feat(cdclient): make a new CDServer.sqlite off-thread and swap tables in place

CDClientSnapshot converts a copy of the client's fdb into its own
CDServer-<hash>.sqlite with the cdserver migrations applied, on its own
connection. CDClientDatabase::Reconnect opens the new file before letting go
of the old one; CDClientManager::Reload empties every table (old entries kept
alive so references from spawned objects stay valid), retires the old fdb view
and loads again.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-29 22:50:20 -05:00
parent 1e0fc92f2e
commit 27a4564fec
13 changed files with 390 additions and 2 deletions

View File

@@ -17,6 +17,20 @@ namespace CDClientManager {
void LoadValuesFromDatabase(const std::filesystem::path& fdbPath = {});
void LoadValuesFromDefaults();
/**
* Loads every table again after a CDClient reload (the caller has already reconnected CDClientDatabase to the new
* CDServer.sqlite). Each table's old entries are emptied out but kept alive, and so is the old fdb's view, so a
* reference an entity took from a table before the reload stays valid: what is spawned keeps what it loaded, and
* what is made afterwards reads the new data. Main thread only.
*/
void Reload(const std::filesystem::path& fdbPath);
// The first half of Reload: lets go of the fdb and empties every table, keeping the old entries alive
void ResetTables();
// How many tables ResetTables empties
uint32_t GetTableCount();
/**
* Fetch a table from CDClient
*