set shield to false, add sync for done

This commit is contained in:
David Markowitz
2024-06-18 14:24:03 -07:00
parent 9400ee1dc0
commit 2628470482
2 changed files with 29 additions and 1 deletions

View File

@@ -27,6 +27,8 @@ void DamageAbsorptionBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
destroyable->SetIsShielded(true);
context->RegisterTimerBehavior(this, branch, target->GetObjectID());
Game::entityManager->SerializeEntity(target);
}
void DamageAbsorptionBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
@@ -52,7 +54,13 @@ void DamageAbsorptionBehavior::Timer(BehaviorContext* context, BehaviorBranchCon
const auto toRemove = std::min(present, this->m_absorbAmount);
destroyable->SetDamageToAbsorb(present - toRemove);
const auto remaining = present - toRemove;
destroyable->SetDamageToAbsorb(remaining);
destroyable->SetIsShielded(remaining > 0);
Game::entityManager->SerializeEntity(target);
}
void DamageAbsorptionBehavior::Load() {