set shield to false, add sync for done

This commit is contained in:
David Markowitz
2024-06-18 14:24:03 -07:00
parent 9400ee1dc0
commit 2628470482
2 changed files with 29 additions and 1 deletions

View File

@@ -199,6 +199,26 @@ void BehaviorContext::UpdatePlayerSyncs(float deltaTime) {
i++;
continue;
}
if (this->skillUId != 0 && !clientInitalized) {
EchoSyncSkill echo;
echo.bDone = true;
echo.uiSkillHandle = this->skillUId;
echo.uiBehaviorHandle = entry.handle;
RakNet::BitStream bitStream{};
entry.behavior->SyncCalculation(this, bitStream, entry.branchContext);
echo.sBitStream.assign(reinterpret_cast<char*>(bitStream.GetData()), bitStream.GetNumberOfBytesUsed());
RakNet::BitStream message;
BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
message.Write(this->originator);
echo.Serialize(message);
Game::server->Send(message, UNASSIGNED_SYSTEM_ADDRESS, true);
}
this->syncEntries.erase(this->syncEntries.begin() + i);
}
}