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Dont take imagination on initial tame
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@@ -82,7 +82,7 @@ public:
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* @param item the item to create the pet from
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* @param registerPet notifies the client that the pet was spawned, not necessary if this pet is being tamed
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*/
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void Activate(Item* item, bool registerPet = true);
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void Activate(Item* item, bool registerPet = true, bool fromTaming = false);
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/**
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* Despawns the pet
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@@ -209,7 +209,7 @@ public:
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*
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* @param item The item that represents this pet in the inventory.
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*/
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void AddDrainImaginationTimer(Item* item);
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void AddDrainImaginationTimer(Item* item, bool fromTaming = false);
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private:
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