mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-09 20:24:16 +00:00
chore: General cleanup roundup (#1444)
* Moved unrelated changes out of the TryParse PR branch * const correctness and cstdint type usage * removing a few "== nullptr" * amf constexpr, const-correctness, and attrib tagging * update to account for feedback * Fixing accidentally included header and hopefully fixing the MacOS issue too * try reordering the amf3 specializations to fix the MacOS issue again * Amf3 template class member func instantiation fix * try including only on macos * Using if constexpr rather than specialization * Trying a different solution for the instantiation problem * Remove #include "dPlatforms.h"
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@@ -23,7 +23,7 @@
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#include "CppScripts.h"
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QuickBuildComponent::QuickBuildComponent(Entity* entity) : Component(entity) {
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QuickBuildComponent::QuickBuildComponent(Entity* const entity) : Component{ entity } {
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std::u16string checkPreconditions = entity->GetVar<std::u16string>(u"CheckPrecondition");
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if (!checkPreconditions.empty()) {
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@@ -283,47 +283,47 @@ void QuickBuildComponent::DespawnActivator() {
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}
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}
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Entity* QuickBuildComponent::GetActivator() {
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Entity* QuickBuildComponent::GetActivator() const {
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return Game::entityManager->GetEntity(m_ActivatorId);
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}
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NiPoint3 QuickBuildComponent::GetActivatorPosition() {
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NiPoint3 QuickBuildComponent::GetActivatorPosition() const noexcept {
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return m_ActivatorPosition;
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}
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float QuickBuildComponent::GetResetTime() {
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float QuickBuildComponent::GetResetTime() const noexcept {
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return m_ResetTime;
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}
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float QuickBuildComponent::GetCompleteTime() {
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float QuickBuildComponent::GetCompleteTime() const noexcept {
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return m_CompleteTime;
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}
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int QuickBuildComponent::GetTakeImagination() {
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int32_t QuickBuildComponent::GetTakeImagination() const noexcept {
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return m_TakeImagination;
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}
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bool QuickBuildComponent::GetInterruptible() {
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bool QuickBuildComponent::GetInterruptible() const noexcept {
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return m_Interruptible;
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}
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bool QuickBuildComponent::GetSelfActivator() {
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bool QuickBuildComponent::GetSelfActivator() const noexcept {
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return m_SelfActivator;
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}
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std::vector<int> QuickBuildComponent::GetCustomModules() {
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std::vector<int32_t> QuickBuildComponent::GetCustomModules() const noexcept {
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return m_CustomModules;
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}
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int QuickBuildComponent::GetActivityId() {
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int32_t QuickBuildComponent::GetActivityId() const noexcept {
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return m_ActivityId;
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}
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int QuickBuildComponent::GetPostImaginationCost() {
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int32_t QuickBuildComponent::GetPostImaginationCost() const noexcept {
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return m_PostImaginationCost;
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}
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float QuickBuildComponent::GetTimeBeforeSmash() {
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float QuickBuildComponent::GetTimeBeforeSmash() const noexcept {
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return m_TimeBeforeSmash;
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}
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@@ -332,24 +332,24 @@ eQuickBuildState QuickBuildComponent::GetState() const noexcept {
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}
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Entity* QuickBuildComponent::GetBuilder() const {
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auto* builder = Game::entityManager->GetEntity(m_Builder);
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auto* const builder = Game::entityManager->GetEntity(m_Builder);
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return builder;
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}
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bool QuickBuildComponent::GetRepositionPlayer() const {
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bool QuickBuildComponent::GetRepositionPlayer() const noexcept {
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return m_RepositionPlayer;
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}
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void QuickBuildComponent::SetActivatorPosition(NiPoint3 value) {
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void QuickBuildComponent::SetActivatorPosition(const NiPoint3& value) noexcept {
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m_ActivatorPosition = value;
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}
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void QuickBuildComponent::SetResetTime(float value) {
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void QuickBuildComponent::SetResetTime(const float value) noexcept {
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m_ResetTime = value;
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}
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void QuickBuildComponent::SetCompleteTime(float value) {
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void QuickBuildComponent::SetCompleteTime(const float value) noexcept {
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if (value < 0) {
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m_CompleteTime = 4.5f;
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} else {
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@@ -357,31 +357,31 @@ void QuickBuildComponent::SetCompleteTime(float value) {
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}
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}
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void QuickBuildComponent::SetTakeImagination(int value) {
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void QuickBuildComponent::SetTakeImagination(const int32_t value) noexcept {
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m_TakeImagination = value;
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}
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void QuickBuildComponent::SetInterruptible(bool value) {
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void QuickBuildComponent::SetInterruptible(const bool value) noexcept {
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m_Interruptible = value;
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}
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void QuickBuildComponent::SetSelfActivator(bool value) {
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void QuickBuildComponent::SetSelfActivator(const bool value) noexcept {
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m_SelfActivator = value;
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}
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void QuickBuildComponent::SetCustomModules(std::vector<int> value) {
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void QuickBuildComponent::SetCustomModules(const std::vector<int32_t>& value) noexcept {
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m_CustomModules = value;
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}
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void QuickBuildComponent::SetActivityId(int value) {
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void QuickBuildComponent::SetActivityId(const int32_t value) noexcept {
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m_ActivityId = value;
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}
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void QuickBuildComponent::SetPostImaginationCost(int value) {
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void QuickBuildComponent::SetPostImaginationCost(const int32_t value) noexcept {
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m_PostImaginationCost = value;
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}
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void QuickBuildComponent::SetTimeBeforeSmash(float value) {
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void QuickBuildComponent::SetTimeBeforeSmash(const float value) noexcept {
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if (value < 0) {
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m_TimeBeforeSmash = 10.0f;
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} else {
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@@ -389,11 +389,11 @@ void QuickBuildComponent::SetTimeBeforeSmash(float value) {
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}
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}
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void QuickBuildComponent::SetRepositionPlayer(bool value) {
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void QuickBuildComponent::SetRepositionPlayer(const bool value) noexcept {
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m_RepositionPlayer = value;
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}
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void QuickBuildComponent::StartQuickBuild(Entity* user) {
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void QuickBuildComponent::StartQuickBuild(Entity* const user) {
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if (m_State == eQuickBuildState::OPEN || m_State == eQuickBuildState::COMPLETED || m_State == eQuickBuildState::INCOMPLETE) {
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m_Builder = user->GetObjectID();
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@@ -426,10 +426,8 @@ void QuickBuildComponent::StartQuickBuild(Entity* user) {
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}
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}
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void QuickBuildComponent::CompleteQuickBuild(Entity* user) {
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if (user == nullptr) {
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return;
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}
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void QuickBuildComponent::CompleteQuickBuild(Entity* const user) {
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if (!user) return;
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auto* characterComponent = user->GetComponent<CharacterComponent>();
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if (characterComponent != nullptr) {
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@@ -518,7 +516,7 @@ void QuickBuildComponent::CompleteQuickBuild(Entity* user) {
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RenderComponent::PlayAnimation(user, u"rebuild-celebrate", 1.09f);
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}
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void QuickBuildComponent::ResetQuickBuild(bool failed) {
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void QuickBuildComponent::ResetQuickBuild(const bool failed) {
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Entity* builder = GetBuilder();
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if (m_State == eQuickBuildState::BUILDING && builder) {
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@@ -553,7 +551,7 @@ void QuickBuildComponent::ResetQuickBuild(bool failed) {
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}
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}
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void QuickBuildComponent::CancelQuickBuild(Entity* entity, eQuickBuildFailReason failReason, bool skipChecks) {
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void QuickBuildComponent::CancelQuickBuild(Entity* const entity, const eQuickBuildFailReason failReason, const bool skipChecks) {
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if (m_State != eQuickBuildState::COMPLETED || skipChecks) {
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m_Builder = LWOOBJID_EMPTY;
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@@ -581,9 +579,7 @@ void QuickBuildComponent::CancelQuickBuild(Entity* entity, eQuickBuildFailReason
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Game::entityManager->SerializeEntity(m_Parent);
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}
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if (entity == nullptr) {
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return;
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}
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if (!entity) return;
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CharacterComponent* characterComponent = entity->GetComponent<CharacterComponent>();
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if (characterComponent) {
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