mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-15 11:58:10 +00:00
Merge branch 'main' into guild_temp
This commit is contained in:
78
dScripts/ai/FV/ActNinjaSensei.cpp
Normal file
78
dScripts/ai/FV/ActNinjaSensei.cpp
Normal file
@@ -0,0 +1,78 @@
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#include "ActNinjaSensei.h"
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#include "Entity.h"
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#include "EntityManager.h"
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#include "GameMessages.h"
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void ActNinjaSensei::OnStartup(Entity* self) {
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auto students = Game::entityManager->GetEntitiesInGroup(this->m_StudentGroup);
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std::vector<Entity*> validStudents = {};
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for (auto* student : students) {
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if (student && student->GetLOT() == this->m_StudentLOT) validStudents.push_back(student);
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}
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self->SetVar(u"students", validStudents);
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self->AddTimer("crane", 5);
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}
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void ActNinjaSensei::OnTimerDone(Entity* self, std::string timerName) {
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auto students = self->GetVar<std::vector<Entity*>>(u"students");
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if (students.empty()) return;
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if (timerName == "crane") {
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for (auto student : students) {
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if (student) GameMessages::SendPlayAnimation(student, u"crane");
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}
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GameMessages::SendPlayAnimation(self, u"crane");
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self->AddTimer("bow", 15.33);
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}
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if (timerName == "bow") {
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GameMessages::SendPlayAnimation(self, u"bow");
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for (auto student : students) {
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if (student) GameMessages::SendPlayAnimation(student, u"bow");
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}
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GameMessages::SendPlayAnimation(self, u"bow");
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self->AddTimer("tiger", 5);
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}
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if (timerName == "tiger") {
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GameMessages::SendPlayAnimation(self, u"tiger");
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for (auto student : students) {
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if (student) GameMessages::SendPlayAnimation(student, u"tiger");
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}
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GameMessages::SendPlayAnimation(self, u"tiger");
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self->AddTimer("bow2", 15.33);
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}
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if (timerName == "bow2") {
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GameMessages::SendPlayAnimation(self, u"bow");
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for (auto student : students) {
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if (student) GameMessages::SendPlayAnimation(student, u"bow");
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}
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GameMessages::SendPlayAnimation(self, u"bow");
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self->AddTimer("mantis", 5);
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}
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if (timerName == "mantis") {
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GameMessages::SendPlayAnimation(self, u"mantis");
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for (auto student : students) {
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if (student) GameMessages::SendPlayAnimation(student, u"mantis");
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}
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GameMessages::SendPlayAnimation(self, u"mantis");
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self->AddTimer("bow3", 15.3);
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}
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if (timerName == "bow3") {
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GameMessages::SendPlayAnimation(self, u"bow");
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for (auto student : students) {
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if (student) GameMessages::SendPlayAnimation(student, u"bow");
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}
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GameMessages::SendPlayAnimation(self, u"bow");
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self->AddTimer("repeat", 5);
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}
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if (timerName == "repeat") {
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self->CancelAllTimers();
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self->AddTimer("crane", 5);
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}
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}
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|
10
dScripts/ai/FV/ActNinjaSensei.h
Normal file
10
dScripts/ai/FV/ActNinjaSensei.h
Normal file
@@ -0,0 +1,10 @@
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#pragma once
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#include "CppScripts.h"
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class ActNinjaSensei : public CppScripts::Script {
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void OnStartup(Entity* self) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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private:
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std::string m_StudentGroup = "Sensei_kids";
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LOT m_StudentLOT = 2497;
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};
|
@@ -1,9 +1,10 @@
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#include "ActNinjaTurret.h"
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#include "eRebuildState.h"
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void ActNinjaTurret::OnRebuildNotifyState(Entity* self, eRebuildState state) {
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if (state == eRebuildState::REBUILD_COMPLETED) {
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if (state == eRebuildState::COMPLETED) {
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self->SetVar(u"AmBuilt", true);
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} else if (state == eRebuildState::REBUILD_RESETTING) {
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} else if (state == eRebuildState::RESETTING) {
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self->SetVar(u"AmBuilt", false);
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||||
}
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||||
}
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|
@@ -3,11 +3,12 @@
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#include "RebuildComponent.h"
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#include "GameMessages.h"
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#include "MissionComponent.h"
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#include "eEndBehavior.h"
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void ActParadoxPipeFix::OnRebuildComplete(Entity* self, Entity* target) {
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const auto myGroup = "AllPipes";
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const auto groupObjs = EntityManager::Instance()->GetEntitiesInGroup(myGroup);
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const auto groupObjs = Game::entityManager->GetEntitiesInGroup(myGroup);
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auto indexCount = 0;
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||||
@@ -20,20 +21,20 @@ void ActParadoxPipeFix::OnRebuildComplete(Entity* self, Entity* target) {
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auto* rebuildComponent = object->GetComponent<RebuildComponent>();
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||||
if (rebuildComponent->GetState() == REBUILD_COMPLETED) {
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if (rebuildComponent->GetState() == eRebuildState::COMPLETED) {
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indexCount++;
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}
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||||
}
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if (indexCount >= 2) {
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const auto refinery = EntityManager::Instance()->GetEntitiesInGroup("Paradox");
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const auto refinery = Game::entityManager->GetEntitiesInGroup("Paradox");
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if (!refinery.empty()) {
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GameMessages::SendPlayFXEffect(refinery[0]->GetObjectID(), 3999, u"create", "pipeFX");
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}
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||||
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||||
for (auto* object : groupObjs) {
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auto* player = EntityManager::Instance()->GetEntity(object->GetVar<LWOOBJID>(u"PlayerID"));
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||||
auto* player = Game::entityManager->GetEntity(object->GetVar<LWOOBJID>(u"PlayerID"));
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if (player != nullptr) {
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auto* missionComponent = player->GetComponent<MissionComponent>();
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@@ -42,7 +43,7 @@ void ActParadoxPipeFix::OnRebuildComplete(Entity* self, Entity* target) {
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missionComponent->ForceProgressTaskType(769, 1, 1, false);
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}
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GameMessages::SendPlayCinematic(player->GetObjectID(), u"ParadoxPipeFinish", player->GetSystemAddress(), true, true, false, false, 0, false, 2.0f);
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GameMessages::SendPlayCinematic(player->GetObjectID(), u"ParadoxPipeFinish", player->GetSystemAddress(), true, true, false, false, eEndBehavior::RETURN, false, 2.0f);
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}
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object->SetVar(u"PlayerID", LWOOBJID_EMPTY);
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@@ -51,8 +52,8 @@ void ActParadoxPipeFix::OnRebuildComplete(Entity* self, Entity* target) {
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||||
}
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||||
void ActParadoxPipeFix::OnRebuildNotifyState(Entity* self, eRebuildState state) {
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if (state == REBUILD_RESETTING) {
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const auto refinery = EntityManager::Instance()->GetEntitiesInGroup("Paradox");
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||||
if (state == eRebuildState::RESETTING) {
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const auto refinery = Game::entityManager->GetEntitiesInGroup("Paradox");
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if (!refinery.empty()) {
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GameMessages::SendStopFXEffect(refinery[0], true, "pipeFX");
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|
@@ -1,4 +1,5 @@
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set(DSCRIPTS_SOURCES_AI_FV
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set(DSCRIPTS_SOURCES_AI_FV
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"ActNinjaSensei.cpp"
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"ActNinjaTurret.cpp"
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"FvFlyingCreviceDragon.cpp"
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"FvDragonSmashingGolemQb.cpp"
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@@ -16,4 +17,5 @@ set(DSCRIPTS_SOURCES_AI_FV
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"FvPassThroughWall.cpp"
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"FvBounceOverWall.cpp"
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"FvMaelstromGeyser.cpp"
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"TriggerGas.cpp"
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PARENT_SCOPE)
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|
@@ -29,7 +29,7 @@ void FvBrickPuzzleServer::OnDie(Entity* self, Entity* killer) {
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const auto nextPipeNum = pipeNum + 1;
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const auto samePipeSpawners = dZoneManager::Instance()->GetSpawnersByName(myGroup);
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const auto samePipeSpawners = Game::zoneManager->GetSpawnersByName(myGroup);
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if (!samePipeSpawners.empty()) {
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samePipeSpawners[0]->SoftReset();
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@@ -40,7 +40,7 @@ void FvBrickPuzzleServer::OnDie(Entity* self, Entity* killer) {
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if (killer != nullptr && killer->IsPlayer()) {
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const auto nextPipe = pipeGroup + std::to_string(nextPipeNum);
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const auto nextPipeSpawners = dZoneManager::Instance()->GetSpawnersByName(nextPipe);
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const auto nextPipeSpawners = Game::zoneManager->GetSpawnersByName(nextPipe);
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if (!nextPipeSpawners.empty()) {
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nextPipeSpawners[0]->Activate();
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@@ -48,7 +48,7 @@ void FvBrickPuzzleServer::OnDie(Entity* self, Entity* killer) {
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} else {
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const auto nextPipe = pipeGroup + "1";
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const auto firstPipeSpawners = dZoneManager::Instance()->GetSpawnersByName(nextPipe);
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const auto firstPipeSpawners = Game::zoneManager->GetSpawnersByName(nextPipe);
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if (!firstPipeSpawners.empty()) {
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firstPipeSpawners[0]->Activate();
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@@ -61,8 +61,8 @@ void FvBrickPuzzleServer::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "reset") {
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auto* rebuildComponent = self->GetComponent<RebuildComponent>();
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if (rebuildComponent != nullptr && rebuildComponent->GetState() == REBUILD_OPEN) {
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self->Smash(self->GetObjectID(), SILENT);
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if (rebuildComponent != nullptr && rebuildComponent->GetState() == eRebuildState::OPEN) {
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self->Smash(self->GetObjectID(), eKillType::SILENT);
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}
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}
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}
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|
@@ -1,6 +1,8 @@
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#include "FvConsoleLeftQuickbuild.h"
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#include "EntityManager.h"
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#include "GameMessages.h"
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#include "eTerminateType.h"
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#include "eRebuildState.h"
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void FvConsoleLeftQuickbuild::OnStartup(Entity* self) {
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self->SetVar(u"IAmBuilt", false);
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@@ -8,19 +10,19 @@ void FvConsoleLeftQuickbuild::OnStartup(Entity* self) {
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}
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void FvConsoleLeftQuickbuild::OnRebuildNotifyState(Entity* self, eRebuildState state) {
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if (state == REBUILD_COMPLETED) {
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if (state == eRebuildState::COMPLETED) {
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||||
self->SetVar(u"IAmBuilt", true);
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||||
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||||
const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
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const auto objects = Game::entityManager->GetEntitiesInGroup("Facility");
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if (!objects.empty()) {
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||||
objects[0]->NotifyObject(self, "ConsoleLeftUp");
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||||
}
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} else if (state == REBUILD_RESETTING) {
|
||||
} else if (state == eRebuildState::RESETTING) {
|
||||
self->SetVar(u"IAmBuilt", false);
|
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self->SetVar(u"AmActive", false);
|
||||
|
||||
const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
|
||||
const auto objects = Game::entityManager->GetEntitiesInGroup("Facility");
|
||||
|
||||
if (!objects.empty()) {
|
||||
objects[0]->NotifyObject(self, "ConsoleLeftDown");
|
||||
@@ -36,12 +38,12 @@ void FvConsoleLeftQuickbuild::OnUse(Entity* self, Entity* user) {
|
||||
if (self->GetVar<bool>(u"IAmBuilt")) {
|
||||
self->SetVar(u"AmActive", true);
|
||||
|
||||
const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
|
||||
const auto objects = Game::entityManager->GetEntitiesInGroup("Facility");
|
||||
|
||||
if (!objects.empty()) {
|
||||
objects[0]->NotifyObject(self, "ConsoleLeftActive");
|
||||
}
|
||||
}
|
||||
|
||||
GameMessages::SendTerminateInteraction(user->GetObjectID(), FROM_INTERACTION, self->GetObjectID());
|
||||
GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
|
||||
}
|
||||
|
@@ -1,6 +1,8 @@
|
||||
#include "FvConsoleRightQuickbuild.h"
|
||||
#include "EntityManager.h"
|
||||
#include "GameMessages.h"
|
||||
#include "eTerminateType.h"
|
||||
#include "eRebuildState.h"
|
||||
|
||||
void FvConsoleRightQuickbuild::OnStartup(Entity* self) {
|
||||
self->SetVar(u"IAmBuilt", false);
|
||||
@@ -8,19 +10,19 @@ void FvConsoleRightQuickbuild::OnStartup(Entity* self) {
|
||||
}
|
||||
|
||||
void FvConsoleRightQuickbuild::OnRebuildNotifyState(Entity* self, eRebuildState state) {
|
||||
if (state == REBUILD_COMPLETED) {
|
||||
if (state == eRebuildState::COMPLETED) {
|
||||
self->SetVar(u"IAmBuilt", true);
|
||||
|
||||
const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
|
||||
const auto objects = Game::entityManager->GetEntitiesInGroup("Facility");
|
||||
|
||||
if (!objects.empty()) {
|
||||
objects[0]->NotifyObject(self, "ConsoleRightUp");
|
||||
}
|
||||
} else if (state == REBUILD_RESETTING) {
|
||||
} else if (state == eRebuildState::RESETTING) {
|
||||
self->SetVar(u"IAmBuilt", false);
|
||||
self->SetVar(u"AmActive", false);
|
||||
|
||||
const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
|
||||
const auto objects = Game::entityManager->GetEntitiesInGroup("Facility");
|
||||
|
||||
if (!objects.empty()) {
|
||||
objects[0]->NotifyObject(self, "ConsoleRightDown");
|
||||
@@ -36,12 +38,12 @@ void FvConsoleRightQuickbuild::OnUse(Entity* self, Entity* user) {
|
||||
if (self->GetVar<bool>(u"IAmBuilt")) {
|
||||
self->SetVar(u"AmActive", true);
|
||||
|
||||
const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
|
||||
const auto objects = Game::entityManager->GetEntitiesInGroup("Facility");
|
||||
|
||||
if (!objects.empty()) {
|
||||
objects[0]->NotifyObject(self, "ConsoleRightActive");
|
||||
}
|
||||
}
|
||||
|
||||
GameMessages::SendTerminateInteraction(user->GetObjectID(), FROM_INTERACTION, self->GetObjectID());
|
||||
GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
|
||||
}
|
||||
|
@@ -1,6 +1,9 @@
|
||||
#include "FvDragonSmashingGolemQb.h"
|
||||
#include "GameMessages.h"
|
||||
#include "EntityManager.h"
|
||||
#include "RenderComponent.h"
|
||||
#include "Entity.h"
|
||||
#include "eRebuildState.h"
|
||||
|
||||
void FvDragonSmashingGolemQb::OnStartup(Entity* self) {
|
||||
self->AddTimer("GolemBreakTimer", 10.5f);
|
||||
@@ -13,12 +16,12 @@ void FvDragonSmashingGolemQb::OnTimerDone(Entity* self, std::string timerName) {
|
||||
}
|
||||
|
||||
void FvDragonSmashingGolemQb::OnRebuildNotifyState(Entity* self, eRebuildState state) {
|
||||
if (state == eRebuildState::REBUILD_COMPLETED) {
|
||||
GameMessages::SendPlayAnimation(self, u"dragonsmash");
|
||||
if (state == eRebuildState::COMPLETED) {
|
||||
RenderComponent::PlayAnimation(self, u"dragonsmash");
|
||||
|
||||
const auto dragonId = self->GetVar<LWOOBJID>(u"Dragon");
|
||||
|
||||
auto* dragon = EntityManager::Instance()->GetEntity(dragonId);
|
||||
auto* dragon = Game::entityManager->GetEntity(dragonId);
|
||||
|
||||
if (dragon != nullptr) {
|
||||
dragon->OnFireEventServerSide(self, "rebuildDone");
|
||||
|
@@ -9,9 +9,9 @@ void FvFacilityBrick::OnStartup(Entity* self) {
|
||||
}
|
||||
|
||||
void FvFacilityBrick::OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1, int32_t param2) {
|
||||
auto* brickSpawner = dZoneManager::Instance()->GetSpawnersByName("ImaginationBrick")[0];
|
||||
auto* bugSpawner = dZoneManager::Instance()->GetSpawnersByName("MaelstromBug")[0];
|
||||
auto* canisterSpawner = dZoneManager::Instance()->GetSpawnersByName("BrickCanister")[0];
|
||||
auto* brickSpawner = Game::zoneManager->GetSpawnersByName("ImaginationBrick")[0];
|
||||
auto* bugSpawner = Game::zoneManager->GetSpawnersByName("MaelstromBug")[0];
|
||||
auto* canisterSpawner = Game::zoneManager->GetSpawnersByName("BrickCanister")[0];
|
||||
|
||||
if (name == "ConsoleLeftUp") {
|
||||
GameMessages::SendStopFXEffect(self, true, "LeftPipeOff");
|
||||
@@ -46,17 +46,17 @@ void FvFacilityBrick::OnNotifyObject(Entity* self, Entity* sender, const std::st
|
||||
}
|
||||
|
||||
if (self->GetVar<bool>(u"ConsoleLEFTActive") && self->GetVar<bool>(u"ConsoleRIGHTActive")) {
|
||||
auto* object = EntityManager::Instance()->GetEntitiesInGroup("Brick")[0];
|
||||
auto* object = Game::entityManager->GetEntitiesInGroup("Brick")[0];
|
||||
|
||||
if (object != nullptr) {
|
||||
GameMessages::SendPlayFXEffect(object->GetObjectID(), 122, u"create", "bluebrick");
|
||||
GameMessages::SendPlayFXEffect(object->GetObjectID(), 1034, u"cast", "imaginationexplosion");
|
||||
}
|
||||
|
||||
object = EntityManager::Instance()->GetEntitiesInGroup("Canister")[0];
|
||||
object = Game::entityManager->GetEntitiesInGroup("Canister")[0];
|
||||
|
||||
if (object != nullptr) {
|
||||
object->Smash(self->GetObjectID(), SILENT);
|
||||
object->Smash(self->GetObjectID(), eKillType::SILENT);
|
||||
}
|
||||
|
||||
canisterSpawner->Reset();
|
||||
@@ -64,7 +64,7 @@ void FvFacilityBrick::OnNotifyObject(Entity* self, Entity* sender, const std::st
|
||||
} else if (self->GetVar<bool>(u"ConsoleLEFTActive") || self->GetVar<bool>(u"ConsoleRIGHTActive")) {
|
||||
brickSpawner->Activate();
|
||||
|
||||
auto* object = EntityManager::Instance()->GetEntitiesInGroup("Brick")[0];
|
||||
auto* object = Game::entityManager->GetEntitiesInGroup("Brick")[0];
|
||||
|
||||
if (object != nullptr) {
|
||||
GameMessages::SendStopFXEffect(object, true, "bluebrick");
|
||||
|
@@ -3,6 +3,7 @@
|
||||
#include "EntityManager.h"
|
||||
#include "SkillComponent.h"
|
||||
#include "GeneralUtils.h"
|
||||
#include "RenderComponent.h"
|
||||
|
||||
void FvFlyingCreviceDragon::OnStartup(Entity* self) {
|
||||
self->AddTimer("waypoint", 5);
|
||||
@@ -33,7 +34,7 @@ void FvFlyingCreviceDragon::OnTimerDone(Entity* self, std::string timerName) {
|
||||
groupName = "dragonFireballs3";
|
||||
}
|
||||
|
||||
const auto& group = EntityManager::Instance()->GetEntitiesInGroup(groupName);
|
||||
const auto& group = Game::entityManager->GetEntitiesInGroup(groupName);
|
||||
|
||||
if (group.empty()) {
|
||||
return;
|
||||
@@ -67,12 +68,12 @@ void FvFlyingCreviceDragon::OnArrived(Entity* self) {
|
||||
auto point = self->GetVar<int32_t>(u"waypoint");
|
||||
|
||||
if (point == 4) {
|
||||
GameMessages::SendPlayAnimation(self, u"attack1", 2);
|
||||
RenderComponent::PlayAnimation(self, u"attack1", 2.0f);
|
||||
self->AddTimer("platform1attack", 1.75f);
|
||||
} else if (point == 12) {
|
||||
GameMessages::SendPlayAnimation(self, u"attack2", 2);
|
||||
RenderComponent::PlayAnimation(self, u"attack2", 2.0f);
|
||||
|
||||
const auto& group2 = EntityManager::Instance()->GetEntitiesInGroup("dragonFireballs2");
|
||||
const auto& group2 = Game::entityManager->GetEntitiesInGroup("dragonFireballs2");
|
||||
|
||||
if (group2.empty()) {
|
||||
return;
|
||||
@@ -101,7 +102,7 @@ void FvFlyingCreviceDragon::OnArrived(Entity* self) {
|
||||
}
|
||||
}
|
||||
} else if (point == 16) {
|
||||
GameMessages::SendPlayAnimation(self, u"attack3", 2);
|
||||
RenderComponent::PlayAnimation(self, u"attack3", 2.0f);
|
||||
self->AddTimer("platform3attack", 0.5f);
|
||||
}
|
||||
}
|
||||
|
@@ -1,9 +1,10 @@
|
||||
#include "FvFreeGfNinjas.h"
|
||||
#include "Character.h"
|
||||
#include "MissionComponent.h"
|
||||
#include "eMissionState.h"
|
||||
|
||||
void FvFreeGfNinjas::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
|
||||
if (missionID == 705 && missionState == MissionState::MISSION_STATE_AVAILABLE) {
|
||||
void FvFreeGfNinjas::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
|
||||
if (missionID == 705 && missionState == eMissionState::AVAILABLE) {
|
||||
auto* missionComponent = target->GetComponent<MissionComponent>();
|
||||
if (missionComponent == nullptr)
|
||||
return;
|
||||
@@ -29,7 +30,7 @@ void FvFreeGfNinjas::OnUse(Entity* self, Entity* user) {
|
||||
if (missionComponent == nullptr)
|
||||
return;
|
||||
|
||||
if (missionComponent->GetMissionState(705) == MissionState::MISSION_STATE_ACTIVE) {
|
||||
if (missionComponent->GetMissionState(705) == eMissionState::ACTIVE) {
|
||||
auto* character = user->GetCharacter();
|
||||
if (character != nullptr)
|
||||
character->SetPlayerFlag(68, true);
|
||||
|
@@ -3,6 +3,6 @@
|
||||
|
||||
class FvFreeGfNinjas : public CppScripts::Script {
|
||||
public:
|
||||
void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) override;
|
||||
void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) override;
|
||||
void OnUse(Entity* self, Entity* user) override;
|
||||
};
|
||||
|
@@ -1,6 +1,8 @@
|
||||
#include "FvNinjaGuard.h"
|
||||
#include "GameMessages.h"
|
||||
#include "MissionComponent.h"
|
||||
#include "RenderComponent.h"
|
||||
#include "EntityManager.h"
|
||||
|
||||
void FvNinjaGuard::OnStartup(Entity* self) {
|
||||
if (self->GetLOT() == 7412) {
|
||||
@@ -12,24 +14,24 @@ void FvNinjaGuard::OnStartup(Entity* self) {
|
||||
|
||||
void FvNinjaGuard::OnEmoteReceived(Entity* self, const int32_t emote, Entity* target) {
|
||||
if (emote != 392) {
|
||||
GameMessages::SendPlayAnimation(self, u"no");
|
||||
RenderComponent::PlayAnimation(self, u"no");
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
GameMessages::SendPlayAnimation(self, u"scared");
|
||||
RenderComponent::PlayAnimation(self, u"scared");
|
||||
|
||||
if (self->GetLOT() == 7412) {
|
||||
auto* rightGuard = EntityManager::Instance()->GetEntity(m_RightGuard);
|
||||
auto* rightGuard = Game::entityManager->GetEntity(m_RightGuard);
|
||||
|
||||
if (rightGuard != nullptr) {
|
||||
GameMessages::SendPlayAnimation(rightGuard, u"laugh_rt");
|
||||
RenderComponent::PlayAnimation(rightGuard, u"laugh_rt");
|
||||
}
|
||||
} else if (self->GetLOT() == 11128) {
|
||||
auto* leftGuard = EntityManager::Instance()->GetEntity(m_LeftGuard);
|
||||
auto* leftGuard = Game::entityManager->GetEntity(m_LeftGuard);
|
||||
|
||||
if (leftGuard != nullptr) {
|
||||
GameMessages::SendPlayAnimation(leftGuard, u"laugh_lt");
|
||||
RenderComponent::PlayAnimation(leftGuard, u"laugh_lt");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -1,6 +1,7 @@
|
||||
#include "FvPandaServer.h"
|
||||
#include "PetComponent.h"
|
||||
#include "Character.h"
|
||||
#include "ePetTamingNotifyType.h"
|
||||
|
||||
void FvPandaServer::OnStartup(Entity* self) {
|
||||
const auto* petComponent = self->GetComponent<PetComponent>();
|
||||
@@ -10,12 +11,12 @@ void FvPandaServer::OnStartup(Entity* self) {
|
||||
}
|
||||
}
|
||||
|
||||
void FvPandaServer::OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, eNotifyType type) {
|
||||
if (type == NOTIFY_TYPE_BEGIN) {
|
||||
void FvPandaServer::OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, ePetTamingNotifyType type) {
|
||||
if (type == ePetTamingNotifyType::BEGIN) {
|
||||
self->CancelAllTimers();
|
||||
} else if (type == NOTIFY_TYPE_QUIT || type == NOTIFY_TYPE_FAILED) {
|
||||
} else if (type == ePetTamingNotifyType::QUIT || type == ePetTamingNotifyType::FAILED) {
|
||||
self->Smash();
|
||||
} else if (type == NOTIFY_TYPE_SUCCESS) {
|
||||
} else if (type == ePetTamingNotifyType::SUCCESS) {
|
||||
// TODO: Remove from groups
|
||||
|
||||
auto* character = tamer->GetCharacter();
|
||||
@@ -29,7 +30,7 @@ void FvPandaServer::OnTimerDone(Entity* self, std::string timerName) {
|
||||
if (timerName == "killSelf") {
|
||||
const auto* petComponent = self->GetComponent<PetComponent>();
|
||||
if (petComponent != nullptr && petComponent->GetOwner() == nullptr) {
|
||||
self->Smash(self->GetObjectID(), SILENT);
|
||||
self->Smash(self->GetObjectID(), eKillType::SILENT);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -3,6 +3,6 @@
|
||||
|
||||
class FvPandaServer : public CppScripts::Script {
|
||||
void OnStartup(Entity* self) override;
|
||||
void OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, eNotifyType type) override;
|
||||
void OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, ePetTamingNotifyType type) override;
|
||||
void OnTimerDone(Entity* self, std::string timerName) override;
|
||||
};
|
||||
|
@@ -2,13 +2,14 @@
|
||||
#include "Character.h"
|
||||
#include "EntityManager.h"
|
||||
#include "GameMessages.h"
|
||||
#include "EntityInfo.h"
|
||||
#include "ScriptedActivityComponent.h"
|
||||
|
||||
void FvPandaSpawnerServer::OnCollisionPhantom(Entity* self, Entity* target) {
|
||||
auto* character = target->GetCharacter();
|
||||
if (character != nullptr && character->GetPlayerFlag(81)) {
|
||||
|
||||
auto raceObjects = EntityManager::Instance()->GetEntitiesInGroup("PandaRaceObject");
|
||||
auto raceObjects = Game::entityManager->GetEntitiesInGroup("PandaRaceObject");
|
||||
if (raceObjects.empty())
|
||||
return;
|
||||
|
||||
@@ -18,7 +19,7 @@ void FvPandaSpawnerServer::OnCollisionPhantom(Entity* self, Entity* target) {
|
||||
return;
|
||||
|
||||
// If the player already spawned a panda
|
||||
auto playerPandas = EntityManager::Instance()->GetEntitiesInGroup("panda" + std::to_string(target->GetObjectID()));
|
||||
auto playerPandas = Game::entityManager->GetEntitiesInGroup("panda" + std::to_string(target->GetObjectID()));
|
||||
if (!playerPandas.empty()) {
|
||||
GameMessages::SendFireEventClientSide(self->GetObjectID(), target->GetSystemAddress(), u"playerPanda",
|
||||
target->GetObjectID(), 0, 0, target->GetObjectID());
|
||||
@@ -26,7 +27,7 @@ void FvPandaSpawnerServer::OnCollisionPhantom(Entity* self, Entity* target) {
|
||||
}
|
||||
|
||||
// If there's already too many spawned pandas
|
||||
auto pandas = EntityManager::Instance()->GetEntitiesInGroup("pandas");
|
||||
auto pandas = Game::entityManager->GetEntitiesInGroup("pandas");
|
||||
if (pandas.size() > 4) {
|
||||
GameMessages::SendFireEventClientSide(self->GetObjectID(), target->GetSystemAddress(), u"tooManyPandas",
|
||||
target->GetObjectID(), 0, 0, target->GetObjectID());
|
||||
@@ -42,7 +43,7 @@ void FvPandaSpawnerServer::OnCollisionPhantom(Entity* self, Entity* target) {
|
||||
new LDFData<std::u16string>(u"groupID", u"panda" + (GeneralUtils::to_u16string(target->GetObjectID())) + u";pandas")
|
||||
};
|
||||
|
||||
auto* panda = EntityManager::Instance()->CreateEntity(info);
|
||||
EntityManager::Instance()->ConstructEntity(panda);
|
||||
auto* panda = Game::entityManager->CreateEntity(info);
|
||||
Game::entityManager->ConstructEntity(panda);
|
||||
}
|
||||
}
|
||||
|
49
dScripts/ai/FV/TriggerGas.cpp
Normal file
49
dScripts/ai/FV/TriggerGas.cpp
Normal file
@@ -0,0 +1,49 @@
|
||||
#include "TriggerGas.h"
|
||||
#include "InventoryComponent.h"
|
||||
#include "SkillComponent.h"
|
||||
#include "Entity.h"
|
||||
#include "Logger.h"
|
||||
|
||||
|
||||
void TriggerGas::OnStartup(Entity* self) {
|
||||
self->AddTimer(this->m_TimerName, this->m_Time);
|
||||
}
|
||||
|
||||
void TriggerGas::OnCollisionPhantom(Entity* self, Entity* target) {
|
||||
if (!target->IsPlayer()) return;
|
||||
auto players = self->GetVar<std::vector<Entity*>>(u"players");
|
||||
players.push_back(target);
|
||||
self->SetVar(u"players", players);
|
||||
}
|
||||
|
||||
void TriggerGas::OnOffCollisionPhantom(Entity* self, Entity* target) {
|
||||
auto players = self->GetVar<std::vector<Entity*>>(u"players");
|
||||
if (!target->IsPlayer() || players.empty()) return;
|
||||
auto position = std::find(players.begin(), players.end(), target);
|
||||
if (position != players.end()) players.erase(position);
|
||||
self->SetVar(u"players", players);
|
||||
}
|
||||
|
||||
void TriggerGas::OnTimerDone(Entity* self, std::string timerName) {
|
||||
if (timerName != this->m_TimerName) return;
|
||||
auto players = self->GetVar<std::vector<Entity*>>(u"players");
|
||||
for (auto player : players) {
|
||||
if (player->GetIsDead() || !player){
|
||||
auto position = std::find(players.begin(), players.end(), player);
|
||||
if (position != players.end()) players.erase(position);
|
||||
continue;
|
||||
}
|
||||
auto inventoryComponent = player->GetComponent<InventoryComponent>();
|
||||
if (inventoryComponent) {
|
||||
if (!inventoryComponent->IsEquipped(this->m_MaelstromHelmet)) {
|
||||
auto* skillComponent = self->GetComponent<SkillComponent>();
|
||||
if (skillComponent) {
|
||||
skillComponent->CastSkill(this->m_FogDamageSkill, player->GetObjectID());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
self->SetVar(u"players", players);
|
||||
self->AddTimer(this->m_TimerName, this->m_Time);
|
||||
}
|
||||
|
14
dScripts/ai/FV/TriggerGas.h
Normal file
14
dScripts/ai/FV/TriggerGas.h
Normal file
@@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
#include "CppScripts.h"
|
||||
|
||||
class TriggerGas : public CppScripts::Script {
|
||||
void OnStartup(Entity* self) override;
|
||||
void OnCollisionPhantom(Entity* self, Entity* target) override;
|
||||
void OnOffCollisionPhantom(Entity* self, Entity* target) override;
|
||||
void OnTimerDone(Entity* self, std::string timerName) override;
|
||||
private:
|
||||
std::string m_TimerName = "gasTriggerDamage";
|
||||
float m_Time = 3.0f;
|
||||
uint32_t m_MaelstromHelmet = 3068;
|
||||
uint32_t m_FogDamageSkill = 103;
|
||||
};
|
Reference in New Issue
Block a user