||
|
||||
:: Run CMake with build flag to build
|
||||
cmake --build . --config Release
|
||||
```
|
||||
#### Windows for ARM has not been tested but should build by doing the following
|
||||
```batch
|
||||
:: Create the build directory
|
||||
mkdir build
|
||||
cd build
|
||||
|
||||
:: Run CMake to generate make files
|
||||
cmake .. -DMARIADB_BUILD_SOURCE=ON
|
||||
|
||||
:: Run CMake with build flag to build
|
||||
cmake --build . --config Release
|
||||
```
|
||||
|
||||
### Windows builds (WSL)
|
||||
This section will go through how to install [WSL](https://docs.microsoft.com/en-us/windows/wsl/install) and building in a Linux environment under Windows. WSL requires Windows 10 version 2004 and higher (Build 19041 and higher) or Windows 11.
|
||||
|
||||
#### Open the Command Prompt application with Administrator permissions and run the following:
|
||||
```bash
|
||||
# Installing Windows Subsystem for Linux
|
||||
wsl --install
|
||||
```
|
||||
|
||||
#### Open the Ubuntu application and run the following:
|
||||
```bash
|
||||
# Make sure the install is up to date
|
||||
apt update && apt upgrade
|
||||
|
||||
# Make sure the gcc, cmake, and build-essentials are installed
|
||||
sudo apt install gcc
|
||||
sudo apt install cmake
|
||||
sudo apt install build-essential
|
||||
```
|
||||
|
||||
[**Follow the Linux instructions**](#linux-builds)
|
||||
|
||||
### ARM builds
|
||||
AArch64 builds should work on linux and MacOS using their respective build steps. Windows ARM should build but it has not been tested
|
||||
|
||||
### Updating your build
|
||||
To update your server to the latest version navigate to your cloned directory
|
||||
```bash
|
||||
cd /path/to/DarkflameServer
|
||||
```
|
||||
run the following commands to update to the latest changes
|
||||
```bash
|
||||
git pull
|
||||
git submodule update --init --recursive
|
||||
```
|
||||
now follow the build section for your system
|
||||
|
||||
## Setting up the environment
|
||||
|
||||
### Resources
|
||||
|
||||
#### LEGO® Universe 1.10.64
|
||||
|
||||
This repository does not distribute any LEGO® Universe files. A full install of LEGO® Universe version 1.10.64 (latest) is required to finish setting up Darkflame Universe.
|
||||
|
||||
Known good SHA256 checksums of the client:
|
||||
- `8f6c7e84eca3bab93232132a88c4ae6f8367227d7eafeaa0ef9c40e86c14edf5` (packed client, rar compressed)
|
||||
- `c1531bf9401426042e8bab2de04ba1b723042dc01d9907c2635033d417de9e05` (packed client, includes extra locales, rar compressed)
|
||||
- `0d862f71eedcadc4494c4358261669721b40b2131101cbd6ef476c5a6ec6775b` (unpacked client, includes extra locales, rar compressed)
|
||||
|
||||
Known good *SHA1* checksum of the DLU client:
|
||||
- `91498e09b83ce69f46baf9e521d48f23fe502985` (packed client, zip compressed)
|
||||
|
||||
How to generate a SHA256 checksum:
|
||||
```bash
|
||||
# Replace <file> with the file path to the client
|
||||
|
||||
# If on Linux or MacOS
|
||||
shasum -a 256 <file>
|
||||
|
||||
# If on Windows
|
||||
certutil -hashfile <file> SHA256
|
||||
```
|
||||
|
||||
#### Unpacking the client
|
||||
* Clone lcdr's utilities repository [here](https://github.com/lcdr/utils)
|
||||
* Use `pkextractor.pyw` to unpack the client files if they are not already unpacked
|
||||
|
||||
#### Setup resource directory
|
||||
* In the `build` directory create a `res` directory if it does not already exist.
|
||||
* Copy over or create symlinks from `macros`, `BrickModels`, `chatplus_en_us.txt`, `names`, and `maps` in your client `res` directory to the server `build/res` directory
|
||||
* Unzip the navmeshes [here](./resources/navmeshes.zip) and place them in `build/res/maps/navmeshes`
|
||||
|
||||
#### Setup locale
|
||||
* In the `build` directory create a `locale` directory if it does not already exist
|
||||
* Copy over or create symlinks from `locale.xml` in your client `locale` directory to the `build/locale` directory
|
||||
|
||||
#### Client database
|
||||
* Move the file `res/cdclient.fdb` from the unpacked client to the `build/res` folder on the server.
|
||||
* The server will automatically copy and convert the file from fdb to sqlite should `CDServer.sqlite` not already exist.
|
||||
* You can also convert the database manually using `fdb_to_sqlite.py` using lcdr's utilities. Just make sure to rename the file to `CDServer.sqlite` instead of `cdclient.sqlite`.
|
||||
* Migrations to the database are automatically run on server start. When migrations are needed to be ran, the server may take a bit longer to start.
|
||||
|
||||
### Database
|
||||
Darkflame Universe utilizes a MySQL/MariaDB database for account and character information.
|
||||
|
||||
Initial setup can vary drastically based on which operating system or distribution you are running; there are instructions out there for most setups, follow those and come back here when you have a database up and running.
|
||||
|
||||
* All that you need to do is create a database to connect to. As long as the server can connect to the database, the schema will always be kept up to date when you start the server.
|
||||
|
||||
#### Configuration
|
||||
|
||||
After the server has been built there should be four `ini` files in the build director: `sharedconfig.ini`, `authconfig.ini`, `chatconfig.ini`, `masterconfig.ini`, and `worldconfig.ini`. Go through them and fill in the database credentials and configure other settings if necessary.
|
||||
|
||||
#### Migrations
|
||||
|
||||
The database is automatically setup and migrated to what it should look like for the latest commit whenever you start the server.
|
||||
|
||||
#### Verify
|
||||
### Optional Configuration
|
||||
* After the server has been built there should be five `ini` files in the build directory: `sharedconfig.ini`, `authconfig.ini`, `chatconfig.ini`, `masterconfig.ini`, and `worldconfig.ini`.
|
||||
* `authconfig.ini` contains an option to enable or disable play keys on your server. Do not change the default port for auth.
|
||||
* `chatconfig.ini` contains a port option.
|
||||
* `masterconfig.ini` contains options related to permissions you want to run your servers with.
|
||||
* `sharedconfig.ini` contains several options that are shared across all servers
|
||||
* `worldconfig.ini` contains several options to turn on QOL improvements should you want them. If you would like the most vanilla experience possible, you will need to turn some of these settings off.
|
||||
|
||||
## Verify your setup
|
||||
Your build directory should now look like this:
|
||||
* AuthServer
|
||||
* ChatServer
|
||||
@ -230,202 +212,144 @@ Your build directory should now look like this:
|
||||
* authconfig.ini
|
||||
* chatconfig.ini
|
||||
* masterconfig.ini
|
||||
* sharedconfig.ini
|
||||
* worldconfig.ini
|
||||
* **locale/**
|
||||
* locale.xml
|
||||
* **res/**
|
||||
* cdclient.fdb
|
||||
* chatplus_en_us.txt
|
||||
* **macros/**
|
||||
* ...
|
||||
* **BrickModels/**
|
||||
* ...
|
||||
* **maps/**
|
||||
* **navmeshes/**
|
||||
* ...
|
||||
* ...
|
||||
* ...
|
||||
|
||||
## Running the server
|
||||
If everything has been configured correctly you should now be able to run the `MasterServer` binary. Darkflame Universe utilizes port numbers under 1024, so under Linux you either have to give the binary network permissions or run it under sudo.
|
||||
If everything has been configured correctly you should now be able to run the `MasterServer` binary which is located in the `build` directory. Darkflame Universe utilizes port numbers under 1024, so under Linux you either have to give the `AuthServer` binary network permissions or run it under sudo.
|
||||
To give `AuthServer` network permissions and not require sudo, run the following command
|
||||
```bash
|
||||
sudo setcap 'cap_net_bind_service=+ep' AuthServer
|
||||
```
|
||||
and then go to `build/masterconfig.ini` and change `use_sudo_auth` to 0.
|
||||
|
||||
### Linux Service
|
||||
If you are running this on a linux based system, it will use your terminal to run the program interactively, preventing you using it for other tasks and requiring it to be open to run the server.
|
||||
_Note: You could use screen or tmux instead for virtual terminals_
|
||||
To run the server non-interactively, we can use a systemctl service by copying the following file:
|
||||
```shell
|
||||
cp ./systemd.example /etc/systemd/system/darkflame.service
|
||||
```
|
||||
|
||||
Make sure to edit the file in `/etc/systemd/system/darkflame.service` and change the:
|
||||
- `User` and `Group` to the user that runs the darkflame server.
|
||||
- `ExecPath` to the full file path of the server executable.
|
||||
|
||||
To register, enable and start the service use the following commands:
|
||||
|
||||
- Reload the systemd manager configuration to make it aware of the new service file:
|
||||
```shell
|
||||
systemctl daemon-reload
|
||||
```
|
||||
- Start the service:
|
||||
```shell
|
||||
systemctl start darkflame.service
|
||||
```
|
||||
- Enable OR disable the service to start on boot using:
|
||||
```shell
|
||||
systemctl enable darkflame.service
|
||||
systemctl disable darkflame.service
|
||||
```
|
||||
- Verify that the service is running without errors:
|
||||
```shell
|
||||
systemctl status darkflame.service
|
||||
```
|
||||
- You can also restart, stop, or check the logs of the service using journalctl
|
||||
```shell
|
||||
systemctl restart darkflame.service
|
||||
systemctl stop darkflame.service
|
||||
journalctl -xeu darkflame.service
|
||||
```
|
||||
|
||||
### First admin user
|
||||
Run `MasterServer -a` to get prompted to create an admin account. This method is only intended for the system administrator as a means to get started, do NOT use this method to create accounts for other users!
|
||||
|
||||
### Account Manager
|
||||
### Account management tool (Nexus Dashboard)
|
||||
**If you are just using this server for yourself, you can skip setting up Nexus Dashboard**
|
||||
|
||||
Follow the instructions [here](https://github.com/DarkflameUniverse/AccountManager) to setup the DLU account management Python web application. This is the intended way for users to create accounts.
|
||||
Follow the instructions [here](https://github.com/DarkflameUniverse/NexusDashboard) to setup the DLU Nexus Dashboard web application. This is the intended way for users to create accounts and the intended way for moderators to approve names/pets/properties and do other moderation actions.
|
||||
|
||||
### Admin levels
|
||||
The admin level, or Game Master level (hereafter referred to as gmlevel), is specified in the `accounts.gm_level` column in the MySQL database. Normal players should have this set to `0`, which comes with no special privileges. The system administrator will have this set to `9`, which comes will all privileges. gmlevel `8` should be used to give a player a majority of privileges without the safety critical once.
|
||||
|
||||
The admin level, or game master level, is specified in the `accounts.gm_level` column in the MySQL database. Normal players should have this set to `0`, which comes with no special privileges. The system administrator will have this set to `9`, which comes will all privileges. Admin level `8` should be used to give a player a majority of privileges without the safety critical once.
|
||||
While a character has a gmlevel of anything but `0`, some gameplay behavior will change. When testing gameplay, you should always use a character with a gmlevel of `0`.
|
||||
|
||||
While a character has a gmlevel of anything but 0, some gameplay behavior will change. When testing gameplay, you should always use a character with a gmlevel of 0.
|
||||
# User guide
|
||||
Some changes to the client `boot.cfg` file are needed to play on your server.
|
||||
|
||||
## User guide
|
||||
A few modifications have to be made to the client.
|
||||
|
||||
### Client configuration
|
||||
## Allowing a user to connect to your server
|
||||
To connect to a server follow these steps:
|
||||
* In the client directory, locate `boot.cfg`
|
||||
* Open it in a text editor and locate where it says `AUTHSERVERIP=0:`
|
||||
* Replace the contents after to `:` and the following `,` with what you configured as the server's public facing IP. For example `AUTHSERVERIP=0:localhost` for locally hosted servers
|
||||
* Next locate the line `UGCUSE3DSERVICES=7:`
|
||||
* Ensure the number after the 7 is a `0`
|
||||
* Launch `legouniverse.exe`, through `wine` if on a Unix-like operating system
|
||||
* Note that if you are on WSL2, you will need to configure the public IP in the server and client to be the IP of the WSL2 instance and not localhost, which can be found by running `ifconfig` in the terminal. Windows defaults to WSL1, so this will not apply to most users.
|
||||
|
||||
### Brick-By-Brick building
|
||||
## Updating your server
|
||||
To update your server to the latest version navigate to your cloned directory
|
||||
```bash
|
||||
cd path/to/DarkflameServer
|
||||
```
|
||||
Run the following commands to update to the latest changes
|
||||
```bash
|
||||
git pull
|
||||
git submodule update --init --recursive
|
||||
```
|
||||
Now follow the [build](#build-the-server) section for your system and your server is up to date.
|
||||
|
||||
Brick-By-Brick building requires `PATCHSERVERIP=0:` in the `boot.cfg` to point to a HTTP server which always returns `HTTP 404 - Not Found` for all requests. This can be achieved by pointing it to `localhost` while having `sudo python -m http.server 80` running in the background.
|
||||
## In-game commands
|
||||
* A list of all in-game commands can be found [here](./docs/Commands.md).
|
||||
|
||||
### In-game commands
|
||||
Here is a summary of the commands available in-game. All commands are prefixed by `/` and typed in the in-game chat window. Some commands requires admin privileges. Operands within `<>` are required, operands within `()` are not. For the full list of in-game commands, please checkout [the source file](./dGame/dUtilities/SlashCommandHandler.cpp).
|
||||
## Verifying your client files
|
||||
|
||||
<table>
|
||||
<thead>
|
||||
<th>
|
||||
Command
|
||||
</th>
|
||||
<th>
|
||||
Usage
|
||||
</th>
|
||||
<th>
|
||||
Description
|
||||
</th>
|
||||
<th>
|
||||
Admin Level Requirement
|
||||
</th>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>
|
||||
info
|
||||
</td>
|
||||
<td>
|
||||
/info
|
||||
</td>
|
||||
<td>
|
||||
Displays server info to the user, including where to find the server's source code.
|
||||
</td>
|
||||
<td>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
credits
|
||||
</td>
|
||||
<td>
|
||||
/credits
|
||||
</td>
|
||||
<td>
|
||||
Displays the names of the people behind Darkflame Universe.
|
||||
</td>
|
||||
<td>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
instanceinfo
|
||||
</td>
|
||||
<td>
|
||||
/instanceinfo
|
||||
</td>
|
||||
<td>
|
||||
Displays in the chat the current zone, clone, and instance id.
|
||||
</td>
|
||||
<td>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
gmlevel
|
||||
</td>
|
||||
<td>
|
||||
/gmlevel <level>
|
||||
</td>
|
||||
<td>
|
||||
Within the authorized range of levels for the current account, changes the character's game master level to the specified value. This is required to use certain commands.
|
||||
</td>
|
||||
<td>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
testmap
|
||||
</td>
|
||||
<td>
|
||||
/testmap <zone> (clone-id)
|
||||
</td>
|
||||
<td>
|
||||
Transfers you to the given zone by id and clone id.
|
||||
</td>
|
||||
<td>
|
||||
1
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
ban
|
||||
</td>
|
||||
<td>
|
||||
/ban <username>
|
||||
</td>
|
||||
<td>
|
||||
Bans a user from the server.
|
||||
</td>
|
||||
<td>
|
||||
4
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
gmadditem
|
||||
</td>
|
||||
<td>
|
||||
/gmadditem <id> (count)
|
||||
</td>
|
||||
<td>
|
||||
Adds the given item to your inventory by id.
|
||||
</td>
|
||||
<td>
|
||||
8
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
spawn
|
||||
</td>
|
||||
<td>
|
||||
/spawn <id>
|
||||
</td>
|
||||
<td>
|
||||
Spawns an object at your location by id.
|
||||
</td>
|
||||
<td>
|
||||
8
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
metrics
|
||||
</td>
|
||||
<td>
|
||||
/metrics
|
||||
</td>
|
||||
<td>
|
||||
Prints some information about the server's performance.
|
||||
</td>
|
||||
<td>
|
||||
8
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
### LEGO® Universe 1.10.64
|
||||
To verify that you are indeed using a LEGO® Universe 1.10.64 client, make sure you have the full client compressed **in a rar file** and run the following command.
|
||||
```bash
|
||||
# Replace <file> with the file path to the zipped client
|
||||
|
||||
# If on Linux or MacOS
|
||||
shasum -a 256 <file>
|
||||
|
||||
# If on Windows using the Command Prompt
|
||||
certutil -hashfile <file> SHA256
|
||||
```
|
||||
|
||||
Below are known good SHA256 checksums of the client:
|
||||
* `8f6c7e84eca3bab93232132a88c4ae6f8367227d7eafeaa0ef9c40e86c14edf5` (packed client, rar compressed)
|
||||
* `c1531bf9401426042e8bab2de04ba1b723042dc01d9907c2635033d417de9e05` (packed client, includes extra locales, rar compressed)
|
||||
* `0d862f71eedcadc4494c4358261669721b40b2131101cbd6ef476c5a6ec6775b` (unpacked client, includes extra locales, rar compressed)
|
||||
|
||||
If the returned hash matches one of the lines above then you can continue with setting up the server. If you are using a fully downloaded and complete client from live, then it will work, but the hash above may not match. Otherwise you must obtain a full install of LEGO® Universe 1.10.64.
|
||||
You must also make absolutely sure your LEGO Universe client is not in a Windows OneDrive. DLU is not and will not support a client being stored in a OneDrive, so ensure you have moved the client outside of that location.
|
||||
|
||||
### Darkflame Universe Client
|
||||
Darkflame Universe clients identify themselves using a higher version number than the regular live clients out there.
|
||||
This was done make sure that older and incomplete clients wouldn't produce false positive bug reports for us, and because we made bug fixes and new content for the client.
|
||||
|
||||
To verify that you are indeed using a Darkflame Universe client, make sure you have the full client compressed **in a zip file** and run the following command.
|
||||
|
||||
```bash
|
||||
# Replace <file> with the file path to the zipped client
|
||||
|
||||
# If on Linux or MacOS
|
||||
shasum -a 1 <file>
|
||||
|
||||
# If on Windows using the Command Prompt
|
||||
certutil -hashfile <file> SHA1
|
||||
```
|
||||
|
||||
Known good *SHA1* checksum of the Darkflame Universe client:
|
||||
- `91498e09b83ce69f46baf9e521d48f23fe502985` (packed client, zip compressed)
|
||||
|
||||
# Development Documentation
|
||||
This is a Work in Progress, but below are some quick links to documentaion for systems and structs in the server
|
||||
[Networked message structs](https://lcdruniverse.org/lu_packets/lu_packets/index.html)
|
||||
[General system documentation](https://docs.lu-dev.net/en/latest/index.html)
|
||||
|
||||
# Credits
|
||||
## Active Contributors
|
||||
* [EmosewaMC](https://github.com/EmosewaMC)
|
||||
* [Jettford](https://github.com/Jettford)
|
||||
* [Aaron K.](https://github.com/aronwk-aaron)
|
||||
|
||||
## DLU Team
|
||||
* [DarwinAnim8or](https://github.com/DarwinAnim8or)
|
||||
@ -434,25 +358,30 @@ Here is a summary of the commands available in-game. All commands are prefixed b
|
||||
* [averysumner](https://github.com/codeshaunted)
|
||||
* [Jon002](https://github.com/jaller200)
|
||||
* [Jonny](https://github.com/cuzitsjonny)
|
||||
* [Aaron K.](https://github.com/aronwk-aaron)
|
||||
|
||||
### Research and tools
|
||||
### Research and Tools
|
||||
* [lcdr](https://github.com/lcdr)
|
||||
* [Xiphoseer](https://github.com/Xiphoseer)
|
||||
|
||||
### Community management
|
||||
### Community Management
|
||||
* [Neal](https://github.com/NealSpellman)
|
||||
|
||||
### Former contributors
|
||||
* TheMachine
|
||||
* Matthew
|
||||
* [Raine](https://github.com/Rainebannister)
|
||||
* Bricknave
|
||||
|
||||
### Logo
|
||||
* Cole Peterson (BlasterBuilder)
|
||||
|
||||
## Special thanks
|
||||
## Active Contributors
|
||||
* [EmosewaMC](https://github.com/EmosewaMC)
|
||||
* [Jettford](https://github.com/Jettford)
|
||||
|
||||
## Former Contributors
|
||||
* TheMachine
|
||||
* Matthew
|
||||
* [Raine](https://github.com/uwainium)
|
||||
* Bricknave
|
||||
|
||||
## Special Thanks
|
||||
* humanoid24
|
||||
* pwjones1969
|
||||
* [Simon](https://github.com/SimonNitzsche)
|
||||
* ALL OF THE NETDEVIL AND LEGO TEAMS!
|
||||
* [ALL OF THE NETDEVIL AND LEGO TEAMS!](https://www.mobygames.com/game/macintosh/lego-universe/credits)
|
||||
|
2
build.sh
2
build.sh
@ -9,5 +9,5 @@ cd build
|
||||
cmake ..
|
||||
|
||||
# To build utilizing multiple cores, append `-j` and the amount of cores to utilize, for example `cmake --build . --config Release -j8'
|
||||
cmake --build . --config Release
|
||||
cmake --build . --config Release $1
|
||||
|
||||
|
@ -7,7 +7,7 @@
|
||||
//DLU Includes:
|
||||
#include "dCommonVars.h"
|
||||
#include "dServer.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
#include "Database.h"
|
||||
#include "dConfig.h"
|
||||
#include "Diagnostics.h"
|
||||
@ -15,23 +15,29 @@
|
||||
|
||||
//RakNet includes:
|
||||
#include "RakNetDefines.h"
|
||||
#include <MessageIdentifiers.h>
|
||||
|
||||
//Auth includes:
|
||||
#include "AuthPackets.h"
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eServerMessageType.h"
|
||||
#include "eAuthMessageType.h"
|
||||
|
||||
#include "Game.h"
|
||||
namespace Game {
|
||||
dLogger* logger = nullptr;
|
||||
Logger* logger = nullptr;
|
||||
dServer* server = nullptr;
|
||||
dConfig* config = nullptr;
|
||||
bool shouldShutdown = false;
|
||||
std::mt19937 randomEngine;
|
||||
}
|
||||
|
||||
dLogger* SetupLogger();
|
||||
Logger* SetupLogger();
|
||||
void HandlePacket(Packet* packet);
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
constexpr uint32_t authFramerate = mediumFramerate;
|
||||
constexpr uint32_t authFrameDelta = mediumFrameDelta;
|
||||
Diagnostics::SetProcessName("Auth");
|
||||
Diagnostics::SetProcessFileName(argv[0]);
|
||||
Diagnostics::Initialize();
|
||||
@ -45,9 +51,9 @@ int main(int argc, char** argv) {
|
||||
Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
|
||||
Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
|
||||
|
||||
Game::logger->Log("AuthServer", "Starting Auth server...");
|
||||
Game::logger->Log("AuthServer", "Version: %i.%i", PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR);
|
||||
Game::logger->Log("AuthServer", "Compiled on: %s", __TIMESTAMP__);
|
||||
LOG("Starting Auth server...");
|
||||
LOG("Version: %i.%i", PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR);
|
||||
LOG("Compiled on: %s", __TIMESTAMP__);
|
||||
|
||||
//Connect to the MySQL Database
|
||||
std::string mysql_host = Game::config->GetValue("mysql_host");
|
||||
@ -58,7 +64,7 @@ int main(int argc, char** argv) {
|
||||
try {
|
||||
Database::Connect(mysql_host, mysql_database, mysql_username, mysql_password);
|
||||
} catch (sql::SQLException& ex) {
|
||||
Game::logger->Log("AuthServer", "Got an error while connecting to the database: %s", ex.what());
|
||||
LOG("Got an error while connecting to the database: %s", ex.what());
|
||||
Database::Destroy("AuthServer");
|
||||
delete Game::server;
|
||||
delete Game::logger;
|
||||
@ -67,7 +73,7 @@ int main(int argc, char** argv) {
|
||||
|
||||
//Find out the master's IP:
|
||||
std::string masterIP;
|
||||
int masterPort = 1500;
|
||||
uint32_t masterPort = 1500;
|
||||
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT ip, port FROM servers WHERE name='master';");
|
||||
auto res = stmt->executeQuery();
|
||||
while (res->next()) {
|
||||
@ -78,9 +84,11 @@ int main(int argc, char** argv) {
|
||||
delete res;
|
||||
delete stmt;
|
||||
|
||||
Game::randomEngine = std::mt19937(time(0));
|
||||
|
||||
//It's safe to pass 'localhost' here, as the IP is only used as the external IP.
|
||||
int maxClients = 50;
|
||||
int ourPort = 1001; //LU client is hardcoded to use this for auth port, so I'm making it the default.
|
||||
uint32_t maxClients = 50;
|
||||
uint32_t ourPort = 1001; //LU client is hardcoded to use this for auth port, so I'm making it the default.
|
||||
if (Game::config->GetValue("max_clients") != "") maxClients = std::stoi(Game::config->GetValue("max_clients"));
|
||||
if (Game::config->GetValue("port") != "") ourPort = std::atoi(Game::config->GetValue("port").c_str());
|
||||
|
||||
@ -89,16 +97,18 @@ int main(int argc, char** argv) {
|
||||
//Run it until server gets a kill message from Master:
|
||||
auto t = std::chrono::high_resolution_clock::now();
|
||||
Packet* packet = nullptr;
|
||||
int framesSinceLastFlush = 0;
|
||||
int framesSinceMasterDisconnect = 0;
|
||||
int framesSinceLastSQLPing = 0;
|
||||
constexpr uint32_t logFlushTime = 30 * authFramerate; // 30 seconds in frames
|
||||
constexpr uint32_t sqlPingTime = 10 * 60 * authFramerate; // 10 minutes in frames
|
||||
uint32_t framesSinceLastFlush = 0;
|
||||
uint32_t framesSinceMasterDisconnect = 0;
|
||||
uint32_t framesSinceLastSQLPing = 0;
|
||||
|
||||
while (!Game::shouldShutdown) {
|
||||
//Check if we're still connected to master:
|
||||
if (!Game::server->GetIsConnectedToMaster()) {
|
||||
framesSinceMasterDisconnect++;
|
||||
|
||||
if (framesSinceMasterDisconnect >= 30)
|
||||
if (framesSinceMasterDisconnect >= authFramerate)
|
||||
break; //Exit our loop, shut down.
|
||||
} else framesSinceMasterDisconnect = 0;
|
||||
|
||||
@ -114,16 +124,16 @@ int main(int argc, char** argv) {
|
||||
}
|
||||
|
||||
//Push our log every 30s:
|
||||
if (framesSinceLastFlush >= 900) {
|
||||
if (framesSinceLastFlush >= logFlushTime) {
|
||||
Game::logger->Flush();
|
||||
framesSinceLastFlush = 0;
|
||||
} else framesSinceLastFlush++;
|
||||
|
||||
//Every 10 min we ping our sql server to keep it alive hopefully:
|
||||
if (framesSinceLastSQLPing >= 40000) {
|
||||
if (framesSinceLastSQLPing >= sqlPingTime) {
|
||||
//Find out the master's IP for absolutely no reason:
|
||||
std::string masterIP;
|
||||
int masterPort;
|
||||
uint32_t masterPort;
|
||||
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT ip, port FROM servers WHERE name='master';");
|
||||
auto res = stmt->executeQuery();
|
||||
while (res->next()) {
|
||||
@ -138,7 +148,7 @@ int main(int argc, char** argv) {
|
||||
} else framesSinceLastSQLPing++;
|
||||
|
||||
//Sleep our thread since auth can afford to.
|
||||
t += std::chrono::milliseconds(mediumFramerate); //Auth can run at a lower "fps"
|
||||
t += std::chrono::milliseconds(authFrameDelta); //Auth can run at a lower "fps"
|
||||
std::this_thread::sleep_until(t);
|
||||
}
|
||||
|
||||
@ -151,7 +161,7 @@ int main(int argc, char** argv) {
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
||||
dLogger* SetupLogger() {
|
||||
Logger* SetupLogger() {
|
||||
std::string logPath = (BinaryPathFinder::GetBinaryDir() / ("logs/AuthServer_" + std::to_string(time(nullptr)) + ".log")).string();
|
||||
bool logToConsole = false;
|
||||
bool logDebugStatements = false;
|
||||
@ -160,17 +170,19 @@ dLogger* SetupLogger() {
|
||||
logDebugStatements = true;
|
||||
#endif
|
||||
|
||||
return new dLogger(logPath, logToConsole, logDebugStatements);
|
||||
return new Logger(logPath, logToConsole, logDebugStatements);
|
||||
}
|
||||
|
||||
void HandlePacket(Packet* packet) {
|
||||
if (packet->length < 4) return;
|
||||
|
||||
if (packet->data[0] == ID_USER_PACKET_ENUM) {
|
||||
if (packet->data[1] == SERVER) {
|
||||
if (packet->data[3] == MSG_SERVER_VERSION_CONFIRM) {
|
||||
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::SERVER) {
|
||||
if (static_cast<eServerMessageType>(packet->data[3]) == eServerMessageType::VERSION_CONFIRM) {
|
||||
AuthPackets::HandleHandshake(Game::server, packet);
|
||||
}
|
||||
} else if (packet->data[1] == AUTH) {
|
||||
if (packet->data[3] == MSG_AUTH_LOGIN_REQUEST) {
|
||||
} else if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::AUTH) {
|
||||
if (static_cast<eAuthMessageType>(packet->data[3]) == eAuthMessageType::LOGIN_REQUEST) {
|
||||
AuthPackets::HandleLoginRequest(Game::server, packet);
|
||||
}
|
||||
}
|
||||
|
@ -8,10 +8,11 @@
|
||||
#include <regex>
|
||||
|
||||
#include "dCommonVars.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
#include "dConfig.h"
|
||||
#include "Database.h"
|
||||
#include "Game.h"
|
||||
#include "eGameMasterLevel.h"
|
||||
|
||||
using namespace dChatFilterDCF;
|
||||
|
||||
@ -108,8 +109,8 @@ void dChatFilter::ExportWordlistToDCF(const std::string& filepath, bool whiteLis
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<std::pair<uint8_t, uint8_t>> dChatFilter::IsSentenceOkay(const std::string& message, int gmLevel, bool whiteList) {
|
||||
if (gmLevel > GAME_MASTER_LEVEL_FORUM_MODERATOR) return { }; //If anything but a forum mod, return true.
|
||||
std::vector<std::pair<uint8_t, uint8_t>> dChatFilter::IsSentenceOkay(const std::string& message, eGameMasterLevel gmLevel, bool whiteList) {
|
||||
if (gmLevel > eGameMasterLevel::FORUM_MODERATOR) return { }; //If anything but a forum mod, return true.
|
||||
if (message.empty()) return { };
|
||||
if (!whiteList && m_DeniedWords.empty()) return { { 0, message.length() } };
|
||||
|
||||
@ -143,7 +144,7 @@ std::vector<std::pair<uint8_t, uint8_t>> dChatFilter::IsSentenceOkay(const std::
|
||||
listOfBadSegments.emplace_back(position, originalSegment.length());
|
||||
}
|
||||
|
||||
position += segment.length() + 1;
|
||||
position += originalSegment.length() + 1;
|
||||
}
|
||||
|
||||
return listOfBadSegments;
|
||||
|
@ -4,6 +4,7 @@
|
||||
|
||||
#include "dCommonVars.h"
|
||||
|
||||
enum class eGameMasterLevel : uint8_t;
|
||||
namespace dChatFilterDCF {
|
||||
static const uint32_t header = ('D' + ('C' << 8) + ('F' << 16) + ('B' << 24));
|
||||
static const uint32_t formatVersion = 2;
|
||||
@ -23,7 +24,7 @@ public:
|
||||
void ReadWordlistPlaintext(const std::string& filepath, bool whiteList);
|
||||
bool ReadWordlistDCF(const std::string& filepath, bool whiteList);
|
||||
void ExportWordlistToDCF(const std::string& filepath, bool whiteList);
|
||||
std::vector<std::pair<uint8_t, uint8_t>> IsSentenceOkay(const std::string& message, int gmLevel, bool whiteList = true);
|
||||
std::vector<std::pair<uint8_t, uint8_t>> IsSentenceOkay(const std::string& message, eGameMasterLevel gmLevel, bool whiteList = true);
|
||||
|
||||
private:
|
||||
bool m_DontGenerateDCF;
|
||||
|
@ -3,24 +3,29 @@
|
||||
#include "Database.h"
|
||||
#include <vector>
|
||||
#include "PacketUtils.h"
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "BitStreamUtils.h"
|
||||
#include "Game.h"
|
||||
#include "dServer.h"
|
||||
#include "GeneralUtils.h"
|
||||
#include "dLogger.h"
|
||||
#include "AddFriendResponseCode.h"
|
||||
#include "AddFriendResponseType.h"
|
||||
#include "Logger.h"
|
||||
#include "eAddFriendResponseCode.h"
|
||||
#include "eAddFriendResponseType.h"
|
||||
#include "RakString.h"
|
||||
#include "dConfig.h"
|
||||
#include "eObjectBits.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eChatMessageType.h"
|
||||
#include "eChatInternalMessageType.h"
|
||||
#include "eClientMessageType.h"
|
||||
#include "eGameMessageType.h"
|
||||
|
||||
extern PlayerContainer playerContainer;
|
||||
|
||||
void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
|
||||
//Get from the packet which player we want to do something with:
|
||||
CINSTREAM;
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID = 0;
|
||||
inStream.Read(playerID);
|
||||
inStream.Read(playerID);
|
||||
|
||||
auto player = playerContainer.GetPlayerData(playerID);
|
||||
if (!player) return;
|
||||
@ -45,8 +50,8 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
|
||||
FriendData fd;
|
||||
fd.isFTP = false; // not a thing in DLU
|
||||
fd.friendID = res->getUInt(1);
|
||||
GeneralUtils::SetBit(fd.friendID, static_cast<size_t>(eObjectBits::OBJECT_BIT_PERSISTENT));
|
||||
GeneralUtils::SetBit(fd.friendID, static_cast<size_t>(eObjectBits::OBJECT_BIT_CHARACTER));
|
||||
GeneralUtils::SetBit(fd.friendID, eObjectBits::PERSISTENT);
|
||||
GeneralUtils::SetBit(fd.friendID, eObjectBits::CHARACTER);
|
||||
|
||||
fd.isBestFriend = res->getInt(2) == 3; //0 = friends, 1 = left_requested, 2 = right_requested, 3 = both_accepted - are now bffs
|
||||
if (fd.isBestFriend) player->countOfBestFriends += 1;
|
||||
@ -71,11 +76,11 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
|
||||
|
||||
//Now, we need to send the friendlist to the server they came from:
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_GET_FRIENDS_LIST_RESPONSE);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GET_FRIENDS_LIST_RESPONSE);
|
||||
bitStream.Write<uint8_t>(0);
|
||||
bitStream.Write<uint16_t>(1); //Length of packet -- just writing one as it doesn't matter, client skips it.
|
||||
bitStream.Write((uint16_t)friends.size());
|
||||
@ -94,10 +99,9 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
|
||||
auto maxNumberOfBestFriendsAsString = Game::config->GetValue("max_number_of_best_friends");
|
||||
// If this config option doesn't exist, default to 5 which is what live used.
|
||||
auto maxNumberOfBestFriends = maxNumberOfBestFriendsAsString != "" ? std::stoi(maxNumberOfBestFriendsAsString) : 5U;
|
||||
CINSTREAM;
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID requestorPlayerID;
|
||||
inStream.Read(requestorPlayerID);
|
||||
inStream.Read(requestorPlayerID);
|
||||
uint32_t spacing{};
|
||||
inStream.Read(spacing);
|
||||
std::string playerName = "";
|
||||
@ -114,8 +118,13 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
|
||||
inStream.Read(isBestFriendRequest);
|
||||
|
||||
auto requestor = playerContainer.GetPlayerData(requestorPlayerID);
|
||||
if (!requestor) {
|
||||
LOG("No requestor player %llu sent to %s found.", requestorPlayerID, playerName.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
if (requestor->playerName == playerName) {
|
||||
SendFriendResponse(requestor, requestor, AddFriendResponseType::MYTHRAN);
|
||||
SendFriendResponse(requestor, requestor, eAddFriendResponseType::MYTHRAN);
|
||||
return;
|
||||
};
|
||||
std::unique_ptr<PlayerData> requestee(playerContainer.GetPlayerData(playerName));
|
||||
@ -153,7 +162,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
|
||||
requestee.reset(new PlayerData());
|
||||
requestee->playerName = playerName;
|
||||
|
||||
SendFriendResponse(requestor, requestee.get(), result->next() ? AddFriendResponseType::NOTONLINE : AddFriendResponseType::INVALIDCHARACTER);
|
||||
SendFriendResponse(requestor, requestee.get(), result->next() ? eAddFriendResponseType::NOTONLINE : eAddFriendResponseType::INVALIDCHARACTER);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -178,10 +187,10 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
|
||||
bestFriendStatus = oldBestFriendStatus;
|
||||
|
||||
// Set the bits
|
||||
GeneralUtils::SetBit(queryPlayerID, static_cast<size_t>(eObjectBits::OBJECT_BIT_CHARACTER));
|
||||
GeneralUtils::SetBit(queryPlayerID, static_cast<size_t>(eObjectBits::OBJECT_BIT_PERSISTENT));
|
||||
GeneralUtils::SetBit(queryFriendID, static_cast<size_t>(eObjectBits::OBJECT_BIT_CHARACTER));
|
||||
GeneralUtils::SetBit(queryFriendID, static_cast<size_t>(eObjectBits::OBJECT_BIT_PERSISTENT));
|
||||
GeneralUtils::SetBit(queryPlayerID, eObjectBits::CHARACTER);
|
||||
GeneralUtils::SetBit(queryPlayerID, eObjectBits::PERSISTENT);
|
||||
GeneralUtils::SetBit(queryFriendID, eObjectBits::CHARACTER);
|
||||
GeneralUtils::SetBit(queryFriendID, eObjectBits::PERSISTENT);
|
||||
|
||||
// Since this player can either be the friend of someone else or be friends with someone else
|
||||
// their column in the database determines what bit gets set. When the value hits 3, they
|
||||
@ -197,10 +206,10 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
|
||||
if (oldBestFriendStatus != bestFriendStatus) {
|
||||
if (requestee->countOfBestFriends >= maxNumberOfBestFriends || requestor->countOfBestFriends >= maxNumberOfBestFriends) {
|
||||
if (requestee->countOfBestFriends >= maxNumberOfBestFriends) {
|
||||
SendFriendResponse(requestor, requestee.get(), AddFriendResponseType::THEIRFRIENDLISTFULL, false);
|
||||
SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::THEIRFRIENDLISTFULL, false);
|
||||
}
|
||||
if (requestor->countOfBestFriends >= maxNumberOfBestFriends) {
|
||||
SendFriendResponse(requestor, requestee.get(), AddFriendResponseType::YOURFRIENDSLISTFULL, false);
|
||||
SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::YOURFRIENDSLISTFULL, false);
|
||||
}
|
||||
} else {
|
||||
// Then update the database with this new info.
|
||||
@ -215,8 +224,8 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
|
||||
if (bestFriendStatus == 3U) {
|
||||
requestee->countOfBestFriends += 1;
|
||||
requestor->countOfBestFriends += 1;
|
||||
if (requestee->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestee.get(), requestor, AddFriendResponseType::ACCEPTED, false, true);
|
||||
if (requestor->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee.get(), AddFriendResponseType::ACCEPTED, false, true);
|
||||
if (requestee->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestee.get(), requestor, eAddFriendResponseType::ACCEPTED, false, true);
|
||||
if (requestor->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::ACCEPTED, false, true);
|
||||
for (auto& friendData : requestor->friends) {
|
||||
if (friendData.friendID == requestee->playerID) {
|
||||
friendData.isBestFriend = true;
|
||||
@ -230,7 +239,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (requestor->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee.get(), AddFriendResponseType::WAITINGAPPROVAL, true, true);
|
||||
if (requestor->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::WAITINGAPPROVAL, true, true);
|
||||
}
|
||||
} else {
|
||||
// Do not send this if we are requesting to be a best friend.
|
||||
@ -242,12 +251,11 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
|
||||
CINSTREAM;
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID;
|
||||
inStream.Read(playerID);
|
||||
inStream.Read(playerID);
|
||||
|
||||
AddFriendResponseCode clientResponseCode = static_cast<AddFriendResponseCode>(packet->data[0x14]);
|
||||
eAddFriendResponseCode clientResponseCode = static_cast<eAddFriendResponseCode>(packet->data[0x14]);
|
||||
std::string friendName = PacketUtils::ReadString(0x15, packet, true);
|
||||
|
||||
//Now to try and find both of these:
|
||||
@ -255,29 +263,29 @@ void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
|
||||
auto requestee = playerContainer.GetPlayerData(friendName);
|
||||
if (!requestor || !requestee) return;
|
||||
|
||||
AddFriendResponseType serverResponseCode{};
|
||||
eAddFriendResponseType serverResponseCode{};
|
||||
uint8_t isAlreadyBestFriends = 0U;
|
||||
// We need to convert this response code to one we can actually send back to the client.
|
||||
switch (clientResponseCode) {
|
||||
case AddFriendResponseCode::ACCEPTED:
|
||||
serverResponseCode = AddFriendResponseType::ACCEPTED;
|
||||
case eAddFriendResponseCode::ACCEPTED:
|
||||
serverResponseCode = eAddFriendResponseType::ACCEPTED;
|
||||
break;
|
||||
case AddFriendResponseCode::BUSY:
|
||||
serverResponseCode = AddFriendResponseType::BUSY;
|
||||
case eAddFriendResponseCode::BUSY:
|
||||
serverResponseCode = eAddFriendResponseType::BUSY;
|
||||
break;
|
||||
case AddFriendResponseCode::CANCELLED:
|
||||
serverResponseCode = AddFriendResponseType::CANCELLED;
|
||||
case eAddFriendResponseCode::CANCELLED:
|
||||
serverResponseCode = eAddFriendResponseType::CANCELLED;
|
||||
break;
|
||||
case AddFriendResponseCode::REJECTED:
|
||||
serverResponseCode = AddFriendResponseType::DECLINED;
|
||||
case eAddFriendResponseCode::REJECTED:
|
||||
serverResponseCode = eAddFriendResponseType::DECLINED;
|
||||
break;
|
||||
}
|
||||
|
||||
// Now that we have handled the base cases, we need to check the other cases.
|
||||
if (serverResponseCode == AddFriendResponseType::ACCEPTED) {
|
||||
if (serverResponseCode == eAddFriendResponseType::ACCEPTED) {
|
||||
for (auto friendData : requestor->friends) {
|
||||
if (friendData.friendID == requestee->playerID) {
|
||||
serverResponseCode = AddFriendResponseType::ALREADYFRIEND;
|
||||
serverResponseCode = eAddFriendResponseType::ALREADYFRIEND;
|
||||
if (friendData.isBestFriend) {
|
||||
isAlreadyBestFriends = 1U;
|
||||
}
|
||||
@ -286,7 +294,7 @@ void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
|
||||
}
|
||||
|
||||
// This message is NOT sent for best friends and is handled differently for those requests.
|
||||
if (serverResponseCode == AddFriendResponseType::ACCEPTED) {
|
||||
if (serverResponseCode == eAddFriendResponseType::ACCEPTED) {
|
||||
// Add the each player to the others friend list.
|
||||
FriendData requestorData;
|
||||
requestorData.zoneID = requestor->zoneID;
|
||||
@ -313,15 +321,14 @@ void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
|
||||
statement->execute();
|
||||
}
|
||||
|
||||
if (serverResponseCode != AddFriendResponseType::DECLINED) SendFriendResponse(requestor, requestee, serverResponseCode, isAlreadyBestFriends);
|
||||
if (serverResponseCode != AddFriendResponseType::ALREADYFRIEND) SendFriendResponse(requestee, requestor, serverResponseCode, isAlreadyBestFriends);
|
||||
if (serverResponseCode != eAddFriendResponseType::DECLINED) SendFriendResponse(requestor, requestee, serverResponseCode, isAlreadyBestFriends);
|
||||
if (serverResponseCode != eAddFriendResponseType::ALREADYFRIEND) SendFriendResponse(requestee, requestor, serverResponseCode, isAlreadyBestFriends);
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandleRemoveFriend(Packet* packet) {
|
||||
CINSTREAM;
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID;
|
||||
inStream.Read(playerID);
|
||||
inStream.Read(playerID);
|
||||
std::string friendName = PacketUtils::ReadString(0x14, packet, true);
|
||||
|
||||
//we'll have to query the db here to find the user, since you can delete them while they're offline.
|
||||
@ -336,8 +343,8 @@ void ChatPacketHandler::HandleRemoveFriend(Packet* packet) {
|
||||
}
|
||||
|
||||
// Convert friendID to LWOOBJID
|
||||
GeneralUtils::SetBit(friendID, static_cast<size_t>(eObjectBits::OBJECT_BIT_PERSISTENT));
|
||||
GeneralUtils::SetBit(friendID, static_cast<size_t>(eObjectBits::OBJECT_BIT_CHARACTER));
|
||||
GeneralUtils::SetBit(friendID, eObjectBits::PERSISTENT);
|
||||
GeneralUtils::SetBit(friendID, eObjectBits::CHARACTER);
|
||||
|
||||
std::unique_ptr<sql::PreparedStatement> deletestmt(Database::CreatePreppedStmt("DELETE FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;"));
|
||||
deletestmt->setUInt(1, static_cast<uint32_t>(playerID));
|
||||
@ -376,10 +383,9 @@ void ChatPacketHandler::HandleRemoveFriend(Packet* packet) {
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandleChatMessage(Packet* packet) {
|
||||
CINSTREAM;
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
inStream.Read(playerID);
|
||||
inStream.Read(playerID);
|
||||
|
||||
auto* sender = playerContainer.GetPlayerData(playerID);
|
||||
|
||||
@ -396,7 +402,7 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
|
||||
|
||||
std::string message = PacketUtils::ReadString(0x66, packet, true, 512);
|
||||
|
||||
Game::logger->Log("ChatPacketHandler", "Got a message from (%s) [%d]: %s", senderName.c_str(), channel, message.c_str());
|
||||
LOG("Got a message from (%s) [%d]: %s", senderName.c_str(), channel, message.c_str());
|
||||
|
||||
if (channel != 8) return;
|
||||
|
||||
@ -412,21 +418,21 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
|
||||
const auto otherName = std::string(otherMember->playerName.c_str());
|
||||
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(otherMember->playerID);
|
||||
|
||||
PacketUtils::WriteHeader(bitStream, CHAT, MSG_CHAT_PRIVATE_CHAT_MESSAGE);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
|
||||
bitStream.Write(otherMember->playerID);
|
||||
bitStream.Write<uint8_t>(8);
|
||||
bitStream.Write<unsigned int>(69);
|
||||
PacketUtils::WritePacketWString(senderName, 33, &bitStream);
|
||||
bitStream.Write(LUWString(senderName));
|
||||
bitStream.Write(sender->playerID);
|
||||
bitStream.Write<uint16_t>(0);
|
||||
bitStream.Write<uint8_t>(0); //not mythran nametag
|
||||
PacketUtils::WritePacketWString(otherName, 33, &bitStream);
|
||||
bitStream.Write(LUWString(otherName));
|
||||
bitStream.Write<uint8_t>(0); //not mythran for receiver
|
||||
bitStream.Write<uint8_t>(0); //teams?
|
||||
PacketUtils::WritePacketWString(message, 512, &bitStream);
|
||||
bitStream.Write(LUWString(message, 512));
|
||||
|
||||
SystemAddress sysAddr = otherMember->sysAddr;
|
||||
SEND_PACKET;
|
||||
@ -434,7 +440,7 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
|
||||
LWOOBJID senderID = PacketUtils::ReadPacketS64(0x08, packet);
|
||||
LWOOBJID senderID = PacketUtils::ReadS64(0x08, packet);
|
||||
std::string receiverName = PacketUtils::ReadString(0x66, packet, true);
|
||||
std::string message = PacketUtils::ReadString(0xAA, packet, true, 512);
|
||||
|
||||
@ -451,21 +457,21 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
|
||||
//To the sender:
|
||||
{
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(goonA->playerID);
|
||||
|
||||
PacketUtils::WriteHeader(bitStream, CHAT, MSG_CHAT_PRIVATE_CHAT_MESSAGE);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
|
||||
bitStream.Write(goonA->playerID);
|
||||
bitStream.Write<uint8_t>(7);
|
||||
bitStream.Write<unsigned int>(69);
|
||||
PacketUtils::WritePacketWString(goonAName, 33, &bitStream);
|
||||
bitStream.Write(LUWString(goonAName));
|
||||
bitStream.Write(goonA->playerID);
|
||||
bitStream.Write<uint16_t>(0);
|
||||
bitStream.Write<uint8_t>(0); //not mythran nametag
|
||||
PacketUtils::WritePacketWString(goonBName, 33, &bitStream);
|
||||
bitStream.Write(LUWString(goonBName));
|
||||
bitStream.Write<uint8_t>(0); //not mythran for receiver
|
||||
bitStream.Write<uint8_t>(0); //success
|
||||
PacketUtils::WritePacketWString(message, 512, &bitStream);
|
||||
bitStream.Write(LUWString(message, 512));
|
||||
|
||||
SystemAddress sysAddr = goonA->sysAddr;
|
||||
SEND_PACKET;
|
||||
@ -474,21 +480,21 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
|
||||
//To the receiver:
|
||||
{
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(goonB->playerID);
|
||||
|
||||
PacketUtils::WriteHeader(bitStream, CHAT, MSG_CHAT_PRIVATE_CHAT_MESSAGE);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
|
||||
bitStream.Write(goonA->playerID);
|
||||
bitStream.Write<uint8_t>(7);
|
||||
bitStream.Write<unsigned int>(69);
|
||||
PacketUtils::WritePacketWString(goonAName, 33, &bitStream);
|
||||
bitStream.Write(LUWString(goonAName));
|
||||
bitStream.Write(goonA->playerID);
|
||||
bitStream.Write<uint16_t>(0);
|
||||
bitStream.Write<uint8_t>(0); //not mythran nametag
|
||||
PacketUtils::WritePacketWString(goonBName, 33, &bitStream);
|
||||
bitStream.Write(LUWString(goonBName));
|
||||
bitStream.Write<uint8_t>(0); //not mythran for receiver
|
||||
bitStream.Write<uint8_t>(3); //new whisper
|
||||
PacketUtils::WritePacketWString(message, 512, &bitStream);
|
||||
bitStream.Write(LUWString(message, 512));
|
||||
|
||||
SystemAddress sysAddr = goonB->sysAddr;
|
||||
SEND_PACKET;
|
||||
@ -496,10 +502,9 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandleTeamInvite(Packet* packet) {
|
||||
CINSTREAM;
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID;
|
||||
inStream.Read(playerID);
|
||||
inStream.Read(playerID);
|
||||
std::string invitedPlayer = PacketUtils::ReadString(0x14, packet, true);
|
||||
|
||||
auto* player = playerContainer.GetPlayerData(playerID);
|
||||
@ -527,20 +532,19 @@ void ChatPacketHandler::HandleTeamInvite(Packet* packet) {
|
||||
if (team->memberIDs.size() > 3) {
|
||||
// no more teams greater than 4
|
||||
|
||||
Game::logger->Log("ChatPacketHandler", "Someone tried to invite a 5th player to a team");
|
||||
LOG("Someone tried to invite a 5th player to a team");
|
||||
return;
|
||||
}
|
||||
|
||||
SendTeamInvite(other, player);
|
||||
|
||||
Game::logger->Log("ChatPacketHandler", "Got team invite: %llu -> %s", playerID, invitedPlayer.c_str());
|
||||
LOG("Got team invite: %llu -> %s", playerID, invitedPlayer.c_str());
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet) {
|
||||
CINSTREAM;
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
inStream.Read(playerID);
|
||||
inStream.Read(playerID);
|
||||
uint32_t size = 0;
|
||||
inStream.Read(size);
|
||||
char declined = 0;
|
||||
@ -548,7 +552,7 @@ void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet) {
|
||||
LWOOBJID leaderID = LWOOBJID_EMPTY;
|
||||
inStream.Read(leaderID);
|
||||
|
||||
Game::logger->Log("ChatPacketHandler", "Accepted invite: %llu -> %llu (%d)", playerID, leaderID, declined);
|
||||
LOG("Accepted invite: %llu -> %llu (%d)", playerID, leaderID, declined);
|
||||
|
||||
if (declined) {
|
||||
return;
|
||||
@ -557,13 +561,13 @@ void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet) {
|
||||
auto* team = playerContainer.GetTeam(leaderID);
|
||||
|
||||
if (team == nullptr) {
|
||||
Game::logger->Log("ChatPacketHandler", "Failed to find team for leader (%llu)", leaderID);
|
||||
LOG("Failed to find team for leader (%llu)", leaderID);
|
||||
|
||||
team = playerContainer.GetTeam(playerID);
|
||||
}
|
||||
|
||||
if (team == nullptr) {
|
||||
Game::logger->Log("ChatPacketHandler", "Failed to find team for player (%llu)", playerID);
|
||||
LOG("Failed to find team for player (%llu)", playerID);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -571,16 +575,15 @@ void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet) {
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandleTeamLeave(Packet* packet) {
|
||||
CINSTREAM;
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
inStream.Read(playerID);
|
||||
inStream.Read(playerID);
|
||||
uint32_t size = 0;
|
||||
inStream.Read(size);
|
||||
|
||||
auto* team = playerContainer.GetTeam(playerID);
|
||||
|
||||
Game::logger->Log("ChatPacketHandler", "(%llu) leaving team", playerID);
|
||||
LOG("(%llu) leaving team", playerID);
|
||||
|
||||
if (team != nullptr) {
|
||||
playerContainer.RemoveMember(team, playerID, false, false, true);
|
||||
@ -588,14 +591,13 @@ void ChatPacketHandler::HandleTeamLeave(Packet* packet) {
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandleTeamKick(Packet* packet) {
|
||||
CINSTREAM;
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
inStream.Read(playerID);
|
||||
inStream.Read(playerID);
|
||||
|
||||
std::string kickedPlayer = PacketUtils::ReadString(0x14, packet, true);
|
||||
|
||||
Game::logger->Log("ChatPacketHandler", "(%llu) kicking (%s) from team", playerID, kickedPlayer.c_str());
|
||||
LOG("(%llu) kicking (%s) from team", playerID, kickedPlayer.c_str());
|
||||
|
||||
auto* kicked = playerContainer.GetPlayerData(kickedPlayer);
|
||||
|
||||
@ -619,14 +621,13 @@ void ChatPacketHandler::HandleTeamKick(Packet* packet) {
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandleTeamPromote(Packet* packet) {
|
||||
CINSTREAM;
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
inStream.Read(playerID);
|
||||
inStream.Read(playerID);
|
||||
|
||||
std::string promotedPlayer = PacketUtils::ReadString(0x14, packet, true);
|
||||
|
||||
Game::logger->Log("ChatPacketHandler", "(%llu) promoting (%s) to team leader", playerID, promotedPlayer.c_str());
|
||||
LOG("(%llu) promoting (%s) to team leader", playerID, promotedPlayer.c_str());
|
||||
|
||||
auto* promoted = playerContainer.GetPlayerData(promotedPlayer);
|
||||
|
||||
@ -642,10 +643,9 @@ void ChatPacketHandler::HandleTeamPromote(Packet* packet) {
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandleTeamLootOption(Packet* packet) {
|
||||
CINSTREAM;
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
inStream.Read(playerID);
|
||||
inStream.Read(playerID);
|
||||
uint32_t size = 0;
|
||||
inStream.Read(size);
|
||||
|
||||
@ -666,10 +666,9 @@ void ChatPacketHandler::HandleTeamLootOption(Packet* packet) {
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
|
||||
CINSTREAM;
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
inStream.Read(playerID);
|
||||
inStream.Read(playerID);
|
||||
|
||||
auto* team = playerContainer.GetTeam(playerID);
|
||||
auto* data = playerContainer.GetPlayerData(playerID);
|
||||
@ -724,13 +723,13 @@ void ChatPacketHandler::HandleGuildLeave(Packet* packet){
|
||||
|
||||
void ChatPacketHandler::SendTeamInvite(PlayerData* receiver, PlayerData* sender) {
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver->playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_TEAM_INVITE);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::TEAM_INVITE);
|
||||
|
||||
PacketUtils::WritePacketWString(sender->playerName.c_str(), 33, &bitStream);
|
||||
bitStream.Write(LUWString(sender->playerName.c_str()));
|
||||
bitStream.Write(sender->playerID);
|
||||
|
||||
SystemAddress sysAddr = receiver->sysAddr;
|
||||
@ -739,14 +738,14 @@ void ChatPacketHandler::SendTeamInvite(PlayerData* receiver, PlayerData* sender)
|
||||
|
||||
void ChatPacketHandler::SendTeamInviteConfirm(PlayerData* receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName) {
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver->playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(receiver->playerID);
|
||||
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_INVITE_CONFIRM);
|
||||
bitStream.Write(eGameMessageType::TEAM_INVITE_CONFIRM);
|
||||
|
||||
bitStream.Write(bLeaderIsFreeTrial);
|
||||
bitStream.Write(i64LeaderID);
|
||||
@ -766,14 +765,14 @@ void ChatPacketHandler::SendTeamInviteConfirm(PlayerData* receiver, bool bLeader
|
||||
|
||||
void ChatPacketHandler::SendTeamStatus(PlayerData* receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName) {
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver->playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(receiver->playerID);
|
||||
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_GET_STATUS_RESPONSE);
|
||||
bitStream.Write(eGameMessageType::TEAM_GET_STATUS_RESPONSE);
|
||||
|
||||
bitStream.Write(i64LeaderID);
|
||||
bitStream.Write(i64LeaderZoneID);
|
||||
@ -791,14 +790,14 @@ void ChatPacketHandler::SendTeamStatus(PlayerData* receiver, LWOOBJID i64LeaderI
|
||||
|
||||
void ChatPacketHandler::SendTeamSetLeader(PlayerData* receiver, LWOOBJID i64PlayerID) {
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver->playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(receiver->playerID);
|
||||
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_SET_LEADER);
|
||||
bitStream.Write(eGameMessageType::TEAM_SET_LEADER);
|
||||
|
||||
bitStream.Write(i64PlayerID);
|
||||
|
||||
@ -808,14 +807,14 @@ void ChatPacketHandler::SendTeamSetLeader(PlayerData* receiver, LWOOBJID i64Play
|
||||
|
||||
void ChatPacketHandler::SendTeamAddPlayer(PlayerData* receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID) {
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver->playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(receiver->playerID);
|
||||
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_ADD_PLAYER);
|
||||
bitStream.Write(eGameMessageType::TEAM_ADD_PLAYER);
|
||||
|
||||
bitStream.Write(bIsFreeTrial);
|
||||
bitStream.Write(bLocal);
|
||||
@ -837,14 +836,14 @@ void ChatPacketHandler::SendTeamAddPlayer(PlayerData* receiver, bool bIsFreeTria
|
||||
|
||||
void ChatPacketHandler::SendTeamRemovePlayer(PlayerData* receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName) {
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver->playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(receiver->playerID);
|
||||
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_REMOVE_PLAYER);
|
||||
bitStream.Write(eGameMessageType::TEAM_REMOVE_PLAYER);
|
||||
|
||||
bitStream.Write(bDisband);
|
||||
bitStream.Write(bIsKicked);
|
||||
@ -863,14 +862,14 @@ void ChatPacketHandler::SendTeamRemovePlayer(PlayerData* receiver, bool bDisband
|
||||
|
||||
void ChatPacketHandler::SendTeamSetOffWorldFlag(PlayerData* receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID) {
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver->playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(receiver->playerID);
|
||||
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_SET_OFF_WORLD_FLAG);
|
||||
bitStream.Write(eGameMessageType::TEAM_SET_OFF_WORLD_FLAG);
|
||||
|
||||
bitStream.Write(i64PlayerID);
|
||||
if (receiver->zoneID.GetCloneID() == zoneID.GetCloneID()) {
|
||||
@ -897,16 +896,16 @@ void ChatPacketHandler::SendFriendUpdate(PlayerData* friendData, PlayerData* pla
|
||||
[bool] - is FTP*/
|
||||
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(friendData->playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_UPDATE_FRIEND_NOTIFY);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::UPDATE_FRIEND_NOTIFY);
|
||||
bitStream.Write<uint8_t>(notifyType);
|
||||
|
||||
std::string playerName = playerData->playerName.c_str();
|
||||
|
||||
PacketUtils::WritePacketWString(playerName, 33, &bitStream);
|
||||
bitStream.Write(LUWString(playerName));
|
||||
|
||||
bitStream.Write(playerData->zoneID.GetMapID());
|
||||
bitStream.Write(playerData->zoneID.GetInstanceID());
|
||||
@ -930,40 +929,40 @@ void ChatPacketHandler::SendFriendRequest(PlayerData* receiver, PlayerData* send
|
||||
//Make sure people aren't requesting people that they're already friends with:
|
||||
for (auto fr : receiver->friends) {
|
||||
if (fr.friendID == sender->playerID) {
|
||||
SendFriendResponse(sender, receiver, AddFriendResponseType::ALREADYFRIEND, fr.isBestFriend);
|
||||
SendFriendResponse(sender, receiver, eAddFriendResponseType::ALREADYFRIEND, fr.isBestFriend);
|
||||
return; //we have this player as a friend, yeet this function so it doesn't send another request.
|
||||
}
|
||||
}
|
||||
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver->playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_ADD_FRIEND_REQUEST);
|
||||
PacketUtils::WritePacketWString(sender->playerName.c_str(), 33, &bitStream);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::ADD_FRIEND_REQUEST);
|
||||
bitStream.Write(LUWString(sender->playerName.c_str()));
|
||||
bitStream.Write<uint8_t>(0); // This is a BFF flag however this is unused in live and does not have an implementation client side.
|
||||
|
||||
SystemAddress sysAddr = receiver->sysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void ChatPacketHandler::SendFriendResponse(PlayerData* receiver, PlayerData* sender, AddFriendResponseType responseCode, uint8_t isBestFriendsAlready, uint8_t isBestFriendRequest) {
|
||||
void ChatPacketHandler::SendFriendResponse(PlayerData* receiver, PlayerData* sender, eAddFriendResponseType responseCode, uint8_t isBestFriendsAlready, uint8_t isBestFriendRequest) {
|
||||
if (!receiver || !sender) return;
|
||||
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver->playerID);
|
||||
|
||||
// Portion that will get routed:
|
||||
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_ADD_FRIEND_RESPONSE);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::ADD_FRIEND_RESPONSE);
|
||||
bitStream.Write(responseCode);
|
||||
// For all requests besides accepted, write a flag that says whether or not we are already best friends with the receiver.
|
||||
bitStream.Write<uint8_t>(responseCode != AddFriendResponseType::ACCEPTED ? isBestFriendsAlready : sender->sysAddr != UNASSIGNED_SYSTEM_ADDRESS);
|
||||
bitStream.Write<uint8_t>(responseCode != eAddFriendResponseType::ACCEPTED ? isBestFriendsAlready : sender->sysAddr != UNASSIGNED_SYSTEM_ADDRESS);
|
||||
// Then write the player name
|
||||
PacketUtils::WritePacketWString(sender->playerName.c_str(), 33, &bitStream);
|
||||
bitStream.Write(LUWString(sender->playerName.c_str()));
|
||||
// Then if this is an acceptance code, write the following extra info.
|
||||
if (responseCode == AddFriendResponseType::ACCEPTED) {
|
||||
if (responseCode == eAddFriendResponseType::ACCEPTED) {
|
||||
bitStream.Write(sender->playerID);
|
||||
bitStream.Write(sender->zoneID);
|
||||
bitStream.Write(isBestFriendRequest); //isBFF
|
||||
@ -977,13 +976,13 @@ void ChatPacketHandler::SendRemoveFriend(PlayerData* receiver, std::string& pers
|
||||
if (!receiver) return;
|
||||
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver->playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_REMOVE_FRIEND_RESPONSE);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::REMOVE_FRIEND_RESPONSE);
|
||||
bitStream.Write<uint8_t>(isSuccessful); //isOnline
|
||||
PacketUtils::WritePacketWString(personToRemove, 33, &bitStream);
|
||||
bitStream.Write(LUWString(personToRemove));
|
||||
|
||||
SystemAddress sysAddr = receiver->sysAddr;
|
||||
SEND_PACKET;
|
||||
|
@ -4,7 +4,7 @@
|
||||
#include "BitStream.h"
|
||||
|
||||
struct PlayerData;
|
||||
enum class AddFriendResponseType : uint8_t;
|
||||
enum class eAddFriendResponseType : uint8_t;
|
||||
|
||||
namespace ChatPacketHandler {
|
||||
void HandleFriendlistRequest(Packet* packet);
|
||||
@ -37,6 +37,6 @@ namespace ChatPacketHandler {
|
||||
void SendFriendUpdate(PlayerData* friendData, PlayerData* playerData, uint8_t notifyType, uint8_t isBestFriend);
|
||||
|
||||
void SendFriendRequest(PlayerData* receiver, PlayerData* sender);
|
||||
void SendFriendResponse(PlayerData* receiver, PlayerData* sender, AddFriendResponseType responseCode, uint8_t isBestFriendsAlready = 0U, uint8_t isBestFriendRequest = 0U);
|
||||
void SendFriendResponse(PlayerData* receiver, PlayerData* sender, eAddFriendResponseType responseCode, uint8_t isBestFriendsAlready = 0U, uint8_t isBestFriendRequest = 0U);
|
||||
void SendRemoveFriend(PlayerData* receiver, std::string& personToRemove, bool isSuccessful);
|
||||
};
|
||||
|
@ -6,37 +6,45 @@
|
||||
//DLU Includes:
|
||||
#include "dCommonVars.h"
|
||||
#include "dServer.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
#include "Database.h"
|
||||
#include "dConfig.h"
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "dChatFilter.h"
|
||||
#include "Diagnostics.h"
|
||||
#include "AssetManager.h"
|
||||
#include "BinaryPathFinder.h"
|
||||
|
||||
#include "eConnectionType.h"
|
||||
#include "PlayerContainer.h"
|
||||
#include "ChatPacketHandler.h"
|
||||
#include "eChatMessageType.h"
|
||||
#include "eChatInternalMessageType.h"
|
||||
#include "eWorldMessageType.h"
|
||||
|
||||
#include "Game.h"
|
||||
|
||||
//RakNet includes:
|
||||
#include "RakNetDefines.h"
|
||||
#include <MessageIdentifiers.h>
|
||||
|
||||
namespace Game {
|
||||
dLogger* logger = nullptr;
|
||||
Logger* logger = nullptr;
|
||||
dServer* server = nullptr;
|
||||
dConfig* config = nullptr;
|
||||
dChatFilter* chatFilter = nullptr;
|
||||
AssetManager* assetManager = nullptr;
|
||||
bool shouldShutdown = false;
|
||||
std::mt19937 randomEngine;
|
||||
}
|
||||
|
||||
//RakNet includes:
|
||||
#include "RakNetDefines.h"
|
||||
|
||||
dLogger* SetupLogger();
|
||||
Logger* SetupLogger();
|
||||
void HandlePacket(Packet* packet);
|
||||
|
||||
PlayerContainer playerContainer;
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
constexpr uint32_t chatFramerate = mediumFramerate;
|
||||
constexpr uint32_t chatFrameDelta = mediumFrameDelta;
|
||||
Diagnostics::SetProcessName("Chat");
|
||||
Diagnostics::SetProcessFileName(argv[0]);
|
||||
Diagnostics::Initialize();
|
||||
@ -50,9 +58,9 @@ int main(int argc, char** argv) {
|
||||
Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
|
||||
Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
|
||||
|
||||
Game::logger->Log("ChatServer", "Starting Chat server...");
|
||||
Game::logger->Log("ChatServer", "Version: %i.%i", PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR);
|
||||
Game::logger->Log("ChatServer", "Compiled on: %s", __TIMESTAMP__);
|
||||
LOG("Starting Chat server...");
|
||||
LOG("Version: %i.%i", PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR);
|
||||
LOG("Compiled on: %s", __TIMESTAMP__);
|
||||
|
||||
try {
|
||||
std::string clientPathStr = Game::config->GetValue("client_location");
|
||||
@ -64,7 +72,7 @@ int main(int argc, char** argv) {
|
||||
|
||||
Game::assetManager = new AssetManager(clientPath);
|
||||
} catch (std::runtime_error& ex) {
|
||||
Game::logger->Log("ChatServer", "Got an error while setting up assets: %s", ex.what());
|
||||
LOG("Got an error while setting up assets: %s", ex.what());
|
||||
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
@ -78,7 +86,7 @@ int main(int argc, char** argv) {
|
||||
try {
|
||||
Database::Connect(mysql_host, mysql_database, mysql_username, mysql_password);
|
||||
} catch (sql::SQLException& ex) {
|
||||
Game::logger->Log("ChatServer", "Got an error while connecting to the database: %s", ex.what());
|
||||
LOG("Got an error while connecting to the database: %s", ex.what());
|
||||
Database::Destroy("ChatServer");
|
||||
delete Game::server;
|
||||
delete Game::logger;
|
||||
@ -87,7 +95,7 @@ int main(int argc, char** argv) {
|
||||
|
||||
//Find out the master's IP:
|
||||
std::string masterIP;
|
||||
int masterPort = 1000;
|
||||
uint32_t masterPort = 1000;
|
||||
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT ip, port FROM servers WHERE name='master';");
|
||||
auto res = stmt->executeQuery();
|
||||
while (res->next()) {
|
||||
@ -99,8 +107,8 @@ int main(int argc, char** argv) {
|
||||
delete stmt;
|
||||
|
||||
//It's safe to pass 'localhost' here, as the IP is only used as the external IP.
|
||||
int maxClients = 50;
|
||||
int ourPort = 1501;
|
||||
uint32_t maxClients = 50;
|
||||
uint32_t ourPort = 1501;
|
||||
if (Game::config->GetValue("max_clients") != "") maxClients = std::stoi(Game::config->GetValue("max_clients"));
|
||||
if (Game::config->GetValue("port") != "") ourPort = std::atoi(Game::config->GetValue("port").c_str());
|
||||
|
||||
@ -108,19 +116,23 @@ int main(int argc, char** argv) {
|
||||
|
||||
Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", bool(std::stoi(Game::config->GetValue("dont_generate_dcf"))));
|
||||
|
||||
Game::randomEngine = std::mt19937(time(0));
|
||||
|
||||
//Run it until server gets a kill message from Master:
|
||||
auto t = std::chrono::high_resolution_clock::now();
|
||||
Packet* packet = nullptr;
|
||||
int framesSinceLastFlush = 0;
|
||||
int framesSinceMasterDisconnect = 0;
|
||||
int framesSinceLastSQLPing = 0;
|
||||
constexpr uint32_t logFlushTime = 30 * chatFramerate; // 30 seconds in frames
|
||||
constexpr uint32_t sqlPingTime = 10 * 60 * chatFramerate; // 10 minutes in frames
|
||||
uint32_t framesSinceLastFlush = 0;
|
||||
uint32_t framesSinceMasterDisconnect = 0;
|
||||
uint32_t framesSinceLastSQLPing = 0;
|
||||
|
||||
while (!Game::shouldShutdown) {
|
||||
//Check if we're still connected to master:
|
||||
if (!Game::server->GetIsConnectedToMaster()) {
|
||||
framesSinceMasterDisconnect++;
|
||||
|
||||
if (framesSinceMasterDisconnect >= 30)
|
||||
if (framesSinceMasterDisconnect >= chatFramerate)
|
||||
break; //Exit our loop, shut down.
|
||||
} else framesSinceMasterDisconnect = 0;
|
||||
|
||||
@ -136,16 +148,16 @@ int main(int argc, char** argv) {
|
||||
}
|
||||
|
||||
//Push our log every 30s:
|
||||
if (framesSinceLastFlush >= 900) {
|
||||
if (framesSinceLastFlush >= logFlushTime) {
|
||||
Game::logger->Flush();
|
||||
framesSinceLastFlush = 0;
|
||||
} else framesSinceLastFlush++;
|
||||
|
||||
//Every 10 min we ping our sql server to keep it alive hopefully:
|
||||
if (framesSinceLastSQLPing >= 40000) {
|
||||
if (framesSinceLastSQLPing >= sqlPingTime) {
|
||||
//Find out the master's IP for absolutely no reason:
|
||||
std::string masterIP;
|
||||
int masterPort;
|
||||
uint32_t masterPort;
|
||||
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT ip, port FROM servers WHERE name='master';");
|
||||
auto res = stmt->executeQuery();
|
||||
while (res->next()) {
|
||||
@ -160,7 +172,7 @@ int main(int argc, char** argv) {
|
||||
} else framesSinceLastSQLPing++;
|
||||
|
||||
//Sleep our thread since auth can afford to.
|
||||
t += std::chrono::milliseconds(mediumFramerate); //Chat can run at a lower "fps"
|
||||
t += std::chrono::milliseconds(chatFrameDelta); //Chat can run at a lower "fps"
|
||||
std::this_thread::sleep_until(t);
|
||||
}
|
||||
|
||||
@ -173,7 +185,7 @@ int main(int argc, char** argv) {
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
||||
dLogger* SetupLogger() {
|
||||
Logger* SetupLogger() {
|
||||
std::string logPath = (BinaryPathFinder::GetBinaryDir() / ("logs/ChatServer_" + std::to_string(time(nullptr)) + ".log")).string();
|
||||
bool logToConsole = false;
|
||||
bool logDebugStatements = false;
|
||||
@ -182,37 +194,39 @@ dLogger* SetupLogger() {
|
||||
logDebugStatements = true;
|
||||
#endif
|
||||
|
||||
return new dLogger(logPath, logToConsole, logDebugStatements);
|
||||
return new Logger(logPath, logToConsole, logDebugStatements);
|
||||
}
|
||||
|
||||
void HandlePacket(Packet* packet) {
|
||||
if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
|
||||
Game::logger->Log("ChatServer", "A server has disconnected, erasing their connected players from the list.");
|
||||
LOG("A server has disconnected, erasing their connected players from the list.");
|
||||
}
|
||||
|
||||
if (packet->data[0] == ID_NEW_INCOMING_CONNECTION) {
|
||||
Game::logger->Log("ChatServer", "A server is connecting, awaiting user list.");
|
||||
LOG("A server is connecting, awaiting user list.");
|
||||
}
|
||||
|
||||
if (packet->data[1] == CHAT_INTERNAL) {
|
||||
switch (packet->data[3]) {
|
||||
case MSG_CHAT_INTERNAL_PLAYER_ADDED_NOTIFICATION:
|
||||
if (packet->length < 4) return; // Nothing left to process. Need 4 bytes to continue.
|
||||
|
||||
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::CHAT_INTERNAL) {
|
||||
switch (static_cast<eChatInternalMessageType>(packet->data[3])) {
|
||||
case eChatInternalMessageType::PLAYER_ADDED_NOTIFICATION:
|
||||
playerContainer.InsertPlayer(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_INTERNAL_PLAYER_REMOVED_NOTIFICATION:
|
||||
case eChatInternalMessageType::PLAYER_REMOVED_NOTIFICATION:
|
||||
playerContainer.RemovePlayer(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_INTERNAL_MUTE_UPDATE:
|
||||
case eChatInternalMessageType::MUTE_UPDATE:
|
||||
playerContainer.MuteUpdate(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_INTERNAL_CREATE_TEAM:
|
||||
case eChatInternalMessageType::CREATE_TEAM:
|
||||
playerContainer.CreateTeamServer(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_INTERNAL_ANNOUNCEMENT: {
|
||||
case eChatInternalMessageType::ANNOUNCEMENT: {
|
||||
//we just forward this packet to every connected server
|
||||
CINSTREAM;
|
||||
Game::server->Send(&inStream, packet->systemAddress, true); //send to everyone except origin
|
||||
@ -220,114 +234,113 @@ void HandlePacket(Packet* packet) {
|
||||
}
|
||||
|
||||
default:
|
||||
Game::logger->Log("ChatServer", "Unknown CHAT_INTERNAL id: %i", int(packet->data[3]));
|
||||
LOG("Unknown CHAT_INTERNAL id: %i", int(packet->data[3]));
|
||||
}
|
||||
}
|
||||
|
||||
if (packet->data[1] == CHAT) {
|
||||
switch (packet->data[3]) {
|
||||
case MSG_CHAT_GET_FRIENDS_LIST:
|
||||
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::CHAT) {
|
||||
switch (static_cast<eChatMessageType>(packet->data[3])) {
|
||||
case eChatMessageType::GET_FRIENDS_LIST:
|
||||
ChatPacketHandler::HandleFriendlistRequest(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_GET_IGNORE_LIST:
|
||||
Game::logger->Log("ChatServer", "Asked for ignore list, but is unimplemented right now.");
|
||||
case eChatMessageType::GET_IGNORE_LIST:
|
||||
LOG("Asked for ignore list, but is unimplemented right now.");
|
||||
break;
|
||||
|
||||
case MSG_CHAT_TEAM_GET_STATUS:
|
||||
case eChatMessageType::TEAM_GET_STATUS:
|
||||
ChatPacketHandler::HandleTeamStatusRequest(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_ADD_FRIEND_REQUEST:
|
||||
case eChatMessageType::ADD_FRIEND_REQUEST:
|
||||
//this involves someone sending the initial request, the response is below, response as in from the other player.
|
||||
//We basically just check to see if this player is online or not and route the packet.
|
||||
ChatPacketHandler::HandleFriendRequest(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_ADD_FRIEND_RESPONSE:
|
||||
case eChatMessageType::ADD_FRIEND_RESPONSE:
|
||||
//This isn't the response a server sent, rather it is a player's response to a received request.
|
||||
//Here, we'll actually have to add them to eachother's friend lists depending on the response code.
|
||||
ChatPacketHandler::HandleFriendResponse(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_REMOVE_FRIEND:
|
||||
case eChatMessageType::REMOVE_FRIEND:
|
||||
ChatPacketHandler::HandleRemoveFriend(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_GENERAL_CHAT_MESSAGE:
|
||||
case eChatMessageType::GENERAL_CHAT_MESSAGE:
|
||||
ChatPacketHandler::HandleChatMessage(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_PRIVATE_CHAT_MESSAGE:
|
||||
case eChatMessageType::PRIVATE_CHAT_MESSAGE:
|
||||
//This message is supposed to be echo'd to both the sender and the receiver
|
||||
//BUT: they have to have different responseCodes, so we'll do some of the ol hacky wacky to fix that right up.
|
||||
ChatPacketHandler::HandlePrivateChatMessage(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_TEAM_INVITE:
|
||||
case eChatMessageType::TEAM_INVITE:
|
||||
ChatPacketHandler::HandleTeamInvite(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_TEAM_INVITE_RESPONSE:
|
||||
case eChatMessageType::TEAM_INVITE_RESPONSE:
|
||||
ChatPacketHandler::HandleTeamInviteResponse(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_TEAM_LEAVE:
|
||||
case eChatMessageType::TEAM_LEAVE:
|
||||
ChatPacketHandler::HandleTeamLeave(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_TEAM_SET_LEADER:
|
||||
case eChatMessageType::TEAM_SET_LEADER:
|
||||
ChatPacketHandler::HandleTeamPromote(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_TEAM_KICK:
|
||||
case eChatMessageType::TEAM_KICK:
|
||||
ChatPacketHandler::HandleTeamKick(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_TEAM_SET_LOOT:
|
||||
case eChatMessageType::TEAM_SET_LOOT:
|
||||
ChatPacketHandler::HandleTeamLootOption(packet);
|
||||
break;
|
||||
|
||||
// Guild messages
|
||||
|
||||
case MSG_CHAT_GUILD_CREATE:
|
||||
case eChatMessageType::GUILD_CREATE:
|
||||
Game::logger->Log("ChatServer", "GUILD_CREATE");
|
||||
break;
|
||||
|
||||
case MSG_CHAT_GUILD_INVITE_RESPONSE:
|
||||
case eChatMessageType::GUILD_INVITE_RESPONSE:
|
||||
Game::logger->Log("ChatServer", "GUILD_INVITE_RESPONSE");
|
||||
break;
|
||||
|
||||
case MSG_CHAT_GUILD_LEAVE:
|
||||
case eChatMessageType::GUILD_LEAVE:
|
||||
ChatPacketHandler::HandleGuildLeave(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_GUILD_KICK:
|
||||
case eChatMessageType::GUILD_KICK:
|
||||
Game::logger->Log("ChatServer", "GUILD_KICK");
|
||||
break;
|
||||
|
||||
case MSG_CHAT_GUILD_GET_STATUS:
|
||||
case eChatMessageType::GUILD_GET_STATUS:
|
||||
Game::logger->Log("ChatServer", "GUILD_GET_STATUS");
|
||||
break;
|
||||
|
||||
case MSG_CHAT_GUILD_GET_ALL:
|
||||
case eChatMessageType::GUILD_GET_ALL:
|
||||
Game::logger->Log("ChatServer", "GUILD_GET_ALL");
|
||||
break;
|
||||
|
||||
default:
|
||||
Game::logger->Log("ChatServer", "Unknown MSG_CHAT id: %i", int(packet->data[3]));
|
||||
LOG("Unknown CHAT id: %i", int(packet->data[3]));
|
||||
}
|
||||
}
|
||||
|
||||
if (packet->data[1] == WORLD) {
|
||||
switch (packet->data[3]) {
|
||||
case MSG_WORLD_CLIENT_ROUTE_PACKET: {
|
||||
Game::logger->Log("ChatServer", "Routing packet from world");
|
||||
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::WORLD) {
|
||||
switch (static_cast<eWorldMessageType>(packet->data[3])) {
|
||||
case eWorldMessageType::ROUTE_PACKET: {
|
||||
LOG("Routing packet from world");
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
Game::logger->Log("ChatServer", "Unknown World id: %i", int(packet->data[3]));
|
||||
LOG("Unknown World id: %i", int(packet->data[3]));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,12 +3,15 @@
|
||||
#include <iostream>
|
||||
#include <algorithm>
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
#include "ChatPacketHandler.h"
|
||||
#include "GeneralUtils.h"
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "PacketUtils.h"
|
||||
#include "BitStreamUtils.h"
|
||||
#include "Database.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eChatInternalMessageType.h"
|
||||
#include "ChatPackets.h"
|
||||
#include "dConfig.h"
|
||||
|
||||
PlayerContainer::PlayerContainer() {
|
||||
}
|
||||
@ -17,10 +20,13 @@ PlayerContainer::~PlayerContainer() {
|
||||
mPlayers.clear();
|
||||
}
|
||||
|
||||
TeamData::TeamData() {
|
||||
lootFlag = Game::config->GetValue("default_team_loot") == "0" ? 0 : 1;
|
||||
}
|
||||
|
||||
void PlayerContainer::InsertPlayer(Packet* packet) {
|
||||
CINSTREAM;
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
PlayerData* data = new PlayerData();
|
||||
inStream.SetReadOffset(inStream.GetReadOffset() + 64);
|
||||
inStream.Read(data->playerID);
|
||||
|
||||
uint32_t len;
|
||||
@ -38,7 +44,7 @@ void PlayerContainer::InsertPlayer(Packet* packet) {
|
||||
mNames[data->playerID] = GeneralUtils::UTF8ToUTF16(data->playerName);
|
||||
|
||||
mPlayers.insert(std::make_pair(data->playerID, data));
|
||||
Game::logger->Log("PlayerContainer", "Added user: %s (%llu), zone: %i", data->playerName.c_str(), data->playerID, data->zoneID.GetMapID());
|
||||
LOG("Added user: %s (%llu), zone: %i", data->playerName.c_str(), data->playerID, data->zoneID.GetMapID());
|
||||
|
||||
auto* insertLog = Database::CreatePreppedStmt("INSERT INTO activity_log (character_id, activity, time, map_id) VALUES (?, ?, ?, ?);");
|
||||
|
||||
@ -51,9 +57,8 @@ void PlayerContainer::InsertPlayer(Packet* packet) {
|
||||
}
|
||||
|
||||
void PlayerContainer::RemovePlayer(Packet* packet) {
|
||||
CINSTREAM;
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID;
|
||||
inStream.Read(playerID); //skip header
|
||||
inStream.Read(playerID);
|
||||
|
||||
//Before they get kicked, we need to also send a message to their friends saying that they disconnected.
|
||||
@ -82,7 +87,7 @@ void PlayerContainer::RemovePlayer(Packet* packet) {
|
||||
}
|
||||
}
|
||||
|
||||
Game::logger->Log("PlayerContainer", "Removed user: %llu", playerID);
|
||||
LOG("Removed user: %llu", playerID);
|
||||
mPlayers.erase(playerID);
|
||||
|
||||
auto* insertLog = Database::CreatePreppedStmt("INSERT INTO activity_log (character_id, activity, time, map_id) VALUES (?, ?, ?, ?);");
|
||||
@ -96,9 +101,8 @@ void PlayerContainer::RemovePlayer(Packet* packet) {
|
||||
}
|
||||
|
||||
void PlayerContainer::MuteUpdate(Packet* packet) {
|
||||
CINSTREAM;
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID;
|
||||
inStream.Read(playerID); //skip header
|
||||
inStream.Read(playerID);
|
||||
time_t expire = 0;
|
||||
inStream.Read(expire);
|
||||
@ -106,7 +110,7 @@ void PlayerContainer::MuteUpdate(Packet* packet) {
|
||||
auto* player = this->GetPlayerData(playerID);
|
||||
|
||||
if (player == nullptr) {
|
||||
Game::logger->Log("PlayerContainer", "Failed to find user: %llu", playerID);
|
||||
LOG("Failed to find user: %llu", playerID);
|
||||
|
||||
return;
|
||||
}
|
||||
@ -117,9 +121,8 @@ void PlayerContainer::MuteUpdate(Packet* packet) {
|
||||
}
|
||||
|
||||
void PlayerContainer::CreateTeamServer(Packet* packet) {
|
||||
CINSTREAM;
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID;
|
||||
inStream.Read(playerID); //skip header
|
||||
inStream.Read(playerID);
|
||||
size_t membersSize = 0;
|
||||
inStream.Read(membersSize);
|
||||
@ -149,7 +152,7 @@ void PlayerContainer::CreateTeamServer(Packet* packet) {
|
||||
|
||||
void PlayerContainer::BroadcastMuteUpdate(LWOOBJID player, time_t time) {
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_MUTE_UPDATE);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::MUTE_UPDATE);
|
||||
|
||||
bitStream.Write(player);
|
||||
bitStream.Write(time);
|
||||
@ -210,6 +213,14 @@ TeamData* PlayerContainer::GetTeam(LWOOBJID playerID) {
|
||||
}
|
||||
|
||||
void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID) {
|
||||
if (team->memberIDs.size() >= 4){
|
||||
LOG("Tried to add player to team that already had 4 players");
|
||||
auto* player = GetPlayerData(playerID);
|
||||
if (!player) return;
|
||||
ChatPackets::SendSystemMessage(player->sysAddr, u"The teams is full! You have not been added to a team!");
|
||||
return;
|
||||
}
|
||||
|
||||
const auto index = std::find(team->memberIDs.begin(), team->memberIDs.end(), playerID);
|
||||
|
||||
if (index != team->memberIDs.end()) return;
|
||||
@ -348,7 +359,7 @@ void PlayerContainer::TeamStatusUpdate(TeamData* team) {
|
||||
|
||||
void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam) {
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_TEAM_UPDATE);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::TEAM_UPDATE);
|
||||
|
||||
bitStream.Write(team->teamID);
|
||||
bitStream.Write(deleteTeam);
|
||||
|
@ -18,6 +18,7 @@ struct PlayerData {
|
||||
};
|
||||
|
||||
struct TeamData {
|
||||
TeamData();
|
||||
LWOOBJID teamID = LWOOBJID_EMPTY; // Internal use
|
||||
LWOOBJID leaderID = LWOOBJID_EMPTY;
|
||||
std::vector<LWOOBJID> memberIDs{};
|
||||
|
@ -1,77 +1,79 @@
|
||||
#include "AMFDeserialize.h"
|
||||
|
||||
#include "AMFFormat.h"
|
||||
#include <stdexcept>
|
||||
|
||||
#include "Amf3.h"
|
||||
|
||||
/**
|
||||
* AMF3 Reference document https://rtmp.veriskope.com/pdf/amf3-file-format-spec.pdf
|
||||
* AMF3 Deserializer written by EmosewaMC
|
||||
*/
|
||||
|
||||
AMFValue* AMFDeserialize::Read(RakNet::BitStream* inStream) {
|
||||
AMFBaseValue* AMFDeserialize::Read(RakNet::BitStream* inStream) {
|
||||
if (!inStream) return nullptr;
|
||||
AMFValue* returnValue = nullptr;
|
||||
AMFBaseValue* returnValue = nullptr;
|
||||
// Read in the value type from the bitStream
|
||||
int8_t marker;
|
||||
eAmf marker;
|
||||
inStream->Read(marker);
|
||||
// Based on the typing, create the value associated with that and return the base value class
|
||||
switch (marker) {
|
||||
case AMFValueType::AMFUndefined: {
|
||||
returnValue = new AMFUndefinedValue();
|
||||
case eAmf::Undefined: {
|
||||
returnValue = new AMFBaseValue();
|
||||
break;
|
||||
}
|
||||
|
||||
case AMFValueType::AMFNull: {
|
||||
case eAmf::Null: {
|
||||
returnValue = new AMFNullValue();
|
||||
break;
|
||||
}
|
||||
|
||||
case AMFValueType::AMFFalse: {
|
||||
returnValue = new AMFFalseValue();
|
||||
case eAmf::False: {
|
||||
returnValue = new AMFBoolValue(false);
|
||||
break;
|
||||
}
|
||||
|
||||
case AMFValueType::AMFTrue: {
|
||||
returnValue = new AMFTrueValue();
|
||||
case eAmf::True: {
|
||||
returnValue = new AMFBoolValue(true);
|
||||
break;
|
||||
}
|
||||
|
||||
case AMFValueType::AMFInteger: {
|
||||
case eAmf::Integer: {
|
||||
returnValue = ReadAmfInteger(inStream);
|
||||
break;
|
||||
}
|
||||
|
||||
case AMFValueType::AMFDouble: {
|
||||
case eAmf::Double: {
|
||||
returnValue = ReadAmfDouble(inStream);
|
||||
break;
|
||||
}
|
||||
|
||||
case AMFValueType::AMFString: {
|
||||
case eAmf::String: {
|
||||
returnValue = ReadAmfString(inStream);
|
||||
break;
|
||||
}
|
||||
|
||||
case AMFValueType::AMFArray: {
|
||||
case eAmf::Array: {
|
||||
returnValue = ReadAmfArray(inStream);
|
||||
break;
|
||||
}
|
||||
|
||||
// TODO We do not need these values, but if someone wants to implement them
|
||||
// then please do so and add the corresponding unit tests.
|
||||
case AMFValueType::AMFXMLDoc:
|
||||
case AMFValueType::AMFDate:
|
||||
case AMFValueType::AMFObject:
|
||||
case AMFValueType::AMFXML:
|
||||
case AMFValueType::AMFByteArray:
|
||||
case AMFValueType::AMFVectorInt:
|
||||
case AMFValueType::AMFVectorUInt:
|
||||
case AMFValueType::AMFVectorDouble:
|
||||
case AMFValueType::AMFVectorObject:
|
||||
case AMFValueType::AMFDictionary: {
|
||||
throw static_cast<AMFValueType>(marker);
|
||||
// These values are unimplemented in the live client and will remain unimplemented
|
||||
// unless someone modifies the client to allow serializing of these values.
|
||||
case eAmf::XMLDoc:
|
||||
case eAmf::Date:
|
||||
case eAmf::Object:
|
||||
case eAmf::XML:
|
||||
case eAmf::ByteArray:
|
||||
case eAmf::VectorInt:
|
||||
case eAmf::VectorUInt:
|
||||
case eAmf::VectorDouble:
|
||||
case eAmf::VectorObject:
|
||||
case eAmf::Dictionary: {
|
||||
throw marker;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
throw static_cast<AMFValueType>(marker);
|
||||
throw std::invalid_argument("Invalid AMF3 marker" + std::to_string(static_cast<int32_t>(marker)));
|
||||
break;
|
||||
}
|
||||
return returnValue;
|
||||
@ -99,7 +101,7 @@ uint32_t AMFDeserialize::ReadU29(RakNet::BitStream* inStream) {
|
||||
return actualNumber;
|
||||
}
|
||||
|
||||
std::string AMFDeserialize::ReadString(RakNet::BitStream* inStream) {
|
||||
const std::string AMFDeserialize::ReadString(RakNet::BitStream* inStream) {
|
||||
auto length = ReadU29(inStream);
|
||||
// Check if this is a reference
|
||||
bool isReference = length % 2 == 1;
|
||||
@ -113,48 +115,39 @@ std::string AMFDeserialize::ReadString(RakNet::BitStream* inStream) {
|
||||
return value;
|
||||
} else {
|
||||
// Length is a reference to a previous index - use that as the read in value
|
||||
return accessedElements[length];
|
||||
return accessedElements.at(length);
|
||||
}
|
||||
}
|
||||
|
||||
AMFValue* AMFDeserialize::ReadAmfDouble(RakNet::BitStream* inStream) {
|
||||
auto doubleValue = new AMFDoubleValue();
|
||||
AMFBaseValue* AMFDeserialize::ReadAmfDouble(RakNet::BitStream* inStream) {
|
||||
double value;
|
||||
inStream->Read<double>(value);
|
||||
doubleValue->SetDoubleValue(value);
|
||||
return doubleValue;
|
||||
return new AMFDoubleValue(value);
|
||||
}
|
||||
|
||||
AMFValue* AMFDeserialize::ReadAmfArray(RakNet::BitStream* inStream) {
|
||||
AMFBaseValue* AMFDeserialize::ReadAmfArray(RakNet::BitStream* inStream) {
|
||||
auto arrayValue = new AMFArrayValue();
|
||||
|
||||
// Read size of dense array
|
||||
auto sizeOfDenseArray = (ReadU29(inStream) >> 1);
|
||||
|
||||
// Then read Key'd portion
|
||||
// Then read associative portion
|
||||
while (true) {
|
||||
auto key = ReadString(inStream);
|
||||
// No more values when we encounter an empty string
|
||||
// No more associative values when we encounter an empty string key
|
||||
if (key.size() == 0) break;
|
||||
arrayValue->InsertValue(key, Read(inStream));
|
||||
arrayValue->Insert(key, Read(inStream));
|
||||
}
|
||||
|
||||
// Finally read dense portion
|
||||
for (uint32_t i = 0; i < sizeOfDenseArray; i++) {
|
||||
arrayValue->PushBackValue(Read(inStream));
|
||||
arrayValue->Insert(i, Read(inStream));
|
||||
}
|
||||
|
||||
return arrayValue;
|
||||
}
|
||||
|
||||
AMFValue* AMFDeserialize::ReadAmfString(RakNet::BitStream* inStream) {
|
||||
auto stringValue = new AMFStringValue();
|
||||
stringValue->SetStringValue(ReadString(inStream));
|
||||
return stringValue;
|
||||
AMFBaseValue* AMFDeserialize::ReadAmfString(RakNet::BitStream* inStream) {
|
||||
return new AMFStringValue(ReadString(inStream));
|
||||
}
|
||||
|
||||
AMFValue* AMFDeserialize::ReadAmfInteger(RakNet::BitStream* inStream) {
|
||||
auto integerValue = new AMFIntegerValue();
|
||||
integerValue->SetIntegerValue(ReadU29(inStream));
|
||||
return integerValue;
|
||||
AMFBaseValue* AMFDeserialize::ReadAmfInteger(RakNet::BitStream* inStream) {
|
||||
return new AMFIntValue(ReadU29(inStream));
|
||||
}
|
||||
|
@ -5,7 +5,8 @@
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
class AMFValue;
|
||||
class AMFBaseValue;
|
||||
|
||||
class AMFDeserialize {
|
||||
public:
|
||||
/**
|
||||
@ -14,7 +15,7 @@ public:
|
||||
* @param inStream inStream to read value from.
|
||||
* @return Returns an AMFValue with all the information from the bitStream in it.
|
||||
*/
|
||||
AMFValue* Read(RakNet::BitStream* inStream);
|
||||
AMFBaseValue* Read(RakNet::BitStream* inStream);
|
||||
private:
|
||||
/**
|
||||
* @brief Private method to read a U29 integer from a bitstream
|
||||
@ -30,7 +31,7 @@ private:
|
||||
* @param inStream bitStream to read data from
|
||||
* @return The read string
|
||||
*/
|
||||
std::string ReadString(RakNet::BitStream* inStream);
|
||||
const std::string ReadString(RakNet::BitStream* inStream);
|
||||
|
||||
/**
|
||||
* @brief Read an AMFDouble value from a bitStream
|
||||
@ -38,7 +39,7 @@ private:
|
||||
* @param inStream bitStream to read data from
|
||||
* @return Double value represented as an AMFValue
|
||||
*/
|
||||
AMFValue* ReadAmfDouble(RakNet::BitStream* inStream);
|
||||
AMFBaseValue* ReadAmfDouble(RakNet::BitStream* inStream);
|
||||
|
||||
/**
|
||||
* @brief Read an AMFArray from a bitStream
|
||||
@ -46,7 +47,7 @@ private:
|
||||
* @param inStream bitStream to read data from
|
||||
* @return Array value represented as an AMFValue
|
||||
*/
|
||||
AMFValue* ReadAmfArray(RakNet::BitStream* inStream);
|
||||
AMFBaseValue* ReadAmfArray(RakNet::BitStream* inStream);
|
||||
|
||||
/**
|
||||
* @brief Read an AMFString from a bitStream
|
||||
@ -54,7 +55,7 @@ private:
|
||||
* @param inStream bitStream to read data from
|
||||
* @return String value represented as an AMFValue
|
||||
*/
|
||||
AMFValue* ReadAmfString(RakNet::BitStream* inStream);
|
||||
AMFBaseValue* ReadAmfString(RakNet::BitStream* inStream);
|
||||
|
||||
/**
|
||||
* @brief Read an AMFInteger from a bitStream
|
||||
@ -62,7 +63,7 @@ private:
|
||||
* @param inStream bitStream to read data from
|
||||
* @return Integer value represented as an AMFValue
|
||||
*/
|
||||
AMFValue* ReadAmfInteger(RakNet::BitStream* inStream);
|
||||
AMFBaseValue* ReadAmfInteger(RakNet::BitStream* inStream);
|
||||
|
||||
/**
|
||||
* List of strings read so far saved to be read by reference.
|
||||
|
@ -1,156 +0,0 @@
|
||||
#include "AMFFormat.h"
|
||||
|
||||
// AMFInteger
|
||||
void AMFIntegerValue::SetIntegerValue(uint32_t value) {
|
||||
this->value = value;
|
||||
}
|
||||
|
||||
uint32_t AMFIntegerValue::GetIntegerValue() {
|
||||
return this->value;
|
||||
}
|
||||
|
||||
// AMFDouble
|
||||
void AMFDoubleValue::SetDoubleValue(double value) {
|
||||
this->value = value;
|
||||
}
|
||||
|
||||
double AMFDoubleValue::GetDoubleValue() {
|
||||
return this->value;
|
||||
}
|
||||
|
||||
// AMFString
|
||||
void AMFStringValue::SetStringValue(const std::string& value) {
|
||||
this->value = value;
|
||||
}
|
||||
|
||||
std::string AMFStringValue::GetStringValue() {
|
||||
return this->value;
|
||||
}
|
||||
|
||||
// AMFXMLDoc
|
||||
void AMFXMLDocValue::SetXMLDocValue(const std::string& value) {
|
||||
this->xmlData = value;
|
||||
}
|
||||
|
||||
std::string AMFXMLDocValue::GetXMLDocValue() {
|
||||
return this->xmlData;
|
||||
}
|
||||
|
||||
// AMFDate
|
||||
void AMFDateValue::SetDateValue(uint64_t value) {
|
||||
this->millisecondTimestamp = value;
|
||||
}
|
||||
|
||||
uint64_t AMFDateValue::GetDateValue() {
|
||||
return this->millisecondTimestamp;
|
||||
}
|
||||
|
||||
// AMFArray Insert Value
|
||||
void AMFArrayValue::InsertValue(const std::string& key, AMFValue* value) {
|
||||
this->associative.insert(std::make_pair(key, value));
|
||||
}
|
||||
|
||||
// AMFArray Remove Value
|
||||
void AMFArrayValue::RemoveValue(const std::string& key) {
|
||||
_AMFArrayMap_::iterator it = this->associative.find(key);
|
||||
if (it != this->associative.end()) {
|
||||
this->associative.erase(it);
|
||||
}
|
||||
}
|
||||
|
||||
// AMFArray Get Associative Iterator Begin
|
||||
_AMFArrayMap_::iterator AMFArrayValue::GetAssociativeIteratorValueBegin() {
|
||||
return this->associative.begin();
|
||||
}
|
||||
|
||||
// AMFArray Get Associative Iterator End
|
||||
_AMFArrayMap_::iterator AMFArrayValue::GetAssociativeIteratorValueEnd() {
|
||||
return this->associative.end();
|
||||
}
|
||||
|
||||
// AMFArray Push Back Value
|
||||
void AMFArrayValue::PushBackValue(AMFValue* value) {
|
||||
this->dense.push_back(value);
|
||||
}
|
||||
|
||||
// AMFArray Pop Back Value
|
||||
void AMFArrayValue::PopBackValue() {
|
||||
this->dense.pop_back();
|
||||
}
|
||||
|
||||
// AMFArray Get Dense List Size
|
||||
uint32_t AMFArrayValue::GetDenseValueSize() {
|
||||
return (uint32_t)this->dense.size();
|
||||
}
|
||||
|
||||
// AMFArray Get Dense Iterator Begin
|
||||
_AMFArrayList_::iterator AMFArrayValue::GetDenseIteratorBegin() {
|
||||
return this->dense.begin();
|
||||
}
|
||||
|
||||
// AMFArray Get Dense Iterator End
|
||||
_AMFArrayList_::iterator AMFArrayValue::GetDenseIteratorEnd() {
|
||||
return this->dense.end();
|
||||
}
|
||||
|
||||
AMFArrayValue::~AMFArrayValue() {
|
||||
for (auto valueToDelete : GetDenseArray()) {
|
||||
if (valueToDelete) delete valueToDelete;
|
||||
}
|
||||
for (auto valueToDelete : GetAssociativeMap()) {
|
||||
if (valueToDelete.second) delete valueToDelete.second;
|
||||
}
|
||||
}
|
||||
|
||||
// AMFObject Constructor
|
||||
AMFObjectValue::AMFObjectValue(std::vector<std::pair<std::string, AMFValueType>> traits) {
|
||||
this->traits.reserve(traits.size());
|
||||
std::vector<std::pair<std::string, AMFValueType>>::iterator it = traits.begin();
|
||||
while (it != traits.end()) {
|
||||
this->traits.insert(std::make_pair(it->first, std::make_pair(it->second, new AMFNullValue())));
|
||||
it++;
|
||||
}
|
||||
}
|
||||
|
||||
// AMFObject Set Value
|
||||
void AMFObjectValue::SetTraitValue(const std::string& trait, AMFValue* value) {
|
||||
if (value) {
|
||||
_AMFObjectTraits_::iterator it = this->traits.find(trait);
|
||||
if (it != this->traits.end()) {
|
||||
if (it->second.first == value->GetValueType()) {
|
||||
it->second.second = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// AMFObject Get Value
|
||||
AMFValue* AMFObjectValue::GetTraitValue(const std::string& trait) {
|
||||
_AMFObjectTraits_::iterator it = this->traits.find(trait);
|
||||
if (it != this->traits.end()) {
|
||||
return it->second.second;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// AMFObject Get Trait Iterator Begin
|
||||
_AMFObjectTraits_::iterator AMFObjectValue::GetTraitsIteratorBegin() {
|
||||
return this->traits.begin();
|
||||
}
|
||||
|
||||
// AMFObject Get Trait Iterator End
|
||||
_AMFObjectTraits_::iterator AMFObjectValue::GetTraitsIteratorEnd() {
|
||||
return this->traits.end();
|
||||
}
|
||||
|
||||
// AMFObject Get Trait Size
|
||||
uint32_t AMFObjectValue::GetTraitArrayCount() {
|
||||
return (uint32_t)this->traits.size();
|
||||
}
|
||||
|
||||
AMFObjectValue::~AMFObjectValue() {
|
||||
for (auto valueToDelete = GetTraitsIteratorBegin(); valueToDelete != GetTraitsIteratorEnd(); valueToDelete++) {
|
||||
if (valueToDelete->second.second) delete valueToDelete->second.second;
|
||||
}
|
||||
}
|
@ -1,413 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
// Custom Classes
|
||||
#include "dCommonVars.h"
|
||||
|
||||
// C++
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
/*!
|
||||
\file AMFFormat.hpp
|
||||
\brief A class for managing AMF values
|
||||
*/
|
||||
|
||||
class AMFValue; // Forward declaration
|
||||
|
||||
// Definitions
|
||||
#define _AMFArrayMap_ std::unordered_map<std::string, AMFValue*>
|
||||
#define _AMFArrayList_ std::vector<AMFValue*>
|
||||
|
||||
#define _AMFObjectTraits_ std::unordered_map<std::string, std::pair<AMFValueType, AMFValue*>>
|
||||
#define _AMFObjectDynamicTraits_ std::unordered_map<std::string, AMFValue*>
|
||||
|
||||
//! An enum for each AMF value type
|
||||
enum AMFValueType : unsigned char {
|
||||
AMFUndefined = 0x00, //!< An undefined AMF Value
|
||||
AMFNull = 0x01, //!< A null AMF value
|
||||
AMFFalse = 0x02, //!< A false AMF value
|
||||
AMFTrue = 0x03, //!< A true AMF value
|
||||
AMFInteger = 0x04, //!< An integer AMF value
|
||||
AMFDouble = 0x05, //!< A double AMF value
|
||||
AMFString = 0x06, //!< A string AMF value
|
||||
AMFXMLDoc = 0x07, //!< An XML Doc AMF value
|
||||
AMFDate = 0x08, //!< A date AMF value
|
||||
AMFArray = 0x09, //!< An array AMF value
|
||||
AMFObject = 0x0A, //!< An object AMF value
|
||||
AMFXML = 0x0B, //!< An XML AMF value
|
||||
AMFByteArray = 0x0C, //!< A byte array AMF value
|
||||
AMFVectorInt = 0x0D, //!< An integer vector AMF value
|
||||
AMFVectorUInt = 0x0E, //!< An unsigned integer AMF value
|
||||
AMFVectorDouble = 0x0F, //!< A double vector AMF value
|
||||
AMFVectorObject = 0x10, //!< An object vector AMF value
|
||||
AMFDictionary = 0x11 //!< A dictionary AMF value
|
||||
};
|
||||
|
||||
//! An enum for the object value types
|
||||
enum AMFObjectValueType : unsigned char {
|
||||
AMFObjectAnonymous = 0x01,
|
||||
AMFObjectTyped = 0x02,
|
||||
AMFObjectDynamic = 0x03,
|
||||
AMFObjectExternalizable = 0x04
|
||||
};
|
||||
|
||||
//! The base AMF value class
|
||||
class AMFValue {
|
||||
public:
|
||||
//! Returns the AMF value type
|
||||
/*!
|
||||
\return The AMF value type
|
||||
*/
|
||||
virtual AMFValueType GetValueType() = 0;
|
||||
virtual ~AMFValue() {};
|
||||
};
|
||||
|
||||
//! A typedef for a pointer to an AMF value
|
||||
typedef AMFValue* NDGFxValue;
|
||||
|
||||
|
||||
// The various AMF value types
|
||||
|
||||
//! The undefined value AMF type
|
||||
class AMFUndefinedValue : public AMFValue {
|
||||
private:
|
||||
//! Returns the AMF value type
|
||||
/*!
|
||||
\return The AMF value type
|
||||
*/
|
||||
AMFValueType GetValueType() { return ValueType; }
|
||||
public:
|
||||
static const AMFValueType ValueType = AMFUndefined;
|
||||
};
|
||||
|
||||
//! The null value AMF type
|
||||
class AMFNullValue : public AMFValue {
|
||||
private:
|
||||
//! Returns the AMF value type
|
||||
/*!
|
||||
\return The AMF value type
|
||||
*/
|
||||
AMFValueType GetValueType() { return ValueType; }
|
||||
public:
|
||||
static const AMFValueType ValueType = AMFNull;
|
||||
};
|
||||
|
||||
//! The false value AMF type
|
||||
class AMFFalseValue : public AMFValue {
|
||||
private:
|
||||
//! Returns the AMF value type
|
||||
/*!
|
||||
\return The AMF value type
|
||||
*/
|
||||
AMFValueType GetValueType() { return ValueType; }
|
||||
public:
|
||||
static const AMFValueType ValueType = AMFFalse;
|
||||
};
|
||||
|
||||
//! The true value AMF type
|
||||
class AMFTrueValue : public AMFValue {
|
||||
private:
|
||||
//! Returns the AMF value type
|
||||
/*!
|
||||
\return The AMF value type
|
||||
*/
|
||||
AMFValueType GetValueType() { return ValueType; }
|
||||
public:
|
||||
static const AMFValueType ValueType = AMFTrue;
|
||||
};
|
||||
|
||||
//! The integer value AMF type
|
||||
class AMFIntegerValue : public AMFValue {
|
||||
private:
|
||||
uint32_t value; //!< The value of the AMF type
|
||||
|
||||
//! Returns the AMF value type
|
||||
/*!
|
||||
\return The AMF value type
|
||||
*/
|
||||
AMFValueType GetValueType() { return ValueType; }
|
||||
|
||||
public:
|
||||
static const AMFValueType ValueType = AMFInteger;
|
||||
//! Sets the integer value
|
||||
/*!
|
||||
\param value The value to set
|
||||
*/
|
||||
void SetIntegerValue(uint32_t value);
|
||||
|
||||
//! Gets the integer value
|
||||
/*!
|
||||
\return The integer value
|
||||
*/
|
||||
uint32_t GetIntegerValue();
|
||||
};
|
||||
|
||||
//! The double value AMF type
|
||||
class AMFDoubleValue : public AMFValue {
|
||||
private:
|
||||
double value; //!< The value of the AMF type
|
||||
|
||||
//! Returns the AMF value type
|
||||
/*!
|
||||
\return The AMF value type
|
||||
*/
|
||||
AMFValueType GetValueType() { return ValueType; }
|
||||
|
||||
public:
|
||||
static const AMFValueType ValueType = AMFDouble;
|
||||
//! Sets the double value
|
||||
/*!
|
||||
\param value The value to set to
|
||||
*/
|
||||
void SetDoubleValue(double value);
|
||||
|
||||
//! Gets the double value
|
||||
/*!
|
||||
\return The double value
|
||||
*/
|
||||
double GetDoubleValue();
|
||||
};
|
||||
|
||||
//! The string value AMF type
|
||||
class AMFStringValue : public AMFValue {
|
||||
private:
|
||||
std::string value; //!< The value of the AMF type
|
||||
|
||||
//! Returns the AMF value type
|
||||
/*!
|
||||
\return The AMF value type
|
||||
*/
|
||||
AMFValueType GetValueType() { return ValueType; }
|
||||
|
||||
public:
|
||||
static const AMFValueType ValueType = AMFString;
|
||||
//! Sets the string value
|
||||
/*!
|
||||
\param value The string value to set to
|
||||
*/
|
||||
void SetStringValue(const std::string& value);
|
||||
|
||||
//! Gets the string value
|
||||
/*!
|
||||
\return The string value
|
||||
*/
|
||||
std::string GetStringValue();
|
||||
};
|
||||
|
||||
//! The XML doc value AMF type
|
||||
class AMFXMLDocValue : public AMFValue {
|
||||
private:
|
||||
std::string xmlData; //!< The value of the AMF type
|
||||
|
||||
//! Returns the AMF value type
|
||||
/*!
|
||||
\return The AMF value type
|
||||
*/
|
||||
AMFValueType GetValueType() { return ValueType; }
|
||||
|
||||
public:
|
||||
static const AMFValueType ValueType = AMFXMLDoc;
|
||||
//! Sets the XML Doc value
|
||||
/*!
|
||||
\param value The value to set to
|
||||
*/
|
||||
void SetXMLDocValue(const std::string& value);
|
||||
|
||||
//! Gets the XML Doc value
|
||||
/*!
|
||||
\return The XML Doc value
|
||||
*/
|
||||
std::string GetXMLDocValue();
|
||||
};
|
||||
|
||||
//! The date value AMF type
|
||||
class AMFDateValue : public AMFValue {
|
||||
private:
|
||||
uint64_t millisecondTimestamp; //!< The time in milliseconds since the ephoch
|
||||
|
||||
//! Returns the AMF value type
|
||||
/*!
|
||||
\return The AMF value type
|
||||
*/
|
||||
AMFValueType GetValueType() { return ValueType; }
|
||||
|
||||
public:
|
||||
static const AMFValueType ValueType = AMFDate;
|
||||
//! Sets the date time
|
||||
/*!
|
||||
\param value The value to set to
|
||||
*/
|
||||
void SetDateValue(uint64_t value);
|
||||
|
||||
//! Gets the date value
|
||||
/*!
|
||||
\return The date value in milliseconds since the epoch
|
||||
*/
|
||||
uint64_t GetDateValue();
|
||||
};
|
||||
|
||||
//! The array value AMF type
|
||||
// This object will manage it's own memory map and list. Do not delete its values.
|
||||
class AMFArrayValue : public AMFValue {
|
||||
private:
|
||||
_AMFArrayMap_ associative; //!< The array map (associative part)
|
||||
_AMFArrayList_ dense; //!< The array list (dense part)
|
||||
|
||||
//! Returns the AMF value type
|
||||
/*!
|
||||
\return The AMF value type
|
||||
*/
|
||||
AMFValueType GetValueType() { return ValueType; }
|
||||
|
||||
public:
|
||||
static const AMFValueType ValueType = AMFArray;
|
||||
|
||||
~AMFArrayValue() override;
|
||||
//! Inserts an item into the array map for a specific key
|
||||
/*!
|
||||
\param key The key to set
|
||||
\param value The value to add
|
||||
*/
|
||||
void InsertValue(const std::string& key, AMFValue* value);
|
||||
|
||||
//! Removes an item for a specific key
|
||||
/*!
|
||||
\param key The key to remove
|
||||
*/
|
||||
void RemoveValue(const std::string& key);
|
||||
|
||||
//! Finds an AMF value
|
||||
/*!
|
||||
\return The AMF value if found, nullptr otherwise
|
||||
*/
|
||||
template <typename T>
|
||||
T* FindValue(const std::string& key) const {
|
||||
_AMFArrayMap_::const_iterator it = this->associative.find(key);
|
||||
if (it != this->associative.end() && T::ValueType == it->second->GetValueType()) {
|
||||
return dynamic_cast<T*>(it->second);
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
};
|
||||
|
||||
//! Returns where the associative iterator begins
|
||||
/*!
|
||||
\return Where the array map iterator begins
|
||||
*/
|
||||
_AMFArrayMap_::iterator GetAssociativeIteratorValueBegin();
|
||||
|
||||
//! Returns where the associative iterator ends
|
||||
/*!
|
||||
\return Where the array map iterator ends
|
||||
*/
|
||||
_AMFArrayMap_::iterator GetAssociativeIteratorValueEnd();
|
||||
|
||||
//! Pushes back a value into the array list
|
||||
/*!
|
||||
\param value The value to push back
|
||||
*/
|
||||
void PushBackValue(AMFValue* value);
|
||||
|
||||
//! Pops back the last value in the array list
|
||||
void PopBackValue();
|
||||
|
||||
//! Gets the count of the dense list
|
||||
/*!
|
||||
\return The dense list size
|
||||
*/
|
||||
uint32_t GetDenseValueSize();
|
||||
|
||||
//! Gets a specific value from the list for the specified index
|
||||
/*!
|
||||
\param index The index to get
|
||||
*/
|
||||
template <typename T>
|
||||
T* GetValueAt(uint32_t index) {
|
||||
if (index >= this->dense.size()) return nullptr;
|
||||
AMFValue* foundValue = this->dense.at(index);
|
||||
return T::ValueType == foundValue->GetValueType() ? dynamic_cast<T*>(foundValue) : nullptr;
|
||||
};
|
||||
|
||||
//! Returns where the dense iterator begins
|
||||
/*!
|
||||
\return Where the iterator begins
|
||||
*/
|
||||
_AMFArrayList_::iterator GetDenseIteratorBegin();
|
||||
|
||||
//! Returns where the dense iterator ends
|
||||
/*!
|
||||
\return Where the iterator ends
|
||||
*/
|
||||
_AMFArrayList_::iterator GetDenseIteratorEnd();
|
||||
|
||||
//! Returns the associative map
|
||||
/*!
|
||||
\return The associative map
|
||||
*/
|
||||
_AMFArrayMap_ GetAssociativeMap() { return this->associative; };
|
||||
|
||||
//! Returns the dense array
|
||||
/*!
|
||||
\return The dense array
|
||||
*/
|
||||
_AMFArrayList_ GetDenseArray() { return this->dense; };
|
||||
};
|
||||
|
||||
//! The anonymous object value AMF type
|
||||
class AMFObjectValue : public AMFValue {
|
||||
private:
|
||||
_AMFObjectTraits_ traits; //!< The object traits
|
||||
|
||||
//! Returns the AMF value type
|
||||
/*!
|
||||
\return The AMF value type
|
||||
*/
|
||||
AMFValueType GetValueType() { return ValueType; }
|
||||
~AMFObjectValue() override;
|
||||
|
||||
public:
|
||||
static const AMFValueType ValueType = AMFObject;
|
||||
//! Constructor
|
||||
/*!
|
||||
\param traits The traits to set
|
||||
*/
|
||||
AMFObjectValue(std::vector<std::pair<std::string, AMFValueType>> traits);
|
||||
|
||||
//! Gets the object value type
|
||||
/*!
|
||||
\return The object value type
|
||||
*/
|
||||
virtual AMFObjectValueType GetObjectValueType() { return AMFObjectAnonymous; }
|
||||
|
||||
//! Sets the value of a trait
|
||||
/*!
|
||||
\param trait The trait to set the value for
|
||||
\param value The AMF value to set
|
||||
*/
|
||||
void SetTraitValue(const std::string& trait, AMFValue* value);
|
||||
|
||||
//! Gets a trait value
|
||||
/*!
|
||||
\param trait The trait to get the value for
|
||||
\return The trait value
|
||||
*/
|
||||
AMFValue* GetTraitValue(const std::string& trait);
|
||||
|
||||
//! Gets the beginning of the object traits iterator
|
||||
/*!
|
||||
\return The AMF trait array iterator begin
|
||||
*/
|
||||
_AMFObjectTraits_::iterator GetTraitsIteratorBegin();
|
||||
|
||||
//! Gets the end of the object traits iterator
|
||||
/*!
|
||||
\return The AMF trait array iterator begin
|
||||
*/
|
||||
_AMFObjectTraits_::iterator GetTraitsIteratorEnd();
|
||||
|
||||
//! Gets the amount of traits
|
||||
/*!
|
||||
\return The amount of traits
|
||||
*/
|
||||
uint32_t GetTraitArrayCount();
|
||||
};
|
@ -1,250 +0,0 @@
|
||||
#include "AMFFormat_BitStream.h"
|
||||
|
||||
// Writes an AMFValue pointer to a RakNet::BitStream
|
||||
template<>
|
||||
void RakNet::BitStream::Write<AMFValue*>(AMFValue* value) {
|
||||
if (value != nullptr) {
|
||||
AMFValueType type = value->GetValueType();
|
||||
|
||||
switch (type) {
|
||||
case AMFUndefined: {
|
||||
AMFUndefinedValue* v = (AMFUndefinedValue*)value;
|
||||
this->Write(*v);
|
||||
break;
|
||||
}
|
||||
|
||||
case AMFNull: {
|
||||
AMFNullValue* v = (AMFNullValue*)value;
|
||||
this->Write(*v);
|
||||
break;
|
||||
}
|
||||
|
||||
case AMFFalse: {
|
||||
AMFFalseValue* v = (AMFFalseValue*)value;
|
||||
this->Write(*v);
|
||||
break;
|
||||
}
|
||||
|
||||
case AMFTrue: {
|
||||
AMFTrueValue* v = (AMFTrueValue*)value;
|
||||
this->Write(*v);
|
||||
break;
|
||||
}
|
||||
|
||||
case AMFInteger: {
|
||||
AMFIntegerValue* v = (AMFIntegerValue*)value;
|
||||
this->Write(*v);
|
||||
break;
|
||||
}
|
||||
|
||||
case AMFDouble: {
|
||||
AMFDoubleValue* v = (AMFDoubleValue*)value;
|
||||
this->Write(*v);
|
||||
break;
|
||||
}
|
||||
|
||||
case AMFString: {
|
||||
AMFStringValue* v = (AMFStringValue*)value;
|
||||
this->Write(*v);
|
||||
break;
|
||||
}
|
||||
|
||||
case AMFXMLDoc: {
|
||||
AMFXMLDocValue* v = (AMFXMLDocValue*)value;
|
||||
this->Write(*v);
|
||||
break;
|
||||
}
|
||||
|
||||
case AMFDate: {
|
||||
AMFDateValue* v = (AMFDateValue*)value;
|
||||
this->Write(*v);
|
||||
break;
|
||||
}
|
||||
|
||||
case AMFArray: {
|
||||
this->Write((AMFArrayValue*)value);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* A private function to write an value to a RakNet::BitStream
|
||||
* RakNet writes in the correct byte order - do not reverse this.
|
||||
*/
|
||||
void WriteUInt29(RakNet::BitStream* bs, uint32_t v) {
|
||||
unsigned char b4 = (unsigned char)v;
|
||||
if (v < 0x00200000) {
|
||||
b4 = b4 & 0x7F;
|
||||
if (v > 0x7F) {
|
||||
unsigned char b3;
|
||||
v = v >> 7;
|
||||
b3 = ((unsigned char)(v)) | 0x80;
|
||||
if (v > 0x7F) {
|
||||
unsigned char b2;
|
||||
v = v >> 7;
|
||||
b2 = ((unsigned char)(v)) | 0x80;
|
||||
bs->Write(b2);
|
||||
}
|
||||
|
||||
bs->Write(b3);
|
||||
}
|
||||
} else {
|
||||
unsigned char b1;
|
||||
unsigned char b2;
|
||||
unsigned char b3;
|
||||
|
||||
v = v >> 8;
|
||||
b3 = ((unsigned char)(v)) | 0x80;
|
||||
v = v >> 7;
|
||||
b2 = ((unsigned char)(v)) | 0x80;
|
||||
v = v >> 7;
|
||||
b1 = ((unsigned char)(v)) | 0x80;
|
||||
|
||||
bs->Write(b1);
|
||||
bs->Write(b2);
|
||||
bs->Write(b3);
|
||||
}
|
||||
|
||||
bs->Write(b4);
|
||||
}
|
||||
|
||||
/**
|
||||
* Writes a flag number to a RakNet::BitStream
|
||||
* RakNet writes in the correct byte order - do not reverse this.
|
||||
*/
|
||||
void WriteFlagNumber(RakNet::BitStream* bs, uint32_t v) {
|
||||
v = (v << 1) | 0x01;
|
||||
WriteUInt29(bs, v);
|
||||
}
|
||||
|
||||
/**
|
||||
* Writes an AMFString to a RakNet::BitStream
|
||||
*
|
||||
* RakNet writes in the correct byte order - do not reverse this.
|
||||
*/
|
||||
void WriteAMFString(RakNet::BitStream* bs, const std::string& str) {
|
||||
WriteFlagNumber(bs, (uint32_t)str.size());
|
||||
bs->Write(str.c_str(), (uint32_t)str.size());
|
||||
}
|
||||
|
||||
/**
|
||||
* Writes an U16 to a bitstream
|
||||
*
|
||||
* RakNet writes in the correct byte order - do not reverse this.
|
||||
*/
|
||||
void WriteAMFU16(RakNet::BitStream* bs, uint16_t value) {
|
||||
bs->Write(value);
|
||||
}
|
||||
|
||||
/**
|
||||
* Writes an U32 to a bitstream
|
||||
*
|
||||
* RakNet writes in the correct byte order - do not reverse this.
|
||||
*/
|
||||
void WriteAMFU32(RakNet::BitStream* bs, uint32_t value) {
|
||||
bs->Write(value);
|
||||
}
|
||||
|
||||
/**
|
||||
* Writes an U64 to a bitstream
|
||||
*
|
||||
* RakNet writes in the correct byte order - do not reverse this.
|
||||
*/
|
||||
void WriteAMFU64(RakNet::BitStream* bs, uint64_t value) {
|
||||
bs->Write(value);
|
||||
}
|
||||
|
||||
|
||||
// Writes an AMFUndefinedValue to BitStream
|
||||
template<>
|
||||
void RakNet::BitStream::Write<AMFUndefinedValue>(AMFUndefinedValue value) {
|
||||
this->Write(AMFUndefined);
|
||||
}
|
||||
|
||||
// Writes an AMFNullValue to BitStream
|
||||
template<>
|
||||
void RakNet::BitStream::Write<AMFNullValue>(AMFNullValue value) {
|
||||
this->Write(AMFNull);
|
||||
}
|
||||
|
||||
// Writes an AMFFalseValue to BitStream
|
||||
template<>
|
||||
void RakNet::BitStream::Write<AMFFalseValue>(AMFFalseValue value) {
|
||||
this->Write(AMFFalse);
|
||||
}
|
||||
|
||||
// Writes an AMFTrueValue to BitStream
|
||||
template<>
|
||||
void RakNet::BitStream::Write<AMFTrueValue>(AMFTrueValue value) {
|
||||
this->Write(AMFTrue);
|
||||
}
|
||||
|
||||
// Writes an AMFIntegerValue to BitStream
|
||||
template<>
|
||||
void RakNet::BitStream::Write<AMFIntegerValue>(AMFIntegerValue value) {
|
||||
this->Write(AMFInteger);
|
||||
WriteUInt29(this, value.GetIntegerValue());
|
||||
}
|
||||
|
||||
// Writes an AMFDoubleValue to BitStream
|
||||
template<>
|
||||
void RakNet::BitStream::Write<AMFDoubleValue>(AMFDoubleValue value) {
|
||||
this->Write(AMFDouble);
|
||||
double d = value.GetDoubleValue();
|
||||
WriteAMFU64(this, *((unsigned long long*) & d));
|
||||
}
|
||||
|
||||
// Writes an AMFStringValue to BitStream
|
||||
template<>
|
||||
void RakNet::BitStream::Write<AMFStringValue>(AMFStringValue value) {
|
||||
this->Write(AMFString);
|
||||
std::string v = value.GetStringValue();
|
||||
WriteAMFString(this, v);
|
||||
}
|
||||
|
||||
// Writes an AMFXMLDocValue to BitStream
|
||||
template<>
|
||||
void RakNet::BitStream::Write<AMFXMLDocValue>(AMFXMLDocValue value) {
|
||||
this->Write(AMFXMLDoc);
|
||||
std::string v = value.GetXMLDocValue();
|
||||
WriteAMFString(this, v);
|
||||
}
|
||||
|
||||
// Writes an AMFDateValue to BitStream
|
||||
template<>
|
||||
void RakNet::BitStream::Write<AMFDateValue>(AMFDateValue value) {
|
||||
this->Write(AMFDate);
|
||||
uint64_t date = value.GetDateValue();
|
||||
WriteAMFU64(this, date);
|
||||
}
|
||||
|
||||
// Writes an AMFArrayValue to BitStream
|
||||
template<>
|
||||
void RakNet::BitStream::Write<AMFArrayValue*>(AMFArrayValue* value) {
|
||||
this->Write(AMFArray);
|
||||
uint32_t denseSize = value->GetDenseValueSize();
|
||||
WriteFlagNumber(this, denseSize);
|
||||
|
||||
_AMFArrayMap_::iterator it = value->GetAssociativeIteratorValueBegin();
|
||||
_AMFArrayMap_::iterator end = value->GetAssociativeIteratorValueEnd();
|
||||
|
||||
while (it != end) {
|
||||
WriteAMFString(this, it->first);
|
||||
this->Write(it->second);
|
||||
it++;
|
||||
}
|
||||
|
||||
this->Write(AMFNull);
|
||||
|
||||
if (denseSize > 0) {
|
||||
_AMFArrayList_::iterator it2 = value->GetDenseIteratorBegin();
|
||||
_AMFArrayList_::iterator end2 = value->GetDenseIteratorEnd();
|
||||
|
||||
while (it2 != end2) {
|
||||
this->Write(*it2);
|
||||
it2++;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,92 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
// Custom Classes
|
||||
#include "AMFFormat.h"
|
||||
|
||||
// RakNet
|
||||
#include <BitStream.h>
|
||||
|
||||
/*!
|
||||
\file AMFFormat_BitStream.h
|
||||
\brief A class that implements native writing of AMF values to RakNet::BitStream
|
||||
*/
|
||||
|
||||
// We are using the RakNet namespace
|
||||
namespace RakNet {
|
||||
//! Writes an AMFValue pointer to a RakNet::BitStream
|
||||
/*!
|
||||
\param value The value to write
|
||||
*/
|
||||
template <>
|
||||
void RakNet::BitStream::Write<AMFValue*>(AMFValue* value);
|
||||
|
||||
//! Writes an AMFUndefinedValue to a RakNet::BitStream
|
||||
/*!
|
||||
\param value The value to write
|
||||
*/
|
||||
template <>
|
||||
void RakNet::BitStream::Write<AMFUndefinedValue>(AMFUndefinedValue value);
|
||||
|
||||
//! Writes an AMFNullValue to a RakNet::BitStream
|
||||
/*!
|
||||
\param value The value to write
|
||||
*/
|
||||
template <>
|
||||
void RakNet::BitStream::Write<AMFNullValue>(AMFNullValue value);
|
||||
|
||||
//! Writes an AMFFalseValue to a RakNet::BitStream
|
||||
/*!
|
||||
\param value The value to write
|
||||
*/
|
||||
template <>
|
||||
void RakNet::BitStream::Write<AMFFalseValue>(AMFFalseValue value);
|
||||
|
||||
//! Writes an AMFTrueValue to a RakNet::BitStream
|
||||
/*!
|
||||
\param value The value to write
|
||||
*/
|
||||
template <>
|
||||
void RakNet::BitStream::Write<AMFTrueValue>(AMFTrueValue value);
|
||||
|
||||
//! Writes an AMFIntegerValue to a RakNet::BitStream
|
||||
/*!
|
||||
\param value The value to write
|
||||
*/
|
||||
template <>
|
||||
void RakNet::BitStream::Write<AMFIntegerValue>(AMFIntegerValue value);
|
||||
|
||||
//! Writes an AMFDoubleValue to a RakNet::BitStream
|
||||
/*!
|
||||
\param value The value to write
|
||||
*/
|
||||
template <>
|
||||
void RakNet::BitStream::Write<AMFDoubleValue>(AMFDoubleValue value);
|
||||
|
||||
//! Writes an AMFStringValue to a RakNet::BitStream
|
||||
/*!
|
||||
\param value The value to write
|
||||
*/
|
||||
template <>
|
||||
void RakNet::BitStream::Write<AMFStringValue>(AMFStringValue value);
|
||||
|
||||
//! Writes an AMFXMLDocValue to a RakNet::BitStream
|
||||
/*!
|
||||
\param value The value to write
|
||||
*/
|
||||
template <>
|
||||
void RakNet::BitStream::Write<AMFXMLDocValue>(AMFXMLDocValue value);
|
||||
|
||||
//! Writes an AMFDateValue to a RakNet::BitStream
|
||||
/*!
|
||||
\param value The value to write
|
||||
*/
|
||||
template <>
|
||||
void RakNet::BitStream::Write<AMFDateValue>(AMFDateValue value);
|
||||
|
||||
//! Writes an AMFArrayValue to a RakNet::BitStream
|
||||
/*!
|
||||
\param value The value to write
|
||||
*/
|
||||
template <>
|
||||
void RakNet::BitStream::Write<AMFArrayValue*>(AMFArrayValue* value);
|
||||
} // namespace RakNet
|
367
dCommon/Amf3.h
Normal file
367
dCommon/Amf3.h
Normal file
@ -0,0 +1,367 @@
|
||||
#ifndef __AMF3__H__
|
||||
#define __AMF3__H__
|
||||
|
||||
#include "dCommonVars.h"
|
||||
#include "Logger.h"
|
||||
#include "Game.h"
|
||||
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
enum class eAmf : uint8_t {
|
||||
Undefined = 0x00, // An undefined AMF Value
|
||||
Null = 0x01, // A null AMF value
|
||||
False = 0x02, // A false AMF value
|
||||
True = 0x03, // A true AMF value
|
||||
Integer = 0x04, // An integer AMF value
|
||||
Double = 0x05, // A double AMF value
|
||||
String = 0x06, // A string AMF value
|
||||
XMLDoc = 0x07, // Unused in the live client and cannot be serialized without modification. An XML Doc AMF value
|
||||
Date = 0x08, // Unused in the live client and cannot be serialized without modification. A date AMF value
|
||||
Array = 0x09, // An array AMF value
|
||||
Object = 0x0A, // Unused in the live client and cannot be serialized without modification. An object AMF value
|
||||
XML = 0x0B, // Unused in the live client and cannot be serialized without modification. An XML AMF value
|
||||
ByteArray = 0x0C, // Unused in the live client and cannot be serialized without modification. A byte array AMF value
|
||||
VectorInt = 0x0D, // Unused in the live client and cannot be serialized without modification. An integer vector AMF value
|
||||
VectorUInt = 0x0E, // Unused in the live client and cannot be serialized without modification. An unsigned integer AMF value
|
||||
VectorDouble = 0x0F, // Unused in the live client and cannot be serialized without modification. A double vector AMF value
|
||||
VectorObject = 0x10, // Unused in the live client and cannot be serialized without modification. An object vector AMF value
|
||||
Dictionary = 0x11 // Unused in the live client and cannot be serialized without modification. A dictionary AMF value
|
||||
};
|
||||
|
||||
class AMFBaseValue {
|
||||
public:
|
||||
virtual eAmf GetValueType() { return eAmf::Undefined; };
|
||||
AMFBaseValue() {};
|
||||
virtual ~AMFBaseValue() {};
|
||||
};
|
||||
|
||||
template<typename ValueType>
|
||||
class AMFValue : public AMFBaseValue {
|
||||
public:
|
||||
AMFValue() {};
|
||||
AMFValue(ValueType value) { SetValue(value); };
|
||||
virtual ~AMFValue() override {};
|
||||
|
||||
eAmf GetValueType() override { return eAmf::Undefined; };
|
||||
|
||||
const ValueType& GetValue() { return data; };
|
||||
void SetValue(ValueType value) { data = value; };
|
||||
protected:
|
||||
ValueType data;
|
||||
};
|
||||
|
||||
// As a string this is much easier to write and read from a BitStream.
|
||||
template<>
|
||||
class AMFValue<const char*> : public AMFBaseValue {
|
||||
public:
|
||||
AMFValue() {};
|
||||
AMFValue(const char* value) { SetValue(std::string(value)); };
|
||||
virtual ~AMFValue() override {};
|
||||
|
||||
eAmf GetValueType() override { return eAmf::String; };
|
||||
|
||||
const std::string& GetValue() { return data; };
|
||||
void SetValue(std::string value) { data = value; };
|
||||
protected:
|
||||
std::string data;
|
||||
};
|
||||
|
||||
typedef AMFValue<std::nullptr_t> AMFNullValue;
|
||||
typedef AMFValue<bool> AMFBoolValue;
|
||||
typedef AMFValue<int32_t> AMFIntValue;
|
||||
typedef AMFValue<std::string> AMFStringValue;
|
||||
typedef AMFValue<double> AMFDoubleValue;
|
||||
|
||||
template<> inline eAmf AMFValue<std::nullptr_t>::GetValueType() { return eAmf::Null; };
|
||||
template<> inline eAmf AMFValue<bool>::GetValueType() { return this->data ? eAmf::True : eAmf::False; };
|
||||
template<> inline eAmf AMFValue<int32_t>::GetValueType() { return eAmf::Integer; };
|
||||
template<> inline eAmf AMFValue<uint32_t>::GetValueType() { return eAmf::Integer; };
|
||||
template<> inline eAmf AMFValue<std::string>::GetValueType() { return eAmf::String; };
|
||||
template<> inline eAmf AMFValue<double>::GetValueType() { return eAmf::Double; };
|
||||
|
||||
/**
|
||||
* The AMFArrayValue object holds 2 types of lists:
|
||||
* An associative list where a key maps to a value
|
||||
* A Dense list where elements are stored back to back
|
||||
*
|
||||
* Objects that are Registered are owned by this object
|
||||
* and are not to be deleted by a caller.
|
||||
*/
|
||||
class AMFArrayValue : public AMFBaseValue {
|
||||
|
||||
typedef std::unordered_map<std::string, AMFBaseValue*> AMFAssociative;
|
||||
typedef std::vector<AMFBaseValue*> AMFDense;
|
||||
|
||||
public:
|
||||
eAmf GetValueType() override { return eAmf::Array; };
|
||||
|
||||
~AMFArrayValue() override {
|
||||
for (auto valueToDelete : GetDense()) {
|
||||
if (valueToDelete) {
|
||||
delete valueToDelete;
|
||||
valueToDelete = nullptr;
|
||||
}
|
||||
}
|
||||
for (auto valueToDelete : GetAssociative()) {
|
||||
if (valueToDelete.second) {
|
||||
delete valueToDelete.second;
|
||||
valueToDelete.second = nullptr;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Returns the Associative portion of the object
|
||||
*/
|
||||
inline AMFAssociative& GetAssociative() { return this->associative; };
|
||||
|
||||
/**
|
||||
* Returns the dense portion of the object
|
||||
*/
|
||||
inline AMFDense& GetDense() { return this->dense; };
|
||||
|
||||
/**
|
||||
* Inserts an AMFValue into the associative portion with the given key.
|
||||
* If a duplicate is attempted to be inserted, it is ignored and the
|
||||
* first value with that key is kept in the map.
|
||||
*
|
||||
* These objects are not to be deleted by the caller as they are owned by
|
||||
* the AMFArray object which manages its own memory.
|
||||
*
|
||||
* @param key The key to associate with the value
|
||||
* @param value The value to insert
|
||||
*
|
||||
* @return The inserted element if the type matched,
|
||||
* or nullptr if a key existed and was not the same type
|
||||
*/
|
||||
template<typename ValueType>
|
||||
std::pair<AMFValue<ValueType>*, bool> Insert(const std::string& key, ValueType value) {
|
||||
auto element = associative.find(key);
|
||||
AMFValue<ValueType>* val = nullptr;
|
||||
bool found = true;
|
||||
if (element == associative.end()) {
|
||||
val = new AMFValue<ValueType>(value);
|
||||
associative.insert(std::make_pair(key, val));
|
||||
} else {
|
||||
val = dynamic_cast<AMFValue<ValueType>*>(element->second);
|
||||
found = false;
|
||||
}
|
||||
return std::make_pair(val, found);
|
||||
};
|
||||
|
||||
// Associates an array with a string key
|
||||
std::pair<AMFBaseValue*, bool> Insert(const std::string& key) {
|
||||
auto element = associative.find(key);
|
||||
AMFArrayValue* val = nullptr;
|
||||
bool found = true;
|
||||
if (element == associative.end()) {
|
||||
val = new AMFArrayValue();
|
||||
associative.insert(std::make_pair(key, val));
|
||||
} else {
|
||||
val = dynamic_cast<AMFArrayValue*>(element->second);
|
||||
found = false;
|
||||
}
|
||||
return std::make_pair(val, found);
|
||||
};
|
||||
|
||||
// Associates an array with an integer key
|
||||
std::pair<AMFBaseValue*, bool> Insert(const uint32_t& index) {
|
||||
AMFArrayValue* val = nullptr;
|
||||
bool inserted = false;
|
||||
if (index >= dense.size()) {
|
||||
dense.resize(index + 1);
|
||||
val = new AMFArrayValue();
|
||||
dense.at(index) = val;
|
||||
inserted = true;
|
||||
}
|
||||
return std::make_pair(dynamic_cast<AMFArrayValue*>(dense.at(index)), inserted);
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief Inserts an AMFValue into the AMFArray key'd by index.
|
||||
* Attempting to insert the same key to the same value twice overwrites
|
||||
* the previous value with the new one.
|
||||
*
|
||||
* @param index The index to associate with the value
|
||||
* @param value The value to insert
|
||||
* @return The inserted element, or nullptr if the type did not match
|
||||
* what was at the index.
|
||||
*/
|
||||
template<typename ValueType>
|
||||
std::pair<AMFValue<ValueType>*, bool> Insert(const uint32_t& index, ValueType value) {
|
||||
AMFValue<ValueType>* val = nullptr;
|
||||
bool inserted = false;
|
||||
if (index >= this->dense.size()) {
|
||||
this->dense.resize(index + 1);
|
||||
val = new AMFValue<ValueType>(value);
|
||||
this->dense.at(index) = val;
|
||||
inserted = true;
|
||||
}
|
||||
return std::make_pair(dynamic_cast<AMFValue<ValueType>*>(this->dense.at(index)), inserted);
|
||||
};
|
||||
|
||||
/**
|
||||
* Inserts an AMFValue into the associative portion with the given key.
|
||||
* If a duplicate is attempted to be inserted, it replaces the original
|
||||
*
|
||||
* The inserted element is now owned by this object and is not to be deleted
|
||||
*
|
||||
* @param key The key to associate with the value
|
||||
* @param value The value to insert
|
||||
*/
|
||||
void Insert(const std::string& key, AMFBaseValue* value) {
|
||||
auto element = associative.find(key);
|
||||
if (element != associative.end() && element->second) {
|
||||
delete element->second;
|
||||
element->second = value;
|
||||
} else {
|
||||
associative.insert(std::make_pair(key, value));
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Inserts an AMFValue into the associative portion with the given index.
|
||||
* If a duplicate is attempted to be inserted, it replaces the original
|
||||
*
|
||||
* The inserted element is now owned by this object and is not to be deleted
|
||||
*
|
||||
* @param key The key to associate with the value
|
||||
* @param value The value to insert
|
||||
*/
|
||||
void Insert(const uint32_t index, AMFBaseValue* value) {
|
||||
if (index < dense.size()) {
|
||||
AMFDense::iterator itr = dense.begin() + index;
|
||||
if (*itr) delete dense.at(index);
|
||||
} else {
|
||||
dense.resize(index + 1);
|
||||
}
|
||||
dense.at(index) = value;
|
||||
};
|
||||
|
||||
/**
|
||||
* Pushes an AMFValue into the back of the dense portion.
|
||||
*
|
||||
* These objects are not to be deleted by the caller as they are owned by
|
||||
* the AMFArray object which manages its own memory.
|
||||
*
|
||||
* @param value The value to insert
|
||||
*
|
||||
* @return The inserted pointer, or nullptr should the key already be in use.
|
||||
*/
|
||||
template<typename ValueType>
|
||||
inline AMFValue<ValueType>* Push(ValueType value) {
|
||||
return Insert(this->dense.size(), value).first;
|
||||
};
|
||||
|
||||
/**
|
||||
* Removes the key from the associative portion
|
||||
*
|
||||
* The pointer removed is now no longer managed by this container
|
||||
*
|
||||
* @param key The key to remove from the associative portion
|
||||
*/
|
||||
void Remove(const std::string& key, bool deleteValue = true) {
|
||||
AMFAssociative::iterator it = this->associative.find(key);
|
||||
if (it != this->associative.end()) {
|
||||
if (deleteValue) delete it->second;
|
||||
this->associative.erase(it);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Pops the last element in the dense portion, deleting it in the process.
|
||||
*/
|
||||
void Remove(const uint32_t index) {
|
||||
if (!this->dense.empty() && index < this->dense.size()) {
|
||||
auto itr = this->dense.begin() + index;
|
||||
if (*itr) delete (*itr);
|
||||
this->dense.erase(itr);
|
||||
}
|
||||
}
|
||||
|
||||
void Pop() {
|
||||
if (!this->dense.empty()) Remove(this->dense.size() - 1);
|
||||
}
|
||||
|
||||
AMFArrayValue* GetArray(const std::string& key) {
|
||||
AMFAssociative::const_iterator it = this->associative.find(key);
|
||||
if (it != this->associative.end()) {
|
||||
return dynamic_cast<AMFArrayValue*>(it->second);
|
||||
}
|
||||
return nullptr;
|
||||
};
|
||||
|
||||
AMFArrayValue* GetArray(const uint32_t index) {
|
||||
return index >= this->dense.size() ? nullptr : dynamic_cast<AMFArrayValue*>(this->dense.at(index));
|
||||
};
|
||||
|
||||
inline AMFArrayValue* InsertArray(const std::string& key) {
|
||||
return static_cast<AMFArrayValue*>(Insert(key).first);
|
||||
};
|
||||
|
||||
inline AMFArrayValue* InsertArray(const uint32_t index) {
|
||||
return static_cast<AMFArrayValue*>(Insert(index).first);
|
||||
};
|
||||
|
||||
inline AMFArrayValue* PushArray() {
|
||||
return static_cast<AMFArrayValue*>(Insert(this->dense.size()).first);
|
||||
};
|
||||
|
||||
/**
|
||||
* Gets an AMFValue by the key from the associative portion and converts it
|
||||
* to the AmfValue template type. If the key did not exist, it is inserted.
|
||||
*
|
||||
* @tparam The target object type
|
||||
* @param key The key to lookup
|
||||
*
|
||||
* @return The AMFValue
|
||||
*/
|
||||
template <typename AmfType>
|
||||
AMFValue<AmfType>* Get(const std::string& key) const {
|
||||
AMFAssociative::const_iterator it = this->associative.find(key);
|
||||
return it != this->associative.end() ?
|
||||
dynamic_cast<AMFValue<AmfType>*>(it->second) :
|
||||
nullptr;
|
||||
};
|
||||
|
||||
// Get from the array but dont cast it
|
||||
AMFBaseValue* Get(const std::string& key) const {
|
||||
AMFAssociative::const_iterator it = this->associative.find(key);
|
||||
return it != this->associative.end() ? it->second : nullptr;
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief Get an AMFValue object at a position in the dense portion.
|
||||
* Gets an AMFValue by the index from the dense portion and converts it
|
||||
* to the AmfValue template type. If the index did not exist, it is inserted.
|
||||
*
|
||||
* @tparam The target object type
|
||||
* @param index The index to get
|
||||
* @return The casted object, or nullptr.
|
||||
*/
|
||||
template <typename AmfType>
|
||||
AMFValue<AmfType>* Get(uint32_t index) const {
|
||||
return index < this->dense.size() ?
|
||||
dynamic_cast<AMFValue<AmfType>*>(this->dense.at(index)) :
|
||||
nullptr;
|
||||
};
|
||||
|
||||
// Get from the dense but dont cast it
|
||||
AMFBaseValue* Get(const uint32_t index) const {
|
||||
return index < this->dense.size() ? this->dense.at(index) : nullptr;
|
||||
};
|
||||
private:
|
||||
/**
|
||||
* The associative portion. These values are key'd with strings to an AMFValue.
|
||||
*/
|
||||
AMFAssociative associative;
|
||||
|
||||
/**
|
||||
* The dense portion. These AMFValue's are stored one after
|
||||
* another with the most recent addition being at the back.
|
||||
*/
|
||||
AMFDense dense;
|
||||
};
|
||||
|
||||
#endif //!__AMF3__H__
|
184
dCommon/AmfSerialize.cpp
Normal file
184
dCommon/AmfSerialize.cpp
Normal file
@ -0,0 +1,184 @@
|
||||
#include "AmfSerialize.h"
|
||||
|
||||
#include "Game.h"
|
||||
#include "Logger.h"
|
||||
|
||||
// Writes an AMFValue pointer to a RakNet::BitStream
|
||||
template<>
|
||||
void RakNet::BitStream::Write<AMFBaseValue&>(AMFBaseValue& value) {
|
||||
eAmf type = value.GetValueType();
|
||||
this->Write(type);
|
||||
switch (type) {
|
||||
case eAmf::Integer: {
|
||||
this->Write<AMFIntValue&>(*static_cast<AMFIntValue*>(&value));
|
||||
break;
|
||||
}
|
||||
|
||||
case eAmf::Double: {
|
||||
this->Write<AMFDoubleValue&>(*static_cast<AMFDoubleValue*>(&value));
|
||||
break;
|
||||
}
|
||||
|
||||
case eAmf::String: {
|
||||
this->Write<AMFStringValue&>(*static_cast<AMFStringValue*>(&value));
|
||||
break;
|
||||
}
|
||||
|
||||
case eAmf::Array: {
|
||||
this->Write<AMFArrayValue&>(*static_cast<AMFArrayValue*>(&value));
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
LOG("Encountered unwritable AMFType %i!", type);
|
||||
}
|
||||
case eAmf::Undefined:
|
||||
case eAmf::Null:
|
||||
case eAmf::False:
|
||||
case eAmf::True:
|
||||
case eAmf::Date:
|
||||
case eAmf::Object:
|
||||
case eAmf::XML:
|
||||
case eAmf::XMLDoc:
|
||||
case eAmf::ByteArray:
|
||||
case eAmf::VectorInt:
|
||||
case eAmf::VectorUInt:
|
||||
case eAmf::VectorDouble:
|
||||
case eAmf::VectorObject:
|
||||
case eAmf::Dictionary:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* A private function to write an value to a RakNet::BitStream
|
||||
* RakNet writes in the correct byte order - do not reverse this.
|
||||
*/
|
||||
void WriteUInt29(RakNet::BitStream* bs, uint32_t v) {
|
||||
unsigned char b4 = (unsigned char)v;
|
||||
if (v < 0x00200000) {
|
||||
b4 = b4 & 0x7F;
|
||||
if (v > 0x7F) {
|
||||
unsigned char b3;
|
||||
v = v >> 7;
|
||||
b3 = ((unsigned char)(v)) | 0x80;
|
||||
if (v > 0x7F) {
|
||||
unsigned char b2;
|
||||
v = v >> 7;
|
||||
b2 = ((unsigned char)(v)) | 0x80;
|
||||
bs->Write(b2);
|
||||
}
|
||||
|
||||
bs->Write(b3);
|
||||
}
|
||||
} else {
|
||||
unsigned char b1;
|
||||
unsigned char b2;
|
||||
unsigned char b3;
|
||||
|
||||
v = v >> 8;
|
||||
b3 = ((unsigned char)(v)) | 0x80;
|
||||
v = v >> 7;
|
||||
b2 = ((unsigned char)(v)) | 0x80;
|
||||
v = v >> 7;
|
||||
b1 = ((unsigned char)(v)) | 0x80;
|
||||
|
||||
bs->Write(b1);
|
||||
bs->Write(b2);
|
||||
bs->Write(b3);
|
||||
}
|
||||
|
||||
bs->Write(b4);
|
||||
}
|
||||
|
||||
/**
|
||||
* Writes a flag number to a RakNet::BitStream
|
||||
* RakNet writes in the correct byte order - do not reverse this.
|
||||
*/
|
||||
void WriteFlagNumber(RakNet::BitStream* bs, uint32_t v) {
|
||||
v = (v << 1) | 0x01;
|
||||
WriteUInt29(bs, v);
|
||||
}
|
||||
|
||||
/**
|
||||
* Writes an AMFString to a RakNet::BitStream
|
||||
*
|
||||
* RakNet writes in the correct byte order - do not reverse this.
|
||||
*/
|
||||
void WriteAMFString(RakNet::BitStream* bs, const std::string& str) {
|
||||
WriteFlagNumber(bs, (uint32_t)str.size());
|
||||
bs->Write(str.c_str(), (uint32_t)str.size());
|
||||
}
|
||||
|
||||
/**
|
||||
* Writes an U16 to a bitstream
|
||||
*
|
||||
* RakNet writes in the correct byte order - do not reverse this.
|
||||
*/
|
||||
void WriteAMFU16(RakNet::BitStream* bs, uint16_t value) {
|
||||
bs->Write(value);
|
||||
}
|
||||
|
||||
/**
|
||||
* Writes an U32 to a bitstream
|
||||
*
|
||||
* RakNet writes in the correct byte order - do not reverse this.
|
||||
*/
|
||||
void WriteAMFU32(RakNet::BitStream* bs, uint32_t value) {
|
||||
bs->Write(value);
|
||||
}
|
||||
|
||||
/**
|
||||
* Writes an U64 to a bitstream
|
||||
*
|
||||
* RakNet writes in the correct byte order - do not reverse this.
|
||||
*/
|
||||
void WriteAMFU64(RakNet::BitStream* bs, uint64_t value) {
|
||||
bs->Write(value);
|
||||
}
|
||||
|
||||
// Writes an AMFIntegerValue to BitStream
|
||||
template<>
|
||||
void RakNet::BitStream::Write<AMFIntValue&>(AMFIntValue& value) {
|
||||
WriteUInt29(this, value.GetValue());
|
||||
}
|
||||
|
||||
// Writes an AMFDoubleValue to BitStream
|
||||
template<>
|
||||
void RakNet::BitStream::Write<AMFDoubleValue&>(AMFDoubleValue& value) {
|
||||
double d = value.GetValue();
|
||||
WriteAMFU64(this, *reinterpret_cast<uint64_t*>(&d));
|
||||
}
|
||||
|
||||
// Writes an AMFStringValue to BitStream
|
||||
template<>
|
||||
void RakNet::BitStream::Write<AMFStringValue&>(AMFStringValue& value) {
|
||||
WriteAMFString(this, value.GetValue());
|
||||
}
|
||||
|
||||
// Writes an AMFArrayValue to BitStream
|
||||
template<>
|
||||
void RakNet::BitStream::Write<AMFArrayValue&>(AMFArrayValue& value) {
|
||||
uint32_t denseSize = value.GetDense().size();
|
||||
WriteFlagNumber(this, denseSize);
|
||||
|
||||
auto it = value.GetAssociative().begin();
|
||||
auto end = value.GetAssociative().end();
|
||||
|
||||
while (it != end) {
|
||||
WriteAMFString(this, it->first);
|
||||
this->Write<AMFBaseValue&>(*it->second);
|
||||
it++;
|
||||
}
|
||||
|
||||
this->Write(eAmf::Null);
|
||||
|
||||
if (denseSize > 0) {
|
||||
auto it2 = value.GetDense().begin();
|
||||
auto end2 = value.GetDense().end();
|
||||
|
||||
while (it2 != end2) {
|
||||
this->Write<AMFBaseValue&>(**it2);
|
||||
it2++;
|
||||
}
|
||||
}
|
||||
}
|
50
dCommon/AmfSerialize.h
Normal file
50
dCommon/AmfSerialize.h
Normal file
@ -0,0 +1,50 @@
|
||||
#pragma once
|
||||
|
||||
// Custom Classes
|
||||
#include "Amf3.h"
|
||||
|
||||
// RakNet
|
||||
#include <BitStream.h>
|
||||
|
||||
/*!
|
||||
\file AmfSerialize.h
|
||||
\brief A class that implements native writing of AMF values to RakNet::BitStream
|
||||
*/
|
||||
|
||||
// We are using the RakNet namespace
|
||||
namespace RakNet {
|
||||
//! Writes an AMFValue pointer to a RakNet::BitStream
|
||||
/*!
|
||||
\param value The value to write
|
||||
*/
|
||||
template <>
|
||||
void RakNet::BitStream::Write<AMFBaseValue&>(AMFBaseValue& value);
|
||||
|
||||
//! Writes an AMFIntegerValue to a RakNet::BitStream
|
||||
/*!
|
||||
\param value The value to write
|
||||
*/
|
||||
template <>
|
||||
void RakNet::BitStream::Write<AMFIntValue&>(AMFIntValue& value);
|
||||
|
||||
//! Writes an AMFDoubleValue to a RakNet::BitStream
|
||||
/*!
|
||||
\param value The value to write
|
||||
*/
|
||||
template <>
|
||||
void RakNet::BitStream::Write<AMFDoubleValue&>(AMFDoubleValue& value);
|
||||
|
||||
//! Writes an AMFStringValue to a RakNet::BitStream
|
||||
/*!
|
||||
\param value The value to write
|
||||
*/
|
||||
template <>
|
||||
void RakNet::BitStream::Write<AMFStringValue&>(AMFStringValue& value);
|
||||
|
||||
//! Writes an AMFArrayValue to a RakNet::BitStream
|
||||
/*!
|
||||
\param value The value to write
|
||||
*/
|
||||
template <>
|
||||
void RakNet::BitStream::Write<AMFArrayValue&>(AMFArrayValue& value);
|
||||
} // namespace RakNet
|
11
dCommon/Brick.h
Normal file
11
dCommon/Brick.h
Normal file
@ -0,0 +1,11 @@
|
||||
#ifndef __BRICK__H__
|
||||
#define __BRICK__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
struct Brick {
|
||||
uint32_t designerID;
|
||||
uint32_t materialID;
|
||||
};
|
||||
|
||||
#endif //!__BRICK__H__
|
@ -9,7 +9,7 @@
|
||||
#include "Database.h"
|
||||
#include "Game.h"
|
||||
#include "ZCompression.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
|
||||
//! Forward declarations
|
||||
|
||||
@ -59,14 +59,14 @@ uint32_t BrickByBrickFix::TruncateBrokenBrickByBrickXml() {
|
||||
completeUncompressedModel.append((char*)uncompressedChunk.get());
|
||||
completeUncompressedModel.resize(previousSize + actualUncompressedSize);
|
||||
} else {
|
||||
Game::logger->Log("BrickByBrickFix", "Failed to inflate chunk %i for model %llu. Error: %i", chunkCount, modelId, err);
|
||||
LOG("Failed to inflate chunk %i for model %llu. Error: %i", chunkCount, modelId, err);
|
||||
break;
|
||||
}
|
||||
chunkCount++;
|
||||
}
|
||||
std::unique_ptr<tinyxml2::XMLDocument> document = std::make_unique<tinyxml2::XMLDocument>();
|
||||
if (!document) {
|
||||
Game::logger->Log("BrickByBrickFix", "Failed to initialize tinyxml document. Aborting.");
|
||||
LOG("Failed to initialize tinyxml document. Aborting.");
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -75,8 +75,7 @@ uint32_t BrickByBrickFix::TruncateBrokenBrickByBrickXml() {
|
||||
"</LXFML>",
|
||||
completeUncompressedModel.length() >= 15 ? completeUncompressedModel.length() - 15 : 0) == std::string::npos
|
||||
) {
|
||||
Game::logger->Log("BrickByBrickFix",
|
||||
"Brick-by-brick model %llu will be deleted!", modelId);
|
||||
LOG("Brick-by-brick model %llu will be deleted!", modelId);
|
||||
ugcModelToDelete->setInt64(1, modelsToTruncate->getInt64(1));
|
||||
pcModelToDelete->setInt64(1, modelsToTruncate->getInt64(1));
|
||||
ugcModelToDelete->execute();
|
||||
@ -85,8 +84,7 @@ uint32_t BrickByBrickFix::TruncateBrokenBrickByBrickXml() {
|
||||
}
|
||||
}
|
||||
} else {
|
||||
Game::logger->Log("BrickByBrickFix",
|
||||
"Brick-by-brick model %llu will be deleted!", modelId);
|
||||
LOG("Brick-by-brick model %llu will be deleted!", modelId);
|
||||
ugcModelToDelete->setInt64(1, modelsToTruncate->getInt64(1));
|
||||
pcModelToDelete->setInt64(1, modelsToTruncate->getInt64(1));
|
||||
ugcModelToDelete->execute();
|
||||
@ -140,12 +138,10 @@ uint32_t BrickByBrickFix::UpdateBrickByBrickModelsToSd0() {
|
||||
insertionStatement->setInt64(2, modelId);
|
||||
try {
|
||||
insertionStatement->executeUpdate();
|
||||
Game::logger->Log("BrickByBrickFix", "Updated model %i to sd0", modelId);
|
||||
LOG("Updated model %i to sd0", modelId);
|
||||
updatedModels++;
|
||||
} catch (sql::SQLException exception) {
|
||||
Game::logger->Log(
|
||||
"BrickByBrickFix",
|
||||
"Failed to update model %i. This model should be inspected manually to see why."
|
||||
LOG("Failed to update model %i. This model should be inspected manually to see why."
|
||||
"The database error is %s", modelId, exception.what());
|
||||
}
|
||||
}
|
||||
|
@ -1,10 +1,10 @@
|
||||
set(DCOMMON_SOURCES "AMFFormat.cpp"
|
||||
set(DCOMMON_SOURCES
|
||||
"AMFDeserialize.cpp"
|
||||
"AMFFormat_BitStream.cpp"
|
||||
"AmfSerialize.cpp"
|
||||
"BinaryIO.cpp"
|
||||
"dConfig.cpp"
|
||||
"Diagnostics.cpp"
|
||||
"dLogger.cpp"
|
||||
"Logger.cpp"
|
||||
"GeneralUtils.cpp"
|
||||
"LDFFormat.cpp"
|
||||
"MD5.cpp"
|
||||
@ -12,7 +12,7 @@ set(DCOMMON_SOURCES "AMFFormat.cpp"
|
||||
"NiPoint3.cpp"
|
||||
"NiQuaternion.cpp"
|
||||
"SHA512.cpp"
|
||||
"Type.cpp"
|
||||
"Demangler.cpp"
|
||||
"ZCompression.cpp"
|
||||
"BrickByBrickFix.cpp"
|
||||
"BinaryPathFinder.cpp"
|
||||
|
29
dCommon/Demangler.cpp
Normal file
29
dCommon/Demangler.cpp
Normal file
@ -0,0 +1,29 @@
|
||||
#include "Demangler.h"
|
||||
#ifdef __GNUG__
|
||||
#include <cstdlib>
|
||||
#include <cxxabi.h>
|
||||
#include <memory>
|
||||
#include <typeinfo>
|
||||
|
||||
std::string Demangler::Demangle(const char* name) {
|
||||
// some arbitrary value to eliminate the compiler warning
|
||||
// -4 is not a valid return value for __cxa_demangle so we'll use that.
|
||||
int status = -4;
|
||||
|
||||
// __cxa_demangle requires that we free the returned char*
|
||||
std::unique_ptr<char, void (*)(void*)> res{
|
||||
abi::__cxa_demangle(name, NULL, NULL, &status),
|
||||
std::free
|
||||
};
|
||||
|
||||
return (status == 0) ? res.get() : "";
|
||||
}
|
||||
|
||||
#else // __GNUG__
|
||||
|
||||
// does nothing if not g++
|
||||
std::string Demangler::Demangle(const char* name) {
|
||||
return name;
|
||||
}
|
||||
|
||||
#endif // __GNUG__
|
9
dCommon/Demangler.h
Normal file
9
dCommon/Demangler.h
Normal file
@ -0,0 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace Demangler {
|
||||
// Given a char* containing a mangled name, return a std::string containing the demangled name.
|
||||
// If the function fails for any reason, it returns an empty string.
|
||||
std::string Demangle(const char* name);
|
||||
}
|
@ -1,6 +1,6 @@
|
||||
#include "Diagnostics.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
|
||||
// If we're on Win32, we'll include our minidump writer
|
||||
#ifdef _WIN32
|
||||
@ -9,7 +9,7 @@
|
||||
#include <Dbghelp.h>
|
||||
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
|
||||
void make_minidump(EXCEPTION_POINTERS* e) {
|
||||
auto hDbgHelp = LoadLibraryA("dbghelp");
|
||||
@ -28,7 +28,7 @@ void make_minidump(EXCEPTION_POINTERS* e) {
|
||||
"_%4d%02d%02d_%02d%02d%02d.dmp",
|
||||
t.wYear, t.wMonth, t.wDay, t.wHour, t.wMinute, t.wSecond);
|
||||
}
|
||||
Game::logger->Log("Diagnostics", "Creating crash dump %s", name);
|
||||
LOG("Creating crash dump %s", name);
|
||||
auto hFile = CreateFileA(name, GENERIC_WRITE, FILE_SHARE_READ, 0, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, 0);
|
||||
if (hFile == INVALID_HANDLE_VALUE)
|
||||
return;
|
||||
@ -83,7 +83,7 @@ struct bt_ctx {
|
||||
|
||||
static inline void Bt(struct backtrace_state* state) {
|
||||
std::string fileName = Diagnostics::GetOutDirectory() + "crash_" + Diagnostics::GetProcessName() + "_" + std::to_string(getpid()) + ".log";
|
||||
Game::logger->Log("Diagnostics", "backtrace is enabled, crash dump located at %s", fileName.c_str());
|
||||
LOG("backtrace is enabled, crash dump located at %s", fileName.c_str());
|
||||
FILE* file = fopen(fileName.c_str(), "w+");
|
||||
if (file != nullptr) {
|
||||
backtrace_print(state, 2, file);
|
||||
@ -107,66 +107,67 @@ static void ErrorCallback(void* data, const char* msg, int errnum) {
|
||||
}
|
||||
#endif
|
||||
|
||||
#include "Type.h"
|
||||
#include "Demangler.h"
|
||||
|
||||
void GenerateDump() {
|
||||
std::string cmd = "sudo gcore " + std::to_string(getpid());
|
||||
system(cmd.c_str());
|
||||
int ret = system(cmd.c_str()); // Saving a return just to prevent warning
|
||||
}
|
||||
|
||||
void CatchUnhandled(int sig) {
|
||||
#ifndef __include_backtrace__
|
||||
|
||||
std::string fileName = Diagnostics::GetOutDirectory() + "crash_" + Diagnostics::GetProcessName() + "_" + std::to_string(getpid()) + ".log";
|
||||
Game::logger->Log("Diagnostics", "Encountered signal %i, creating crash dump %s", sig, fileName.c_str());
|
||||
LOG("Encountered signal %i, creating crash dump %s", sig, fileName.c_str());
|
||||
if (Diagnostics::GetProduceMemoryDump()) {
|
||||
GenerateDump();
|
||||
}
|
||||
|
||||
void* array[10];
|
||||
constexpr uint8_t MaxStackTrace = 32;
|
||||
void* array[MaxStackTrace];
|
||||
size_t size;
|
||||
|
||||
// get void*'s for all entries on the stack
|
||||
size = backtrace(array, 10);
|
||||
size = backtrace(array, MaxStackTrace);
|
||||
|
||||
#if defined(__GNUG__) and defined(__dynamic)
|
||||
# if defined(__GNUG__)
|
||||
|
||||
// Loop through the returned addresses, and get the symbols to be demangled
|
||||
char** strings = backtrace_symbols(array, size);
|
||||
|
||||
FILE* file = fopen(fileName.c_str(), "w+");
|
||||
if (file != NULL) {
|
||||
fprintf(file, "Error: signal %d:\n", sig);
|
||||
}
|
||||
// Print the stack trace
|
||||
for (size_t i = 0; i < size; i++) {
|
||||
// Take a string like './WorldServer(_ZN19SlashCommandHandler17HandleChatCommandERKSbIDsSt11char_traitsIDsESaIDsEEP6EntityRK13SystemAddress+0x6187) [0x55869c44ecf7]' and extract the function name
|
||||
// Take a string like './WorldServer(_ZN19SlashCommandHandler17HandleChatCommandERKSbIDsSt11char_traitsIDsESaIDsEEP6EntityRK13SystemAddress+0x6187) [0x55869c44ecf7]'
|
||||
// and extract '_ZN19SlashCommandHandler17HandleChatCommandERKSbIDsSt11char_traitsIDsESaIDsEEP6EntityRK13SystemAddress' from it to be demangled into a proper name
|
||||
std::string functionName = strings[i];
|
||||
std::string::size_type start = functionName.find('(');
|
||||
std::string::size_type end = functionName.find('+');
|
||||
if (start != std::string::npos && end != std::string::npos) {
|
||||
std::string demangled = functionName.substr(start + 1, end - start - 1);
|
||||
|
||||
demangled = demangle(functionName.c_str());
|
||||
demangled = Demangler::Demangle(demangled.c_str());
|
||||
|
||||
if (demangled.empty()) {
|
||||
Game::logger->Log("Diagnostics", "[%02zu] %s", i, demangled.c_str());
|
||||
} else {
|
||||
Game::logger->Log("Diagnostics", "[%02zu] %s", i, functionName.c_str());
|
||||
}
|
||||
} else {
|
||||
Game::logger->Log("Diagnostics", "[%02zu] %s", i, functionName.c_str());
|
||||
// If the demangled string is not empty, then we can replace the mangled string with the demangled one
|
||||
if (!demangled.empty()) {
|
||||
demangled.push_back('(');
|
||||
demangled += functionName.substr(end);
|
||||
functionName = demangled;
|
||||
}
|
||||
}
|
||||
#else
|
||||
backtrace_symbols_fd(array, size, STDOUT_FILENO);
|
||||
#endif
|
||||
|
||||
FILE* file = fopen(fileName.c_str(), "w+");
|
||||
LOG("[%02zu] %s", i, functionName.c_str());
|
||||
if (file != NULL) {
|
||||
// print out all the frames to stderr
|
||||
fprintf(file, "Error: signal %d:\n", sig);
|
||||
backtrace_symbols_fd(array, size, fileno(file));
|
||||
fclose(file);
|
||||
fprintf(file, "[%02zu] %s\n", i, functionName.c_str());
|
||||
}
|
||||
}
|
||||
# else // defined(__GNUG__)
|
||||
backtrace_symbols_fd(array, size, STDOUT_FILENO);
|
||||
# endif // defined(__GNUG__)
|
||||
|
||||
#else
|
||||
#else // __include_backtrace__
|
||||
|
||||
struct backtrace_state* state = backtrace_create_state(
|
||||
Diagnostics::GetProcessFileName().c_str(),
|
||||
@ -177,7 +178,7 @@ void CatchUnhandled(int sig) {
|
||||
struct bt_ctx ctx = { state, 0 };
|
||||
Bt(state);
|
||||
|
||||
#endif
|
||||
#endif // __include_backtrace__
|
||||
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
12
dCommon/DluAssert.h
Normal file
12
dCommon/DluAssert.h
Normal file
@ -0,0 +1,12 @@
|
||||
#ifndef __DLUASSERT__H__
|
||||
#define __DLUASSERT__H__
|
||||
|
||||
#include <assert.h>
|
||||
|
||||
#ifdef _DEBUG
|
||||
# define DluAssert(expression) assert(expression)
|
||||
#else
|
||||
# define DluAssert(expression)
|
||||
#endif
|
||||
|
||||
#endif //!__DLUASSERT__H__
|
@ -9,11 +9,12 @@
|
||||
#include "CDClientDatabase.h"
|
||||
#include "GeneralUtils.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
#include "AssetManager.h"
|
||||
|
||||
#include "eSqliteDataType.h"
|
||||
|
||||
std::map<eSqliteDataType, std::string> FdbToSqlite::Convert::sqliteType = {
|
||||
std::map<eSqliteDataType, std::string> FdbToSqlite::Convert::m_SqliteType = {
|
||||
{ eSqliteDataType::NONE, "none"},
|
||||
{ eSqliteDataType::INT32, "int32"},
|
||||
{ eSqliteDataType::REAL, "real"},
|
||||
@ -23,159 +24,157 @@ std::map<eSqliteDataType, std::string> FdbToSqlite::Convert::sqliteType = {
|
||||
{ eSqliteDataType::TEXT_8, "text_8"}
|
||||
};
|
||||
|
||||
FdbToSqlite::Convert::Convert(std::string basePath) {
|
||||
this->basePath = basePath;
|
||||
FdbToSqlite::Convert::Convert(std::string binaryOutPath) {
|
||||
this->m_BinaryOutPath = binaryOutPath;
|
||||
}
|
||||
|
||||
bool FdbToSqlite::Convert::ConvertDatabase() {
|
||||
fdb.open(basePath + "/cdclient.fdb", std::ios::binary);
|
||||
bool FdbToSqlite::Convert::ConvertDatabase(AssetMemoryBuffer& buffer) {
|
||||
if (m_ConversionStarted) return false;
|
||||
|
||||
std::istream cdClientBuffer(&buffer);
|
||||
|
||||
this->m_ConversionStarted = true;
|
||||
try {
|
||||
CDClientDatabase::Connect(basePath + "/CDServer.sqlite");
|
||||
CDClientDatabase::Connect(m_BinaryOutPath + "/CDServer.sqlite");
|
||||
|
||||
CDClientDatabase::ExecuteQuery("BEGIN TRANSACTION;");
|
||||
|
||||
int32_t numberOfTables = ReadInt32();
|
||||
ReadTables(numberOfTables);
|
||||
int32_t numberOfTables = ReadInt32(cdClientBuffer);
|
||||
ReadTables(numberOfTables, cdClientBuffer);
|
||||
|
||||
CDClientDatabase::ExecuteQuery("COMMIT;");
|
||||
} catch (CppSQLite3Exception& e) {
|
||||
Game::logger->Log("FdbToSqlite", "Encountered error %s converting FDB to SQLite", e.errorMessage());
|
||||
LOG("Encountered error %s converting FDB to SQLite", e.errorMessage());
|
||||
return false;
|
||||
}
|
||||
|
||||
fdb.close();
|
||||
return true;
|
||||
}
|
||||
|
||||
int32_t FdbToSqlite::Convert::ReadInt32() {
|
||||
int32_t FdbToSqlite::Convert::ReadInt32(std::istream& cdClientBuffer) {
|
||||
int32_t nextInt{};
|
||||
BinaryIO::BinaryRead(fdb, nextInt);
|
||||
BinaryIO::BinaryRead(cdClientBuffer, nextInt);
|
||||
return nextInt;
|
||||
}
|
||||
|
||||
int64_t FdbToSqlite::Convert::ReadInt64() {
|
||||
int32_t prevPosition = SeekPointer();
|
||||
int64_t FdbToSqlite::Convert::ReadInt64(std::istream& cdClientBuffer) {
|
||||
int32_t prevPosition = SeekPointer(cdClientBuffer);
|
||||
|
||||
int64_t value{};
|
||||
BinaryIO::BinaryRead(fdb, value);
|
||||
BinaryIO::BinaryRead(cdClientBuffer, value);
|
||||
|
||||
fdb.seekg(prevPosition);
|
||||
cdClientBuffer.seekg(prevPosition);
|
||||
return value;
|
||||
}
|
||||
|
||||
std::string FdbToSqlite::Convert::ReadString() {
|
||||
int32_t prevPosition = SeekPointer();
|
||||
std::string FdbToSqlite::Convert::ReadString(std::istream& cdClientBuffer) {
|
||||
int32_t prevPosition = SeekPointer(cdClientBuffer);
|
||||
|
||||
auto readString = BinaryIO::ReadString(fdb);
|
||||
auto readString = BinaryIO::ReadString(cdClientBuffer);
|
||||
|
||||
fdb.seekg(prevPosition);
|
||||
cdClientBuffer.seekg(prevPosition);
|
||||
return readString;
|
||||
}
|
||||
|
||||
int32_t FdbToSqlite::Convert::SeekPointer() {
|
||||
int32_t FdbToSqlite::Convert::SeekPointer(std::istream& cdClientBuffer) {
|
||||
int32_t position{};
|
||||
BinaryIO::BinaryRead(fdb, position);
|
||||
int32_t prevPosition = fdb.tellg();
|
||||
fdb.seekg(position);
|
||||
BinaryIO::BinaryRead(cdClientBuffer, position);
|
||||
int32_t prevPosition = cdClientBuffer.tellg();
|
||||
cdClientBuffer.seekg(position);
|
||||
return prevPosition;
|
||||
}
|
||||
|
||||
std::string FdbToSqlite::Convert::ReadColumnHeader() {
|
||||
int32_t prevPosition = SeekPointer();
|
||||
std::string FdbToSqlite::Convert::ReadColumnHeader(std::istream& cdClientBuffer) {
|
||||
int32_t prevPosition = SeekPointer(cdClientBuffer);
|
||||
|
||||
int32_t numberOfColumns = ReadInt32();
|
||||
std::string tableName = ReadString();
|
||||
int32_t numberOfColumns = ReadInt32(cdClientBuffer);
|
||||
std::string tableName = ReadString(cdClientBuffer);
|
||||
|
||||
auto columns = ReadColumns(numberOfColumns);
|
||||
auto columns = ReadColumns(numberOfColumns, cdClientBuffer);
|
||||
std::string newTable = "CREATE TABLE IF NOT EXISTS '" + tableName + "' (" + columns + ");";
|
||||
CDClientDatabase::ExecuteDML(newTable);
|
||||
|
||||
fdb.seekg(prevPosition);
|
||||
cdClientBuffer.seekg(prevPosition);
|
||||
|
||||
return tableName;
|
||||
}
|
||||
|
||||
void FdbToSqlite::Convert::ReadTables(int32_t& numberOfTables) {
|
||||
int32_t prevPosition = SeekPointer();
|
||||
void FdbToSqlite::Convert::ReadTables(int32_t& numberOfTables, std::istream& cdClientBuffer) {
|
||||
int32_t prevPosition = SeekPointer(cdClientBuffer);
|
||||
|
||||
for (int32_t i = 0; i < numberOfTables; i++) {
|
||||
auto columnHeader = ReadColumnHeader();
|
||||
ReadRowHeader(columnHeader);
|
||||
auto columnHeader = ReadColumnHeader(cdClientBuffer);
|
||||
ReadRowHeader(columnHeader, cdClientBuffer);
|
||||
}
|
||||
|
||||
fdb.seekg(prevPosition);
|
||||
cdClientBuffer.seekg(prevPosition);
|
||||
}
|
||||
|
||||
std::string FdbToSqlite::Convert::ReadColumns(int32_t& numberOfColumns) {
|
||||
std::string FdbToSqlite::Convert::ReadColumns(int32_t& numberOfColumns, std::istream& cdClientBuffer) {
|
||||
std::stringstream columnsToCreate;
|
||||
int32_t prevPosition = SeekPointer();
|
||||
int32_t prevPosition = SeekPointer(cdClientBuffer);
|
||||
|
||||
std::string name{};
|
||||
eSqliteDataType dataType{};
|
||||
for (int32_t i = 0; i < numberOfColumns; i++) {
|
||||
if (i != 0) columnsToCreate << ", ";
|
||||
dataType = static_cast<eSqliteDataType>(ReadInt32());
|
||||
name = ReadString();
|
||||
columnsToCreate << "'" << name << "' " << FdbToSqlite::Convert::sqliteType[dataType];
|
||||
dataType = static_cast<eSqliteDataType>(ReadInt32(cdClientBuffer));
|
||||
name = ReadString(cdClientBuffer);
|
||||
columnsToCreate << "'" << name << "' " << FdbToSqlite::Convert::m_SqliteType[dataType];
|
||||
}
|
||||
|
||||
fdb.seekg(prevPosition);
|
||||
cdClientBuffer.seekg(prevPosition);
|
||||
return columnsToCreate.str();
|
||||
}
|
||||
|
||||
void FdbToSqlite::Convert::ReadRowHeader(std::string& tableName) {
|
||||
int32_t prevPosition = SeekPointer();
|
||||
void FdbToSqlite::Convert::ReadRowHeader(std::string& tableName, std::istream& cdClientBuffer) {
|
||||
int32_t prevPosition = SeekPointer(cdClientBuffer);
|
||||
|
||||
int32_t numberOfAllocatedRows = ReadInt32();
|
||||
int32_t numberOfAllocatedRows = ReadInt32(cdClientBuffer);
|
||||
if (numberOfAllocatedRows != 0) assert((numberOfAllocatedRows & (numberOfAllocatedRows - 1)) == 0); // assert power of 2 allocation size
|
||||
ReadRows(numberOfAllocatedRows, tableName);
|
||||
ReadRows(numberOfAllocatedRows, tableName, cdClientBuffer);
|
||||
|
||||
fdb.seekg(prevPosition);
|
||||
cdClientBuffer.seekg(prevPosition);
|
||||
}
|
||||
|
||||
void FdbToSqlite::Convert::ReadRows(int32_t& numberOfAllocatedRows, std::string& tableName) {
|
||||
int32_t prevPosition = SeekPointer();
|
||||
void FdbToSqlite::Convert::ReadRows(int32_t& numberOfAllocatedRows, std::string& tableName, std::istream& cdClientBuffer) {
|
||||
int32_t prevPosition = SeekPointer(cdClientBuffer);
|
||||
|
||||
int32_t rowid = 0;
|
||||
for (int32_t row = 0; row < numberOfAllocatedRows; row++) {
|
||||
int32_t rowPointer = ReadInt32();
|
||||
int32_t rowPointer = ReadInt32(cdClientBuffer);
|
||||
if (rowPointer == -1) rowid++;
|
||||
else ReadRow(rowid, rowPointer, tableName);
|
||||
else ReadRow(rowPointer, tableName, cdClientBuffer);
|
||||
}
|
||||
|
||||
fdb.seekg(prevPosition);
|
||||
cdClientBuffer.seekg(prevPosition);
|
||||
}
|
||||
|
||||
void FdbToSqlite::Convert::ReadRow(int32_t& rowid, int32_t& position, std::string& tableName) {
|
||||
int32_t prevPosition = fdb.tellg();
|
||||
fdb.seekg(position);
|
||||
void FdbToSqlite::Convert::ReadRow(int32_t& position, std::string& tableName, std::istream& cdClientBuffer) {
|
||||
int32_t prevPosition = cdClientBuffer.tellg();
|
||||
cdClientBuffer.seekg(position);
|
||||
|
||||
while (true) {
|
||||
ReadRowInfo(tableName);
|
||||
int32_t linked = ReadInt32();
|
||||
|
||||
rowid += 1;
|
||||
|
||||
ReadRowInfo(tableName, cdClientBuffer);
|
||||
int32_t linked = ReadInt32(cdClientBuffer);
|
||||
if (linked == -1) break;
|
||||
|
||||
fdb.seekg(linked);
|
||||
cdClientBuffer.seekg(linked);
|
||||
}
|
||||
|
||||
fdb.seekg(prevPosition);
|
||||
cdClientBuffer.seekg(prevPosition);
|
||||
}
|
||||
|
||||
void FdbToSqlite::Convert::ReadRowInfo(std::string& tableName) {
|
||||
int32_t prevPosition = SeekPointer();
|
||||
void FdbToSqlite::Convert::ReadRowInfo(std::string& tableName, std::istream& cdClientBuffer) {
|
||||
int32_t prevPosition = SeekPointer(cdClientBuffer);
|
||||
|
||||
int32_t numberOfColumns = ReadInt32();
|
||||
ReadRowValues(numberOfColumns, tableName);
|
||||
int32_t numberOfColumns = ReadInt32(cdClientBuffer);
|
||||
ReadRowValues(numberOfColumns, tableName, cdClientBuffer);
|
||||
|
||||
fdb.seekg(prevPosition);
|
||||
cdClientBuffer.seekg(prevPosition);
|
||||
}
|
||||
|
||||
void FdbToSqlite::Convert::ReadRowValues(int32_t& numberOfColumns, std::string& tableName) {
|
||||
int32_t prevPosition = SeekPointer();
|
||||
void FdbToSqlite::Convert::ReadRowValues(int32_t& numberOfColumns, std::string& tableName, std::istream& cdClientBuffer) {
|
||||
int32_t prevPosition = SeekPointer(cdClientBuffer);
|
||||
|
||||
int32_t emptyValue{};
|
||||
int32_t intValue{};
|
||||
@ -189,26 +188,26 @@ void FdbToSqlite::Convert::ReadRowValues(int32_t& numberOfColumns, std::string&
|
||||
|
||||
for (int32_t i = 0; i < numberOfColumns; i++) {
|
||||
if (i != 0) insertedRow << ", "; // Only append comma and space after first entry in row.
|
||||
switch (static_cast<eSqliteDataType>(ReadInt32())) {
|
||||
switch (static_cast<eSqliteDataType>(ReadInt32(cdClientBuffer))) {
|
||||
case eSqliteDataType::NONE:
|
||||
BinaryIO::BinaryRead(fdb, emptyValue);
|
||||
BinaryIO::BinaryRead(cdClientBuffer, emptyValue);
|
||||
assert(emptyValue == 0);
|
||||
insertedRow << "NULL";
|
||||
break;
|
||||
|
||||
case eSqliteDataType::INT32:
|
||||
intValue = ReadInt32();
|
||||
intValue = ReadInt32(cdClientBuffer);
|
||||
insertedRow << intValue;
|
||||
break;
|
||||
|
||||
case eSqliteDataType::REAL:
|
||||
BinaryIO::BinaryRead(fdb, floatValue);
|
||||
BinaryIO::BinaryRead(cdClientBuffer, floatValue);
|
||||
insertedRow << std::fixed << std::setprecision(34) << floatValue; // maximum precision of floating point number
|
||||
break;
|
||||
|
||||
case eSqliteDataType::TEXT_4:
|
||||
case eSqliteDataType::TEXT_8: {
|
||||
stringValue = ReadString();
|
||||
stringValue = ReadString(cdClientBuffer);
|
||||
size_t position = 0;
|
||||
|
||||
// Need to escape quote with a double of ".
|
||||
@ -224,12 +223,12 @@ void FdbToSqlite::Convert::ReadRowValues(int32_t& numberOfColumns, std::string&
|
||||
}
|
||||
|
||||
case eSqliteDataType::INT_BOOL:
|
||||
BinaryIO::BinaryRead(fdb, boolValue);
|
||||
BinaryIO::BinaryRead(cdClientBuffer, boolValue);
|
||||
insertedRow << static_cast<bool>(boolValue);
|
||||
break;
|
||||
|
||||
case eSqliteDataType::INT64:
|
||||
int64Value = ReadInt64();
|
||||
int64Value = ReadInt64(cdClientBuffer);
|
||||
insertedRow << std::to_string(int64Value);
|
||||
break;
|
||||
|
||||
@ -244,5 +243,5 @@ void FdbToSqlite::Convert::ReadRowValues(int32_t& numberOfColumns, std::string&
|
||||
|
||||
auto copiedString = insertedRow.str();
|
||||
CDClientDatabase::ExecuteDML(copiedString);
|
||||
fdb.seekg(prevPosition);
|
||||
cdClientBuffer.seekg(prevPosition);
|
||||
}
|
||||
|
@ -7,43 +7,139 @@
|
||||
#include <iosfwd>
|
||||
#include <map>
|
||||
|
||||
class AssetMemoryBuffer;
|
||||
|
||||
enum class eSqliteDataType : int32_t;
|
||||
|
||||
namespace FdbToSqlite {
|
||||
class Convert {
|
||||
public:
|
||||
Convert(std::string inputFile);
|
||||
/**
|
||||
* Create a new convert object with an input .fdb file and an output binary path.
|
||||
*
|
||||
* @param inputFile The file which ends in .fdb to be converted
|
||||
* @param binaryPath The base path where the file will be saved
|
||||
*/
|
||||
Convert(std::string binaryOutPath);
|
||||
|
||||
bool ConvertDatabase();
|
||||
/**
|
||||
* Converts the input file to sqlite. Calling multiple times is safe.
|
||||
*
|
||||
* @return true if the database was converted properly, false otherwise.
|
||||
*/
|
||||
bool ConvertDatabase(AssetMemoryBuffer& buffer);
|
||||
|
||||
int32_t ReadInt32();
|
||||
/**
|
||||
* @brief Reads a 32 bit int from the fdb file.
|
||||
*
|
||||
* @return The read value
|
||||
*/
|
||||
int32_t ReadInt32(std::istream& cdClientBuffer);
|
||||
|
||||
int64_t ReadInt64();
|
||||
/**
|
||||
* @brief Reads a 64 bit integer from the fdb file.
|
||||
*
|
||||
* @return The read value
|
||||
*/
|
||||
int64_t ReadInt64(std::istream& cdClientBuffer);
|
||||
|
||||
std::string ReadString();
|
||||
/**
|
||||
* @brief Reads a string from the fdb file.
|
||||
*
|
||||
* @return The read string
|
||||
*
|
||||
* TODO This needs to be translated to latin-1!
|
||||
*/
|
||||
std::string ReadString(std::istream& cdClientBuffer);
|
||||
|
||||
int32_t SeekPointer();
|
||||
/**
|
||||
* @brief Seeks to a pointer position.
|
||||
*
|
||||
* @return The previous position before the seek
|
||||
*/
|
||||
int32_t SeekPointer(std::istream& cdClientBuffer);
|
||||
|
||||
std::string ReadColumnHeader();
|
||||
/**
|
||||
* @brief Reads a column header from the fdb file and creates the table in the database
|
||||
*
|
||||
* @return The table name
|
||||
*/
|
||||
std::string ReadColumnHeader(std::istream& cdClientBuffer);
|
||||
|
||||
void ReadTables(int32_t& numberOfTables);
|
||||
/**
|
||||
* @brief Read the tables from the fdb file.
|
||||
*
|
||||
* @param numberOfTables The number of tables to read
|
||||
*/
|
||||
void ReadTables(int32_t& numberOfTables, std::istream& cdClientBuffer);
|
||||
|
||||
std::string ReadColumns(int32_t& numberOfColumns);
|
||||
/**
|
||||
* @brief Reads the columns from the fdb file.
|
||||
*
|
||||
* @param numberOfColumns The number of columns to read
|
||||
* @return All columns of the table formatted for a sql query
|
||||
*/
|
||||
std::string ReadColumns(int32_t& numberOfColumns, std::istream& cdClientBuffer);
|
||||
|
||||
void ReadRowHeader(std::string& tableName);
|
||||
/**
|
||||
* @brief Reads the row header from the fdb file.
|
||||
*
|
||||
* @param tableName The tables name
|
||||
*/
|
||||
void ReadRowHeader(std::string& tableName, std::istream& cdClientBuffer);
|
||||
|
||||
void ReadRows(int32_t& numberOfAllocatedRows, std::string& tableName);
|
||||
/**
|
||||
* @brief Read the rows from the fdb file.,
|
||||
*
|
||||
* @param numberOfAllocatedRows The number of rows that were allocated. Always a power of 2!
|
||||
* @param tableName The tables name.
|
||||
*/
|
||||
void ReadRows(int32_t& numberOfAllocatedRows, std::string& tableName, std::istream& cdClientBuffer);
|
||||
|
||||
void ReadRow(int32_t& rowid, int32_t& position, std::string& tableName);
|
||||
/**
|
||||
* @brief Reads a row from the fdb file.
|
||||
*
|
||||
* @param position The position to seek in the fdb to
|
||||
* @param tableName The tables name
|
||||
*/
|
||||
void ReadRow(int32_t& position, std::string& tableName, std::istream& cdClientBuffer);
|
||||
|
||||
void ReadRowInfo(std::string& tableName);
|
||||
/**
|
||||
* @brief Reads the row info from the fdb file.
|
||||
*
|
||||
* @param tableName The tables name
|
||||
*/
|
||||
void ReadRowInfo(std::string& tableName, std::istream& cdClientBuffer);
|
||||
|
||||
void ReadRowValues(int32_t& numberOfColumns, std::string& tableName);
|
||||
/**
|
||||
* @brief Reads each row and its values from the fdb file and inserts them into the database
|
||||
*
|
||||
* @param numberOfColumns The number of columns to read in
|
||||
* @param tableName The tables name
|
||||
*/
|
||||
void ReadRowValues(int32_t& numberOfColumns, std::string& tableName, std::istream& cdClientBuffer);
|
||||
private:
|
||||
static std::map<eSqliteDataType, std::string> sqliteType;
|
||||
std::string basePath{};
|
||||
std::ifstream fdb{};
|
||||
}; // class FdbToSqlite
|
||||
|
||||
/**
|
||||
* Maps each sqlite data type to its string equivalent.
|
||||
*/
|
||||
static std::map<eSqliteDataType, std::string> m_SqliteType;
|
||||
|
||||
/**
|
||||
* Base path of the folder containing the fdb file
|
||||
*/
|
||||
std::string m_BasePath{};
|
||||
|
||||
/**
|
||||
* Whether or not a conversion was started. If one was started, do not attempt to convert the file again.
|
||||
*/
|
||||
bool m_ConversionStarted{};
|
||||
|
||||
/**
|
||||
* The path where the CDServer will be stored
|
||||
*/
|
||||
std::string m_BinaryOutPath{};
|
||||
}; //! class FdbToSqlite
|
||||
}; //! namespace FdbToSqlite
|
||||
|
||||
#endif //!__FDBTOSQLITE__H__
|
||||
|
@ -3,16 +3,18 @@
|
||||
#include <random>
|
||||
|
||||
class dServer;
|
||||
class dLogger;
|
||||
class Logger;
|
||||
class InstanceManager;
|
||||
class dChatFilter;
|
||||
class dConfig;
|
||||
class RakPeerInterface;
|
||||
class AssetManager;
|
||||
struct SystemAddress;
|
||||
class EntityManager;
|
||||
class dZoneManager;
|
||||
|
||||
namespace Game {
|
||||
extern dLogger* logger;
|
||||
extern Logger* logger;
|
||||
extern dServer* server;
|
||||
extern InstanceManager* im;
|
||||
extern dChatFilter* chatFilter;
|
||||
@ -22,4 +24,6 @@ namespace Game {
|
||||
extern AssetManager* assetManager;
|
||||
extern SystemAddress chatSysAddr;
|
||||
extern bool shouldShutdown;
|
||||
extern EntityManager* entityManager;
|
||||
extern dZoneManager* zoneManager;
|
||||
}
|
||||
|
@ -241,7 +241,7 @@ std::vector<std::wstring> GeneralUtils::SplitString(std::wstring& str, wchar_t d
|
||||
return vector;
|
||||
}
|
||||
|
||||
std::vector<std::u16string> GeneralUtils::SplitString(std::u16string& str, char16_t delimiter) {
|
||||
std::vector<std::u16string> GeneralUtils::SplitString(const std::u16string& str, char16_t delimiter) {
|
||||
std::vector<std::u16string> vector = std::vector<std::u16string>();
|
||||
std::u16string current;
|
||||
|
||||
@ -319,3 +319,7 @@ std::vector<std::string> GeneralUtils::GetSqlFileNamesFromFolder(const std::stri
|
||||
|
||||
return sortedFiles;
|
||||
}
|
||||
|
||||
bool GeneralUtils::TryParse(const std::string& x, const std::string& y, const std::string& z, NiPoint3& dst) {
|
||||
return TryParse<float>(x.c_str(), dst.x) && TryParse<float>(y.c_str(), dst.y) && TryParse<float>(z.c_str(), dst.z);
|
||||
}
|
||||
|
@ -10,11 +10,14 @@
|
||||
#include <type_traits>
|
||||
#include <stdexcept>
|
||||
#include <BitStream.h>
|
||||
#include "NiPoint3.h"
|
||||
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
|
||||
enum eInventoryType : uint32_t;
|
||||
enum class eObjectBits : size_t;
|
||||
enum class eReplicaComponentType : uint32_t;
|
||||
|
||||
/*!
|
||||
\file GeneralUtils.hpp
|
||||
@ -64,9 +67,9 @@ namespace GeneralUtils {
|
||||
|
||||
//! Sets a bit on a numerical value
|
||||
template <typename T>
|
||||
void SetBit(T& value, size_t index) {
|
||||
inline void SetBit(T& value, eObjectBits bits) {
|
||||
static_assert(std::is_arithmetic<T>::value, "Not an arithmetic type");
|
||||
|
||||
auto index = static_cast<size_t>(bits);
|
||||
if (index > (sizeof(T) * 8) - 1) {
|
||||
return;
|
||||
}
|
||||
@ -76,9 +79,9 @@ namespace GeneralUtils {
|
||||
|
||||
//! Clears a bit on a numerical value
|
||||
template <typename T>
|
||||
void ClearBit(T& value, size_t index) {
|
||||
inline void ClearBit(T& value, eObjectBits bits) {
|
||||
static_assert(std::is_arithmetic<T>::value, "Not an arithmetic type");
|
||||
|
||||
auto index = static_cast<size_t>(bits);
|
||||
if (index > (sizeof(T) * 8 - 1)) {
|
||||
return;
|
||||
}
|
||||
@ -108,36 +111,13 @@ namespace GeneralUtils {
|
||||
*/
|
||||
bool CheckBit(int64_t value, uint32_t index);
|
||||
|
||||
// MARK: Random Number Generation
|
||||
|
||||
//! Generates a random number
|
||||
/*!
|
||||
\param min The minimum the generate from
|
||||
\param max The maximum to generate to
|
||||
*/
|
||||
template <typename T>
|
||||
inline T GenerateRandomNumber(std::size_t min, std::size_t max) {
|
||||
// Make sure it is a numeric type
|
||||
static_assert(std::is_arithmetic<T>::value, "Not an arithmetic type");
|
||||
|
||||
if constexpr (std::is_integral_v<T>) { // constexpr only necessary on first statement
|
||||
std::uniform_int_distribution<T> distribution(min, max);
|
||||
return distribution(Game::randomEngine);
|
||||
} else if (std::is_floating_point_v<T>) {
|
||||
std::uniform_real_distribution<T> distribution(min, max);
|
||||
return distribution(Game::randomEngine);
|
||||
}
|
||||
|
||||
return T();
|
||||
}
|
||||
|
||||
bool ReplaceInString(std::string& str, const std::string& from, const std::string& to);
|
||||
|
||||
std::u16string ReadWString(RakNet::BitStream* inStream);
|
||||
|
||||
std::vector<std::wstring> SplitString(std::wstring& str, wchar_t delimiter);
|
||||
|
||||
std::vector<std::u16string> SplitString(std::u16string& str, char16_t delimiter);
|
||||
std::vector<std::u16string> SplitString(const std::u16string& str, char16_t delimiter);
|
||||
|
||||
std::vector<std::string> SplitString(const std::string& str, char delimiter);
|
||||
|
||||
@ -146,6 +126,11 @@ namespace GeneralUtils {
|
||||
template <typename T>
|
||||
T Parse(const char* value);
|
||||
|
||||
template <>
|
||||
inline bool Parse(const char* value) {
|
||||
return std::stoi(value);
|
||||
}
|
||||
|
||||
template <>
|
||||
inline int32_t Parse(const char* value) {
|
||||
return std::stoi(value);
|
||||
@ -181,6 +166,11 @@ namespace GeneralUtils {
|
||||
return static_cast<eInventoryType>(std::stoul(value));
|
||||
}
|
||||
|
||||
template <>
|
||||
inline eReplicaComponentType Parse(const char* value) {
|
||||
return static_cast<eReplicaComponentType>(std::stoul(value));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
bool TryParse(const char* value, T& dst) {
|
||||
try {
|
||||
@ -202,6 +192,8 @@ namespace GeneralUtils {
|
||||
return TryParse<T>(value.c_str(), dst);
|
||||
}
|
||||
|
||||
bool TryParse(const std::string& x, const std::string& y, const std::string& z, NiPoint3& dst);
|
||||
|
||||
template<typename T>
|
||||
std::u16string to_u16string(T value) {
|
||||
return GeneralUtils::ASCIIToUTF16(std::to_string(value));
|
||||
@ -213,4 +205,42 @@ namespace GeneralUtils {
|
||||
std::hash<T> h;
|
||||
s ^= h(v) + 0x9e3779b9 + (s << 6) + (s >> 2);
|
||||
}
|
||||
|
||||
// MARK: Random Number Generation
|
||||
|
||||
//! Generates a random number
|
||||
/*!
|
||||
\param min The minimum the generate from
|
||||
\param max The maximum to generate to
|
||||
*/
|
||||
template <typename T>
|
||||
inline T GenerateRandomNumber(std::size_t min, std::size_t max) {
|
||||
// Make sure it is a numeric type
|
||||
static_assert(std::is_arithmetic<T>::value, "Not an arithmetic type");
|
||||
|
||||
if constexpr (std::is_integral_v<T>) { // constexpr only necessary on first statement
|
||||
std::uniform_int_distribution<T> distribution(min, max);
|
||||
return distribution(Game::randomEngine);
|
||||
} else if (std::is_floating_point_v<T>) {
|
||||
std::uniform_real_distribution<T> distribution(min, max);
|
||||
return distribution(Game::randomEngine);
|
||||
}
|
||||
|
||||
return T();
|
||||
}
|
||||
|
||||
// on Windows we need to undef these or else they conflict with our numeric limits calls
|
||||
// DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS
|
||||
#ifdef _WIN32
|
||||
#undef min
|
||||
#undef max
|
||||
#endif
|
||||
|
||||
template <typename T>
|
||||
inline T GenerateRandomNumber() {
|
||||
// Make sure it is a numeric type
|
||||
static_assert(std::is_arithmetic<T>::value, "Not an arithmetic type");
|
||||
|
||||
return GenerateRandomNumber<T>(std::numeric_limits<T>::min(), std::numeric_limits<T>::max());
|
||||
}
|
||||
}
|
||||
|
@ -3,122 +3,166 @@
|
||||
// Custom Classes
|
||||
#include "GeneralUtils.h"
|
||||
|
||||
#include "Game.h"
|
||||
#include "Logger.h"
|
||||
|
||||
// C++
|
||||
#include <sstream>
|
||||
#include <string_view>
|
||||
#include <vector>
|
||||
|
||||
using LDFKey = std::string_view;
|
||||
using LDFTypeAndValue = std::string_view;
|
||||
|
||||
using LDFType = std::string_view;
|
||||
using LDFValue = std::string_view;
|
||||
|
||||
//! Returns a pointer to a LDFData value based on string format
|
||||
LDFBaseData* LDFBaseData::DataFromString(const std::string& format) {
|
||||
LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
|
||||
// A valid LDF must be at least 3 characters long (=0:) is the shortest valid LDF (empty UTF-16 key with no initial value)
|
||||
if (format.empty() || format.length() <= 2) return nullptr;
|
||||
auto equalsPosition = format.find('=');
|
||||
// You can have an empty key, just make sure the type and value might exist
|
||||
if (equalsPosition == std::string::npos || equalsPosition == (format.size() - 1)) return nullptr;
|
||||
|
||||
// First, check the format
|
||||
std::istringstream ssFormat(format);
|
||||
std::string token;
|
||||
std::pair<LDFKey, LDFTypeAndValue> keyValue;
|
||||
keyValue.first = format.substr(0, equalsPosition);
|
||||
keyValue.second = format.substr(equalsPosition + 1, format.size());
|
||||
|
||||
std::vector<std::string> keyValueArray;
|
||||
while (std::getline(ssFormat, token, '=')) {
|
||||
keyValueArray.push_back(token);
|
||||
std::u16string key = GeneralUtils::ASCIIToUTF16(keyValue.first);
|
||||
|
||||
auto colonPosition = keyValue.second.find(':');
|
||||
|
||||
// If : is the first thing after an =, then this is an invalid LDF since
|
||||
// we dont have a type to use.
|
||||
if (colonPosition == std::string::npos || colonPosition == 0) return nullptr;
|
||||
|
||||
std::pair<LDFType, LDFValue> ldfTypeAndValue;
|
||||
ldfTypeAndValue.first = keyValue.second.substr(0, colonPosition);
|
||||
ldfTypeAndValue.second = keyValue.second.substr(colonPosition + 1, keyValue.second.size());
|
||||
|
||||
// Only allow empty values for string values.
|
||||
if (ldfTypeAndValue.second.size() == 0 && !(ldfTypeAndValue.first == "0" || ldfTypeAndValue.first == "13")) return nullptr;
|
||||
|
||||
eLDFType type;
|
||||
char* storage;
|
||||
try {
|
||||
type = static_cast<eLDFType>(strtol(ldfTypeAndValue.first.data(), &storage, 10));
|
||||
} catch (std::exception) {
|
||||
LOG("Attempted to process invalid ldf type (%s) from string (%s)", ldfTypeAndValue.first.data(), format.data());
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (keyValueArray.size() == 2) {
|
||||
std::u16string key = GeneralUtils::ASCIIToUTF16(keyValueArray[0]);
|
||||
|
||||
std::vector<std::string> dataArray;
|
||||
std::istringstream ssData(keyValueArray[1]);
|
||||
while (std::getline(ssData, token, ':')) {
|
||||
dataArray.push_back(token);
|
||||
}
|
||||
|
||||
if (dataArray.size() > 2) { // hacky fix for strings with colons in them
|
||||
std::vector<std::string> newDataArray;
|
||||
newDataArray.push_back(dataArray[0]);
|
||||
std::string value = "";
|
||||
for (size_t i = 1; i < dataArray.size(); ++i) {
|
||||
value += dataArray[i] + ':';
|
||||
}
|
||||
value.pop_back(); // remove last colon
|
||||
newDataArray.push_back(value);
|
||||
dataArray = newDataArray;
|
||||
}
|
||||
|
||||
if ((dataArray[0] == "0" || dataArray[0] == "13") && dataArray.size() == 1) {
|
||||
dataArray.push_back("");
|
||||
}
|
||||
|
||||
if (dataArray.size() == 2) {
|
||||
eLDFType type = static_cast<eLDFType>(stoi(dataArray[0]));
|
||||
|
||||
LDFBaseData* returnValue = nullptr;
|
||||
switch (type) {
|
||||
case LDF_TYPE_UTF_16: {
|
||||
std::u16string data = GeneralUtils::UTF8ToUTF16(dataArray[1]);
|
||||
return new LDFData<std::u16string>(key, data);
|
||||
std::u16string data = GeneralUtils::UTF8ToUTF16(ldfTypeAndValue.second);
|
||||
returnValue = new LDFData<std::u16string>(key, data);
|
||||
break;
|
||||
}
|
||||
|
||||
case LDF_TYPE_S32: {
|
||||
int32_t data = static_cast<int32_t>(stoull(dataArray[1]));
|
||||
return new LDFData<int32_t>(key, data);
|
||||
int32_t data;
|
||||
if (!GeneralUtils::TryParse(ldfTypeAndValue.second.data(), data)) {
|
||||
LOG("Warning: Attempted to process invalid int32 value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
|
||||
return nullptr;
|
||||
}
|
||||
returnValue = new LDFData<int32_t>(key, data);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case LDF_TYPE_FLOAT: {
|
||||
float data = static_cast<float>(stof(dataArray[1]));
|
||||
return new LDFData<float>(key, data);
|
||||
float data;
|
||||
if (!GeneralUtils::TryParse(ldfTypeAndValue.second.data(), data)) {
|
||||
LOG("Warning: Attempted to process invalid float value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
|
||||
return nullptr;
|
||||
}
|
||||
returnValue = new LDFData<float>(key, data);
|
||||
break;
|
||||
}
|
||||
|
||||
case LDF_TYPE_DOUBLE: {
|
||||
double data = static_cast<float>(stod(dataArray[1]));
|
||||
return new LDFData<double>(key, data);
|
||||
double data;
|
||||
if (!GeneralUtils::TryParse(ldfTypeAndValue.second.data(), data)) {
|
||||
LOG("Warning: Attempted to process invalid double value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
|
||||
return nullptr;
|
||||
}
|
||||
returnValue = new LDFData<double>(key, data);
|
||||
break;
|
||||
}
|
||||
|
||||
case LDF_TYPE_U32:
|
||||
{
|
||||
uint32_t data;
|
||||
|
||||
if (dataArray[1] == "true") {
|
||||
if (ldfTypeAndValue.second == "true") {
|
||||
data = 1;
|
||||
} else if (dataArray[1] == "false") {
|
||||
} else if (ldfTypeAndValue.second == "false") {
|
||||
data = 0;
|
||||
} else {
|
||||
data = static_cast<uint32_t>(stoul(dataArray[1]));
|
||||
if (!GeneralUtils::TryParse(ldfTypeAndValue.second.data(), data)) {
|
||||
LOG("Warning: Attempted to process invalid uint32 value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
return new LDFData<uint32_t>(key, data);
|
||||
returnValue = new LDFData<uint32_t>(key, data);
|
||||
break;
|
||||
}
|
||||
|
||||
case LDF_TYPE_BOOLEAN: {
|
||||
bool data;
|
||||
|
||||
if (dataArray[1] == "true") {
|
||||
if (ldfTypeAndValue.second == "true") {
|
||||
data = true;
|
||||
} else if (dataArray[1] == "false") {
|
||||
} else if (ldfTypeAndValue.second == "false") {
|
||||
data = false;
|
||||
} else {
|
||||
data = static_cast<bool>(stoi(dataArray[1]));
|
||||
if (!GeneralUtils::TryParse(ldfTypeAndValue.second.data(), data)) {
|
||||
LOG("Warning: Attempted to process invalid bool value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
return new LDFData<bool>(key, data);
|
||||
returnValue = new LDFData<bool>(key, data);
|
||||
break;
|
||||
}
|
||||
|
||||
case LDF_TYPE_U64: {
|
||||
uint64_t data = static_cast<uint64_t>(stoull(dataArray[1]));
|
||||
return new LDFData<uint64_t>(key, data);
|
||||
uint64_t data;
|
||||
if (!GeneralUtils::TryParse(ldfTypeAndValue.second.data(), data)) {
|
||||
LOG("Warning: Attempted to process invalid uint64 value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
|
||||
return nullptr;
|
||||
}
|
||||
returnValue = new LDFData<uint64_t>(key, data);
|
||||
break;
|
||||
}
|
||||
|
||||
case LDF_TYPE_OBJID: {
|
||||
LWOOBJID data = static_cast<LWOOBJID>(stoll(dataArray[1]));
|
||||
return new LDFData<LWOOBJID>(key, data);
|
||||
LWOOBJID data;
|
||||
if (!GeneralUtils::TryParse(ldfTypeAndValue.second.data(), data)) {
|
||||
LOG("Warning: Attempted to process invalid LWOOBJID value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
|
||||
return nullptr;
|
||||
}
|
||||
returnValue = new LDFData<LWOOBJID>(key, data);
|
||||
break;
|
||||
}
|
||||
|
||||
case LDF_TYPE_UTF_8: {
|
||||
std::string data = dataArray[1];
|
||||
return new LDFData<std::string>(key, data);
|
||||
std::string data = ldfTypeAndValue.second.data();
|
||||
returnValue = new LDFData<std::string>(key, data);
|
||||
break;
|
||||
}
|
||||
|
||||
case LDF_TYPE_UNKNOWN: {
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
}
|
||||
LOG("Warning: Attempted to process invalid unknown value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
|
||||
break;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
|
||||
default: {
|
||||
LOG("Warning: Attempted to process invalid LDF type (%d) from string (%s)", type, format.data());
|
||||
break;
|
||||
}
|
||||
}
|
||||
return returnValue;
|
||||
}
|
||||
|
@ -1,4 +1,5 @@
|
||||
#pragma once
|
||||
#ifndef __LDFFORMAT__H__
|
||||
#define __LDFFORMAT__H__
|
||||
|
||||
// Custom Classes
|
||||
#include "dCommonVars.h"
|
||||
@ -6,18 +7,12 @@
|
||||
|
||||
// C++
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <sstream>
|
||||
|
||||
// RakNet
|
||||
#include "BitStream.h"
|
||||
|
||||
#include "../thirdparty/raknet/Source/BitStream.h"
|
||||
|
||||
/*!
|
||||
\file LDFFormat.hpp
|
||||
\brief A collection of LDF format classes
|
||||
*/
|
||||
|
||||
//! An enum for LDF Data Types
|
||||
enum eLDFType {
|
||||
LDF_TYPE_UNKNOWN = -1, //!< Unknown data type
|
||||
LDF_TYPE_UTF_16 = 0, //!< UTF-16 wstring data type
|
||||
@ -31,36 +26,21 @@ enum eLDFType {
|
||||
LDF_TYPE_UTF_8 = 13, //!< UTF-8 string data type
|
||||
};
|
||||
|
||||
//! A base class for the LDF data
|
||||
class LDFBaseData {
|
||||
public:
|
||||
|
||||
//! Destructor
|
||||
virtual ~LDFBaseData(void) {}
|
||||
virtual ~LDFBaseData() {}
|
||||
|
||||
//! Writes the data to a packet
|
||||
/*!
|
||||
\param packet The packet
|
||||
*/
|
||||
virtual void WriteToPacket(RakNet::BitStream* packet) = 0;
|
||||
|
||||
//! Gets the key
|
||||
/*!
|
||||
\return The key
|
||||
*/
|
||||
virtual const std::u16string& GetKey(void) = 0;
|
||||
virtual const std::u16string& GetKey() = 0;
|
||||
|
||||
//! Gets the value type
|
||||
/*!
|
||||
\return The value type
|
||||
*/
|
||||
virtual eLDFType GetValueType(void) = 0;
|
||||
virtual eLDFType GetValueType() = 0;
|
||||
|
||||
//! Gets a string from the key/value pair
|
||||
/*!
|
||||
\param includeKey Whether or not to include the key in the data
|
||||
\param includeTypeId Whether or not to include the type id in the data
|
||||
\return The string representation of the data
|
||||
/** Gets a string from the key/value pair
|
||||
* @param includeKey Whether or not to include the key in the data
|
||||
* @param includeTypeId Whether or not to include the type id in the data
|
||||
* @return The string representation of the data
|
||||
*/
|
||||
virtual std::string GetString(bool includeKey = true, bool includeTypeId = true) = 0;
|
||||
|
||||
@ -68,19 +48,15 @@ public:
|
||||
|
||||
virtual LDFBaseData* Copy() = 0;
|
||||
|
||||
// MARK: Functions
|
||||
|
||||
//! Returns a pointer to a LDFData value based on string format
|
||||
/*!
|
||||
\param format The format
|
||||
/**
|
||||
* Given an input string, return the data as a LDF key.
|
||||
*/
|
||||
static LDFBaseData* DataFromString(const std::string& format);
|
||||
static LDFBaseData* DataFromString(const std::string_view& format);
|
||||
|
||||
};
|
||||
|
||||
//! A structure for an LDF key-value pair
|
||||
template<typename T>
|
||||
class LDFData : public LDFBaseData {
|
||||
class LDFData: public LDFBaseData {
|
||||
private:
|
||||
std::u16string key;
|
||||
T value;
|
||||
@ -164,15 +140,11 @@ public:
|
||||
|
||||
if (includeKey) {
|
||||
const std::string& sKey = GeneralUtils::UTF16ToWTF8(this->key, this->key.size());
|
||||
|
||||
stream << sKey << "=";
|
||||
stream << sKey << '=';
|
||||
}
|
||||
|
||||
if (includeTypeId) {
|
||||
const std::string& sType = std::to_string(this->GetValueType());
|
||||
|
||||
|
||||
stream << sType << ":";
|
||||
stream << this->GetValueType() << ':';
|
||||
}
|
||||
|
||||
const std::string& sData = this->GetValueString();
|
||||
@ -234,20 +206,18 @@ inline void LDFData<std::string>::WriteValue(RakNet::BitStream* packet) {
|
||||
}
|
||||
}
|
||||
|
||||
// MARK: String Data
|
||||
template<> inline std::string LDFData<std::u16string>::GetValueString(void) {
|
||||
//std::string toReturn(this->value.begin(), this->value.end());
|
||||
//return toReturn;
|
||||
|
||||
template<> inline std::string LDFData<std::u16string>::GetValueString() {
|
||||
return GeneralUtils::UTF16ToWTF8(this->value, this->value.size());
|
||||
}
|
||||
|
||||
template<> inline std::string LDFData<int32_t>::GetValueString(void) { return std::to_string(this->value); }
|
||||
template<> inline std::string LDFData<float>::GetValueString(void) { return std::to_string(this->value); }
|
||||
template<> inline std::string LDFData<double>::GetValueString(void) { return std::to_string(this->value); }
|
||||
template<> inline std::string LDFData<uint32_t>::GetValueString(void) { return std::to_string(this->value); }
|
||||
template<> inline std::string LDFData<bool>::GetValueString(void) { return std::to_string(this->value); }
|
||||
template<> inline std::string LDFData<uint64_t>::GetValueString(void) { return std::to_string(this->value); }
|
||||
template<> inline std::string LDFData<LWOOBJID>::GetValueString(void) { return std::to_string(this->value); }
|
||||
template<> inline std::string LDFData<int32_t>::GetValueString() { return std::to_string(this->value); }
|
||||
template<> inline std::string LDFData<float>::GetValueString() { return std::to_string(this->value); }
|
||||
template<> inline std::string LDFData<double>::GetValueString() { return std::to_string(this->value); }
|
||||
template<> inline std::string LDFData<uint32_t>::GetValueString() { return std::to_string(this->value); }
|
||||
template<> inline std::string LDFData<bool>::GetValueString() { return std::to_string(this->value); }
|
||||
template<> inline std::string LDFData<uint64_t>::GetValueString() { return std::to_string(this->value); }
|
||||
template<> inline std::string LDFData<LWOOBJID>::GetValueString() { return std::to_string(this->value); }
|
||||
|
||||
template<> inline std::string LDFData<std::string>::GetValueString(void) { return this->value; }
|
||||
template<> inline std::string LDFData<std::string>::GetValueString() { return this->value; }
|
||||
|
||||
#endif //!__LDFFORMAT__H__
|
||||
|
96
dCommon/Logger.cpp
Normal file
96
dCommon/Logger.cpp
Normal file
@ -0,0 +1,96 @@
|
||||
#include "Logger.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <ctime>
|
||||
#include <filesystem>
|
||||
#include <stdarg.h>
|
||||
|
||||
Writer::~Writer() {
|
||||
// Dont try to close stdcout...
|
||||
if (!m_Outfile || m_IsConsoleWriter) return;
|
||||
|
||||
fclose(m_Outfile);
|
||||
m_Outfile = NULL;
|
||||
}
|
||||
|
||||
void Writer::Log(const char* time, const char* message) {
|
||||
if (!m_Outfile) return;
|
||||
|
||||
fputs(time, m_Outfile);
|
||||
fputs(message, m_Outfile);
|
||||
}
|
||||
|
||||
void Writer::Flush() {
|
||||
if (!m_Outfile) return;
|
||||
fflush(m_Outfile);
|
||||
}
|
||||
|
||||
FileWriter::FileWriter(const char* outpath) {
|
||||
m_Outfile = fopen(outpath, "wt");
|
||||
if (!m_Outfile) printf("Couldn't open %s for writing!\n", outpath);
|
||||
m_Outpath = outpath;
|
||||
m_IsConsoleWriter = false;
|
||||
}
|
||||
|
||||
ConsoleWriter::ConsoleWriter(bool enabled) {
|
||||
m_Enabled = enabled;
|
||||
m_Outfile = stdout;
|
||||
m_IsConsoleWriter = true;
|
||||
}
|
||||
|
||||
Logger::Logger(const std::string& outpath, bool logToConsole, bool logDebugStatements) {
|
||||
m_logDebugStatements = logDebugStatements;
|
||||
std::filesystem::path outpathPath(outpath);
|
||||
if (!std::filesystem::exists(outpathPath.parent_path())) std::filesystem::create_directories(outpathPath.parent_path());
|
||||
m_Writers.push_back(std::make_unique<FileWriter>(outpath));
|
||||
m_Writers.push_back(std::make_unique<ConsoleWriter>(logToConsole));
|
||||
}
|
||||
|
||||
void Logger::vLog(const char* format, va_list args) {
|
||||
time_t t = time(NULL);
|
||||
struct tm* time = localtime(&t);
|
||||
char timeStr[70];
|
||||
strftime(timeStr, sizeof(timeStr), "[%d-%m-%y %H:%M:%S ", time);
|
||||
char message[2048];
|
||||
vsnprintf(message, 2048, format, args);
|
||||
for (const auto& writer : m_Writers) {
|
||||
writer->Log(timeStr, message);
|
||||
}
|
||||
}
|
||||
|
||||
void Logger::Log(const char* className, const char* format, ...) {
|
||||
va_list args;
|
||||
std::string log = std::string(className) + "] " + std::string(format) + "\n";
|
||||
va_start(args, format);
|
||||
vLog(log.c_str(), args);
|
||||
va_end(args);
|
||||
}
|
||||
|
||||
void Logger::LogDebug(const char* className, const char* format, ...) {
|
||||
if (!m_logDebugStatements) return;
|
||||
va_list args;
|
||||
std::string log = std::string(className) + "] " + std::string(format) + "\n";
|
||||
va_start(args, format);
|
||||
vLog(log.c_str(), args);
|
||||
va_end(args);
|
||||
}
|
||||
|
||||
void Logger::Flush() {
|
||||
for (const auto& writer : m_Writers) {
|
||||
writer->Flush();
|
||||
}
|
||||
}
|
||||
|
||||
void Logger::SetLogToConsole(bool logToConsole) {
|
||||
for (const auto& writer : m_Writers) {
|
||||
if (writer->IsConsoleWriter()) writer->SetEnabled(logToConsole);
|
||||
}
|
||||
}
|
||||
|
||||
bool Logger::GetLogToConsole() const {
|
||||
bool toReturn = false;
|
||||
for (const auto& writer : m_Writers) {
|
||||
if (writer->IsConsoleWriter()) toReturn |= writer->GetEnabled();
|
||||
}
|
||||
return toReturn;
|
||||
}
|
89
dCommon/Logger.h
Normal file
89
dCommon/Logger.h
Normal file
@ -0,0 +1,89 @@
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#define STRINGIFY_IMPL(x) #x
|
||||
|
||||
#define STRINGIFY(x) STRINGIFY_IMPL(x)
|
||||
|
||||
#define GET_FILE_NAME(x, y) GetFileNameFromAbsolutePath(__FILE__ x y)
|
||||
|
||||
#define FILENAME_AND_LINE GET_FILE_NAME(":", STRINGIFY(__LINE__))
|
||||
|
||||
// Calculate the filename at compile time from the path.
|
||||
// We just do this by scanning the path for the last '/' or '\' character and returning the string after it.
|
||||
constexpr const char* GetFileNameFromAbsolutePath(const char* path) {
|
||||
const char* file = path;
|
||||
while (*path) {
|
||||
char nextChar = *path++;
|
||||
if (nextChar == '/' || nextChar == '\\') {
|
||||
file = path;
|
||||
}
|
||||
}
|
||||
return file;
|
||||
}
|
||||
|
||||
// These have to have a constexpr variable to store the filename_and_line result in a local variable otherwise
|
||||
// they will not be valid constexpr and will be evaluated at runtime instead of compile time!
|
||||
// The full string is still stored in the binary, however the offset of the filename in the absolute paths
|
||||
// is used in the instruction instead of the start of the absolute path.
|
||||
#define LOG(message, ...) do { auto str = FILENAME_AND_LINE; Game::logger->Log(str, message, ##__VA_ARGS__); } while(0)
|
||||
#define LOG_DEBUG(message, ...) do { auto str = FILENAME_AND_LINE; Game::logger->LogDebug(str, message, ##__VA_ARGS__); } while(0)
|
||||
|
||||
// Writer class for writing data to files.
|
||||
class Writer {
|
||||
public:
|
||||
Writer(bool enabled = true) : m_Enabled(enabled) {};
|
||||
virtual ~Writer();
|
||||
|
||||
virtual void Log(const char* time, const char* message);
|
||||
virtual void Flush();
|
||||
|
||||
void SetEnabled(bool disabled) { m_Enabled = disabled; }
|
||||
bool GetEnabled() const { return m_Enabled; }
|
||||
|
||||
bool IsConsoleWriter() { return m_IsConsoleWriter; }
|
||||
public:
|
||||
bool m_Enabled = true;
|
||||
bool m_IsConsoleWriter = false;
|
||||
FILE* m_Outfile;
|
||||
};
|
||||
|
||||
// FileWriter class for writing data to a file on a disk.
|
||||
class FileWriter : public Writer {
|
||||
public:
|
||||
FileWriter(const char* outpath);
|
||||
FileWriter(const std::string& outpath) : FileWriter(outpath.c_str()) {};
|
||||
private:
|
||||
std::string m_Outpath;
|
||||
};
|
||||
|
||||
// ConsoleWriter class for writing data to the console.
|
||||
class ConsoleWriter : public Writer {
|
||||
public:
|
||||
ConsoleWriter(bool enabled);
|
||||
};
|
||||
|
||||
class Logger {
|
||||
public:
|
||||
Logger() = delete;
|
||||
Logger(const std::string& outpath, bool logToConsole, bool logDebugStatements);
|
||||
|
||||
void Log(const char* filenameAndLine, const char* format, ...);
|
||||
void LogDebug(const char* filenameAndLine, const char* format, ...);
|
||||
|
||||
void Flush();
|
||||
|
||||
bool GetLogToConsole() const;
|
||||
void SetLogToConsole(bool logToConsole);
|
||||
|
||||
void SetLogDebugStatements(bool logDebugStatements) { m_logDebugStatements = logDebugStatements; }
|
||||
|
||||
private:
|
||||
void vLog(const char* format, va_list args);
|
||||
|
||||
bool m_logDebugStatements;
|
||||
std::vector<std::unique_ptr<Writer>> m_Writers;
|
||||
};
|
@ -128,6 +128,21 @@ NiPoint3 NiPoint3::operator+(const NiPoint3& point) const {
|
||||
return NiPoint3(this->x + point.x, this->y + point.y, this->z + point.z);
|
||||
}
|
||||
|
||||
//! Operator for addition of vectors
|
||||
NiPoint3& NiPoint3::operator+=(const NiPoint3& point) {
|
||||
this->x += point.x;
|
||||
this->y += point.y;
|
||||
this->z += point.z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
NiPoint3& NiPoint3::operator*=(const float scalar) {
|
||||
this->x *= scalar;
|
||||
this->y *= scalar;
|
||||
this->z *= scalar;
|
||||
return *this;
|
||||
}
|
||||
|
||||
//! Operator for subtraction of vectors
|
||||
NiPoint3 NiPoint3::operator-(const NiPoint3& point) const {
|
||||
return NiPoint3(this->x - point.x, this->y - point.y, this->z - point.z);
|
||||
|
@ -135,6 +135,11 @@ public:
|
||||
//! Operator for addition of vectors
|
||||
NiPoint3 operator+(const NiPoint3& point) const;
|
||||
|
||||
//! Operator for addition of vectors
|
||||
NiPoint3& operator+=(const NiPoint3& point);
|
||||
|
||||
NiPoint3& operator*=(const float scalar);
|
||||
|
||||
//! Operator for subtraction of vectors
|
||||
NiPoint3 operator-(const NiPoint3& point) const;
|
||||
|
||||
|
@ -1,42 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
/**
|
||||
* Bitmap of permissions and restrictions for characters.
|
||||
*/
|
||||
enum class PermissionMap : uint64_t
|
||||
{
|
||||
/**
|
||||
* Reserved for future use, bit 0-3.
|
||||
*/
|
||||
|
||||
/**
|
||||
* The character has restricted trade acccess, bit 4.
|
||||
*/
|
||||
RestrictedTradeAccess = 0x1 << 4,
|
||||
|
||||
/**
|
||||
* The character has restricted mail access, bit 5.
|
||||
*/
|
||||
RestrictedMailAccess = 0x1 << 5,
|
||||
|
||||
/**
|
||||
* The character has restricted chat access, bit 6.
|
||||
*/
|
||||
RestrictedChatAccess = 0x1 << 6,
|
||||
|
||||
//
|
||||
// Combined permissions
|
||||
//
|
||||
|
||||
/**
|
||||
* The character is marked as 'old', restricted from trade and mail.
|
||||
*/
|
||||
Old = RestrictedTradeAccess | RestrictedMailAccess,
|
||||
|
||||
/**
|
||||
* The character is soft banned, restricted from trade, mail, and chat.
|
||||
*/
|
||||
SoftBanned = RestrictedTradeAccess | RestrictedMailAccess | RestrictedChatAccess,
|
||||
};
|
@ -1,27 +0,0 @@
|
||||
#include "Type.h"
|
||||
#ifdef __GNUG__
|
||||
#include <cstdlib>
|
||||
#include <memory>
|
||||
#include <cxxabi.h>
|
||||
|
||||
std::string demangle(const char* name) {
|
||||
|
||||
int status = -4; // some arbitrary value to eliminate the compiler warning
|
||||
|
||||
// enable c++11 by passing the flag -std=c++11 to g++
|
||||
std::unique_ptr<char, void(*)(void*)> res{
|
||||
abi::__cxa_demangle(name, NULL, NULL, &status),
|
||||
std::free
|
||||
};
|
||||
|
||||
return (status == 0) ? res.get() : name;
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
// does nothing if not g++
|
||||
std::string demangle(const char* name) {
|
||||
return name;
|
||||
}
|
||||
|
||||
#endif
|
@ -1,12 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <typeinfo>
|
||||
|
||||
std::string demangle(const char* name);
|
||||
|
||||
template <class T>
|
||||
std::string type(const T& t) {
|
||||
|
||||
return demangle(typeid(t).name());
|
||||
}
|
@ -2,7 +2,7 @@
|
||||
|
||||
#include "AssetManager.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
|
||||
#include <zlib.h>
|
||||
|
||||
@ -45,9 +45,10 @@ AssetManager::AssetManager(const std::filesystem::path& path) {
|
||||
switch (m_AssetBundleType) {
|
||||
case eAssetBundleType::Packed: {
|
||||
this->LoadPackIndex();
|
||||
|
||||
this->UnpackRequiredAssets();
|
||||
|
||||
break;
|
||||
}
|
||||
case eAssetBundleType::None:
|
||||
case eAssetBundleType::Unpacked: {
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -114,7 +115,7 @@ bool AssetManager::GetFile(const char* name, char** data, uint32_t* len) {
|
||||
*len = ftell(file);
|
||||
*data = (char*)malloc(*len);
|
||||
fseek(file, 0, SEEK_SET);
|
||||
fread(*data, sizeof(uint8_t), *len, file);
|
||||
int32_t readInData = fread(*data, sizeof(uint8_t), *len, file);
|
||||
fclose(file);
|
||||
|
||||
return true;
|
||||
@ -160,31 +161,6 @@ AssetMemoryBuffer AssetManager::GetFileAsBuffer(const char* name) {
|
||||
return AssetMemoryBuffer(buf, len, success);
|
||||
}
|
||||
|
||||
void AssetManager::UnpackRequiredAssets() {
|
||||
if (std::filesystem::exists(m_ResPath / "cdclient.fdb")) return;
|
||||
|
||||
char* data;
|
||||
uint32_t size;
|
||||
|
||||
bool success = this->GetFile("cdclient.fdb", &data, &size);
|
||||
|
||||
if (!success) {
|
||||
Game::logger->Log("AssetManager", "Failed to extract required files from the packs.");
|
||||
|
||||
delete data;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
std::ofstream cdclientOutput(m_ResPath / "cdclient.fdb", std::ios::out | std::ios::binary);
|
||||
cdclientOutput.write(data, size);
|
||||
cdclientOutput.close();
|
||||
|
||||
delete data;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
uint32_t AssetManager::crc32b(uint32_t base, uint8_t* message, size_t l) {
|
||||
size_t i, j;
|
||||
uint32_t crc, msb;
|
||||
|
@ -42,7 +42,7 @@ struct AssetMemoryBuffer : std::streambuf {
|
||||
}
|
||||
|
||||
void close() {
|
||||
delete m_Base;
|
||||
free(m_Base);
|
||||
}
|
||||
};
|
||||
|
||||
@ -60,7 +60,6 @@ public:
|
||||
|
||||
private:
|
||||
void LoadPackIndex();
|
||||
void UnpackRequiredAssets();
|
||||
|
||||
// Modified crc algorithm (mpeg2)
|
||||
// Reference: https://stackoverflow.com/questions/54339800/how-to-modify-crc-32-to-crc-32-mpeg-2
|
||||
|
@ -77,7 +77,7 @@ bool Pack::ReadFileFromPack(uint32_t crc, char** data, uint32_t* len) {
|
||||
|
||||
if (!isCompressed) {
|
||||
char* tempData = (char*)malloc(pkRecord.m_UncompressedSize);
|
||||
fread(tempData, sizeof(uint8_t), pkRecord.m_UncompressedSize, file);
|
||||
int32_t readInData = fread(tempData, sizeof(uint8_t), pkRecord.m_UncompressedSize, file);
|
||||
|
||||
*data = tempData;
|
||||
*len = pkRecord.m_UncompressedSize;
|
||||
@ -97,11 +97,11 @@ bool Pack::ReadFileFromPack(uint32_t crc, char** data, uint32_t* len) {
|
||||
if (currentReadPos >= pkRecord.m_UncompressedSize) break;
|
||||
|
||||
uint32_t size;
|
||||
fread(&size, sizeof(uint32_t), 1, file);
|
||||
int32_t readInData = fread(&size, sizeof(uint32_t), 1, file);
|
||||
pos += 4; // Move pointer position 4 to the right
|
||||
|
||||
char* chunk = (char*)malloc(size);
|
||||
fread(chunk, sizeof(int8_t), size, file);
|
||||
int32_t readInData2 = fread(chunk, sizeof(int8_t), size, file);
|
||||
pos += size; // Move pointer position the amount of bytes read to the right
|
||||
|
||||
int32_t err;
|
||||
|
@ -3,6 +3,7 @@
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <filesystem>
|
||||
#include <fstream>
|
||||
|
||||
#pragma pack(push, 1)
|
||||
struct PackRecord {
|
||||
|
@ -1,7 +1,7 @@
|
||||
#include "PackIndex.h"
|
||||
#include "BinaryIO.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
|
||||
PackIndex::PackIndex(const std::filesystem::path& filePath) {
|
||||
m_FileStream = std::ifstream(filePath / "versions" / "primary.pki", std::ios::in | std::ios::binary);
|
||||
@ -34,7 +34,7 @@ PackIndex::PackIndex(const std::filesystem::path& filePath) {
|
||||
m_PackFileIndices.push_back(packFileIndex);
|
||||
}
|
||||
|
||||
Game::logger->Log("PackIndex", "Loaded pack catalog with %i pack files and %i files", m_PackPaths.size(), m_PackFileIndices.size());
|
||||
LOG("Loaded pack catalog with %i pack files and %i files", m_PackPaths.size(), m_PackFileIndices.size());
|
||||
|
||||
for (auto& item : m_PackPaths) {
|
||||
std::replace(item.begin(), item.end(), '\\', '/');
|
||||
|
@ -38,13 +38,11 @@ const std::string& dConfig::GetValue(std::string key) {
|
||||
}
|
||||
|
||||
void dConfig::ProcessLine(const std::string& line) {
|
||||
auto splitLine = GeneralUtils::SplitString(line, '=');
|
||||
|
||||
if (splitLine.size() != 2) return;
|
||||
auto splitLoc = line.find('=');
|
||||
auto key = line.substr(0, splitLoc);
|
||||
auto value = line.substr(splitLoc + 1);
|
||||
|
||||
//Make sure that on Linux, we remove special characters:
|
||||
auto& key = splitLine.at(0);
|
||||
auto& value = splitLine.at(1);
|
||||
if (!value.empty() && value.at(value.size() - 1) == '\r') value.erase(value.size() - 1);
|
||||
|
||||
if (this->m_ConfigValues.find(key) != this->m_ConfigValues.end()) return;
|
||||
|
@ -24,7 +24,6 @@ public:
|
||||
* Reloads the config file to reset values
|
||||
*/
|
||||
void ReloadConfig();
|
||||
|
||||
private:
|
||||
void ProcessLine(const std::string& line);
|
||||
|
||||
|
@ -1,105 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
2 Engineer (Rank 1) Item Set
|
||||
3 Engineer (Rank 2) Item Set
|
||||
4 Engineer (Rank 3) Item Set
|
||||
7 Knight (Rank 1) Item Set
|
||||
8 Knight (Rank 2) Item Set
|
||||
9 Knight (Rank 3) Item Set
|
||||
10 Space Ranger (Rank 1) Item Set
|
||||
11 Space Ranger (Rank 2) Item Set
|
||||
12 Space Ranger (Rank 3) Item Set
|
||||
13 Samurai (Rank 1) Item Set
|
||||
14 Samurai (Rank 2) Item Set
|
||||
15 Samurai (Rank 3) Item Set
|
||||
16 Sorcerer (Rank 1) Item Set
|
||||
17 Sorcerer (Rank 2) Item Set
|
||||
18 Sorcerer (Rank 3) Item Set
|
||||
19 Space Marauder (Rank 1) Item Set
|
||||
20 Space Marauder (Rank 2) Item Set
|
||||
21 Space Marauder (Rank 3) Item Set
|
||||
22 Shinobi (Rank 1) Item Set
|
||||
23 Shinobi (Rank 2) Item Set
|
||||
24 Shinobi (Rank 3) Item Set
|
||||
25 Inventor (Rank 1) Item Set
|
||||
26 Inventor (Rank 2) Item Set
|
||||
27 Inventor (Rank 3) Item Set
|
||||
28 Summoner (Rank 1) Item Set
|
||||
29 Summoner (Rank 2) Item Set
|
||||
30 Summoner (Rank 3) Item Set
|
||||
31 Adventurer (Rank 1) Item Set
|
||||
32 Adventurer (Rank 2) Item Set
|
||||
33 Adventurer (Rank 3) Item Set
|
||||
34 Daredevil (Rank 1) Item Set
|
||||
35 Daredevil (Rank 2) Item Set
|
||||
36 Daredevil (Rank 3) Item Set
|
||||
37 Buccaneer (Rank 1) Item Set
|
||||
38 Buccaneer (Rank 2) Item Set
|
||||
39 Buccaneer (Rank 3) Item Set
|
||||
40 Bone Suit Item Set
|
||||
41 Imagination Spinjitzu Item Set
|
||||
42 Bat Lord Item Set
|
||||
43 Mosaic Jester Item Set
|
||||
44 Explorien Bot Item Set
|
||||
45 [Unnamed] Item Set
|
||||
46 [Unnamed] Item Set
|
||||
47 [Unnamed] Item Set
|
||||
48 Earth Spinjitzu Item Set
|
||||
49 [Unnamed] Item Set
|
||||
50 Fire Spinjitzu Item Set
|
||||
51 Ice Spinjitzu Item Set
|
||||
52 Lightning Spinjitzu Item Set
|
||||
*/
|
||||
enum class ItemSetPassiveAbilityID
|
||||
{
|
||||
EngineerRank1 = 2,
|
||||
EngineerRank2 = 3,
|
||||
EngineerRank3 = 4,
|
||||
KnightRank1 = 7,
|
||||
KnightRank2 = 8,
|
||||
KnightRank3 = 9,
|
||||
SpaceRangerRank1 = 10,
|
||||
SpaceRangerRank2 = 11,
|
||||
SpaceRangerRank3 = 12,
|
||||
SamuraiRank1 = 13,
|
||||
SamuraiRank2 = 14,
|
||||
SamuraiRank3 = 15,
|
||||
SorcererRank1 = 16,
|
||||
SorcererRank2 = 17,
|
||||
SorcererRank3 = 18,
|
||||
SpaceMarauderRank1 = 19,
|
||||
SpaceMarauderRank2 = 20,
|
||||
SpaceMarauderRank3 = 21,
|
||||
ShinobiRank1 = 22,
|
||||
ShinobiRank2 = 23,
|
||||
ShinobiRank3 = 24,
|
||||
InventorRank1 = 25,
|
||||
InventorRank2 = 26,
|
||||
InventorRank3 = 27,
|
||||
SummonerRank1 = 28,
|
||||
SummonerRank2 = 29,
|
||||
SummonerRank3 = 30,
|
||||
AdventurerRank1 = 31,
|
||||
AdventurerRank2 = 32,
|
||||
AdventurerRank3 = 33,
|
||||
DaredevilRank1 = 34,
|
||||
DaredevilRank2 = 35,
|
||||
DaredevilRank3 = 36,
|
||||
BuccaneerRank1 = 37,
|
||||
BuccaneerRank2 = 38,
|
||||
BuccaneerRank3 = 39,
|
||||
BoneSuit = 40,
|
||||
ImaginationSpinjitzu = 41,
|
||||
BatLord = 42,
|
||||
MosaicJester = 43,
|
||||
ExplorienBot = 44,
|
||||
Unnamed1 = 45,
|
||||
Unnamed2 = 46,
|
||||
Unnamed3 = 47,
|
||||
EarthSpinjitzu = 48,
|
||||
Unnamed4 = 49,
|
||||
FireSpinjitzu = 50,
|
||||
IceSpinjitzu = 51,
|
||||
LightningSpinjitzu = 52
|
||||
};
|
@ -1,13 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#ifndef MISSIONLOCKSTATE_H
|
||||
#define MISSIONLOCKSTATE_H
|
||||
|
||||
enum class MissionLockState : int
|
||||
{
|
||||
MISSION_LOCK_LOCKED,
|
||||
MISSION_LOCK_NEW,
|
||||
MISSION_LOCK_UNLOCKED,
|
||||
};
|
||||
|
||||
#endif
|
@ -1,56 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#ifndef __MISSIONSTATE__H__
|
||||
#define __MISSIONSTATE__H__
|
||||
|
||||
/**
|
||||
* Represents the possible states a mission can be in
|
||||
*/
|
||||
enum class MissionState : int {
|
||||
/**
|
||||
* The mission state is unknown
|
||||
*/
|
||||
MISSION_STATE_UNKNOWN = -1,
|
||||
|
||||
/**
|
||||
* The mission is yielding rewards
|
||||
*/
|
||||
MISSION_STATE_REWARDING = 0,
|
||||
|
||||
/**
|
||||
* The mission can be accepted
|
||||
*/
|
||||
MISSION_STATE_AVAILABLE = 1,
|
||||
|
||||
/**
|
||||
* The mission has been accepted but not yet completed
|
||||
*/
|
||||
MISSION_STATE_ACTIVE = 2,
|
||||
|
||||
/**
|
||||
* All the tasks for the mission have been completed and the entity can turn the mission in to complete it
|
||||
*/
|
||||
MISSION_STATE_READY_TO_COMPLETE = 4, //!< The mission is ready to complete
|
||||
|
||||
/**
|
||||
* The mission has been completed
|
||||
*/
|
||||
MISSION_STATE_COMPLETE = 8,
|
||||
|
||||
/**
|
||||
* The mission is available again and has been completed before. Used for daily missions.
|
||||
*/
|
||||
MISSION_STATE_COMPLETE_AVAILABLE = 9,
|
||||
|
||||
/**
|
||||
* The mission is active and has been completed before. Used for daily missions.
|
||||
*/
|
||||
MISSION_STATE_COMPLETE_ACTIVE = 10,
|
||||
|
||||
/**
|
||||
* The mission has been completed before and has now been completed again. Used for daily missions.
|
||||
*/
|
||||
MISSION_STATE_COMPLETE_READY_TO_COMPLETE = 12
|
||||
};
|
||||
|
||||
#endif //!__MISSIONSTATE__H__
|
@ -1,31 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#ifndef MISSIONTASKTYPE_H
|
||||
#define MISSIONTASKTYPE_H
|
||||
|
||||
//! An enum for mission task types
|
||||
enum class MissionTaskType : int {
|
||||
MISSION_TASK_TYPE_UNKNOWN = -1, //!< The task type is unknown
|
||||
MISSION_TASK_TYPE_SMASH = 0, //!< A task for smashing something
|
||||
MISSION_TASK_TYPE_SCRIPT = 1, //!< A task handled by a server LUA script
|
||||
MISSION_TASK_TYPE_ACTIVITY = 2, //!< A task for completing a quickbuild
|
||||
MISSION_TASK_TYPE_ENVIRONMENT = 3, //!< A task for something in the environment
|
||||
MISSION_TASK_TYPE_MISSION_INTERACTION = 4, //!< A task for interacting with a mission
|
||||
MISSION_TASK_TYPE_EMOTE = 5, //!< A task for playing an emote
|
||||
MISSION_TASK_TYPE_FOOD = 9, //!< A task for eating food
|
||||
MISSION_TASK_TYPE_SKILL = 10, //!< A task for performing a skill
|
||||
MISSION_TASK_TYPE_ITEM_COLLECTION = 11, //!< A task for collecting an item
|
||||
MISSION_TASK_TYPE_LOCATION = 12, //!< A task for finding a location
|
||||
MISSION_TASK_TYPE_MINIGAME = 14, //!< A task for doing something in a minigame
|
||||
MISSION_TASK_TYPE_NON_MISSION_INTERACTION = 15, //!< A task for interacting with a non-mission
|
||||
MISSION_TASK_TYPE_MISSION_COMPLETE = 16, //!< A task for completing a mission
|
||||
MISSION_TASK_TYPE_EARN_REPUTATION = 17, //!< A task for earning reputation
|
||||
MISSION_TASK_TYPE_POWERUP = 21, //!< A task for collecting a powerup
|
||||
MISSION_TASK_TYPE_PET_TAMING = 22, //!< A task for taming a pet
|
||||
MISSION_TASK_TYPE_RACING = 23, //!< A task for racing
|
||||
MISSION_TASK_TYPE_PLAYER_FLAG = 24, //!< A task for setting a player flag
|
||||
MISSION_TASK_TYPE_PLACE_MODEL = 25, //!< A task for picking up a model
|
||||
MISSION_TASK_TYPE_VISIT_PROPERTY = 30 //!< A task for visiting a property
|
||||
};
|
||||
|
||||
#endif
|
@ -1,20 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class RacingTaskParam : int32_t {
|
||||
RACING_TASK_PARAM_FINISH_WITH_PLACEMENT = 1, //<! A task param for finishing with a specific placement.
|
||||
RACING_TASK_PARAM_LAP_TIME = 2, //<! A task param for finishing with a specific lap time.
|
||||
RACING_TASK_PARAM_TOTAL_TRACK_TIME = 3, //<! A task param for finishing with a specific track time.
|
||||
RACING_TASK_PARAM_COMPLETE_ANY_RACING_TASK = 4, //<! A task param for completing a racing task.
|
||||
RACING_TASK_PARAM_COMPLETE_TRACK_TASKS = 5, //<! A task param for completing a task for a specific track.
|
||||
RACING_TASK_PARAM_MODULAR_BUILDING = 6, //<! A task param for modular building with racing builds.
|
||||
RACING_TASK_PARAM_SAFE_DRIVER = 10, //<! A task param for completing a race without smashing.
|
||||
RACING_TASK_PARAM_SMASHABLES = 11, //<! A task param for smashing entities during a race.
|
||||
RACING_TASK_PARAM_COLLECT_IMAGINATION = 12, //<! A task param for collecting imagination during a race.
|
||||
RACING_TASK_PARAM_COMPETED_IN_RACE = 13, //<! A task param for competing in a race.
|
||||
RACING_TASK_PARAM_WIN_RACE_IN_WORLD = 14, //<! A task param for winning a race in a specific world.
|
||||
RACING_TASK_PARAM_FIRST_PLACE_MULTIPLE_TRACKS = 15, //<! A task param for finishing in first place on multiple tracks.
|
||||
RACING_TASK_PARAM_LAST_PLACE_FINISH = 16, //<! A task param for finishing in last place.
|
||||
RACING_TASK_PARAM_SMASH_SPECIFIC_SMASHABLE = 17 //<! A task param for smashing dragon eggs during a race.
|
||||
};
|
@ -6,21 +6,34 @@
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
#include <set>
|
||||
#include "../thirdparty/raknet/Source/BitStream.h"
|
||||
#include "BitStream.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eClientMessageType.h"
|
||||
#include "BitStreamUtils.h"
|
||||
|
||||
#pragma warning (disable:4251) //Disables SQL warnings
|
||||
|
||||
typedef int RESTICKET;
|
||||
// These are the same define, but they mean two different things in different contexts
|
||||
// so a different define to distinguish what calculation is happening will help clarity.
|
||||
#define FRAMES_TO_MS(x) 1000 / x
|
||||
#define MS_TO_FRAMES(x) 1000 / x
|
||||
|
||||
const int highFrameRate = 16; //60fps
|
||||
const int mediumFramerate = 33; //30fps
|
||||
const int lowFramerate = 66; //15fps
|
||||
//=========== FRAME TIMINGS ===========
|
||||
constexpr uint32_t highFramerate = 60;
|
||||
constexpr uint32_t mediumFramerate = 30;
|
||||
constexpr uint32_t lowFramerate = 15;
|
||||
|
||||
constexpr uint32_t highFrameDelta = FRAMES_TO_MS(highFramerate);
|
||||
constexpr uint32_t mediumFrameDelta = FRAMES_TO_MS(mediumFramerate);
|
||||
constexpr uint32_t lowFrameDelta = FRAMES_TO_MS(lowFramerate);
|
||||
|
||||
//========== MACROS ===========
|
||||
|
||||
#define HEADER_SIZE 8
|
||||
#define CBITSTREAM RakNet::BitStream bitStream;
|
||||
#define CINSTREAM RakNet::BitStream inStream(packet->data, packet->length, false);
|
||||
#define CMSGHEADER PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_GAME_MSG);
|
||||
#define CINSTREAM_SKIP_HEADER CINSTREAM if (inStream.GetNumberOfUnreadBits() >= BYTES_TO_BITS(HEADER_SIZE)) inStream.IgnoreBytes(HEADER_SIZE); else inStream.IgnoreBits(inStream.GetNumberOfUnreadBits());
|
||||
#define CMSGHEADER BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
|
||||
#define SEND_PACKET Game::server->Send(&bitStream, sysAddr, false);
|
||||
#define SEND_PACKET_BROADCAST Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
|
||||
|
||||
@ -33,33 +46,20 @@ typedef uint32_t LWOCLONEID; //!< Used for Clone IDs
|
||||
typedef uint16_t LWOMAPID; //!< Used for Map IDs
|
||||
typedef uint16_t LWOINSTANCEID; //!< Used for Instance IDs
|
||||
typedef uint32_t PROPERTYCLONELIST; //!< Used for Property Clone IDs
|
||||
typedef uint32_t STRIPID;
|
||||
typedef uint32_t BEHAVIORSTATE;
|
||||
|
||||
typedef int32_t PetTamingPiece; //!< Pet Taming Pieces
|
||||
typedef uint32_t StripId;
|
||||
|
||||
const LWOOBJID LWOOBJID_EMPTY = 0; //!< An empty object ID
|
||||
const LOT LOT_NULL = -1; //!< A null LOT
|
||||
const int32_t LOOTTYPE_NONE = 0; //!< No loot type available
|
||||
const float SECONDARY_PRIORITY = 1.0f; //!< Secondary Priority
|
||||
const uint32_t INVENTORY_INVALID = -1; //!< Invalid Inventory
|
||||
const uint32_t INVENTORY_DEFAULT = -1; //!< Default Inventory
|
||||
const uint32_t StatusChangeInfo = 0; //!< Status Change Info (???)
|
||||
const uint32_t INVENTORY_MAX = 9999999; //!< The Maximum Inventory Size
|
||||
const uint32_t LWOCLONEID_INVALID = -1; //!< Invalid LWOCLONEID
|
||||
const uint16_t LWOINSTANCEID_INVALID = -1; //!< Invalid LWOINSTANCEID
|
||||
const uint16_t LWOMAPID_INVALID = -1; //!< Invalid LWOMAPID
|
||||
const uint64_t LWOZONEID_INVALID = 0; //!< Invalid LWOZONEID
|
||||
|
||||
typedef std::set<LWOOBJID> TSetObjID;
|
||||
|
||||
const float PI = 3.14159f;
|
||||
|
||||
#if defined(__unix) || defined(__APPLE__)
|
||||
//For Linux:
|
||||
typedef __int64_t __int64;
|
||||
#endif
|
||||
|
||||
//============ STRUCTS ==============
|
||||
|
||||
struct LWOSCENEID {
|
||||
@ -160,480 +160,4 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
struct Brick {
|
||||
uint32_t designerID;
|
||||
uint32_t materialID;
|
||||
};
|
||||
|
||||
//This union is used by the behavior system
|
||||
union suchar {
|
||||
unsigned char usigned;
|
||||
char svalue;
|
||||
};
|
||||
|
||||
//=========== DLU ENUMS ============
|
||||
|
||||
enum eGameMasterLevel : int32_t {
|
||||
GAME_MASTER_LEVEL_CIVILIAN = 0, // Normal player.
|
||||
GAME_MASTER_LEVEL_FORUM_MODERATOR = 1, // No permissions on live servers.
|
||||
GAME_MASTER_LEVEL_JUNIOR_MODERATOR = 2, // Can kick/mute and pull chat logs.
|
||||
GAME_MASTER_LEVEL_MODERATOR = 3, // Can return lost items.
|
||||
GAME_MASTER_LEVEL_SENIOR_MODERATOR = 4, // Can ban.
|
||||
GAME_MASTER_LEVEL_LEAD_MODERATOR = 5, // Can approve properties.
|
||||
GAME_MASTER_LEVEL_JUNIOR_DEVELOPER = 6, // Junior developer & future content team. Civilan on live.
|
||||
GAME_MASTER_LEVEL_INACTIVE_DEVELOPER = 7, // Inactive developer, limited permissions.
|
||||
GAME_MASTER_LEVEL_DEVELOPER = 8, // Active developer, full permissions on live.
|
||||
GAME_MASTER_LEVEL_OPERATOR = 9 // Can shutdown server for restarts & updates.
|
||||
};
|
||||
|
||||
//=========== LU ENUMS ============
|
||||
|
||||
//! An enum for object ID bits
|
||||
enum eObjectBits : int32_t {
|
||||
OBJECT_BIT_PERSISTENT = 32, //!< The 32 bit index
|
||||
OBJECT_BIT_CLIENT = 46, //!< The 46 bit index
|
||||
OBJECT_BIT_SPAWNED = 58, //!< The 58 bit index
|
||||
OBJECT_BIT_CHARACTER = 60 //!< The 60 bit index
|
||||
};
|
||||
|
||||
//! An enum for MatchUpdate types
|
||||
enum eMatchUpdate : int {
|
||||
MATCH_UPDATE_PLAYER_JOINED = 0,
|
||||
MATCH_UPDATE_PLAYER_LEFT = 1,
|
||||
MATCH_UPDATE_TIME = 3,
|
||||
MATCH_UPDATE_TIME_START_DELAY = 4,
|
||||
MATCH_UPDATE_PLAYER_READY = 5,
|
||||
MATCH_UPDATE_PLAYER_UNREADY = 6
|
||||
};
|
||||
|
||||
//! An enum for camera cycling modes
|
||||
enum eCyclingMode : uint32_t {
|
||||
ALLOW_CYCLE_TEAMMATES,
|
||||
DISALLOW_CYCLING
|
||||
};
|
||||
|
||||
enum eCinematicEvent : uint32_t {
|
||||
STARTED,
|
||||
WAYPOINT,
|
||||
ENDED,
|
||||
};
|
||||
|
||||
//! An enum for character creation responses
|
||||
enum eCreationResponse : uint8_t {
|
||||
CREATION_RESPONSE_SUCCESS = 0, //!< The creation was successful
|
||||
CREATION_RESPONSE_OBJECT_ID_UNAVAILABLE, //!< The Object ID can't be used
|
||||
CREATION_RESPONSE_NAME_NOT_ALLOWED, //!< The name is not allowed
|
||||
CREATION_RESPONSE_PREDEFINED_NAME_IN_USE, //!< The predefined name is already in use
|
||||
CREATION_RESPONSE_CUSTOM_NAME_IN_USE //!< The custom name is already in use
|
||||
};
|
||||
|
||||
//! An enum for login responses
|
||||
enum eLoginResponse : uint8_t {
|
||||
LOGIN_RESPONSE_GENERAL_FAILED = 0,
|
||||
LOGIN_RESPONSE_SUCCESS = 1,
|
||||
LOGIN_RESPONSE_BANNED = 2,
|
||||
LOGIN_RESPONSE_PERMISSIONS_NOT_HIGH_ENOUGH = 5,
|
||||
LOGIN_RESPONSE_WRONG_PASS_OR_USER = 6,
|
||||
LOGIN_RESPONSE_ACCOUNT_LOCKED = 7
|
||||
};
|
||||
|
||||
//! An enum for character rename responses
|
||||
enum eRenameResponse : uint8_t {
|
||||
RENAME_RESPONSE_SUCCESS = 0, //!< The renaming was successful
|
||||
RENAME_RESPONSE_UNKNOWN_ERROR, //!< There was an unknown error
|
||||
RENAME_RESPONSE_NAME_UNAVAILABLE, //!< The name is unavailable
|
||||
RENAME_RESPONSE_NAME_IN_USE //!< The name is already in use
|
||||
};
|
||||
|
||||
//! A replica packet type
|
||||
enum eReplicaPacketType {
|
||||
PACKET_TYPE_CONSTRUCTION, //!< A construction packet
|
||||
PACKET_TYPE_SERIALIZATION, //!< A serialization packet
|
||||
PACKET_TYPE_DESTRUCTION //!< A destruction packet
|
||||
};
|
||||
|
||||
enum ServerDisconnectIdentifiers {
|
||||
SERVER_DISCON_UNKNOWN_SERVER_ERROR = 0, //!< Unknown server error
|
||||
SERVER_DISCON_DUPLICATE_LOGIN = 4, //!< Used when another user with the same username is logged in (duplicate login)
|
||||
SERVER_DISCON_SERVER_SHUTDOWN = 5, //!< Used when the server is shutdown
|
||||
SERVER_DISCON_SERVER_MAP_LOAD_FAILURE = 6, //!< Used when the server cannot load a map
|
||||
SERVER_DISCON_INVALID_SESSION_KEY = 7, //!< Used if the session is invalid
|
||||
SERVER_DISCON_ACCOUNT_NOT_IN_PENDING_LIST = 8, //!< ???
|
||||
SERVER_DISCON_CHARACTER_NOT_FOUND = 9, //!< Used if a character that the server has is not found (i.e, corruption with user-player data)
|
||||
SERVER_DISCON_CHARACTER_CORRUPTED = 10, //!< Similar to abovce
|
||||
SERVER_DISCON_KICK = 11, //!< Used if the user is kicked from the server
|
||||
SERVER_DISCON_FREE_TRIAL_EXPIRED = 12, //!< Used if the user's free trial expired
|
||||
SERVER_DISCON_PLAY_SCHEDULE_TIME_DONE = 13 //!< Used if the user's play time is used up
|
||||
};
|
||||
|
||||
//! The Behavior Types for use with the AI system
|
||||
enum eCombatBehaviorTypes : uint32_t {
|
||||
PASSIVE = 0, //!< The object is passive
|
||||
AGGRESSIVE = 1, //!< The object is aggressive
|
||||
PASSIVE_TURRET = 2, //!< The object is a passive turret
|
||||
AGGRESSIVE_TURRET = 3 //!< The object is an aggressive turret
|
||||
};
|
||||
|
||||
//! The Combat Role Type for use with the AI system
|
||||
enum eCombatRoleType : uint32_t {
|
||||
MELEE = 0, //!< Used for melee attacks
|
||||
RANGED = 1, //!< Used for range attacks
|
||||
SUPPORT = 2 //!< Used for support
|
||||
};
|
||||
|
||||
//! The kill types for the Die packet
|
||||
enum eKillType : uint32_t {
|
||||
VIOLENT,
|
||||
SILENT
|
||||
};
|
||||
|
||||
//! The various world states used throughout the server
|
||||
enum eObjectWorldState {
|
||||
WORLDSTATE_INWORLD, //!< Probably used when the object is in the world
|
||||
WORLDSTATE_ATTACHED, //!< Probably used when the object is attached to another object
|
||||
WORLDSTATE_INVENTORY //!< Probably used when the object is in an inventory
|
||||
};
|
||||
|
||||
//! The trigger stats (???)
|
||||
enum eTriggerStat {
|
||||
INVALID_STAT, //!< ???
|
||||
HEALTH, //!< Probably used for health
|
||||
ARMOR, //!< Probably used for armor
|
||||
IMAGINATION //!< Probably used for imagination
|
||||
};
|
||||
|
||||
//! The trigger operations (???)
|
||||
enum eTriggerOperator {
|
||||
INVALID_OPER, //!< ???
|
||||
EQUAL, //!< ???
|
||||
NOT_EQUAL, //!< ???
|
||||
GREATER, //!< ???
|
||||
GREATER_EQUAL, //!< ???
|
||||
LESS, //!< ???
|
||||
LESS_EQUAL //!< ???
|
||||
};
|
||||
|
||||
//! The various build types
|
||||
enum eBuildType {
|
||||
BUILD_NOWHERE, //!< Used if something can't be built anywhere
|
||||
BUILD_IN_WORLD, //!< Used if something can be built in the world
|
||||
BUILD_ON_PROPERTY //!< Used if something can be build on a property
|
||||
};
|
||||
|
||||
//! Quickbuild fail reasons
|
||||
enum eFailReason : uint32_t {
|
||||
REASON_NOT_GIVEN,
|
||||
REASON_OUT_OF_IMAGINATION,
|
||||
REASON_CANCELED_EARLY,
|
||||
REASON_BUILD_ENDED
|
||||
};
|
||||
|
||||
//! Terminate interaction type
|
||||
enum eTerminateType : uint32_t {
|
||||
RANGE,
|
||||
USER,
|
||||
FROM_INTERACTION
|
||||
};
|
||||
|
||||
//! The combat state
|
||||
enum eCombatState {
|
||||
IDLE, //!< The AI is in an idle state
|
||||
AGGRO, //!< The AI is in an aggressive state
|
||||
TETHER, //!< The AI is being redrawn back to tether point
|
||||
SPAWN, //!< The AI is spawning
|
||||
DEAD //!< The AI is dead
|
||||
};
|
||||
|
||||
enum eControlSceme {
|
||||
SCHEME_A,
|
||||
SCHEME_D,
|
||||
SCHEME_GAMEPAD,
|
||||
SCHEME_E,
|
||||
SCHEME_FPS,
|
||||
SCHEME_DRIVING,
|
||||
SCHEME_TAMING,
|
||||
SCHEME_MODULAR_BUILD,
|
||||
SCHEME_WEAR_A_ROBOT //== freecam?
|
||||
};
|
||||
|
||||
enum eStunState {
|
||||
PUSH,
|
||||
POP
|
||||
};
|
||||
|
||||
enum eNotifyType {
|
||||
NOTIFY_TYPE_SUCCESS,
|
||||
NOTIFY_TYPE_QUIT,
|
||||
NOTIFY_TYPE_FAILED,
|
||||
NOTIFY_TYPE_BEGIN,
|
||||
NOTIFY_TYPE_READY,
|
||||
NOTIFY_TYPE_NAMINGPET
|
||||
};
|
||||
|
||||
enum eReplicaComponentType : int32_t {
|
||||
COMPONENT_TYPE_CONTROLLABLE_PHYSICS = 1, //!< The ControllablePhysics Component
|
||||
COMPONENT_TYPE_RENDER = 2, //!< The Render Component
|
||||
COMPONENT_TYPE_SIMPLE_PHYSICS = 3, //!< The SimplePhysics Component
|
||||
COMPONENT_TYPE_CHARACTER = 4, //!< The Character Component
|
||||
COMPONENT_TYPE_SCRIPT = 5, //!< The Script Component
|
||||
COMPONENT_TYPE_BOUNCER = 6, //!< The Bouncer Component
|
||||
COMPONENT_TYPE_BUFF = 7, //!< The Buff Component
|
||||
COMPONENT_TYPE_SKILL = 9, //!< The Skill Component
|
||||
COMPONENT_TYPE_ITEM = 11, //!< The Item Component
|
||||
COMPONENT_TYPE_VENDOR = 16, //!< The Vendor Component
|
||||
COMPONENT_TYPE_INVENTORY = 17, //!< The Inventory Component
|
||||
COMPONENT_TYPE_SHOOTING_GALLERY = 19, //!< The Shooting Gallery Component
|
||||
COMPONENT_TYPE_RIGID_BODY_PHANTOM_PHYSICS = 20, //!< The RigidBodyPhantomPhysics Component
|
||||
COMPONENT_TYPE_COLLECTIBLE = 23, //!< The Collectible Component
|
||||
COMPONENT_TYPE_MOVING_PLATFORM = 25, //!< The MovingPlatform Component
|
||||
COMPONENT_TYPE_PET = 26, //!< The Pet Component
|
||||
COMPONENT_TYPE_VEHICLE_PHYSICS = 30, //!< The VehiclePhysics Component
|
||||
COMPONENT_TYPE_MOVEMENT_AI = 31, //!< The MovementAI Component
|
||||
COMPONENT_TYPE_PROPERTY = 36, //!< The Property Component
|
||||
COMPONENT_TYPE_SCRIPTED_ACTIVITY = 39, //!< The ScriptedActivity Component
|
||||
COMPONENT_TYPE_PHANTOM_PHYSICS = 40, //!< The PhantomPhysics Component
|
||||
COMPONENT_TYPE_MODEL = 42, //!< The Model Component
|
||||
COMPONENT_TYPE_PROPERTY_ENTRANCE = 43, //!< The PhantomPhysics Component
|
||||
COMPONENT_TYPE_PROPERTY_MANAGEMENT = 45, //!< The PropertyManagement Component
|
||||
COMPONENT_TYPE_REBUILD = 48, //!< The Rebuild Component
|
||||
COMPONENT_TYPE_SWITCH = 49, //!< The Switch Component
|
||||
COMPONENT_TYPE_ZONE_CONTROL = 50, //!< The ZoneControl Component
|
||||
COMPONENT_TYPE_PACKAGE = 53, //!< The Package Component
|
||||
COMPONENT_TYPE_PLAYER_FLAG = 58, //!< The PlayerFlag Component
|
||||
COMPONENT_TYPE_BASE_COMBAT_AI = 60, //!< The BaseCombatAI Component
|
||||
COMPONENT_TYPE_MODULE_ASSEMBLY = 61, //!< The ModuleAssembly Component
|
||||
COMPONENT_TYPE_PROPERTY_VENDOR = 65, //!< The PropertyVendor Component
|
||||
COMPONENT_TYPE_ROCKET_LAUNCH = 67, //!< The RocketLaunch Component
|
||||
COMPONENT_TYPE_RACING_CONTROL = 71, //!< The RacingControl Component
|
||||
COMPONENT_TYPE_MISSION_OFFER = 73, //!< The MissionOffer Component
|
||||
COMPONENT_TYPE_EXHIBIT = 75, //!< The Exhibit Component
|
||||
COMPONENT_TYPE_RACING_STATS = 74, //!< The Racing Stats Component
|
||||
COMPONENT_TYPE_SOUND_TRIGGER = 77, //!< The Sound Trigger Component
|
||||
COMPONENT_TYPE_PROXIMITY_MONITOR = 78, //!< The Proximity Monitor Component
|
||||
COMPONENT_TYPE_MISSION = 84, //!< The Mission Component
|
||||
COMPONENT_TYPE_ROCKET_LAUNCH_LUP = 97, //!< The LUP Launchpad Componen
|
||||
COMPONENT_TYPE_RAIL_ACTIVATOR = 104, //!< The Rail Activator Component
|
||||
COMPONENT_TYPE_PLAYER_FORCED_MOVEMENT = 106, //!< The Player Forced Movement Component
|
||||
COMPONENT_TYPE_POSSESSABLE = 108, //!< The Possessable Component
|
||||
COMPONENT_TYPE_LEVEL_PROGRESSION = 109, //!< The Level Progression Component
|
||||
COMPONENT_TYPE_POSSESSOR = 110, //!< The Possessor Component
|
||||
COMPONENT_TYPE_BUILD_BORDER = 114, //!< The Build Border Component
|
||||
COMPONENT_TYPE_DESTROYABLE = 1000, //!< The Destroyable Component
|
||||
};
|
||||
|
||||
enum class UseItemResponse : uint32_t {
|
||||
NoImaginationForPet = 1,
|
||||
FailedPrecondition,
|
||||
MountsNotAllowed
|
||||
};
|
||||
|
||||
enum eRebuildState : uint32_t {
|
||||
REBUILD_OPEN,
|
||||
REBUILD_COMPLETED = 2,
|
||||
REBUILD_RESETTING = 4,
|
||||
REBUILD_BUILDING,
|
||||
REBUILD_INCOMPLETE
|
||||
};
|
||||
|
||||
/**
|
||||
* The loot source's type.
|
||||
*/
|
||||
enum eLootSourceType : int32_t {
|
||||
LOOT_SOURCE_NONE = 0,
|
||||
LOOT_SOURCE_CHEST,
|
||||
LOOT_SOURCE_MISSION,
|
||||
LOOT_SOURCE_MAIL,
|
||||
LOOT_SOURCE_CURRENCY,
|
||||
LOOT_SOURCE_ACHIEVEMENT,
|
||||
LOOT_SOURCE_TRADE,
|
||||
LOOT_SOURCE_QUICKBUILD,
|
||||
LOOT_SOURCE_DELETION,
|
||||
LOOT_SOURCE_VENDOR,
|
||||
LOOT_SOURCE_ACTIVITY,
|
||||
LOOT_SOURCE_PICKUP,
|
||||
LOOT_SOURCE_BRICK,
|
||||
LOOT_SOURCE_PROPERTY,
|
||||
LOOT_SOURCE_MODERATION,
|
||||
LOOT_SOURCE_EXHIBIT,
|
||||
LOOT_SOURCE_INVENTORY,
|
||||
LOOT_SOURCE_CLAIMCODE,
|
||||
LOOT_SOURCE_CONSUMPTION,
|
||||
LOOT_SOURCE_CRAFTING,
|
||||
LOOT_SOURCE_LEVEL_REWARD,
|
||||
LOOT_SOURCE_RELOCATE
|
||||
};
|
||||
|
||||
enum eGameActivities : uint32_t {
|
||||
ACTIVITY_NONE,
|
||||
ACTIVITY_QUICKBUILDING,
|
||||
ACTIVITY_SHOOTING_GALLERY,
|
||||
ACTIVITY_RACING,
|
||||
ACTIVITY_PINBALL,
|
||||
ACTIVITY_PET_TAMING
|
||||
};
|
||||
|
||||
enum ePlayerFlags {
|
||||
BTARR_TESTING = 0,
|
||||
PLAYER_HAS_ENTERED_PET_RANCH = 1,
|
||||
MINIMAP_UNLOCKED = 2,
|
||||
ACTIVITY_REBUILDING_FAIL_TIME = 3,
|
||||
ACTIVITY_REBUILDING_FAIL_RANGE = 4,
|
||||
ACTIVITY_SHOOTING_GALLERY_HELP = 5,
|
||||
HELP_WALKING_CONTROLS = 6,
|
||||
FIRST_SMASHABLE = 7,
|
||||
FIRST_IMAGINATION_PICKUP = 8,
|
||||
FIRST_DAMAGE = 9,
|
||||
FIRST_ITEM = 10,
|
||||
FIRST_BRICK = 11,
|
||||
FIRST_CONSUMABLE = 12,
|
||||
FIRST_EQUIPPABLE = 13,
|
||||
CHAT_HELP = 14,
|
||||
FIRST_PET_TAMING_MINIGAME = 15,
|
||||
FIRST_PET_ON_SWITCH = 16,
|
||||
FIRST_PET_JUMPED_ON_SWITCH = 17,
|
||||
FIRST_PET_FOUND_TREASURE = 18,
|
||||
FIRST_PET_DUG_TREASURE = 19,
|
||||
FIRST_PET_OWNER_ON_PET_BOUNCER = 20,
|
||||
FIRST_PET_DESPAWN_NO_IMAGINATION = 21,
|
||||
FIRST_PET_SELECTED_ENOUGH_BRICKS = 22,
|
||||
FIRST_EMOTE_UNLOCKED = 23,
|
||||
GF_PIRATE_REP = 24,
|
||||
AG_BOB_CINEMATIC_EVENT = 25,
|
||||
HELP_JUMPING_CONTROLS = 26,
|
||||
HELP_DOUBLE_JUMP_CONTROLS = 27,
|
||||
HELP_CAMERA_CONTROLS = 28,
|
||||
HELP_ROTATE_CONTROLS = 29,
|
||||
HELP_SMASH = 30,
|
||||
MONUMENT_INTRO_MUSIC_PLAYED = 31,
|
||||
BEGINNING_ZONE_SUMMARY_DISPLAYED = 32,
|
||||
AG_FINISH_LINE_BUILT = 33,
|
||||
AG_BOSS_AREA_FOUND = 34,
|
||||
AG_LANDED_IN_BATTLEFIELD = 35,
|
||||
GF_PLAYER_HAS_BEEN_TO_THE_RAVINE = 36,
|
||||
MODULAR_BUILD_STARTED = 37,
|
||||
MODULAR_BUILD_FINISHED_CLICK_BUTTON = 38,
|
||||
THINKING_HAT_RECEIVED_GO_TO_MODULAR_BUILD_AREA = 39,
|
||||
BUILD_AREA_ENTERED_MOD_NOT_ACTIVATED_PUT_ON_HAT = 40,
|
||||
HAT_ON_INSIDE_OF_MOD_BUILD_EQUIP_A_MODULE_FROM_LEG = 41,
|
||||
MODULE_EQUIPPED_PLACE_ON_GLOWING_BLUE_SPOT = 42,
|
||||
FIRST_MODULE_PLACED_CORRECTLY_NOW_DO_THE_REST = 43,
|
||||
ROCKET_COMPLETE_NOW_LAUNCH_FROM_PAD = 44,
|
||||
JOINED_A_FACTION = 45,
|
||||
VENTURE_FACTION = 46,
|
||||
ASSEMBLY_FACTION = 47,
|
||||
PARADOX_FACTION = 48,
|
||||
SENTINEL_FACTION = 49,
|
||||
LUP_WORLD_ACCESS = 50,
|
||||
AG_FIRST_FLAG_COLLECTED = 51,
|
||||
TOOLTIP_TALK_TO_SKYLAND_TO_GET_HAT = 52,
|
||||
MODULAR_BUILD_PLAYER_PLACES_FIRST_MODEL_IN_SCRATCH = 53,
|
||||
MODULAR_BUILD_FIRST_ARROW_DISPLAY_FOR_MODULE = 54,
|
||||
AG_BEACON_QB_SO_THE_PLAYER_CAN_ALWAYS_BUILD_THEM = 55,
|
||||
GF_PET_DIG_FLAG_1 = 56,
|
||||
GF_PET_DIG_FLAG_2 = 57,
|
||||
GF_PET_DIG_FLAG_3 = 58,
|
||||
SUPPRESS_SPACESHIP_CINEMATIC_FLYTHROUGH = 59,
|
||||
GF_PLAYER_FALL_DEATH = 60,
|
||||
GF_PLAYER_CAN_GET_FLAG_1 = 61,
|
||||
GF_PLAYER_CAN_GET_FLAG_2 = 62,
|
||||
GF_PLAYER_CAN_GET_FLAG_3 = 63,
|
||||
ENTER_BBB_FROM_PROPERTY_EDIT_CONFIRMATION_DIALOG = 64,
|
||||
AG_FIRST_COMBAT_COMPLETE = 65,
|
||||
AG_COMPLETE_BOB_MISSION = 66,
|
||||
IS_NEWS_SCREEN_VISIBLE = 114,
|
||||
NJ_GARMADON_CINEMATIC_SEEN = 125,
|
||||
ELEPHANT_PET_3050 = 801,
|
||||
CAT_PET_3054 = 802,
|
||||
TRICERATOPS_PET_3195 = 803,
|
||||
TERRIER_PET_3254 = 804,
|
||||
SKUNK_PET_3261 = 805,
|
||||
LION_PET_3520 = 806,
|
||||
BUNNY_PET_3672 = 807,
|
||||
CROCODILE_PET_3994 = 808,
|
||||
DOBERMAN_PET_5635 = 809,
|
||||
BUFFALO_PET_5636 = 810,
|
||||
ROBOT_DOG_PET_5637 = 811,
|
||||
EUROPEAN_DRAGON_PET_5639 = 812,
|
||||
TORTOISE_PET_5640 = 813,
|
||||
ASIAN_DRAGON_PET_5641 = 814,
|
||||
MANTIS_PET_5642 = 815,
|
||||
PANDA_PET_5643 = 816,
|
||||
WARTHOG_PET_6720 = 817,
|
||||
GOAT_PET_7638 = 818,
|
||||
CRAB_PET_7694 = 819,
|
||||
AG_SPACE_SHIP_BINOC_AT_LAUNCH = 1001,
|
||||
AG_SPACE_SHIP_BINOC_AT_LAUNCH_PLATFORM = 1002,
|
||||
AG_SPACE_SHIP_BINOC_ON_PLATFORM_TO_LEFT_OF_START = 1003,
|
||||
AG_SPACE_SHIP_BINOC_ON_PLATFORM_TO_RIGHT_OF_START = 1004,
|
||||
AG_SPACE_SHIP_BINOC_AT_BOB = 1005,
|
||||
AG_BATTLE_BINOC_FOR_TRICERETOPS = 1101,
|
||||
AG_BATTLE_BINOC_AT_PARADOX = 1102,
|
||||
AG_BATTLE_BINOC_AT_MISSION_GIVER = 1103,
|
||||
AG_BATTLE_BINOC_AT_BECK = 1104,
|
||||
AG_MONUMENT_BINOC_INTRO = 1105,
|
||||
AG_MONUMENT_BINOC_OUTRO = 1106,
|
||||
AG_LAUNCH_BINOC_INTRO = 1107,
|
||||
AG_LAUNCH_BINOC_BISON = 1108,
|
||||
AG_LAUNCH_BINOC_SHARK = 1109,
|
||||
NS_BINOC_CONCERT_TRANSITION = 1201,
|
||||
NS_BINOC_RACE_PLACE_TRANSITION = 1202,
|
||||
NS_BINOC_BRICK_ANNEX_TRANSITION = 1203,
|
||||
NS_BINOC_GF_LAUNCH = 1204,
|
||||
NS_BINOC_FV_LAUNCH = 1205,
|
||||
NS_BINOC_BRICK_ANNEX_WATER = 1206,
|
||||
NS_BINOC_AG_LAUNCH_AT_RACE_PLACE = 1207,
|
||||
NS_BINOC_AG_LAUNCH_AT_BRICK_ANNEX = 1208,
|
||||
NS_BINOC_AG_LAUNCH_AT_PLAZA = 1209,
|
||||
NS_BINOC_TBA = 1210,
|
||||
NS_FLAG_COLLECTABLE_1_BY_JONNY_THUNDER = 1211,
|
||||
NS_FLAG_COLLECTABLE_2_UNDER_CONCERT_BRIDGE = 1212,
|
||||
NS_FLAG_COLLECTABLE_3_BY_FV_LAUNCH = 1213,
|
||||
NS_FLAG_COLLECTABLE_4_IN_PLAZA_BEHIND_BUILDING = 1214,
|
||||
NS_FLAG_COLLECTABLE_5_BY_GF_LAUNCH = 1215,
|
||||
NS_FLAG_COLLECTABLE_6_BY_DUCK_SG = 1216,
|
||||
NS_FLAG_COLLECTABLE_7_BY_LUP_LAUNCH = 1217,
|
||||
NS_FLAG_COLLECTABLE_8_BY_NT_LUANCH = 1218,
|
||||
NS_FLAG_COLLECTABLE_9_BY_RACE_BUILD = 1219,
|
||||
NS_FLAG_COLLECTABLE_10_ON_AG_LAUNCH_PATH = 1220,
|
||||
PR_BINOC_AT_LAUNCH_PAD = 1251,
|
||||
PR_BINOC_AT_BEGINNING_OF_ISLAND_B = 1252,
|
||||
PR_BINOC_AT_FIRST_PET_BOUNCER = 1253,
|
||||
PR_BINOC_ON_BY_CROWS_NEST = 1254,
|
||||
PR_PET_DIG_AT_BEGINNING_OF_ISLAND_B = 1261,
|
||||
PR_PET_DIG_AT_THE_LOCATION_OF_OLD_BOUNCE_BACK = 1262,
|
||||
PR_PET_DIG_UNDER_QB_BRIDGE = 1263,
|
||||
PR_PET_DIG_BACK_SIDE_BY_PARTNER_BOUNCE = 1264,
|
||||
PR_PET_DIG_BY_LAUNCH_PAD = 1265,
|
||||
PR_PET_DIG_BY_FIRST_PET_BOUNCER = 1266,
|
||||
GF_BINOC_ON_LANDING_PAD = 1301,
|
||||
GF_BINOC_AT_RAVINE_START = 1302,
|
||||
GF_BINOC_ON_TOP_OF_RAVINE_HEAD = 1303,
|
||||
GF_BINOC_AT_TURTLE_AREA = 1304,
|
||||
GF_BINOC_IN_TUNNEL_TO_ELEPHANTS = 1305,
|
||||
GF_BINOC_IN_ELEPHANTS_AREA = 1306,
|
||||
GF_BINOC_IN_RACING_AREA = 1307,
|
||||
GF_BINOC_IN_CROC_AREA = 1308,
|
||||
GF_BINOC_IN_JAIL_AREA = 1309,
|
||||
GF_BINOC_TELESCOPE_NEXT_TO_CAPTAIN_JACK = 1310,
|
||||
NT_PLINTH_REBUILD = 1919,
|
||||
NT_FACTION_SPY_DUKE = 1974,
|
||||
NT_FACTION_SPY_OVERBUILD = 1976,
|
||||
NT_FACTION_SPY_HAEL = 1977,
|
||||
NJ_EARTH_SPINJITZU = 2030,
|
||||
NJ_LIGHTNING_SPINJITZU = 2031,
|
||||
NJ_ICE_SPINJITZU = 2032,
|
||||
NJ_FIRE_SPINJITZU = 2033,
|
||||
NJ_WU_SHOW_DAILY_CHEST = 2099
|
||||
};
|
||||
|
||||
//======== FUNC ===========
|
||||
|
||||
template<typename T>
|
||||
inline T const& clamp(const T& val, const T& low, const T& high) {
|
||||
if (val < low) return low;
|
||||
else if (val > high) return high;
|
||||
|
||||
return val;
|
||||
}
|
||||
|
||||
#endif //!__DCOMMONVARS__H__
|
||||
|
@ -1,570 +0,0 @@
|
||||
#pragma once
|
||||
#include "MessageIdentifiers.h"
|
||||
|
||||
enum CONNECTION_TYPE {
|
||||
SERVER = 0, //!< Means it is used throughout all servers
|
||||
AUTH, //!< Means it is sent from the client authentication
|
||||
CHAT, //!< Means it is sent from and to the chat server
|
||||
CHAT_INTERNAL, //!< Unused - We can potentially use this in the future for various things
|
||||
WORLD, //!< Means it is sent from the client world
|
||||
CLIENT, //!< Means it is sent to the client from the world server
|
||||
MASTER //!< Means it is sent to and from the master server
|
||||
};
|
||||
|
||||
//! The Internal Server Packet Identifiers
|
||||
enum SERVER {
|
||||
MSG_SERVER_VERSION_CONFIRM = 0, /*!< Sent during a handshake to confirm the server/client version */
|
||||
MSG_SERVER_DISCONNECT_NOTIFY, /*!< Sent when a user disconnected */
|
||||
MSG_SERVER_GENERAL_NOTIFY /*!< A general notification */
|
||||
};
|
||||
|
||||
//! The Internal Authentication Packet Identifiers
|
||||
enum AUTH {
|
||||
MSG_AUTH_LOGIN_REQUEST = 0, /*!< Sent from the client when a user logs in */
|
||||
MSG_AUTH_LOGOUT_REQUEST, /*!< Sent from the client when a user logs out */
|
||||
MSG_AUTH_CREATE_NEW_ACCOUNT_REQUEST, /*!< Sent from the client when a user creates a new account */
|
||||
MSG_AUTH_LEGOINTERFACE_AUTH_RESPONSE, /*!< Unknown */
|
||||
MSG_AUTH_SESSIONKEY_RECEIVED_CONFIRM, /*!< Sent when the server recieved the session key (?) */
|
||||
MSG_AUTH_RUNTIME_CONFIG /*!< Unknown */
|
||||
};
|
||||
|
||||
//! The Internal Chat Packet Identifiers
|
||||
enum CHAT {
|
||||
MSG_CHAT_LOGIN_SESSION_NOTIFY = 0, /*!< When a user logs in */
|
||||
MSG_CHAT_GENERAL_CHAT_MESSAGE, /*!< Used for global chat messages */
|
||||
MSG_CHAT_PRIVATE_CHAT_MESSAGE, /*!< Used for private chat messages */
|
||||
MSG_CHAT_USER_CHANNEL_CHAT_MESSAGE, /*!< Unknown */
|
||||
MSG_CHAT_WORLD_DISCONNECT_REQUEST, /*!< Unknown */
|
||||
MSG_CHAT_WORLD_PROXIMITY_RESPONSE, /*!< Unknown */
|
||||
MSG_CHAT_WORLD_PARCEL_RESPONSE, /*!< Unknown */
|
||||
MSG_CHAT_ADD_FRIEND_REQUEST, /*!< When the client requests to add a friend */
|
||||
MSG_CHAT_ADD_FRIEND_RESPONSE, /*!< Sent from the server when the client adds a friend */
|
||||
MSG_CHAT_REMOVE_FRIEND, /*!< When the client removes a friend */
|
||||
MSG_CHAT_GET_FRIENDS_LIST, /*!< Sent when the client requests a user's friends list */
|
||||
MSG_CHAT_ADD_IGNORE, /*!< Sent when the client adds a friend to the "ignore" list */
|
||||
MSG_CHAT_REMOVE_IGNORE, /*!< Sent when the client removes a friend from the "ignore" list */
|
||||
MSG_CHAT_GET_IGNORE_LIST, /*!< Sent when the client requests a user's ignored list */
|
||||
MSG_CHAT_TEAM_MISSED_INVITE_CHECK, /*!< Unknown (Something with an unresponded-to friend request probably) */
|
||||
MSG_CHAT_TEAM_INVITE, /*!< When the client invites a user to a team */
|
||||
MSG_CHAT_TEAM_INVITE_RESPONSE, /*!< Sent from the server when the client invites someone to the team */
|
||||
MSG_CHAT_TEAM_KICK, /*!< Sent when the client kicks a member from a team */
|
||||
MSG_CHAT_TEAM_LEAVE, /*!< Sent when the client leaves a team */
|
||||
MSG_CHAT_TEAM_SET_LOOT, /*!< Unknown (Something to do with team loot) */
|
||||
MSG_CHAT_TEAM_SET_LEADER, /*!< Unknown (Probably sets the team leader or something) */
|
||||
MSG_CHAT_TEAM_GET_STATUS, /*!< Check to see if we are in a team or not, sent on world join */
|
||||
MSG_CHAT_GUILD_CREATE, /*!< Guild Creation */
|
||||
MSG_CHAT_GUILD_INVITE, /*!< Guild Invitation */
|
||||
MSG_CHAT_GUILD_INVITE_RESPONSE, /*!< Guild Invite Response */
|
||||
MSG_CHAT_GUILD_LEAVE, /*!< Guild Leave */
|
||||
MSG_CHAT_GUILD_KICK, /*!< Guild Kick */
|
||||
MSG_CHAT_GUILD_GET_STATUS, /*!< Guild Get Status */
|
||||
MSG_CHAT_GUILD_GET_ALL, /*!< Guild Get All */
|
||||
MSG_CHAT_SHOW_ALL,
|
||||
MSG_CHAT_BLUEPRINT_MODERATED,
|
||||
MSG_CHAT_BLUEPRINT_MODEL_READY,
|
||||
MSG_CHAT_PROPERTY_READY_FOR_APPROVAL,
|
||||
MSG_CHAT_PROPERTY_MODERATION_CHANGED,
|
||||
MSG_CHAT_PROPERTY_BUILDMODE_CHANGED,
|
||||
MSG_CHAT_PROPERTY_BUILDMODE_CHANGED_REPORT,
|
||||
MSG_CHAT_MAIL,
|
||||
MSG_CHAT_WORLD_INSTANCE_LOCATION_REQUEST,
|
||||
MSG_CHAT_REPUTATION_UPDATE,
|
||||
MSG_CHAT_SEND_CANNED_TEXT,
|
||||
MSG_CHAT_GMLEVEL_UPDATE,
|
||||
MSG_CHAT_CHARACTER_NAME_CHANGE_REQUEST,
|
||||
MSG_CHAT_CSR_REQUEST,
|
||||
MSG_CHAT_CSR_REPLY,
|
||||
MSG_CHAT_GM_KICK,
|
||||
MSG_CHAT_GM_ANNOUNCE,
|
||||
MSG_CHAT_GM_MUTE,
|
||||
MSG_CHAT_ACTIVITY_UPDATE,
|
||||
MSG_CHAT_WORLD_ROUTE_PACKET,
|
||||
MSG_CHAT_GET_ZONE_POPULATIONS,
|
||||
MSG_CHAT_REQUEST_MINIMUM_CHAT_MODE,
|
||||
MSG_CHAT_REQUEST_MINIMUM_CHAT_MODE_PRIVATE,
|
||||
MSG_CHAT_MATCH_REQUEST,
|
||||
MSG_CHAT_UGCMANIFEST_REPORT_MISSING_FILE,
|
||||
MSG_CHAT_UGCMANIFEST_REPORT_DONE_FILE,
|
||||
MSG_CHAT_UGCMANIFEST_REPORT_DONE_BLUEPRINT,
|
||||
MSG_CHAT_UGCC_REQUEST,
|
||||
MSG_CHAT_WHO,
|
||||
MSG_CHAT_WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE,
|
||||
MSG_CHAT_ACHIEVEMENT_NOTIFY,
|
||||
MSG_CHAT_GM_CLOSE_PRIVATE_CHAT_WINDOW,
|
||||
MSG_CHAT_UNEXPECTED_DISCONNECT,
|
||||
MSG_CHAT_PLAYER_READY,
|
||||
MSG_CHAT_GET_DONATION_TOTAL,
|
||||
MSG_CHAT_UPDATE_DONATION,
|
||||
MSG_CHAT_PRG_CSR_COMMAND,
|
||||
MSG_CHAT_HEARTBEAT_REQUEST_FROM_WORLD,
|
||||
MSG_CHAT_UPDATE_FREE_TRIAL_STATUS
|
||||
};
|
||||
|
||||
//! Used for packets related to chatting
|
||||
enum CHAT_INTERNAL {
|
||||
MSG_CHAT_INTERNAL_PLAYER_ADDED_NOTIFICATION = 0,
|
||||
MSG_CHAT_INTERNAL_PLAYER_REMOVED_NOTIFICATION,
|
||||
MSG_CHAT_INTERNAL_ADD_FRIEND,
|
||||
MSG_CHAT_INTERNAL_ADD_BEST_FRIEND,
|
||||
MSG_CHAT_INTERNAL_ADD_TO_TEAM,
|
||||
MSG_CHAT_INTERNAL_ADD_BLOCK,
|
||||
MSG_CHAT_INTERNAL_REMOVE_FRIEND,
|
||||
MSG_CHAT_INTERNAL_REMOVE_BLOCK,
|
||||
MSG_CHAT_INTERNAL_REMOVE_FROM_TEAM,
|
||||
MSG_CHAT_INTERNAL_DELETE_TEAM,
|
||||
MSG_CHAT_INTERNAL_REPORT,
|
||||
MSG_CHAT_INTERNAL_PRIVATE_CHAT,
|
||||
MSG_CHAT_INTERNAL_PRIVATE_CHAT_RESPONSE,
|
||||
MSG_CHAT_INTERNAL_ANNOUNCEMENT,
|
||||
MSG_CHAT_INTERNAL_MAIL_COUNT_UPDATE,
|
||||
MSG_CHAT_INTERNAL_MAIL_SEND_NOTIFY,
|
||||
MSG_CHAT_INTERNAL_REQUEST_USER_LIST,
|
||||
MSG_CHAT_INTERNAL_FRIEND_LIST,
|
||||
MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER,
|
||||
MSG_CHAT_INTERNAL_TEAM_UPDATE,
|
||||
MSG_CHAT_INTERNAL_MUTE_UPDATE,
|
||||
MSG_CHAT_INTERNAL_CREATE_TEAM,
|
||||
};
|
||||
|
||||
//! Used for packets send to the world
|
||||
enum WORLD {
|
||||
MSG_WORLD_CLIENT_VALIDATION = 1, // Session info
|
||||
MSG_WORLD_CLIENT_CHARACTER_LIST_REQUEST,
|
||||
MSG_WORLD_CLIENT_CHARACTER_CREATE_REQUEST,
|
||||
MSG_WORLD_CLIENT_LOGIN_REQUEST, // Character selected
|
||||
MSG_WORLD_CLIENT_GAME_MSG,
|
||||
MSG_WORLD_CLIENT_CHARACTER_DELETE_REQUEST,
|
||||
MSG_WORLD_CLIENT_CHARACTER_RENAME_REQUEST,
|
||||
MSG_WORLD_CLIENT_HAPPY_FLOWER_MODE_NOTIFY,
|
||||
MSG_WORLD_CLIENT_SLASH_RELOAD_MAP, // Reload map cmp
|
||||
MSG_WORLD_CLIENT_SLASH_PUSH_MAP_REQUEST, // Push map req cmd
|
||||
MSG_WORLD_CLIENT_SLASH_PUSH_MAP, // Push map cmd
|
||||
MSG_WORLD_CLIENT_SLASH_PULL_MAP, // Pull map cmd
|
||||
MSG_WORLD_CLIENT_LOCK_MAP_REQUEST,
|
||||
MSG_WORLD_CLIENT_GENERAL_CHAT_MESSAGE, // General chat message
|
||||
MSG_WORLD_CLIENT_HTTP_MONITOR_INFO_REQUEST,
|
||||
MSG_WORLD_CLIENT_SLASH_DEBUG_SCRIPTS, // Debug scripts cmd
|
||||
MSG_WORLD_CLIENT_MODELS_CLEAR,
|
||||
MSG_WORLD_CLIENT_EXHIBIT_INSERT_MODEL,
|
||||
MSG_WORLD_CLIENT_LEVEL_LOAD_COMPLETE, // Character data request
|
||||
MSG_WORLD_CLIENT_TMP_GUILD_CREATE,
|
||||
MSG_WORLD_CLIENT_ROUTE_PACKET, // Social?
|
||||
MSG_WORLD_CLIENT_POSITION_UPDATE,
|
||||
MSG_WORLD_CLIENT_MAIL,
|
||||
MSG_WORLD_CLIENT_WORD_CHECK, // Whitelist word check
|
||||
MSG_WORLD_CLIENT_STRING_CHECK, // Whitelist string check
|
||||
MSG_WORLD_CLIENT_GET_PLAYERS_IN_ZONE,
|
||||
MSG_WORLD_CLIENT_REQUEST_UGC_MANIFEST_INFO,
|
||||
MSG_WORLD_CLIENT_BLUEPRINT_GET_ALL_DATA_REQUEST,
|
||||
MSG_WORLD_CLIENT_CANCEL_MAP_QUEUE,
|
||||
MSG_WORLD_CLIENT_HANDLE_FUNNESS,
|
||||
MSG_WORLD_CLIENT_FAKE_PRG_CSR_MESSAGE,
|
||||
MSG_WORLD_CLIENT_REQUEST_FREE_TRIAL_REFRESH,
|
||||
MSG_WORLD_CLIENT_GM_SET_FREE_TRIAL_STATUS
|
||||
};
|
||||
|
||||
//! An enum for packets sent to the client
|
||||
enum CLIENT {
|
||||
MSG_CLIENT_LOGIN_RESPONSE = 0,
|
||||
MSG_CLIENT_LOGOUT_RESPONSE,
|
||||
MSG_CLIENT_LOAD_STATIC_ZONE,
|
||||
MSG_CLIENT_CREATE_OBJECT,
|
||||
MSG_CLIENT_CREATE_CHARACTER,
|
||||
MSG_CLIENT_CREATE_CHARACTER_EXTENDED,
|
||||
MSG_CLIENT_CHARACTER_LIST_RESPONSE,
|
||||
MSG_CLIENT_CHARACTER_CREATE_RESPONSE,
|
||||
MSG_CLIENT_CHARACTER_RENAME_RESPONSE,
|
||||
MSG_CLIENT_CHAT_CONNECT_RESPONSE,
|
||||
MSG_CLIENT_AUTH_ACCOUNT_CREATE_RESPONSE,
|
||||
MSG_CLIENT_DELETE_CHARACTER_RESPONSE,
|
||||
MSG_CLIENT_GAME_MSG,
|
||||
MSG_CLIENT_CONNECT_CHAT,
|
||||
MSG_CLIENT_TRANSFER_TO_WORLD,
|
||||
MSG_CLIENT_IMPENDING_RELOAD_NOTIFY,
|
||||
MSG_CLIENT_MAKE_GM_RESPONSE,
|
||||
MSG_CLIENT_HTTP_MONITOR_INFO_RESPONSE,
|
||||
MSG_CLIENT_SLASH_PUSH_MAP_RESPONSE,
|
||||
MSG_CLIENT_SLASH_PULL_MAP_RESPONSE,
|
||||
MSG_CLIENT_SLASH_LOCK_MAP_RESPONSE,
|
||||
MSG_CLIENT_BLUEPRINT_SAVE_RESPONSE,
|
||||
MSG_CLIENT_BLUEPRINT_LUP_SAVE_RESPONSE,
|
||||
MSG_CLIENT_BLUEPRINT_LOAD_RESPONSE_ITEMID,
|
||||
MSG_CLIENT_BLUEPRINT_GET_ALL_DATA_RESPONSE,
|
||||
MSG_CLIENT_MODEL_INSTANTIATE_RESPONSE,
|
||||
MSG_CLIENT_DEBUG_OUTPUT,
|
||||
MSG_CLIENT_ADD_FRIEND_REQUEST,
|
||||
MSG_CLIENT_ADD_FRIEND_RESPONSE,
|
||||
MSG_CLIENT_REMOVE_FRIEND_RESPONSE,
|
||||
MSG_CLIENT_GET_FRIENDS_LIST_RESPONSE,
|
||||
MSG_CLIENT_UPDATE_FRIEND_NOTIFY,
|
||||
MSG_CLIENT_ADD_IGNORE_RESPONSE,
|
||||
MSG_CLIENT_REMOVE_IGNORE_RESPONSE,
|
||||
MSG_CLIENT_GET_IGNORE_LIST_RESPONSE,
|
||||
MSG_CLIENT_TEAM_INVITE,
|
||||
MSG_CLIENT_TEAM_INVITE_INITIAL_RESPONSE,
|
||||
MSG_CLIENT_GUILD_CREATE_RESPONSE,
|
||||
MSG_CLIENT_GUILD_GET_STATUS_RESPONSE,
|
||||
MSG_CLIENT_GUILD_INVITE,
|
||||
MSG_CLIENT_GUILD_INVITE_INITIAL_RESPONSE,
|
||||
MSG_CLIENT_GUILD_INVITE_FINAL_RESPONSE,
|
||||
MSG_CLIENT_GUILD_INVITE_CONFIRM,
|
||||
MSG_CLIENT_GUILD_ADD_PLAYER,
|
||||
MSG_CLIENT_GUILD_REMOVE_PLAYER,
|
||||
MSG_CLIENT_GUILD_LOGIN_LOGOUT,
|
||||
MSG_CLIENT_GUILD_RANK_CHANGE,
|
||||
MSG_CLIENT_GUILD_DATA,
|
||||
MSG_CLIENT_GUILD_STATUS,
|
||||
MSG_CLIENT_MAIL,
|
||||
MSG_CLIENT_DB_PROXY_RESULT,
|
||||
MSG_CLIENT_SHOW_ALL_RESPONSE,
|
||||
MSG_CLIENT_WHO_RESPONSE,
|
||||
MSG_CLIENT_SEND_CANNED_TEXT,
|
||||
MSG_CLIENT_UPDATE_CHARACTER_NAME,
|
||||
MSG_CLIENT_SET_NETWORK_SIMULATOR,
|
||||
MSG_CLIENT_INVALID_CHAT_MESSAGE,
|
||||
MSG_CLIENT_MINIMUM_CHAT_MODE_RESPONSE,
|
||||
MSG_CLIENT_MINIMUM_CHAT_MODE_RESPONSE_PRIVATE,
|
||||
MSG_CLIENT_CHAT_MODERATION_STRING,
|
||||
MSG_CLIENT_UGC_MANIFEST_RESPONSE,
|
||||
MSG_CLIENT_IN_LOGIN_QUEUE,
|
||||
MSG_CLIENT_SERVER_STATES,
|
||||
MSG_CLIENT_GM_CLOSE_TARGET_CHAT_WINDOW,
|
||||
MSG_CLIENT_GENERAL_TEXT_FOR_LOCALIZATION,
|
||||
MSG_CLIENT_UPDATE_FREE_TRIAL_STATUS,
|
||||
MSG_CLIENT_UGC_DOWNLOAD_FAILED = 120
|
||||
};
|
||||
|
||||
//! Used for packets sent to the master server
|
||||
enum MASTER {
|
||||
MSG_MASTER_REQUEST_PERSISTENT_ID = 1,
|
||||
MSG_MASTER_REQUEST_PERSISTENT_ID_RESPONSE,
|
||||
MSG_MASTER_REQUEST_ZONE_TRANSFER,
|
||||
MSG_MASTER_REQUEST_ZONE_TRANSFER_RESPONSE,
|
||||
MSG_MASTER_SERVER_INFO,
|
||||
MSG_MASTER_REQUEST_SESSION_KEY,
|
||||
MSG_MASTER_SET_SESSION_KEY,
|
||||
MSG_MASTER_SESSION_KEY_RESPONSE,
|
||||
MSG_MASTER_PLAYER_ADDED,
|
||||
MSG_MASTER_PLAYER_REMOVED,
|
||||
|
||||
MSG_MASTER_CREATE_PRIVATE_ZONE,
|
||||
MSG_MASTER_REQUEST_PRIVATE_ZONE,
|
||||
|
||||
MSG_MASTER_WORLD_READY,
|
||||
MSG_MASTER_PREP_ZONE,
|
||||
|
||||
MSG_MASTER_SHUTDOWN,
|
||||
MSG_MASTER_SHUTDOWN_RESPONSE,
|
||||
MSG_MASTER_SHUTDOWN_IMMEDIATE,
|
||||
|
||||
MSG_MASTER_SHUTDOWN_UNIVERSE,
|
||||
|
||||
MSG_MASTER_AFFIRM_TRANSFER_REQUEST,
|
||||
MSG_MASTER_AFFIRM_TRANSFER_RESPONSE,
|
||||
|
||||
MSG_MASTER_NEW_SESSION_ALERT
|
||||
};
|
||||
|
||||
//! The Game messages
|
||||
enum GAME_MSG : unsigned short {
|
||||
GAME_MSG_TELEPORT = 19,
|
||||
GAME_MSG_SET_PLAYER_CONTROL_SCHEME = 26,
|
||||
GAME_MSG_DROP_CLIENT_LOOT = 30,
|
||||
GAME_MSG_DIE = 37,
|
||||
GAME_MSG_REQUEST_DIE = 38,
|
||||
GAME_MSG_PLAY_EMOTE = 41,
|
||||
GAME_MSG_PLAY_ANIMATION = 43,
|
||||
GAME_MSG_CONTROL_BEHAVIOR = 48,
|
||||
GAME_MSG_SET_NAME = 72,
|
||||
GAME_MSG_ECHO_START_SKILL = 118,
|
||||
GAME_MSG_START_SKILL = 119,
|
||||
GAME_MSG_VERIFY_ACK = 121,
|
||||
GAME_MSG_ADD_SKILL = 127,
|
||||
GAME_MSG_REMOVE_SKILL = 128,
|
||||
GAME_MSG_SET_CURRENCY = 133,
|
||||
GAME_MSG_PICKUP_CURRENCY = 137,
|
||||
GAME_MSG_PICKUP_ITEM = 139,
|
||||
GAME_MSG_TEAM_PICKUP_ITEM = 140,
|
||||
GAME_MSG_PLAY_FX_EFFECT = 154,
|
||||
GAME_MSG_STOP_FX_EFFECT = 155,
|
||||
GAME_MSG_REQUEST_RESURRECT = 159,
|
||||
GAME_MSG_RESURRECT = 160,
|
||||
GAME_MSG_PUSH_EQUIPPED_ITEMS_STATE = 191,
|
||||
GAME_MSG_POP_EQUIPPED_ITEMS_STATE = 192,
|
||||
GAME_MSG_SET_GM_LEVEL = 193,
|
||||
GAME_MSG_SET_STUNNED = 198,
|
||||
GAME_MSG_KNOCKBACK = 202,
|
||||
GAME_MSG_REBUILD_CANCEL = 209,
|
||||
GAME_MSG_ENABLE_REBUILD = 213,
|
||||
GAME_MSG_MOVE_ITEM_IN_INVENTORY = 224,
|
||||
GAME_MSG_ADD_ITEM_TO_INVENTORY_CLIENT_SYNC = 227,
|
||||
GAME_MSG_REMOVE_ITEM_FROM_INVENTORY = 230,
|
||||
GAME_MSG_EQUIP_ITEM = 231,
|
||||
GAME_MSG_UN_EQUIP_ITEM = 233,
|
||||
GAME_MSG_OFFER_MISSION = 248,
|
||||
GAME_MSG_RESPOND_TO_MISSION = 249,
|
||||
GAME_MSG_NOTIFY_MISSION = 254,
|
||||
GAME_MSG_NOTIFY_MISSION_TASK = 255,
|
||||
GAME_MSG_REBUILD_NOTIFY_STATE = 336,
|
||||
GAME_MSG_TERMINATE_INTERACTION = 357,
|
||||
GAME_MSG_SERVER_TERMINATE_INTERACTION = 358,
|
||||
GAME_MSG_REQUEST_USE = 364,
|
||||
GAME_MSG_VENDOR_OPEN_WINDOW = 369,
|
||||
GAME_MSG_BUY_FROM_VENDOR = 373,
|
||||
GAME_MSG_SELL_TO_VENDOR = 374,
|
||||
GAME_MSG_TEAM_SET_OFF_WORLD_FLAG = 383,
|
||||
GAME_MSG_SET_INVENTORY_SIZE = 389,
|
||||
GAME_MSG_ACKNOWLEDGE_POSSESSION = 391,
|
||||
GAME_MSG_SET_SHOOTING_GALLERY_PARAMS = 400,
|
||||
GAME_MSG_REQUEST_ACTIVITY_START_STOP = 402,
|
||||
GAME_MSG_REQUEST_ACTIVITY_ENTER = 403,
|
||||
GAME_MSG_REQUEST_ACTIVITY_EXIT = 404,
|
||||
GAME_MSG_ACTIVITY_ENTER = 405,
|
||||
GAME_MSG_ACTIVITY_EXIT = 406,
|
||||
GAME_MSG_ACTIVITY_START = 407,
|
||||
GAME_MSG_ACTIVITY_STOP = 408,
|
||||
GAME_MSG_SHOOTING_GALLERY_CLIENT_AIM_UPDATE = 409,
|
||||
GAME_MSG_SHOOTING_GALLERY_FIRE = 411,
|
||||
GAME_MSG_REQUEST_VENDOR_STATUS_UPDATE = 416,
|
||||
GAME_MSG_VENDOR_STATUS_UPDATE = 417,
|
||||
GAME_MSG_NOTIFY_CLIENT_SHOOTING_GALLERY_SCORE = 425,
|
||||
GAME_MSG_CONSUME_CLIENT_ITEM = 427,
|
||||
GAME_MSG_CLIENT_ITEM_CONSUMED = 428,
|
||||
GAME_MSG_UPDATE_SHOOTING_GALLERY_ROTATION = 448,
|
||||
GAME_MSG_SET_FLAG = 471,
|
||||
GAME_MSG_NOTIFY_CLIENT_FLAG_CHANGE = 472,
|
||||
GAME_MSG_VENDOR_TRANSACTION_RESULT = 476,
|
||||
GAME_MSG_HAS_BEEN_COLLECTED = 486,
|
||||
GAME_MSG_DISPLAY_CHAT_BUBBLE = 495,
|
||||
GAME_MSG_SPAWN_PET = 498,
|
||||
GAME_MSG_DESPAWN_PET = 499,
|
||||
GAME_MSG_PLAYER_LOADED = 505,
|
||||
GAME_MSG_PLAYER_READY = 509,
|
||||
GAME_MSG_REQUEST_LINKED_MISSION = 515,
|
||||
GAME_MSG_INVALID_ZONE_TRANSFER_LIST = 519,
|
||||
GAME_MSG_MISSION_DIALOGUE_OK = 520,
|
||||
GAME_MSG_DISPLAY_MESSAGE_BOX = 529,
|
||||
GAME_MSG_MESSAGE_BOX_RESPOND = 530,
|
||||
GAME_MSG_CHOICE_BOX_RESPOND = 531,
|
||||
GAME_MSG_SMASH = 537,
|
||||
GAME_MSG_UNSMASH = 538,
|
||||
GAME_MSG_SET_SHOOTING_GALLERY_RETICULE_EFFECT = 548,
|
||||
GAME_MSG_PLACE_MODEL_RESPONSE = 0x223,
|
||||
GAME_MSG_SET_JET_PACK_MODE = 561,
|
||||
GAME_MSG_REGISTER_PET_ID = 565,
|
||||
GAME_MSG_REGISTER_PET_DBID = 566,
|
||||
GAME_MSG_SHOW_ACTIVITY_COUNTDOWN = 568,
|
||||
GAME_MSG_START_ACTIVITY_TIME = 576,
|
||||
GAME_MSG_GUILD_GET_SIZE = 580,
|
||||
GAME_MSG_SET_CHAR_GUILD_INFO = 581,
|
||||
GAME_MSG_GET_CHAR_GUILD_INFO = 582,
|
||||
GAME_MSG_GET_CHAR_IS_IN_GUILD = 583,
|
||||
GAME_MSG_RE_RENDER_NAME_BILLBOARD = 584,
|
||||
GAME_MSG_IS_IN_LOCAL_CHAR_PROXIMTY = 585,
|
||||
GAME_MSG_GUILD_SET_STATUS = 586,
|
||||
GAME_MSG_GUILD_ADD_PLAYER = 587,
|
||||
GAME_MSG_GUILD_REMOVE_PLAYER = 588,
|
||||
GAME_MSG_GUILD_UPDATE_PLAYER_NAME = 589,
|
||||
GAME_MSG_GUILD_SET_PLAYER_RANK = 590,
|
||||
GAME_MSG_GUILD_SET_ONLINE_STATUS = 591,
|
||||
GAME_MSG_GUILD_INVITE = 592,
|
||||
GAME_MSG_REQUEST_GUILD_DATA = 593,
|
||||
GAME_MSG_POPULATE_GUILD = 594,
|
||||
GAME_MSG_GET_CACHED_GUILD_DATA = 595,
|
||||
GAME_MSG_GUILD_RENDER_NAME = 596,
|
||||
GAME_MSG_ACTIVITY_PAUSE = 602,
|
||||
GAME_MSG_USE_NON_EQUIPMENT_ITEM = 603,
|
||||
GAME_MSG_USE_ITEM_RESULT = 607,
|
||||
GAME_MSG_DISPLAY_GUILD_CREATE_BOX = 626,
|
||||
GAME_MSG_COMMAND_PET = 640,
|
||||
GAME_MSG_PET_RESPONSE = 641,
|
||||
GAME_MSG_REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA = 648,
|
||||
GAME_MSG_SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA = 649,
|
||||
GAME_MSG_NOTIFY_OBJECT = 656,
|
||||
GAME_MSG_CLIENT_NOTIFY_PET = 659,
|
||||
GAME_MSG_NOTIFY_PET = 660,
|
||||
GAME_MSG_NOTIFY_PET_TAMING_MINIGAME = 661,
|
||||
GAME_MSG_START_SERVER_PET_MINIGAME_TIMER = 662,
|
||||
GAME_MSG_CLIENT_EXIT_TAMING_MINIGAME = 663,
|
||||
GAME_MSG_PET_NAME_CHANGED = 686,
|
||||
GAME_MSG_PET_TAMING_MINIGAME_RESULT = 667,
|
||||
GAME_MSG_PET_TAMING_TRY_BUILD_RESULT = 668,
|
||||
GAME_MSG_NOTIFY_TAMING_BUILD_SUCCESS = 673,
|
||||
GAME_MSG_NOTIFY_TAMING_MODEL_LOADED_ON_SERVER = 674,
|
||||
GAME_MSG_ADD_PET_TO_PLAYER = 681,
|
||||
GAME_MSG_REQUEST_SET_PET_NAME = 683,
|
||||
GAME_MSG_SET_PET_NAME = 684,
|
||||
GAME_MSG_NOTIFY_PET_TAMING_PUZZLE_SELECTED = 675,
|
||||
GAME_MSG_SHOW_PET_ACTION_BUTTON = 692,
|
||||
GAME_MSG_SET_EMOTE_LOCK_STATE = 693,
|
||||
GAME_MSG_USE_ITEM_REQUIREMENTS_RESPONSE = 703,
|
||||
GAME_MSG_PLAY_EMBEDDED_EFFECT_ON_ALL_CLIENTS_NEAR_OBJECT = 713,
|
||||
GAME_MSG_DOWNLOAD_PROPERTY_DATA = 716,
|
||||
GAME_MSG_QUERY_PROPERTY_DATA = 717,
|
||||
GAME_MSG_PROPERTY_EDITOR_BEGIN = 724,
|
||||
GAME_MSG_PROPERTY_EDITOR_END = 725,
|
||||
GAME_MSG_START_PATHING = 735,
|
||||
GAME_MSG_NOTIFY_CLIENT_ZONE_OBJECT = 737,
|
||||
GAME_MSG_UPDATE_REPUTATION = 746,
|
||||
GAME_MSG_PROPERTY_RENTAL_RESPONSE = 750,
|
||||
GAME_MSG_REQUEST_PLATFORM_RESYNC = 760,
|
||||
GAME_MSG_PLATFORM_RESYNC = 761,
|
||||
GAME_MSG_PLAY_CINEMATIC = 762,
|
||||
GAME_MSG_END_CINEMATIC = 763,
|
||||
GAME_MSG_CINEMATIC_UPDATE = 764,
|
||||
GAME_MSG_TOGGLE_GHOST_REFERENCE_OVERRIDE = 767,
|
||||
GAME_MSG_SET_GHOST_REFERENCE_POSITION = 768,
|
||||
GAME_MSG_FIRE_EVENT_SERVER_SIDE = 770,
|
||||
GAME_MSG_SET_NETWORK_SCRIPT_VAR = 781,
|
||||
GAME_MSG_UPDATE_MODEL_FROM_CLIENT = 793,
|
||||
GAME_MSG_DELETE_MODEL_FROM_CLIENT = 794,
|
||||
GAME_MSG_PLAY_ND_AUDIO_EMITTER = 821,
|
||||
GAME_MSG_PLAY2_DAMBIENT_SOUND = 831,
|
||||
GAME_MSG_ENTER_PROPERTY1 = 840,
|
||||
GAME_MSG_ENTER_PROPERTY2 = 841,
|
||||
GAME_MSG_PROPERTY_ENTRANCE_SYNC = 842,
|
||||
GAME_MSG_PROPERTY_SELECT_QUERY = 845,
|
||||
GAME_MSG_PARSE_CHAT_MESSAGE = 850,
|
||||
GAME_MSG_BROADCAST_TEXT_TO_CHATBOX = 858,
|
||||
GAME_MSG_OPEN_PROPERTY_MANAGEMENT = 860,
|
||||
GAME_MSG_OPEN_PROPERTY_VENDOR = 861,
|
||||
GAME_MSG_UPDATE_PROPERTY_OR_MODEL_FOR_FILTER_CHECK = 863,
|
||||
GAME_MSG_CLIENT_TRADE_REQUEST = 868,
|
||||
GAME_MSG_SERVER_TRADE_REQUEST = 869,
|
||||
GAME_MSG_SERVER_TRADE_INVITE = 870,
|
||||
GAME_MSG_CLIENT_TRADE_REPLY = 871,
|
||||
GAME_MSG_SERVER_TRADE_REPLY = 872,
|
||||
GAME_MSG_SERVER_TRADE_INITIAL_REPLY = 873,
|
||||
GAME_MSG_SERVER_TRADE_FINAL_REPLY = 874,
|
||||
GAME_MSG_CLIENT_TRADE_UPDATE = 875,
|
||||
GAME_MSG_SERVER_SIDE_TRADE_UPDATE = 876,
|
||||
GAME_MSG_SERVER_TRADE_UPDATE = 877,
|
||||
GAME_MSG_CLIENT_TRADE_CANCEL = 878,
|
||||
GAME_MSG_CLIENT_SIDE_TRADE_CANCEL = 879,
|
||||
GAME_MSG_CLIENT_TRADE_ACCEPT = 880,
|
||||
GAME_MSG_SERVER_SIDE_TRADE_ACCEPT = 881,
|
||||
GAME_MSG_SERVER_SIDE_TRADE_CANCEL = 882,
|
||||
GAME_MSG_SERVER_TRADE_CANCEL = 883,
|
||||
GAME_MSG_SERVER_TRADE_ACCEPT = 884,
|
||||
GAME_MSG_READY_FOR_UPDATES = 888,
|
||||
GAME_MSG_ORIENT_TO_OBJECT = 905,
|
||||
GAME_MSG_ORIENT_TO_POSITION = 906,
|
||||
GAME_MSG_ORIENT_TO_ANGLE = 907,
|
||||
GAME_MSG_BOUNCER_ACTIVE_STATUS = 942,
|
||||
GAME_MSG_UN_USE_BBB_MODEL = 999,
|
||||
GAME_MSG_BBB_LOAD_ITEM_REQUEST = 1000,
|
||||
GAME_MSG_BBB_SAVE_REQUEST = 1001,
|
||||
GAME_MSG_BBB_SAVE_RESPONSE = 1006,
|
||||
GAME_MSG_NOTIFY_CLIENT_OBJECT = 1042,
|
||||
GAME_MSG_DISPLAY_ZONE_SUMMARY = 1043,
|
||||
GAME_MSG_ACTIVITY_STATE_CHANGE_REQUEST = 1053,
|
||||
GAME_MSG_MODIFY_PLAYER_ZONE_STATISTIC = 1046,
|
||||
GAME_MSG_START_BUILDING_WITH_ITEM = 1057,
|
||||
GAME_MSG_START_ARRANGING_WITH_ITEM = 1061,
|
||||
GAME_MSG_FINISH_ARRANGING_WITH_ITEM = 1062,
|
||||
GAME_MSG_DONE_ARRANGING_WITH_ITEM = 1063,
|
||||
GAME_MSG_SET_BUILD_MODE = 1068,
|
||||
GAME_MSG_BUILD_MODE_SET = 1069,
|
||||
GAME_MSG_SET_BUILD_MODE_CONFIRMED = 1073,
|
||||
GAME_MSG_NOTIFY_CLIENT_FAILED_PRECONDITION = 1081,
|
||||
GAME_MSG_MOVE_ITEM_BETWEEN_INVENTORY_TYPES = 1093,
|
||||
GAME_MSG_MODULAR_BUILD_BEGIN = 1094,
|
||||
GAME_MSG_MODULAR_BUILD_END = 1095,
|
||||
GAME_MSG_MODULAR_BUILD_MOVE_AND_EQUIP = 1096,
|
||||
GAME_MSG_MODULAR_BUILD_FINISH = 1097,
|
||||
GAME_MSG_REPORT_BUG = 1198,
|
||||
GAME_MSG_MISSION_DIALOGUE_CANCELLED = 1129,
|
||||
GAME_MSG_ECHO_SYNC_SKILL = 1144,
|
||||
GAME_MSG_SYNC_SKILL = 1145,
|
||||
GAME_MSG_REQUEST_SERVER_PROJECTILE_IMPACT = 1148,
|
||||
GAME_MSG_DO_CLIENT_PROJECTILE_IMPACT = 1151,
|
||||
GAME_MSG_MODULAR_BUILD_CONVERT_MODEL = 1155,
|
||||
GAME_MSG_SET_PLAYER_ALLOWED_RESPAWN = 1165,
|
||||
GAME_MSG_UI_MESSAGE_SERVER_TO_SINGLE_CLIENT = 1184,
|
||||
GAME_MSG_UI_MESSAGE_SERVER_TO_ALL_CLIENTS = 1185,
|
||||
GAME_MSG_PET_TAMING_TRY_BUILD = 1197,
|
||||
GAME_MSG_REQUEST_SMASH_PLAYER = 1202,
|
||||
GAME_MSG_FIRE_EVENT_CLIENT_SIDE = 1213,
|
||||
GAME_MSG_TOGGLE_GM_INVIS = 1218,
|
||||
GAME_MSG_CHANGE_OBJECT_WORLD_STATE = 1223,
|
||||
GAME_MSG_VEHICLE_LOCK_INPUT = 1230,
|
||||
GAME_MSG_VEHICLE_UNLOCK_INPUT = 1231,
|
||||
GAME_MSG_RACING_RESET_PLAYER_TO_LAST_RESET = 1252,
|
||||
GAME_MSG_RACING_SERVER_SET_PLAYER_LAP_AND_PLANE = 1253,
|
||||
GAME_MSG_RACING_SET_PLAYER_RESET_INFO = 1254,
|
||||
GAME_MSG_RACING_PLAYER_INFO_RESET_FINISHED = 1255,
|
||||
GAME_MSG_LOCK_NODE_ROTATION = 1260,
|
||||
GAME_MSG_VEHICLE_SET_WHEEL_LOCK_STATE = 1273,
|
||||
GAME_MSG_NOTIFY_VEHICLE_OF_RACING_OBJECT = 1276,
|
||||
GAME_MSG_PLAYER_REACHED_RESPAWN_CHECKPOINT = 1296,
|
||||
GAME_MSG_HANDLE_UGC_EQUIP_POST_DELETE_BASED_ON_EDIT_MODE = 1300,
|
||||
GAME_MSG_HANDLE_UGC_EQUIP_PRE_CREATE_BASED_ON_EDIT_MODE = 1301,
|
||||
GAME_MSG_PROPERTY_CONTENTS_FROM_CLIENT = 1305,
|
||||
GAME_MSG_GET_MODELS_ON_PROPERTY = 1306,
|
||||
GAME_MSG_MATCH_REQUEST = 1308,
|
||||
GAME_MSG_MATCH_RESPONSE = 1309,
|
||||
GAME_MSG_MATCH_UPDATE = 1310,
|
||||
GAME_MSG_MODULE_ASSEMBLY_DB_DATA_FOR_CLIENT = 1131,
|
||||
GAME_MSG_MODULE_ASSEMBLY_QUERY_DATA = 1132,
|
||||
GAME_MSG_CHANGE_IDLE_FLAGS = 1338,
|
||||
GAME_MSG_VEHICLE_ADD_PASSIVE_BOOST_ACTION = 1340,
|
||||
GAME_MSG_VEHICLE_REMOVE_PASSIVE_BOOST_ACTION = 1341,
|
||||
GAME_MSG_VEHICLE_NOTIFY_SERVER_ADD_PASSIVE_BOOST_ACTION = 1342,
|
||||
GAME_MSG_VEHICLE_NOTIFY_SERVER_REMOVE_PASSIVE_BOOST_ACTION = 1343,
|
||||
GAME_MSG_VEHICLE_ADD_SLOWDOWN_ACTION = 1344,
|
||||
GAME_MSG_VEHICLE_REMOVE_SLOWDOWN_ACTION = 1345,
|
||||
GAME_MSG_VEHICLE_NOTIFY_SERVER_ADD_SLOWDOWN_ACTION = 1346,
|
||||
GAME_MSG_VEHICLE_NOTIFY_SERVER_REMOVE_SLOWDOWN_ACTION = 1347,
|
||||
GAME_MSG_BUYBACK_FROM_VENDOR = 1350,
|
||||
GAME_MSG_SET_PROPERTY_ACCESS = 1366,
|
||||
GAME_MSG_ZONE_PROPERTY_MODEL_PLACED = 1369,
|
||||
GAME_MSG_ZONE_PROPERTY_MODEL_ROTATED = 1370,
|
||||
GAME_MSG_ZONE_PROPERTY_MODEL_REMOVED_WHILE_EQUIPPED = 1371,
|
||||
GAME_MSG_ZONE_PROPERTY_MODEL_EQUIPPED = 1372,
|
||||
GAME_MSG_ZONE_PROPERTY_MODEL_PICKED_UP = 1373,
|
||||
GAME_MSG_ZONE_PROPERTY_MODEL_REMOVED = 1374,
|
||||
GAME_MSG_NOTIFY_RACING_CLIENT = 1390,
|
||||
GAME_MSG_RACING_PLAYER_HACK_CAR = 1391,
|
||||
GAME_MSG_RACING_PLAYER_LOADED = 1392,
|
||||
GAME_MSG_RACING_CLIENT_READY = 1393,
|
||||
GAME_MSG_UPDATE_CHAT_MODE = 1395,
|
||||
GAME_MSG_VEHICLE_NOTIFY_FINISHED_RACE = 1396,
|
||||
GAME_MSG_SET_CONSUMABLE_ITEM = 1409,
|
||||
GAME_MSG_SET_PET_NAME_MODERATED = 1448,
|
||||
GAME_MSG_MODIFY_LEGO_SCORE = 1459,
|
||||
GAME_MSG_RESTORE_TO_POST_LOAD_STATS = 1468,
|
||||
GAME_MSG_SET_RAIL_MOVEMENT = 1471,
|
||||
GAME_MSG_START_RAIL_MOVEMENT = 1472,
|
||||
GAME_MSG_CANCEL_RAIL_MOVEMENT = 1474,
|
||||
GAME_MSG_CLIENT_RAIL_MOVEMENT_READY = 1476,
|
||||
GAME_MSG_PLAYER_RAIL_ARRIVED_NOTIFICATION = 1477,
|
||||
GAME_MSG_UPDATE_PLAYER_STATISTIC = 1481,
|
||||
GAME_MSG_MODULAR_ASSEMBLY_NIF_COMPLETED = 1498,
|
||||
GAME_MSG_NOTIFY_NOT_ENOUGH_INV_SPACE = 1516,
|
||||
GAME_MSG_TEAM_SET_LEADER = 0x0615,
|
||||
GAME_MSG_TEAM_INVITE_CONFIRM = 0x0616,
|
||||
GAME_MSG_TEAM_GET_STATUS_RESPONSE = 0x0617,
|
||||
GAME_MSG_TEAM_ADD_PLAYER = 0x061a,
|
||||
GAME_MSG_TEAM_REMOVE_PLAYER = 0x061b,
|
||||
GAME_MSG_START_CELEBRATION_EFFECT = 1618,
|
||||
GAME_MSG_ADD_BUFF = 1647,
|
||||
GAME_MSG_SERVER_DONE_LOADING_ALL_OBJECTS = 1642,
|
||||
GAME_MSG_PLACE_PROPERTY_MODEL = 1170,
|
||||
GAME_MSG_VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER = 1606,
|
||||
GAME_MSG_ADD_RUN_SPEED_MODIFIER = 1505,
|
||||
GAME_MSG_HANDLE_HOT_PROPERTY_DATA = 1511,
|
||||
GAME_MSG_SEND_HOT_PROPERTY_DATA = 1510,
|
||||
GAME_MSG_REMOVE_RUN_SPEED_MODIFIER = 1506,
|
||||
GAME_MSG_UPDATE_PROPERTY_PERFORMANCE_COST = 1547,
|
||||
GAME_MSG_PROPERTY_ENTRANCE_BEGIN = 1553,
|
||||
GAME_MSG_REMOVE_BUFF = 1648,
|
||||
GAME_MSG_REQUEST_MOVE_ITEM_BETWEEN_INVENTORY_TYPES = 1666,
|
||||
GAME_MSG_RESPONSE_MOVE_ITEM_BETWEEN_INVENTORY_TYPES = 1667,
|
||||
GAME_MSG_PLAYER_SET_CAMERA_CYCLING_MODE = 1676,
|
||||
GAME_MSG_SET_MOUNT_INVENTORY_ID = 1726,
|
||||
GAME_MSG_NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE = 1734,
|
||||
GAME_MSG_NOTIFY_LEVEL_REWARDS = 1735,
|
||||
GAME_MSG_DISMOUNT_COMPLETE = 1756,
|
||||
GAME_MSG_MARK_INVENTORY_ITEM_AS_ACTIVE = 1767,
|
||||
END
|
||||
};
|
@ -1,11 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#ifndef __ADDFRIENDRESPONSECODE__H__
|
||||
#define __ADDFRIENDRESPONSECODE__H__
|
||||
#ifndef __EADDFRIENDRESPONSECODE__H__
|
||||
#define __EADDFRIENDRESPONSECODE__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class AddFriendResponseCode : uint8_t {
|
||||
enum class eAddFriendResponseCode : uint8_t {
|
||||
ACCEPTED = 0,
|
||||
REJECTED,
|
||||
BUSY,
|
@ -1,11 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#ifndef __ADDFRIENDRESPONSETYPE__H__
|
||||
#define __ADDFRIENDRESPONSETYPE__H__
|
||||
#ifndef __EADDFRIENDRESPONSETYPE__H__
|
||||
#define __EADDFRIENDRESPONSETYPE__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class AddFriendResponseType : uint8_t {
|
||||
enum class eAddFriendResponseType : uint8_t {
|
||||
ACCEPTED = 0,
|
||||
ALREADYFRIEND,
|
||||
INVALIDCHARACTER,
|
||||
@ -21,4 +21,4 @@ enum class AddFriendResponseType : uint8_t {
|
||||
FRIENDISFREETRIAL
|
||||
};
|
||||
|
||||
#endif //!__ADDFRIENDRESPONSETYPE__H__
|
||||
#endif //!__EADDFRIENDRESPONSETYPE__H__
|
15
dCommon/dEnums/eAuthMessageType.h
Normal file
15
dCommon/dEnums/eAuthMessageType.h
Normal file
@ -0,0 +1,15 @@
|
||||
#ifndef __EAUTHMESSAGETYPE__H__
|
||||
#define __EAUTHMESSAGETYPE__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class eAuthMessageType : uint32_t {
|
||||
LOGIN_REQUEST = 0,
|
||||
LOGOUT_REQUEST,
|
||||
CREATE_NEW_ACCOUNT_REQUEST,
|
||||
LEGOINTERFACE_AUTH_RESPONSE,
|
||||
SESSIONKEY_RECEIVED_CONFIRM,
|
||||
RUNTIME_CONFIG
|
||||
};
|
||||
|
||||
#endif //!__EAUTHMESSAGETYPE__H__
|
12
dCommon/dEnums/eBasicAttackSuccessTypes.h
Normal file
12
dCommon/dEnums/eBasicAttackSuccessTypes.h
Normal file
@ -0,0 +1,12 @@
|
||||
#ifndef __EBASICATTACKSUCCESSTYPES__H__
|
||||
#define __EBASICATTACKSUCCESSTYPES__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class eBasicAttackSuccessTypes : uint8_t {
|
||||
SUCCESS = 1,
|
||||
FAILARMOR,
|
||||
FAILIMMUNE
|
||||
};
|
||||
|
||||
#endif //!__EBASICATTACKSUCCESSTYPES__H__
|
14
dCommon/dEnums/eBubbleType.h
Normal file
14
dCommon/dEnums/eBubbleType.h
Normal file
@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
#ifndef __EBUBBLETYPE__H__
|
||||
#define __EBUBBLETYPE__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class eBubbleType : uint32_t {
|
||||
DEFAULT = 0,
|
||||
ENERGY,
|
||||
SKUNK
|
||||
};
|
||||
|
||||
#endif //!__EBUBBLETYPE__H__
|
12
dCommon/dEnums/eBuildType.h
Normal file
12
dCommon/dEnums/eBuildType.h
Normal file
@ -0,0 +1,12 @@
|
||||
#ifndef __EBUILDTYPE__H__
|
||||
#define __EBUILDTYPE__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class eBuildType :uint32_t {
|
||||
NOWHERE,
|
||||
IN_WORLD,
|
||||
ON_PROPERTY
|
||||
};
|
||||
|
||||
#endif //!__EBUILDTYPE__H__
|
14
dCommon/dEnums/eCharacterCreationResponse.h
Normal file
14
dCommon/dEnums/eCharacterCreationResponse.h
Normal file
@ -0,0 +1,14 @@
|
||||
#ifndef __ECHARACTERCREATIONRESPONSE__H__
|
||||
#define __ECHARACTERCREATIONRESPONSE__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class eCharacterCreationResponse : uint8_t {
|
||||
SUCCESS = 0,
|
||||
OBJECT_ID_UNAVAILABLE,
|
||||
NAME_NOT_ALLOWED,
|
||||
PREDEFINED_NAME_IN_USE,
|
||||
CUSTOM_NAME_IN_USE
|
||||
};
|
||||
|
||||
#endif //!__ECHARACTERCREATIONRESPONSE__H__
|
31
dCommon/dEnums/eChatInternalMessageType.h
Normal file
31
dCommon/dEnums/eChatInternalMessageType.h
Normal file
@ -0,0 +1,31 @@
|
||||
#ifndef __ECHATINTERNALMESSAGETYPE__H__
|
||||
#define __ECHATINTERNALMESSAGETYPE__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum eChatInternalMessageType : uint32_t {
|
||||
PLAYER_ADDED_NOTIFICATION = 0,
|
||||
PLAYER_REMOVED_NOTIFICATION,
|
||||
ADD_FRIEND,
|
||||
ADD_BEST_FRIEND,
|
||||
ADD_TO_TEAM,
|
||||
ADD_BLOCK,
|
||||
REMOVE_FRIEND,
|
||||
REMOVE_BLOCK,
|
||||
REMOVE_FROM_TEAM,
|
||||
DELETE_TEAM,
|
||||
REPORT,
|
||||
PRIVATE_CHAT,
|
||||
PRIVATE_CHAT_RESPONSE,
|
||||
ANNOUNCEMENT,
|
||||
MAIL_COUNT_UPDATE,
|
||||
MAIL_SEND_NOTIFY,
|
||||
REQUEST_USER_LIST,
|
||||
FRIEND_LIST,
|
||||
ROUTE_TO_PLAYER,
|
||||
TEAM_UPDATE,
|
||||
MUTE_UPDATE,
|
||||
CREATE_TEAM,
|
||||
};
|
||||
|
||||
#endif //!__ECHATINTERNALMESSAGETYPE__H__
|
78
dCommon/dEnums/eChatMessageType.h
Normal file
78
dCommon/dEnums/eChatMessageType.h
Normal file
@ -0,0 +1,78 @@
|
||||
#ifndef __ECHATMESSAGETYPE__H__
|
||||
#define __ECHATMESSAGETYPE__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
//! The Internal Chat Packet Identifiers
|
||||
enum class eChatMessageType :uint32_t {
|
||||
LOGIN_SESSION_NOTIFY = 0,
|
||||
GENERAL_CHAT_MESSAGE,
|
||||
PRIVATE_CHAT_MESSAGE,
|
||||
USER_CHANNEL_CHAT_MESSAGE,
|
||||
WORLD_DISCONNECT_REQUEST,
|
||||
WORLD_PROXIMITY_RESPONSE,
|
||||
WORLD_PARCEL_RESPONSE,
|
||||
ADD_FRIEND_REQUEST,
|
||||
ADD_FRIEND_RESPONSE,
|
||||
REMOVE_FRIEND,
|
||||
GET_FRIENDS_LIST,
|
||||
ADD_IGNORE,
|
||||
REMOVE_IGNORE,
|
||||
GET_IGNORE_LIST,
|
||||
TEAM_MISSED_INVITE_CHECK,
|
||||
TEAM_INVITE,
|
||||
TEAM_INVITE_RESPONSE,
|
||||
TEAM_KICK,
|
||||
TEAM_LEAVE,
|
||||
TEAM_SET_LOOT,
|
||||
TEAM_SET_LEADER,
|
||||
TEAM_GET_STATUS,
|
||||
GUILD_CREATE,
|
||||
GUILD_INVITE,
|
||||
GUILD_INVITE_RESPONSE,
|
||||
GUILD_LEAVE,
|
||||
GUILD_KICK,
|
||||
GUILD_GET_STATUS,
|
||||
GUILD_GET_ALL,
|
||||
SHOW_ALL,
|
||||
BLUEPRINT_MODERATED,
|
||||
BLUEPRINT_MODEL_READY,
|
||||
PROPERTY_READY_FOR_APPROVAL,
|
||||
PROPERTY_MODERATION_CHANGED,
|
||||
PROPERTY_BUILDMODE_CHANGED,
|
||||
PROPERTY_BUILDMODE_CHANGED_REPORT,
|
||||
MAIL,
|
||||
WORLD_INSTANCE_LOCATION_REQUEST,
|
||||
REPUTATION_UPDATE,
|
||||
SEND_CANNED_TEXT,
|
||||
GMLEVEL_UPDATE,
|
||||
CHARACTER_NAME_CHANGE_REQUEST,
|
||||
CSR_REQUEST,
|
||||
CSR_REPLY,
|
||||
GM_KICK,
|
||||
GM_ANNOUNCE,
|
||||
GM_MUTE,
|
||||
ACTIVITY_UPDATE,
|
||||
WORLD_ROUTE_PACKET,
|
||||
GET_ZONE_POPULATIONS,
|
||||
REQUEST_MINIMUM_CHAT_MODE,
|
||||
REQUEST_MINIMUM_CHAT_MODE_PRIVATE,
|
||||
MATCH_REQUEST,
|
||||
UGCMANIFEST_REPORT_MISSING_FILE,
|
||||
UGCMANIFEST_REPORT_DONE_FILE,
|
||||
UGCMANIFEST_REPORT_DONE_BLUEPRINT,
|
||||
UGCC_REQUEST,
|
||||
WHO,
|
||||
WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE,
|
||||
ACHIEVEMENT_NOTIFY,
|
||||
GM_CLOSE_PRIVATE_CHAT_WINDOW,
|
||||
UNEXPECTED_DISCONNECT,
|
||||
PLAYER_READY,
|
||||
GET_DONATION_TOTAL,
|
||||
UPDATE_DONATION,
|
||||
PRG_CSR_COMMAND,
|
||||
HEARTBEAT_REQUEST_FROM_WORLD,
|
||||
UPDATE_FREE_TRIAL_STATUS
|
||||
};
|
||||
|
||||
#endif //!__ECHATMESSAGETYPE__H__
|
12
dCommon/dEnums/eCinematicEvent.h
Normal file
12
dCommon/dEnums/eCinematicEvent.h
Normal file
@ -0,0 +1,12 @@
|
||||
#ifndef __ECINEMATICEVENT__H__
|
||||
#define __ECINEMATICEVENT__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class eCinematicEvent : uint32_t {
|
||||
STARTED,
|
||||
WAYPOINT,
|
||||
ENDED,
|
||||
};
|
||||
|
||||
#endif //!__ECINEMATICEVENT__H__
|
76
dCommon/dEnums/eClientMessageType.h
Normal file
76
dCommon/dEnums/eClientMessageType.h
Normal file
@ -0,0 +1,76 @@
|
||||
#ifndef __ECLIENTMESSAGETYPE__H__
|
||||
#define __ECLIENTMESSAGETYPE__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class eClientMessageType : uint32_t {
|
||||
LOGIN_RESPONSE = 0,
|
||||
LOGOUT_RESPONSE,
|
||||
LOAD_STATIC_ZONE,
|
||||
CREATE_OBJECT,
|
||||
CREATE_CHARACTER,
|
||||
CREATE_CHARACTER_EXTENDED,
|
||||
CHARACTER_LIST_RESPONSE,
|
||||
CHARACTER_CREATE_RESPONSE,
|
||||
CHARACTER_RENAME_RESPONSE,
|
||||
CHAT_CONNECT_RESPONSE,
|
||||
AUTH_ACCOUNT_CREATE_RESPONSE,
|
||||
DELETE_CHARACTER_RESPONSE,
|
||||
GAME_MSG,
|
||||
CONNECT_CHAT,
|
||||
TRANSFER_TO_WORLD,
|
||||
IMPENDING_RELOAD_NOTIFY,
|
||||
MAKE_GM_RESPONSE,
|
||||
HTTP_MONITOR_INFO_RESPONSE,
|
||||
SLASH_PUSH_MAP_RESPONSE,
|
||||
SLASH_PULL_MAP_RESPONSE,
|
||||
SLASH_LOCK_MAP_RESPONSE,
|
||||
BLUEPRINT_SAVE_RESPONSE,
|
||||
BLUEPRINT_LUP_SAVE_RESPONSE,
|
||||
BLUEPRINT_LOAD_RESPONSE_ITEMID,
|
||||
BLUEPRINT_GET_ALL_DATA_RESPONSE,
|
||||
MODEL_INSTANTIATE_RESPONSE,
|
||||
DEBUG_OUTPUT,
|
||||
ADD_FRIEND_REQUEST,
|
||||
ADD_FRIEND_RESPONSE,
|
||||
REMOVE_FRIEND_RESPONSE,
|
||||
GET_FRIENDS_LIST_RESPONSE,
|
||||
UPDATE_FRIEND_NOTIFY,
|
||||
ADD_IGNORE_RESPONSE,
|
||||
REMOVE_IGNORE_RESPONSE,
|
||||
GET_IGNORE_LIST_RESPONSE,
|
||||
TEAM_INVITE,
|
||||
TEAM_INVITE_INITIAL_RESPONSE,
|
||||
GUILD_CREATE_RESPONSE,
|
||||
GUILD_GET_STATUS_RESPONSE,
|
||||
GUILD_INVITE,
|
||||
GUILD_INVITE_INITIAL_RESPONSE,
|
||||
GUILD_INVITE_FINAL_RESPONSE,
|
||||
GUILD_INVITE_CONFIRM,
|
||||
GUILD_ADD_PLAYER,
|
||||
GUILD_REMOVE_PLAYER,
|
||||
GUILD_LOGIN_LOGOUT,
|
||||
GUILD_RANK_CHANGE,
|
||||
GUILD_DATA,
|
||||
GUILD_STATUS,
|
||||
MAIL,
|
||||
DB_PROXY_RESULT,
|
||||
SHOW_ALL_RESPONSE,
|
||||
WHO_RESPONSE,
|
||||
SEND_CANNED_TEXT,
|
||||
UPDATE_CHARACTER_NAME,
|
||||
SET_NETWORK_SIMULATOR,
|
||||
INVALID_CHAT_MESSAGE,
|
||||
MINIMUM_CHAT_MODE_RESPONSE,
|
||||
MINIMUM_CHAT_MODE_RESPONSE_PRIVATE,
|
||||
CHAT_MODERATION_STRING,
|
||||
UGC_MANIFEST_RESPONSE,
|
||||
IN_LOGIN_QUEUE,
|
||||
SERVER_STATES,
|
||||
GM_CLOSE_TARGET_CHAT_WINDOW,
|
||||
GENERAL_TEXT_FOR_LOCALIZATION,
|
||||
UPDATE_FREE_TRIAL_STATUS,
|
||||
UGC_DOWNLOAD_FAILED = 120
|
||||
};
|
||||
|
||||
#endif //!__ECLIENTMESSAGETYPE__H__
|
14
dCommon/dEnums/eConnectionType.h
Normal file
14
dCommon/dEnums/eConnectionType.h
Normal file
@ -0,0 +1,14 @@
|
||||
#ifndef __ECONNECTIONTYPE__H__
|
||||
#define __ECONNECTIONTYPE__H__
|
||||
|
||||
enum class eConnectionType : uint16_t {
|
||||
SERVER = 0,
|
||||
AUTH,
|
||||
CHAT,
|
||||
CHAT_INTERNAL,
|
||||
WORLD,
|
||||
CLIENT,
|
||||
MASTER
|
||||
};
|
||||
|
||||
#endif //!__ECONNECTIONTYPE__H__
|
18
dCommon/dEnums/eControlScheme.h
Normal file
18
dCommon/dEnums/eControlScheme.h
Normal file
@ -0,0 +1,18 @@
|
||||
#ifndef __ECONTROLSCHEME__H__
|
||||
#define __ECONTROLSCHEME__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class eControlScheme : uint32_t {
|
||||
SCHEME_A,
|
||||
SCHEME_D,
|
||||
SCHEME_GAMEPAD,
|
||||
SCHEME_E,
|
||||
SCHEME_FPS,
|
||||
SCHEME_DRIVING,
|
||||
SCHEME_TAMING,
|
||||
SCHEME_MODULAR_BUILD,
|
||||
SCHEME_WEAR_A_ROBOT //== freecam?
|
||||
};
|
||||
|
||||
#endif //!__ECONTROLSCHEME__H__
|
11
dCommon/dEnums/eCyclingMode.h
Normal file
11
dCommon/dEnums/eCyclingMode.h
Normal file
@ -0,0 +1,11 @@
|
||||
#ifndef __ECYCLINGMODE__H__
|
||||
#define __ECYCLINGMODE__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class eCyclingMode : uint32_t {
|
||||
ALLOW_CYCLE_TEAMMATES,
|
||||
DISALLOW_CYCLING
|
||||
};
|
||||
|
||||
#endif //!__ECYCLINGMODE__H__
|
11
dCommon/dEnums/eEndBehavior.h
Normal file
11
dCommon/dEnums/eEndBehavior.h
Normal file
@ -0,0 +1,11 @@
|
||||
#ifndef __EENDBEHAVIOR__H__
|
||||
#define __EENDBEHAVIOR__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class eEndBehavior : uint32_t {
|
||||
RETURN,
|
||||
WAIT
|
||||
};
|
||||
|
||||
#endif //!__EENDBEHAVIOR__H__
|
15
dCommon/dEnums/eGameActivity.h
Normal file
15
dCommon/dEnums/eGameActivity.h
Normal file
@ -0,0 +1,15 @@
|
||||
#ifndef __EGAMEACTIVITY__H__
|
||||
#define __EGAMEACTIVITY__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class eGameActivity : uint32_t {
|
||||
NONE,
|
||||
QUICKBUILDING,
|
||||
SHOOTING_GALLERY,
|
||||
RACING,
|
||||
PINBALL,
|
||||
PET_TAMING
|
||||
};
|
||||
|
||||
#endif //!__EGAMEACTIVITY__H__
|
20
dCommon/dEnums/eGameMasterLevel.h
Normal file
20
dCommon/dEnums/eGameMasterLevel.h
Normal file
@ -0,0 +1,20 @@
|
||||
#ifndef __EGAMEMASTERLEVEL__H__
|
||||
#define __EGAMEMASTERLEVEL__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class eGameMasterLevel : uint8_t {
|
||||
CIVILIAN = 0, // Normal player.
|
||||
FORUM_MODERATOR = 1, // No permissions on live servers.
|
||||
JUNIOR_MODERATOR = 2, // Can kick/mute and pull chat logs.
|
||||
MODERATOR = 3, // Can return lost items.
|
||||
SENIOR_MODERATOR = 4, // Can ban.
|
||||
LEAD_MODERATOR = 5, // Can approve properties.
|
||||
JUNIOR_DEVELOPER = 6, // Junior developer & future content team. Civilan on live.
|
||||
INACTIVE_DEVELOPER = 7, // Inactive developer, limited permissions.
|
||||
DEVELOPER = 8, // Active developer, full permissions on live.
|
||||
OPERATOR = 9 // Can shutdown server for restarts & updates.
|
||||
};
|
||||
|
||||
|
||||
#endif //!__EGAMEMASTERLEVEL__H__
|
1605
dCommon/dEnums/eGameMessageType.h
Normal file
1605
dCommon/dEnums/eGameMessageType.h
Normal file
File diff suppressed because it is too large
Load Diff
41
dCommon/dEnums/eHelpType.h
Normal file
41
dCommon/dEnums/eHelpType.h
Normal file
@ -0,0 +1,41 @@
|
||||
|
||||
#ifndef __EHELPTYPE__H__
|
||||
#define __EHELPTYPE__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class eHelpType : int32_t {
|
||||
NONE = 0,
|
||||
UNLOCK_MINIMAP = 2,
|
||||
TOGGLETOOLTIP_OUTOFTIME_REBUILD = 3,
|
||||
TOGGLETOOLTIP_LEAVELOSE_REBUILD = 4,
|
||||
TOGGLECONTROLSTUTORIAL_WALKING = 6,
|
||||
DISPLAYTUTORIAL_PASSPORT_1ST_SMASH = 7,
|
||||
TOOLTIP_1ST_IMAGINATION_PICKUP = 8,
|
||||
UNKNOWN9 = 9,
|
||||
PETTAMINGMINIGAME_TUTORIAL_01 = 15,
|
||||
PR_BOUNCER_TUTORIAL_03 = 16,
|
||||
PR_TOOLTIP_1ST_PET_JUMPED_ON_SWITCH = 17,
|
||||
PR_DIG_TUTORIAL_01 = 18,
|
||||
PR_DIG_TUTORIAL_03 = 19,
|
||||
PR_BOUNCER_TUTORIAL_01 = 20,
|
||||
PR_NO_IMAGINATION_HIBERNATE = 21,
|
||||
UNKNOWN22 = 22,
|
||||
TOGGLECONTROLSTUTORIAL_JUMPING = 26,
|
||||
TOGGLECONTROLSTUTORIAL_DOUBLEJUMPING = 27,
|
||||
TOGGLECONTROLSTUTORIAL_CAMERA = 28,
|
||||
TOGGLECONTROLSTUTORIAL_SMASH = 30,
|
||||
UNKNOWN38 = 38,
|
||||
UI_MOD_BUILD_PUT_ON_HAT = 40,
|
||||
UI_MOD_BUILD_EQUIP_FIRST_MODULE = 41,
|
||||
UNKNOWN42 = 42,
|
||||
UNKNOWN43 = 43,
|
||||
UI_MOD_BUILD_GO_LAUNCH_ROCKET = 44,
|
||||
UI_MOD_BUILD_TALK_TO_SKYLANE = 45,
|
||||
UNKNOWN53 = 53,
|
||||
PET_DESPAWN_BY_OWNER_HIBERNATE = 69,
|
||||
PET_DESPAWN_TAMING_NEW_PET = 70,
|
||||
UI_INVENTORY_FULL_CANNOT_PICKUP_ITEM = 86
|
||||
};
|
||||
|
||||
#endif //!__EHELPTYPE__H__
|
58
dCommon/dEnums/eItemSetPassiveAbilityID.h
Normal file
58
dCommon/dEnums/eItemSetPassiveAbilityID.h
Normal file
@ -0,0 +1,58 @@
|
||||
#pragma once
|
||||
|
||||
#ifndef __EITEMSETPASSIVEABILITYID__H__
|
||||
#define __EITEMSETPASSIVEABILITYID__H__
|
||||
|
||||
enum class eItemSetPassiveAbilityID {
|
||||
EngineerRank1 = 2,
|
||||
EngineerRank2 = 3,
|
||||
EngineerRank3 = 4,
|
||||
KnightRank1 = 7,
|
||||
KnightRank2 = 8,
|
||||
KnightRank3 = 9,
|
||||
SpaceRangerRank1 = 10,
|
||||
SpaceRangerRank2 = 11,
|
||||
SpaceRangerRank3 = 12,
|
||||
SamuraiRank1 = 13,
|
||||
SamuraiRank2 = 14,
|
||||
SamuraiRank3 = 15,
|
||||
SorcererRank1 = 16,
|
||||
SorcererRank2 = 17,
|
||||
SorcererRank3 = 18,
|
||||
SpaceMarauderRank1 = 19,
|
||||
SpaceMarauderRank2 = 20,
|
||||
SpaceMarauderRank3 = 21,
|
||||
ShinobiRank1 = 22,
|
||||
ShinobiRank2 = 23,
|
||||
ShinobiRank3 = 24,
|
||||
InventorRank1 = 25,
|
||||
InventorRank2 = 26,
|
||||
InventorRank3 = 27,
|
||||
SummonerRank1 = 28,
|
||||
SummonerRank2 = 29,
|
||||
SummonerRank3 = 30,
|
||||
AdventurerRank1 = 31,
|
||||
AdventurerRank2 = 32,
|
||||
AdventurerRank3 = 33,
|
||||
DaredevilRank1 = 34,
|
||||
DaredevilRank2 = 35,
|
||||
DaredevilRank3 = 36,
|
||||
BuccaneerRank1 = 37,
|
||||
BuccaneerRank2 = 38,
|
||||
BuccaneerRank3 = 39,
|
||||
BoneSuit = 40,
|
||||
ImaginationSpinjitzu = 41,
|
||||
BatLord = 42,
|
||||
MosaicJester = 43,
|
||||
ExplorienBot = 44,
|
||||
Unnamed1 = 45,
|
||||
Unnamed2 = 46,
|
||||
Unnamed3 = 47,
|
||||
EarthSpinjitzu = 48,
|
||||
Unnamed4 = 49,
|
||||
FireSpinjitzu = 50,
|
||||
IceSpinjitzu = 51,
|
||||
LightningSpinjitzu = 52
|
||||
};
|
||||
|
||||
#endif //!__EITEMSETPASSIVEABILITYID__H__
|
@ -6,31 +6,31 @@
|
||||
#include <cstdint>
|
||||
|
||||
enum class eItemType : int32_t {
|
||||
ITEM_TYPE_UNKNOWN = -1, //!< An unknown item type
|
||||
ITEM_TYPE_BRICK = 1, //!< A brick
|
||||
ITEM_TYPE_HAT = 2, //!< A hat / head item
|
||||
ITEM_TYPE_HAIR = 3, //!< A hair item
|
||||
ITEM_TYPE_NECK = 4, //!< A neck item
|
||||
ITEM_TYPE_LEFT_HAND = 5, //!< A left handed item
|
||||
ITEM_TYPE_RIGHT_HAND = 6, //!< A right handed item
|
||||
ITEM_TYPE_LEGS = 7, //!< A pants item
|
||||
ITEM_TYPE_LEFT_TRINKET = 8, //!< A left handled trinket item
|
||||
ITEM_TYPE_RIGHT_TRINKET = 9, //!< A right handed trinket item
|
||||
ITEM_TYPE_BEHAVIOR = 10, //!< A behavior
|
||||
ITEM_TYPE_PROPERTY = 11, //!< A property
|
||||
ITEM_TYPE_MODEL = 12, //!< A model
|
||||
ITEM_TYPE_COLLECTIBLE = 13, //!< A collectible item
|
||||
ITEM_TYPE_CONSUMABLE = 14, //!< A consumable item
|
||||
ITEM_TYPE_CHEST = 15, //!< A chest item
|
||||
ITEM_TYPE_EGG = 16, //!< An egg
|
||||
ITEM_TYPE_PET_FOOD = 17, //!< A pet food item
|
||||
ITEM_TYPE_QUEST_OBJECT = 18, //!< A quest item
|
||||
ITEM_TYPE_PET_INVENTORY_ITEM = 19, //!< A pet inventory item
|
||||
ITEM_TYPE_PACKAGE = 20, //!< A package
|
||||
ITEM_TYPE_LOOT_MODEL = 21, //!< A loot model
|
||||
ITEM_TYPE_VEHICLE = 22, //!< A vehicle
|
||||
ITEM_TYPE_CURRENCY = 23, //!< Currency
|
||||
ITEM_TYPE_MOUNT = 24 //!< A Mount
|
||||
UNKNOWN = -1,
|
||||
BRICK = 1,
|
||||
HAT,
|
||||
HAIR,
|
||||
NECK,
|
||||
LEFT_HAND,
|
||||
RIGHT_HAND,
|
||||
LEGS,
|
||||
LEFT_TRINKET,
|
||||
RIGHT_TRINKET,
|
||||
BEHAVIOR,
|
||||
PROPERTY,
|
||||
MODEL,
|
||||
COLLECTIBLE,
|
||||
CONSUMABLE,
|
||||
CHEST,
|
||||
EGG,
|
||||
PET_FOOD,
|
||||
QUEST_OBJECT,
|
||||
PET_INVENTORY_ITEM,
|
||||
PACKAGE,
|
||||
LOOT_MODEL,
|
||||
VEHICLE,
|
||||
LUP_MODEL,
|
||||
MOUNT
|
||||
};
|
||||
|
||||
#endif //!__EITEMTYPE__H__
|
||||
|
11
dCommon/dEnums/eKillType.h
Normal file
11
dCommon/dEnums/eKillType.h
Normal file
@ -0,0 +1,11 @@
|
||||
#ifndef __EKILLTYPE__H__
|
||||
#define __EKILLTYPE__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class eKillType : uint32_t {
|
||||
VIOLENT,
|
||||
SILENT
|
||||
};
|
||||
|
||||
#endif //!__EKILLTYPE__H__
|
24
dCommon/dEnums/eLoginResponse.h
Normal file
24
dCommon/dEnums/eLoginResponse.h
Normal file
@ -0,0 +1,24 @@
|
||||
#ifndef __ELOGINRESPONSE__H__
|
||||
#define __ELOGINRESPONSE__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class eLoginResponse : uint8_t {
|
||||
GENERAL_FAILED = 0,
|
||||
SUCCESS,
|
||||
BANNED,
|
||||
// Unused 3
|
||||
// Unused 4
|
||||
PERMISSIONS_NOT_HIGH_ENOUGH = 5,
|
||||
INVALID_USER,
|
||||
ACCOUNT_LOCKED,
|
||||
WRONG_PASS,
|
||||
ACCOUNT_ACTIVATION_PENDING,
|
||||
ACCOUNT_DISABLED,
|
||||
GAME_TIME_EXPIRED,
|
||||
FREE_TRIAL_ENDED,
|
||||
PLAY_SCHEDULE_TIME_UP,
|
||||
ACCOUNT_NOT_ACTIVATED
|
||||
};
|
||||
|
||||
#endif //!__ELOGINRESPONSE__H__
|
31
dCommon/dEnums/eLootSourceType.h
Normal file
31
dCommon/dEnums/eLootSourceType.h
Normal file
@ -0,0 +1,31 @@
|
||||
#ifndef __ELOOTSOURCETYPE__H__
|
||||
#define __ELOOTSOURCETYPE__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class eLootSourceType : uint32_t {
|
||||
NONE = 0,
|
||||
CHEST,
|
||||
MISSION,
|
||||
MAIL,
|
||||
CURRENCY,
|
||||
ACHIEVEMENT,
|
||||
TRADE,
|
||||
QUICKBUILD,
|
||||
DELETION,
|
||||
VENDOR,
|
||||
ACTIVITY,
|
||||
PICKUP,
|
||||
BRICK,
|
||||
PROPERTY,
|
||||
MODERATION,
|
||||
EXHIBIT,
|
||||
INVENTORY,
|
||||
CLAIMCODE,
|
||||
CONSUMPTION,
|
||||
CRAFTING,
|
||||
LEVEL_REWARD,
|
||||
RELOCATE
|
||||
};
|
||||
|
||||
#endif //!__ELOOTSOURCETYPE__H__
|
36
dCommon/dEnums/eMasterMessageType.h
Normal file
36
dCommon/dEnums/eMasterMessageType.h
Normal file
@ -0,0 +1,36 @@
|
||||
#ifndef __EMASTERMESSAGETYPE__H__
|
||||
#define __EMASTERMESSAGETYPE__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class eMasterMessageType : uint32_t {
|
||||
REQUEST_PERSISTENT_ID = 1,
|
||||
REQUEST_PERSISTENT_ID_RESPONSE,
|
||||
REQUEST_ZONE_TRANSFER,
|
||||
REQUEST_ZONE_TRANSFER_RESPONSE,
|
||||
SERVER_INFO,
|
||||
REQUEST_SESSION_KEY,
|
||||
SET_SESSION_KEY,
|
||||
SESSION_KEY_RESPONSE,
|
||||
PLAYER_ADDED,
|
||||
PLAYER_REMOVED,
|
||||
|
||||
CREATE_PRIVATE_ZONE,
|
||||
REQUEST_PRIVATE_ZONE,
|
||||
|
||||
WORLD_READY,
|
||||
PREP_ZONE,
|
||||
|
||||
SHUTDOWN,
|
||||
SHUTDOWN_RESPONSE,
|
||||
SHUTDOWN_IMMEDIATE,
|
||||
|
||||
SHUTDOWN_UNIVERSE,
|
||||
|
||||
AFFIRM_TRANSFER_REQUEST,
|
||||
AFFIRM_TRANSFER_RESPONSE,
|
||||
|
||||
NEW_SESSION_ALERT
|
||||
};
|
||||
|
||||
#endif //!__EMASTERMESSAGETYPE__H__
|
17
dCommon/dEnums/eMatchUpdate.h
Normal file
17
dCommon/dEnums/eMatchUpdate.h
Normal file
@ -0,0 +1,17 @@
|
||||
#ifndef __EMATCHUPDATE__H__
|
||||
#define __EMATCHUPDATE__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class eMatchUpdate : int32_t {
|
||||
PLAYER_ADDED = 0,
|
||||
PLAYER_REMOVED,
|
||||
PHASE_CREATED,
|
||||
PHASE_WAIT_READY,
|
||||
PHASE_WAIT_START,
|
||||
PLAYER_READY,
|
||||
PLAYER_NOT_READY,
|
||||
PLAYER_UPDATE
|
||||
};
|
||||
|
||||
#endif //!__EMATCHUPDATE__H__
|
12
dCommon/dEnums/eMissionLockState.h
Normal file
12
dCommon/dEnums/eMissionLockState.h
Normal file
@ -0,0 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
#ifndef __EMISSIONLOCKSTATE__H__
|
||||
#define __EMISSIONLOCKSTATE__H__
|
||||
|
||||
enum class eMissionLockState : int {
|
||||
LOCKED,
|
||||
NEW,
|
||||
UNLOCKED,
|
||||
};
|
||||
|
||||
#endif //!__EMISSIONLOCKSTATE__H__
|
56
dCommon/dEnums/eMissionState.h
Normal file
56
dCommon/dEnums/eMissionState.h
Normal file
@ -0,0 +1,56 @@
|
||||
#pragma once
|
||||
|
||||
#ifndef __MISSIONSTATE__H__
|
||||
#define __MISSIONSTATE__H__
|
||||
|
||||
/**
|
||||
* Represents the possible states a mission can be in
|
||||
*/
|
||||
enum class eMissionState : int {
|
||||
/**
|
||||
* The mission state is unknown
|
||||
*/
|
||||
UNKNOWN = -1,
|
||||
|
||||
/**
|
||||
* The mission is yielding rewards
|
||||
*/
|
||||
REWARDING = 0,
|
||||
|
||||
/**
|
||||
* The mission can be accepted
|
||||
*/
|
||||
AVAILABLE = 1,
|
||||
|
||||
/**
|
||||
* The mission has been accepted but not yet completed
|
||||
*/
|
||||
ACTIVE = 2,
|
||||
|
||||
/**
|
||||
* All the tasks for the mission have been completed and the entity can turn the mission in to complete it
|
||||
*/
|
||||
READY_TO_COMPLETE = 4, //!< The mission is ready to complete
|
||||
|
||||
/**
|
||||
* The mission has been completed
|
||||
*/
|
||||
COMPLETE = 8,
|
||||
|
||||
/**
|
||||
* The mission is available again and has been completed before. Used for daily missions.
|
||||
*/
|
||||
COMPLETE_AVAILABLE = 9,
|
||||
|
||||
/**
|
||||
* The mission is active and has been completed before. Used for daily missions.
|
||||
*/
|
||||
COMPLETE_ACTIVE = 10,
|
||||
|
||||
/**
|
||||
* The mission has been completed before and has now been completed again. Used for daily missions.
|
||||
*/
|
||||
COMPLETE_READY_TO_COMPLETE = 12
|
||||
};
|
||||
|
||||
#endif //!__MISSIONSTATE__H__
|
43
dCommon/dEnums/eMissionTaskType.h
Normal file
43
dCommon/dEnums/eMissionTaskType.h
Normal file
@ -0,0 +1,43 @@
|
||||
#pragma once
|
||||
|
||||
#ifndef __EMISSIONTASKTYPE__H__
|
||||
#define __EMISSIONTASKTYPE__H__
|
||||
|
||||
enum class eMissionTaskType : int {
|
||||
UNKNOWN = -1,
|
||||
SMASH,
|
||||
SCRIPT,
|
||||
ACTIVITY,
|
||||
COLLECTION,
|
||||
TALK_TO_NPC,
|
||||
EMOTE,
|
||||
SHASH_CHAIN,
|
||||
BUY,
|
||||
SELL,
|
||||
USE_ITEM,
|
||||
USE_SKILL,
|
||||
GATHER,
|
||||
EXPLORE,
|
||||
DELIVERY,
|
||||
PERFORM_ACTIVITY,
|
||||
INTERACT,
|
||||
META,
|
||||
EARN_REPUTATION,
|
||||
VOTING,
|
||||
SHOWCASE_DELIVERY,
|
||||
REVIECE_CAST,
|
||||
POWERUP,
|
||||
PET_TAMING,
|
||||
RACING,
|
||||
PLAYER_FLAG,
|
||||
PLACE_MODEL,
|
||||
REMOVE_MODEL,
|
||||
ADD_BEHAVIOR,
|
||||
REMOVE_BEHAVIOR,
|
||||
CLAIM_PROPERTY,
|
||||
VISIT_PROPERTY,
|
||||
TIME_PLAYED,
|
||||
DONATION
|
||||
};
|
||||
|
||||
#endif //!__EMISSIONTASKTYPE__H__
|
16
dCommon/dEnums/eMovementPlatformState.h
Normal file
16
dCommon/dEnums/eMovementPlatformState.h
Normal file
@ -0,0 +1,16 @@
|
||||
#ifndef __EMOVEMENTPLATFORMSTATE__H__
|
||||
#define __EMOVEMENTPLATFORMSTATE__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
/**
|
||||
* The different types of platform movement state, supposedly a bitmap
|
||||
*/
|
||||
enum class eMovementPlatformState : uint32_t
|
||||
{
|
||||
Moving = 0b00010,
|
||||
Stationary = 0b11001,
|
||||
Stopped = 0b01100
|
||||
};
|
||||
|
||||
#endif //!__EMOVEMENTPLATFORMSTATE__H__
|
13
dCommon/dEnums/eObjectBits.h
Normal file
13
dCommon/dEnums/eObjectBits.h
Normal file
@ -0,0 +1,13 @@
|
||||
#ifndef __EOBJECTBITS__H__
|
||||
#define __EOBJECTBITS__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class eObjectBits : size_t {
|
||||
PERSISTENT = 32,
|
||||
CLIENT = 46,
|
||||
SPAWNED = 58,
|
||||
CHARACTER = 60
|
||||
};
|
||||
|
||||
#endif //!__EOBJECTBITS__H__
|
12
dCommon/dEnums/eObjectWorldState.h
Normal file
12
dCommon/dEnums/eObjectWorldState.h
Normal file
@ -0,0 +1,12 @@
|
||||
#ifndef __EOBJECTWORLDSTATE__H__
|
||||
#define __EOBJECTWORLDSTATE__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class eObjectWorldState : uint32_t {
|
||||
INWORLD,
|
||||
ATTACHED,
|
||||
INVENTORY
|
||||
};
|
||||
|
||||
#endif //!__EOBJECTWORLDSTATE__H__
|
13
dCommon/dEnums/ePackageType.h
Normal file
13
dCommon/dEnums/ePackageType.h
Normal file
@ -0,0 +1,13 @@
|
||||
#ifndef __EPACKAGETYPE__H__
|
||||
#define __EPACKAGETYPE__H__
|
||||
|
||||
enum class ePackageType {
|
||||
INVALID = -1,
|
||||
ITEM,
|
||||
BRICKS,
|
||||
MODELS,
|
||||
CAR_MODELS
|
||||
};
|
||||
|
||||
|
||||
#endif //!__EPACKAGETYPE__H__
|
32
dCommon/dEnums/ePermissionMap.h
Normal file
32
dCommon/dEnums/ePermissionMap.h
Normal file
@ -0,0 +1,32 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
#ifndef __EPERMISSIONMAP__H__
|
||||
#define __EPERMISSIONMAP__H__
|
||||
|
||||
/**
|
||||
* Bitmap of permissions and restrictions for characters.
|
||||
*/
|
||||
enum class ePermissionMap : uint64_t {
|
||||
/**
|
||||
* Reserved for future use, bit 0-3.
|
||||
*/
|
||||
|
||||
/**
|
||||
* The character has restricted trade acccess, bit 4.
|
||||
*/
|
||||
RestrictedTradeAccess = 0x1 << 4,
|
||||
|
||||
/**
|
||||
* The character has restricted mail access, bit 5.
|
||||
*/
|
||||
RestrictedMailAccess = 0x1 << 5,
|
||||
|
||||
/**
|
||||
* The character has restricted chat access, bit 6.
|
||||
*/
|
||||
RestrictedChatAccess = 0x1 << 6,
|
||||
};
|
||||
|
||||
#endif //!__EPERMISSIONMAP__H__
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user