fix: destroy enemies on entering build mode (#1812)

This commit is contained in:
David Markowitz
2025-06-08 19:41:19 -07:00
committed by GitHub
parent 37e14979a4
commit 2858345269
2 changed files with 11 additions and 1 deletions

View File

@@ -272,6 +272,10 @@ void PropertyManagementComponent::OnStartBuilding() {
model->HandleMsg(reset);
}
}
for (auto* const entity : Game::entityManager->GetEntitiesInGroup("SpawnedPropertyEnemies")) {
if (entity) entity->Smash();
}
}
void PropertyManagementComponent::OnFinishBuilding() {
@@ -296,6 +300,10 @@ void PropertyManagementComponent::OnFinishBuilding() {
model->HandleMsg(reset);
}
}
for (auto* const entity : Game::entityManager->GetEntitiesInGroup("SpawnedPropertyEnemies")) {
if (entity) entity->Smash();
}
}
void PropertyManagementComponent::UpdateModelPosition(const LWOOBJID id, const NiPoint3 position, NiQuaternion rotation) {