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Fix stuns with mast teleport (#1003)
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a0c0a87956
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@ -2,6 +2,7 @@
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#include "EntityManager.h"
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#include "GameMessages.h"
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#include "Preconditions.h"
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#include "DestroyableComponent.h"
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#ifdef _WIN32
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#define _USE_MATH_DEFINES
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@ -19,6 +20,8 @@ void MastTeleport::OnRebuildComplete(Entity* self, Entity* target) {
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GameMessages::SendSetStunned(target->GetObjectID(), eStateChangeType::PUSH, target->GetSystemAddress(),
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LWOOBJID_EMPTY, true, true, true, true, true, true, true
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);
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auto* destroyableComponent = target->GetComponent<DestroyableComponent>();
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if (destroyableComponent) destroyableComponent->SetStatusImmunity(eStateChangeType::PUSH, true, true, true, true, true, false, false, true, true);
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self->AddTimer("Start", 3);
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}
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@ -55,7 +58,7 @@ void MastTeleport::OnTimerDone(Entity* self, std::string timerName) {
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GameMessages::SendPlayFXEffect(playerId, 6039, u"hook", "hook", LWOOBJID_EMPTY, 1, 1, true);
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GameMessages::SendPlayAnimation(player, u"crow-swing-no-equip");
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GameMessages::SendPlayAnimation(player, u"crow-swing-no-equip", 4.0f);
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GameMessages::SendPlayAnimation(self, u"swing");
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@ -84,5 +87,8 @@ void MastTeleport::OnTimerDone(Entity* self, std::string timerName) {
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GameMessages::SendSetStunned(playerId, eStateChangeType::POP, player->GetSystemAddress(),
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LWOOBJID_EMPTY, true, true, true, true, true, true, true
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);
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auto* destroyableComponent = player->GetComponent<DestroyableComponent>();
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if (destroyableComponent) destroyableComponent->SetStatusImmunity(eStateChangeType::POP, true, true, true, true, true, false, false, true, true);
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EntityManager::Instance()->SerializeEntity(player);
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}
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}
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