refactor(dCommon): drop the unused wchar_t SplitString

wchar_t is 16-bit on Windows and 32-bit elsewhere; the game's wide strings
are UTF-16 and already split through the char16_t overload.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-30 08:53:02 -05:00
parent ee23d80815
commit 2a20ec5a94
2 changed files with 0 additions and 19 deletions

View File

@@ -145,8 +145,6 @@ namespace GeneralUtils {
std::u16string ReadWString(RakNet::BitStream& inStream);
std::vector<std::wstring> SplitString(const std::wstring_view str, const wchar_t delimiter);
std::vector<std::u16string> SplitString(const std::u16string_view str, const char16_t delimiter);
std::vector<std::string> SplitString(const std::string_view str, const char delimiter);